Improve fallback numerical value handling (bug #4768)

pull/2104/head
Capostrophic 5 years ago
parent 91b962c095
commit 467724d5e8

@ -12,6 +12,7 @@
Bug #4745: Editor: Interior cell lighting field values are not displayed as colors
Bug #4746: Non-solid player can't run or sneak
Bug #4750: Sneaking doesn't work in first person view if the player is in attack ready state
Bug #4768: Fallback numerical value recovery chokes on invalid arguments
Feature #2229: Improve pathfinding AI
Feature #3442: Default values for fallbacks from ini file
Feature #3610: Option to invert X axis

@ -1,70 +1,86 @@
#include "fallback.hpp"
#include <boost/lexical_cast.hpp>
#include <components/debug/debuglog.hpp>
namespace Fallback
{
bool stob(std::string const& s) {
return s != "0";
}
Map::Map(const std::map<std::string,std::string>& fallback):mFallbackMap(fallback)
{}
std::string Map::getFallbackString(const std::string& fall) const
{
std::map<std::string,std::string>::const_iterator it;
if((it = mFallbackMap.find(fall)) == mFallbackMap.end())
if ((it = mFallbackMap.find(fall)) == mFallbackMap.end())
{
return "";
return std::string();
}
return it->second;
}
float Map::getFallbackFloat(const std::string& fall) const
{
std::string fallback=getFallbackString(fall);
if (fallback.empty())
return 0;
else
return boost::lexical_cast<float>(fallback);
std::string fallback = getFallbackString(fall);
if (!fallback.empty())
{
try
{
return std::stof(fallback);
}
catch (const std::invalid_argument&)
{
Log(Debug::Error) << "Error: '" << fall << "' setting value (" << fallback << ") is not a valid number, using 0 as a fallback";
}
}
return 0;
}
int Map::getFallbackInt(const std::string& fall) const
{
std::string fallback=getFallbackString(fall);
if (fallback.empty())
return 0;
else
return std::stoi(fallback);
std::string fallback = getFallbackString(fall);
if (!fallback.empty())
{
try
{
return std::stoi(fallback);
}
catch (const std::invalid_argument&)
{
Log(Debug::Error) << "Error: '" << fall << "' setting value (" << fallback << ") is not a valid number, using 0 as a fallback";
}
}
return 0;
}
bool Map::getFallbackBool(const std::string& fall) const
{
std::string fallback=getFallbackString(fall);
if (fallback.empty())
return false;
else
return stob(fallback);
return getFallbackString(fall) != "0";
}
osg::Vec4f Map::getFallbackColour(const std::string& fall) const
{
std::string sum=getFallbackString(fall);
if (sum.empty())
return osg::Vec4f(0.5f,0.5f,0.5f,1.f);
else
std::string sum = getFallbackString(fall);
if (!sum.empty())
{
std::string ret[3];
unsigned int j=0;
for(unsigned int i=0;i<sum.length();++i){
if(sum[i]==',') j++;
else if (sum[i] != ' ') ret[j]+=sum[i];
try
{
std::string ret[3];
unsigned int j = 0;
for (unsigned int i = 0; i < sum.length(); ++i)
{
if(sum[i]==',') j++;
else if (sum[i] != ' ') ret[j]+=sum[i];
}
return osg::Vec4f(std::stoi(ret[0])/255.f,std::stoi(ret[1])/255.f,std::stoi(ret[2])/255.f, 1.f);
}
catch (const std::invalid_argument&)
{
Log(Debug::Error) << "Error: '" << fall << "' setting value (" << sum << ") is not a valid color, using middle gray as a fallback";
}
return osg::Vec4f(std::stoi(ret[0])/255.f,std::stoi(ret[1])/255.f,std::stoi(ret[2])/255.f, 1.f);
}
return osg::Vec4f(0.5f,0.5f,0.5f,1.f);
}
}

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