mirror of
https://github.com/OpenMW/openmw.git
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Preliminary npcs3
This commit is contained in:
parent
dfe20033ea
commit
467988455c
10 changed files with 576 additions and 37 deletions
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@ -41,7 +41,7 @@ namespace MWClass
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std::string hairID = ref->base->hair;
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std::string headID = ref->base->head;
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std::string npcName = ref->base->name;
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//std::cout << "NPC: " << npcName << "\n";
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std::cout << "NPC: " << npcName << "\n";
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//get the part of the bodypart id which describes the race and the gender
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std::string bodyRaceID = headID.substr(0, headID.find_last_of("head_") - 4);
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@ -64,18 +64,19 @@ namespace MWClass
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Ogre::Vector3 axis = Ogre::Vector3( 0, 0, 1);
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Ogre::Radian angle = Ogre::Radian(0);
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std::string addresses[6] = {"", "", "", "",""};
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std::string addresses2[6] = {"", "", "", "", ""};
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std::string addresses[6] = {"", "", "", "","", ""};
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std::string addresses2[6] = {"", "", "", "", "", ""};
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std::string upperleft[5] = {"", "", "", "", ""};
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std::string upperright[5] = {"", "", "", "", ""};
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std::string neckandup[5] = {"", "", "","",""};
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std::string empty[6] = {"", "", "", "","", ""};
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int numbers = 0;
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int uppernumbers = 0;
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int neckNumbers = 0;
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if (bodyPart){
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cellRender.insertMesh("meshes\\" + bodyPart->model, pos, axis, angle, npcName + "chest", addresses, numbers);
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cellRender.insertMesh("meshes\\" + bodyPart->model, pos, axis, angle, npcName + "chest", addresses, numbers, true); //2 0
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addresses2[numbers] = npcName + "chest";
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addresses[numbers++] = npcName + "chest";
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upperleft[uppernumbers] = npcName + "chest";
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@ -92,11 +93,11 @@ namespace MWClass
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const ESM::BodyPart *knee = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "knee");
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const ESM::BodyPart *ankle = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "ankle");
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const ESM::BodyPart *foot = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "foot");
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const ESM::BodyPart *foot2 = foot + 1;
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const ESM::BodyPart *wrist = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "wrist");
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const ESM::BodyPart *forearm = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "forearm");
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const ESM::BodyPart *hand = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "hands.1st");
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const ESM::BodyPart *hand = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "hand.1st");
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const ESM::BodyPart *hands = environment.mWorld->getStore().bodyParts.search (bodyRaceID + "hands.1st");
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std::cout << "RACE" << bodyRaceID << "\n";
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Ogre::Vector3 pos2 = Ogre::Vector3( 0, .5, 75);
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std::string upperarmpath[2] = {npcName + "chest", npcName + "upper arm"};
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@ -109,10 +110,11 @@ namespace MWClass
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//addresses[1] = npcName + "groin";
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if(upperleg){
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cellRender.insertMesh ("meshes\\" + upperleg->model, Ogre::Vector3( 6, 0, -14), axis, Ogre::Radian(.7), npcName + "upper leg", addresses, numbers); //-18
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cellRender.insertMesh ("meshes\\" + upperleg->model, Ogre::Vector3( 6, 0, -14), axis, Ogre::Radian(3.14), npcName + "upper leg", addresses, numbers); //-18
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cellRender.insertMesh ("meshes\\" + upperleg->model, Ogre::Vector3( -6, 0, -14), axis, Ogre::Radian(0), npcName + "upper leg2", addresses2, numbers);
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addresses2[numbers] = npcName + "upper leg2";
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addresses[numbers++] = npcName + "upper leg";
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cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), addresses, numbers);
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}
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if(knee)
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{
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@ -124,28 +126,42 @@ namespace MWClass
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addresses[numbers++] = npcName + "knee";
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}
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if(ankle){
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cellRender.insertMesh ("meshes\\" + ankle->model, Ogre::Vector3( 0, 0, -18), axis, Ogre::Radian(0), npcName + "ankle", addresses, numbers);
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cellRender.insertMesh ("meshes\\" + ankle->model, Ogre::Vector3( 0, 0, -18), axis, Ogre::Radian(0), npcName + "ankle2", addresses2, numbers);
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cellRender.insertMesh ("meshes\\" + ankle->model, Ogre::Vector3( 0, -1, -18), axis, Ogre::Radian(0), npcName + "ankle", addresses, numbers); //-1
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cellRender.insertMesh ("meshes\\" + ankle->model, Ogre::Vector3( 0, -1, -18), axis, Ogre::Radian(0), npcName + "ankle2", addresses2, numbers); //-1
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addresses2[numbers] = npcName + "ankle2";
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addresses[numbers++] = npcName + "ankle";
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}
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if(foot){
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cellRender.insertMesh ("meshes\\" + foot->model, Ogre::Vector3( 0, -2, -16), axis, Ogre::Radian(3.14), npcName + "foot", addresses, numbers);
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//std::cout << "RACE" << bodyRaceID << "\n";
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if(bodyRaceID.compare("b_n_khajiit_m_") == 0 || bodyRaceID.compare("b_n_khajiit_f_") == 0)
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{
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std::cout << "BEASTRACE\n";
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cellRender.insertMesh ("meshes\\" + foot->model, Ogre::Vector3( 0, -24, -15), axis, Ogre::Radian(0), npcName + "foot", addresses, numbers);
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cellRender.insertMesh ("meshes\\" + foot->model, Ogre::Vector3( 0, -2, -16), axis, Ogre::Radian(0), npcName + "foot2", addresses2, numbers);
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cellRender.insertMesh ("meshes\\" + foot->model, Ogre::Vector3( 0, -24, -15), axis, Ogre::Radian(0), npcName + "foot2", addresses2, numbers);
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}
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else{
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cellRender.insertMesh ("meshes\\" + foot->model, Ogre::Vector3( 0, -4, -15), axis, Ogre::Radian(0), npcName + "foot", addresses, numbers);
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cellRender.insertMesh ("meshes\\" + foot->model, Ogre::Vector3( 0, -4, -15), axis, Ogre::Radian(0), npcName + "foot2", addresses2, numbers);
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}
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addresses2[numbers] = npcName + "foot2";
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addresses[numbers++] = npcName + "foot";
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cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), addresses, numbers);
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//cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), addresses, numbers);
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}
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if (arm){
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cellRender.insertMesh("meshes\\" + arm->model, Ogre::Vector3(-12.5, 0, 104), Ogre::Vector3(1, 0, .75), Ogre::Radian(3.14), npcName + "upper arm", upperleft, uppernumbers); //1, 0,.75
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//cellRender.rotateMesh(Ogre::Vector3(1, 0, 0), Ogre::Radian (.45), upperarmpath, 2); //1, 0, 1
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//010
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cellRender.insertMesh("meshes\\" + arm->model, Ogre::Vector3(-12.5, 0, 104), Ogre::Vector3(0, 1, 0), Ogre::Radian(-3.14 / 2), npcName + "upper arm", upperleft, uppernumbers); //1, 0,.75
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//cellRender.rotateMesh(Ogre::Vector3(1, 0, 0), Ogre::Radian (.45), upperarmpath, 2); //-.5, 0, -.75
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cellRender.insertMesh("meshes\\" + arm->model, Ogre::Vector3(12.5, 0, 105), Ogre::Vector3(-.5, 0, -.75), Ogre::Radian(3.14), npcName + "upper arm2", upperright, uppernumbers);
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upperleft[uppernumbers] = npcName + "upper arm";
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upperright[uppernumbers++] = npcName + "upper arm2";
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cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperleft, uppernumbers); //1 -1 1
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cellRender.rotateMesh(Ogre::Vector3(0, .1, 0), Ogre::Radian(3.14/2), upperleft, uppernumbers);
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}
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if (forearm)
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@ -168,8 +184,29 @@ namespace MWClass
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if(hand)
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cellRender.insertMesh("meshes\\" + hand->model, Ogre::Vector3(-50, 0, -120), Ogre::Vector3(0, 0, 0), Ogre::Radian(3.14), npcName + "hands", addresses, 4); //0, 100, -100 0,0,120
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{
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//std::cout << "WE FOUND A HAND\n";
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//-50, 0, -120
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cellRender.insertMesh("meshes\\" + hand->model, Ogre::Vector3(42, 1, -110), Ogre::Vector3(0, 0, 0), Ogre::Radian(3.14), npcName + "hand", upperleft, uppernumbers,false); //0, 100, -100 0,0,120
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cellRender.insertMesh("meshes\\" + hand->model, Ogre::Vector3(42, 1, -110), Ogre::Vector3(0, 0,0), Ogre::Radian(3.14), npcName + "hand2", upperright, uppernumbers, false); //0, 100, -100 0,0,120
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upperleft[uppernumbers] = npcName + "hand";
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upperright[uppernumbers++] = npcName + "hand2";
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//cellRender.rotateMesh(Ogre::Vector3(0, 0,0), Ogre::Radian(3.14), upperleft, uppernumbers);
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cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperleft, uppernumbers);
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cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperright, uppernumbers);
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}
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if(hands)
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{
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//std::cout << "WE FOUND HANDS\n";
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//-50, 0, -120
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cellRender.insertMesh("meshes\\" + hands->model, Ogre::Vector3(42, 1,-110), Ogre::Vector3(0, 0, 0), Ogre::Radian(3.14), npcName + "hand", upperleft, uppernumbers, false); //0, 100, -100 42, 0, -110
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//cellRender.insertMesh("meshes\\" + hands->model, Ogre::Vector3(42, 0,110), Ogre::Vector3(1, 0, 0), Ogre::Radian(3.14), npcName + "hand", upperleft, uppernumbers, false); //0, 100, -100 42, 0, -110
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cellRender.insertMesh("meshes\\" + hands->model, Ogre::Vector3(42, 1, -110), Ogre::Vector3(0, 0, 0), Ogre::Radian(3.14), npcName + "hand2", upperright, uppernumbers, false); //0, 100, -100 0,0,120
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upperleft[uppernumbers] = npcName + "hand";
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upperright[uppernumbers++] = npcName + "hand2";
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cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperleft, uppernumbers);
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cellRender.scaleMesh(Ogre::Vector3(1, -1, 1), upperright, uppernumbers);
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}
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if(neck)
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{
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@ -5,6 +5,8 @@
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namespace MWClass
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{
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static bool isChest;
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//static ;bool isChest = false;
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class Npc : public MWWorld::Class
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{
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public:
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@ -39,6 +39,7 @@ namespace MWRender
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virtual void rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName[], int elements) = 0;
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/// insert a mesh related to the most recent insertBegin call.
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virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst) = 0;
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virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements) = 0;
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virtual void insertMesh(const std::string &mesh) = 0;
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@ -69,7 +69,7 @@ void ExteriorCellRender::rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std
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}
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parent->rotate(axis, angle);
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}
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/*
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void ExteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements){
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assert (insert);
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//insert->
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@ -91,7 +91,35 @@ void ExteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec,
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//npcPart->
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}
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*/
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void ExteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements)
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{
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insertMesh(mesh, vec, axis, angle, sceneNodeName, sceneParent, elements, true);
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}
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void ExteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst){
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assert (insert);
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//insert->
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Ogre::SceneNode *parent = insert;
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for (int i = 0; i < elements; i++){
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if(sceneParent[i] != "" && parent->getChild(sceneParent[i]))
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parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneParent[i]));
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}
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npcPart = parent->createChildSceneNode(sceneNodeName);
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NIFLoader::load(mesh,0,0);
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MovableObject *ent = scene.getMgr()->createEntity(mesh);
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//ent->extr
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\
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// MovableObject *ent2 = scene.getMgr()->createEntity(bounds
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// );
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//ent->
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//std::cout << mesh << bounds << "\n";
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npcPart->translate(vec);
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npcPart->rotate(axis, angle);
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npcPart->attachObject(ent);
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}
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// insert a mesh related to the most recent insertBegin call.
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void ExteriorCellRender::scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements)
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@ -66,6 +66,8 @@ namespace MWRender
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/// insert a mesh related to the most recent insertBegin call.
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virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements);
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virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst);
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virtual void insertMesh(const std::string &mesh);
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virtual void rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName[], int elements);
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virtual void scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements);
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@ -83,7 +83,11 @@ void InteriorCellRender::scaleMesh(Ogre::Vector3 axis, std::string sceneNodeNam
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}
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parent->scale(axis);
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}
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void InteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements){
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void InteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements)
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{
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insertMesh(mesh, vec, axis, angle, sceneNodeName, sceneParent, elements, true);
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}
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void InteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst){
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assert (insert);
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//insert->
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@ -94,11 +98,26 @@ void InteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec,
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}
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npcPart = parent->createChildSceneNode(sceneNodeName);
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NIFLoader::load(mesh);
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MovableObject *ent = scene.getMgr()->createEntity(mesh);
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//npcPart->showBoundingBox(true);
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MeshPtr good = NIFLoader::load(mesh, 0, 0);
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MovableObject *ent = scene.getMgr()->createEntity(good->getName());
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//ent->extr
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// MovableObject *ent2 = scene.getMgr()->createEntity(bounds
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// );
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//ent->
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//std::cout << mesh << bounds << "\n";
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if(translateFirst){
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npcPart->translate(vec);
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npcPart->rotate(axis, angle);
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}
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else{
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npcPart->rotate(axis, angle);
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npcPart->translate(vec);
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}
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npcPart->attachObject(ent);
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}
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@ -29,7 +29,7 @@ namespace MWRender
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class InteriorCellRender : public CellRender, private CellRenderImp
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{
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//static bool isChest;
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static bool lightConst;
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static float lightConstValue;
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@ -68,6 +68,7 @@ namespace MWRender
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/// insert a mesh related to the most recent insertBegin call.
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virtual void insertMesh(const std::string &mesh);
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virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements);
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virtual void insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst);
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/// insert a light related to the most recent insertBegin call.
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virtual void insertLight(float r, float g, float b, float radius);
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@ -21,11 +21,14 @@
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*/
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//loadResource->handleNode->handleNiTriShape->createSubMesh
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#include "ogre_nif_loader.hpp"
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#include <Ogre.h>
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#include <stdio.h>
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#include <libs/mangle/vfs/servers/ogre_vfs.hpp>
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#include "../../apps/openmw/mwclass/npc.hpp"
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#include "../nif/nif_file.hpp"
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#include "../nif/node.hpp"
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#include "../nif/data.hpp"
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@ -325,10 +328,15 @@ void NIFLoader::findRealTexture(String &texName)
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texName[len-1] = 's';
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}
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//Handle node at top
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// Convert Nif::NiTriShape to Ogre::SubMesh, attached to the given
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// mesh.
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void NIFLoader::createOgreSubMesh(NiTriShape *shape, const String &material, std::list<VertexBoneAssignment> &vertexBoneAssignments)
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{
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// cout << "s:" << shape << "\n";
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NiTriShapeData *data = shape->data.getPtr();
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SubMesh *sub = mesh->createSubMesh(shape->name.toString());
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@ -468,8 +476,11 @@ static void vectorMul(const Matrix &A, float *C)
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C[i] = a*A.v[i].array[0] + b*A.v[i].array[1] + c*A.v[i].array[2];
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}
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void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bounds)
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{
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//if( MWClass::Npc.isChest)
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//cout << "t:" << shape << "\n";
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assert(shape != NULL);
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// Interpret flags
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@ -719,6 +730,9 @@ void NIFLoader::handleNiTriShape(NiTriShape *shape, int flags, BoundsFinder &bou
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void NIFLoader::handleNode(Nif::Node *node, int flags,
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const Transformation *trafo, BoundsFinder &bounds, Bone *parentBone)
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{
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stack++;
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//if( MWClass::isChest)
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// cout << "u:" << node << "\n";
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// Accumulate the flags from all the child nodes. This works for all
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// the flags we currently use, at least.
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flags |= node->flags;
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@ -810,20 +824,156 @@ void NIFLoader::handleNode(Nif::Node *node, int flags,
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{
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NodeList &list = ((NiNode*)node)->children;
|
||||
int n = list.length();
|
||||
for (int i=0; i<n; i++)
|
||||
int i = 0;
|
||||
if(isHands){
|
||||
//cout << "NumberOfNs: " << n << "Stack:" << stack << "\n";
|
||||
//if(stack == 3)
|
||||
//n=0;
|
||||
}
|
||||
for (; i<n; i++)
|
||||
{
|
||||
|
||||
if (list.has(i))
|
||||
handleNode(&list[i], flags, node->trafo, bounds, bone);
|
||||
}
|
||||
}
|
||||
else if (node->recType == RC_NiTriShape)
|
||||
{
|
||||
// For shapes
|
||||
if((isChest && stack < 10) || (isHands && counter < 3) || !(isChest || isHands)){ //less than 10
|
||||
handleNiTriShape(dynamic_cast<NiTriShape*>(node), flags, bounds);
|
||||
|
||||
}
|
||||
if(isHands){
|
||||
//cout << "Handling Shape, Stack " << stack <<"\n";
|
||||
counter++;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
stack--;
|
||||
}
|
||||
|
||||
void NIFLoader::loadResource(Resource *resource)
|
||||
{
|
||||
stack = 0;
|
||||
counter = 0;
|
||||
std::string name = resource->getName();
|
||||
//std::cout <<"NAME:" << name;
|
||||
//if(name.length() >= 20)
|
||||
// {std::string split = name.substr(name.length() - 20, 20);
|
||||
//if(name ==
|
||||
//std::cout <<"NAME:" << name << "LEN: " << name.length() << "\n";
|
||||
const std::string test ="meshes\\b\\B_N_Dark Elf_M_Skins.NIF";
|
||||
const std::string test2 ="meshes\\b\\B_N_Dark Elf_M_Skins.nif";
|
||||
const std::string test3 ="meshes\\b\\B_N_Redguard_F_Skins.NIF";
|
||||
const std::string test4 ="meshes\\b\\B_N_Redguard_F_Skins.nif";
|
||||
const std::string test5 ="meshes\\b\\B_N_Dark Elf_F_Skins.nif";
|
||||
const std::string test6 ="meshes\\b\\B_N_Redguard_M_Skins.nif";
|
||||
const std::string test7 ="meshes\\b\\B_N_Wood Elf_F_Skins.nif";
|
||||
const std::string test8 ="meshes\\b\\B_N_Wood Elf_M_Skins.nif";
|
||||
const std::string test9 ="meshes\\b\\B_N_Imperial_F_Skins.nif";
|
||||
const std::string test10 ="meshes\\b\\B_N_Imperial_M_Skins.nif";
|
||||
const std::string test11 ="meshes\\b\\B_N_Khajiit_F_Skins.nif";
|
||||
const std::string test12 ="meshes\\b\\B_N_Khajiit_M_Skins.nif";
|
||||
const std::string test13 ="meshes\\b\\B_N_Argonian_F_Skins.nif";
|
||||
const std::string test14 ="meshes\\b\\B_N_Argonian_M_Skins.nif";
|
||||
const std::string test15 ="meshes\\b\\B_N_Nord_F_Skins.nif";
|
||||
const std::string test16 ="meshes\\b\\B_N_Nord_M_Skins.nif";
|
||||
const std::string test17 ="meshes\\b\\B_N_Imperial_F_Skins.nif";
|
||||
const std::string test18 ="meshes\\b\\B_N_Imperial_M_Skins.nif";
|
||||
const std::string test19 ="meshes\\b\\B_N_Orc_F_Skins.nif";
|
||||
const std::string test20 ="meshes\\b\\B_N_Orc_M_Skins.nif";
|
||||
const std::string test21 ="meshes\\b\\B_N_Breton_F_Skins.nif";
|
||||
const std::string test22 ="meshes\\b\\B_N_Breton_M_Skins.nif";
|
||||
const std::string test23 ="meshes\\b\\B_N_High Elf_F_Skins.nif";
|
||||
const std::string test24 ="meshes\\b\\B_N_High Elf_M_Skins.nif";
|
||||
|
||||
//std::cout <<"LEN1:" << test.length() << "TEST: " << test << "\n";
|
||||
|
||||
|
||||
if(name.compare(test) == 0 || name.compare(test2) == 0 || name.compare(test3) == 0 || name.compare(test4) == 0 ||
|
||||
name.compare(test5) == 0 || name.compare(test6) == 0 || name.compare(test7) == 0 || name.compare(test8) == 0 || name.compare(test9) == 0 ||
|
||||
name.compare(test10) == 0 || name.compare(test11) == 0 || name.compare(test12) == 0 || name.compare(test13) == 0 ||
|
||||
name.compare(test14) == 0 || name.compare(test15) == 0 || name.compare(test16) == 0 || name.compare(test17) == 0 ||
|
||||
name.compare(test18) == 0 || name.compare(test19) == 0 || name.compare(test20) == 0 || name.compare(test21) == 0 ||
|
||||
name.compare(test22) == 0 || name.compare(test23) == 0 || name.compare(test24)
|
||||
|
||||
){
|
||||
//std::cout << "Welcome Chest\n";
|
||||
isChest = true;
|
||||
if(name.compare(test11) == 0 || name.compare(test12) == 0 || name.compare(test13) == 0 || name.compare(test14) == 0)
|
||||
{
|
||||
isBeast = true;
|
||||
std::cout << "Welcome Beast\n";
|
||||
}
|
||||
else
|
||||
isBeast = false;
|
||||
}
|
||||
else
|
||||
isChest = false;
|
||||
const std::string hands ="meshes\\b\\B_N_Dark Elf_M_Hands.1st.NIF";
|
||||
const std::string hands2 ="meshes\\b\\B_N_Dark Elf_F_Hands.1st.NIF";
|
||||
const std::string hands3 ="meshes\\b\\B_N_Redguard_M_Hands.1st.nif";
|
||||
const std::string hands4 ="meshes\\b\\B_N_Redguard_F_Hands.1st.nif";
|
||||
const std::string hands5 ="meshes\\b\\b_n_argonian_m_hands.1st.nif";
|
||||
const std::string hands6 ="meshes\\b\\b_n_argonian_f_hands.1st.nif";
|
||||
const std::string hands7 ="meshes\\b\\B_N_Breton_M_Hand.1st.NIF";
|
||||
const std::string hands8 ="meshes\\b\\B_N_Breton_F_Hands.1st.nif";
|
||||
const std::string hands9 ="meshes\\b\\B_N_High Elf_M_Hands.1st.nif";
|
||||
const std::string hands10 ="meshes\\b\\B_N_High Elf_F_Hands.1st.nif";
|
||||
const std::string hands11 ="meshes\\b\\B_N_Nord_M_Hands.1st.nif";
|
||||
const std::string hands12 ="meshes\\b\\B_N_Nord_F_Hands.1st.nif";
|
||||
const std::string hands13 ="meshes\\b\\b_n_khajiit_m_hands.1st.nif";
|
||||
const std::string hands14 ="meshes\\b\\b_n_khajiit_f_hands.1st.nif";
|
||||
const std::string hands15 ="meshes\\b\\B_N_Orc_M_Hands.1st.nif";
|
||||
const std::string hands16 ="meshes\\b\\B_N_Orc_F_Hands.1st.nif";
|
||||
const std::string hands17 ="meshes\\b\\B_N_Wood Elf_M_Hands.1st.nif";
|
||||
const std::string hands18 ="meshes\\b\\B_N_Wood Elf_F_Hands.1st.nif";
|
||||
const std::string hands19 ="meshes\\b\\B_N_Imperial_M_Hands.1st.nif";
|
||||
const std::string hands20 ="meshes\\b\\B_N_Imperial_F_Hands.1st.nif";
|
||||
if(name.compare(hands) == 0 || name.compare(hands2) == 0 || name.compare(hands3) == 0 || name.compare(hands4) == 0 ||
|
||||
name.compare(hands5) == 0 || name.compare(hands6) == 0 || name.compare(hands7) == 0 || name.compare(hands8) == 0 ||
|
||||
name.compare(hands9) == 0 || name.compare(hands10) == 0 || name.compare(hands11) == 0 || name.compare(hands12) == 0 ||
|
||||
name.compare(hands13) == 0 || name.compare(hands14) == 0 || name.compare(hands15) == 0 || name.compare(hands16) == 0 ||
|
||||
name.compare(hands17) == 0 || name.compare(hands18) == 0 || name.compare(hands19) == 0 || name.compare(hands20) == 0)
|
||||
{
|
||||
std::cout << "Welcome Hands1st\n";
|
||||
isHands = true;
|
||||
isChest = false;
|
||||
}
|
||||
else
|
||||
isHands = false;
|
||||
/*
|
||||
else if(name.compare(test3) == 0 || name.compare(test4) == 0)
|
||||
{
|
||||
std::cout << "\n\n\nWelcome FRedguard Chest\n\n\n";
|
||||
isChest = true;
|
||||
}
|
||||
else if(name.compare(test5) == 0 || name.compare(test6) == 0)
|
||||
{
|
||||
std::cout << "\n\n\nWelcome FRedguard Chest\n\n\n";
|
||||
isChest = true;
|
||||
}
|
||||
else if(name.compare(test7) == 0 || name.compare(test8) == 0)
|
||||
{
|
||||
std::cout << "\n\n\nWelcome FRedguard Chest\n\n\n";
|
||||
isChest = true;
|
||||
}
|
||||
else if(name.compare(test9) == 0 || name.compare(test10) == 0)
|
||||
{
|
||||
std::cout << "\n\n\nWelcome FRedguard Chest\n\n\n";
|
||||
isChest = true;
|
||||
}*/
|
||||
|
||||
//if(split== "Skins.NIF")
|
||||
// std::cout << "\nSPECIAL PROPS\n";
|
||||
resourceName = "";
|
||||
MeshManager *m = MeshManager::getSingletonPtr();
|
||||
// Check if the resource already exists
|
||||
//MeshPtr ptr = m->load(name, "custom");
|
||||
//cout << "THISNAME: " << ptr->getName() << "\n";
|
||||
//cout << "RESOURCE:"<< resource->getName();
|
||||
mesh = 0;
|
||||
skel.setNull();
|
||||
|
||||
|
@ -836,6 +986,7 @@ void NIFLoader::loadResource(Resource *resource)
|
|||
|
||||
// Look it up
|
||||
resourceName = mesh->getName();
|
||||
//std::cout << resourceName << "\n";
|
||||
|
||||
if (!vfs->isFile(resourceName))
|
||||
{
|
||||
|
@ -888,17 +1039,47 @@ void NIFLoader::loadResource(Resource *resource)
|
|||
}
|
||||
|
||||
MeshPtr NIFLoader::load(const std::string &name,
|
||||
const std::string &group)
|
||||
int pieces, int pieceIndex,const std::string &group)
|
||||
{
|
||||
MeshManager *m = MeshManager::getSingletonPtr();
|
||||
|
||||
// Check if the resource already exists
|
||||
ResourcePtr ptr = m->getByName(name, group);
|
||||
if (!ptr.isNull())
|
||||
return MeshPtr(ptr);
|
||||
MeshPtr resize;
|
||||
|
||||
// Nope, create a new one.
|
||||
return MeshManager::getSingleton().createManual(name, group, NIFLoader::getSingletonPtr());
|
||||
if (!ptr.isNull()){
|
||||
//if(pieces > 1)
|
||||
//cout << "It exists\n";
|
||||
resize = MeshPtr(ptr);
|
||||
//resize->load();
|
||||
//resize->reload();
|
||||
}
|
||||
else // Nope, create a new one.
|
||||
{
|
||||
//if(pieces > 1)
|
||||
//cout << "Creating it\n";
|
||||
resize = MeshManager::getSingleton().createManual(name, group, NIFLoader::getSingletonPtr());
|
||||
//resize->load();
|
||||
//resize->reload();
|
||||
//return 0;
|
||||
ResourcePtr ptr = m->getByName(name, group);
|
||||
resize = MeshPtr(ptr);
|
||||
|
||||
//NIFLoader::getSingletonPtr()->
|
||||
/*ResourcePtr ptr = m->getByName(name, group);
|
||||
if (!ptr.isNull()){
|
||||
if(pieces > 1)
|
||||
cout << "It exists\n";
|
||||
resize = MeshPtr(ptr);*/
|
||||
//return resize;
|
||||
}
|
||||
return resize;
|
||||
}
|
||||
|
||||
|
||||
MeshPtr NIFLoader::load(const std::string &name,
|
||||
const std::string &group)
|
||||
{
|
||||
return load(name, 1, 0, group);
|
||||
}
|
||||
|
||||
/* More code currently not in use, from the old D source. This was
|
||||
|
|
|
@ -67,6 +67,7 @@ namespace Mangle
|
|||
class NIFLoader : Ogre::ManualResourceLoader
|
||||
{
|
||||
public:
|
||||
static int numberOfMeshes;
|
||||
static NIFLoader& getSingleton();
|
||||
static NIFLoader* getSingletonPtr();
|
||||
|
||||
|
@ -75,6 +76,10 @@ class NIFLoader : Ogre::ManualResourceLoader
|
|||
static Ogre::MeshPtr load(const std::string &name,
|
||||
const std::string &group="General");
|
||||
|
||||
static Ogre::MeshPtr load(const std::string &name,
|
||||
int pieces, int pieceIndex, const std::string &group="General");
|
||||
|
||||
|
||||
Ogre::Vector3 convertVector3(const Nif::Vector& vec);
|
||||
Ogre::Quaternion convertRotation(const Nif::Matrix& rot);
|
||||
|
||||
|
@ -120,6 +125,13 @@ class NIFLoader : Ogre::ManualResourceLoader
|
|||
|
||||
std::string resourceName;
|
||||
std::string resourceGroup;
|
||||
bool isChest;
|
||||
bool isBeast;
|
||||
bool isHands;
|
||||
int counter;
|
||||
int numbers;
|
||||
int stack;
|
||||
|
||||
|
||||
// pointer to the ogre mesh which is currently build
|
||||
Ogre::Mesh *mesh;
|
||||
|
|
256
components/nifogre/oldnpccode.txt
Normal file
256
components/nifogre/oldnpccode.txt
Normal file
|
@ -0,0 +1,256 @@
|
|||
/* //This is old
|
||||
if (pieces > 1){ //pieces > 1
|
||||
MeshPtr justChest = MeshManager::getSingleton().createManual("justchest", group, NIFLoader::getSingletonPtr());
|
||||
Ogre::AxisAlignedBox bounds = resize->getBounds();
|
||||
Ogre::Vector3 width2 = bounds.getCorner(bounds.NEAR_RIGHT_BOTTOM) - bounds.getCorner(bounds.NEAR_LEFT_BOTTOM);
|
||||
Ogre::Vector3 depth2 = (bounds.getCorner(bounds.FAR_LEFT_BOTTOM) - bounds.getCorner(bounds.NEAR_LEFT_BOTTOM));
|
||||
Ogre::Vector3 height2 = bounds.getCorner(bounds.NEAR_LEFT_TOP) - bounds.getCorner(bounds.NEAR_LEFT_BOTTOM);
|
||||
cout << "Width:" << width2; cout << "Height:" << height2; cout << "Depth:" << depth2;
|
||||
/*int width = bounds.getMaximum().x - bounds.getMinimum().x;
|
||||
int height = bounds.getMaximum().y - bounds.getMinimum().y;
|
||||
int depth = bounds.getMaximum().z - bounds.getMinimum().z;
|
||||
int xinc = width / pieces;
|
||||
int yinc = height / pieces;
|
||||
int zinc = depth / pieces;
|
||||
int xmincorner = bounds.getMinimum().x + xinc*pieceIndex;
|
||||
int ymincorner = bounds.getMinimum().y + yinc*pieceIndex;
|
||||
int zmincorner = bounds.getMinimum().z + xinc*pieceIndex;*/
|
||||
//Ogre::Vector3 bottom_left = bounds.getCorner(bounds.NEAR_LEFT_BOTTOM) + (width2 / pieces) * pieceIndex; //width2
|
||||
//Ogre::Vector3 top_right = bottom_left + (width2 / pieces) + height2 + depth2;
|
||||
//Ogre::AxisAlignedBox set = AxisAlignedBox ( Ogre::Vector3(xmincorner, bounds.getMinimum().y, bounds.getMinimum().z), Ogre::Vector3(xmincorner + xinc, bounds.getMaximum().y, bounds.getMaximum().z));
|
||||
//Ogre::AxisAlignedBox set = bounds;//AxisAlignedBox(bottom_left, top_right);
|
||||
//bounds.setMinimumX(xmincorner);
|
||||
//bounds.setMaximumX(xmincorner + xinc);
|
||||
//bounds.setMinimumY(ymincorner);
|
||||
//bounds.setMaximumY(ymincorner + yinc);
|
||||
//bounds.setMinimumZ(zmincorner);
|
||||
//bounds.setMaximumZ(zmincorner + zinc);
|
||||
//bounds.setMinimumY(bounds.getMinimum().y);
|
||||
//bounds.setMaximumY( bounds.getMaximum().y;
|
||||
//resize->_setBounds(set, true);
|
||||
//resize->reload();
|
||||
|
||||
//Ogre::Mesh::SubMeshIterator subMeshIterator = resize->getSubMeshIterator();
|
||||
/*Ogre::Vector3* point;
|
||||
Ogre::SubMesh* subMesh;
|
||||
|
||||
|
||||
|
||||
size_t vertex_count = 0;
|
||||
Vector3* vertices;
|
||||
size_t index_count = 0;
|
||||
unsigned* indices;
|
||||
Vector3 position = Vector3::ZERO;
|
||||
Quaternion orient = Quaternion::IDENTITY;
|
||||
Vector3 scale = Vector3::UNIT_SCALE;
|
||||
|
||||
|
||||
// int vertex_count = 0;
|
||||
//int index_count = 0;
|
||||
|
||||
bool added_shared = false;
|
||||
size_t current_offset = vertex_count;
|
||||
size_t shared_offset = vertex_count;
|
||||
size_t next_offset = vertex_count;
|
||||
size_t index_offset = index_count;
|
||||
size_t prev_vert = vertex_count;
|
||||
size_t prev_ind = index_count;
|
||||
// Calculate how many vertices and indices we're going to need
|
||||
/*
|
||||
std::cout <<"FIRST CYCLE\n";
|
||||
for(int i = 0;i < resize->getNumSubMeshes();i++)
|
||||
{
|
||||
std::cout<< "WEHAVEMESHES\n";
|
||||
SubMesh* submesh = resize->getSubMesh(i);
|
||||
|
||||
// We only need to add the shared vertices once
|
||||
if(submesh->useSharedVertices)
|
||||
{
|
||||
if(!added_shared)
|
||||
{
|
||||
VertexData* vertex_data = resize->sharedVertexData;
|
||||
vertex_count += vertex_data->vertexCount;
|
||||
added_shared = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
VertexData* vertex_data = submesh->vertexData;
|
||||
vertex_count += vertex_data->vertexCount;
|
||||
}
|
||||
|
||||
// Add the indices
|
||||
Ogre::IndexData* index_data = submesh->indexData;
|
||||
index_count += index_data->indexCount;
|
||||
}
|
||||
|
||||
*/
|
||||
// Vector3* vertices;
|
||||
// Allocate space for the vertices and indices
|
||||
/*vertices = new Vector3[vertex_count];
|
||||
indices = new unsigned[index_count];
|
||||
|
||||
int meshcounter = 0;
|
||||
added_shared = false;
|
||||
std::cout <<"SECOND CYCLE: " << resize->getNumSubMeshes() << "\n";
|
||||
// Run through the submeshes again, adding the data into the arrays
|
||||
int i;
|
||||
for(i = 0;i < resize->getNumSubMeshes();i++)
|
||||
{
|
||||
|
||||
SubMesh* submesh = resize->getSubMesh(i);
|
||||
|
||||
Ogre::VertexData* vertex_data = submesh->useSharedVertices ? resize->sharedVertexData : submesh->vertexData;
|
||||
/*
|
||||
if((!submesh->useSharedVertices)||(submesh->useSharedVertices && !added_shared))
|
||||
{
|
||||
if(submesh->useSharedVertices)
|
||||
{
|
||||
added_shared = true;
|
||||
shared_offset = current_offset;
|
||||
}
|
||||
|
||||
const Ogre::VertexElement* posElem = vertex_data->vertexDeclaration->findElementBySemantic(Ogre::VES_POSITION);
|
||||
Ogre::HardwareVertexBufferSharedPtr vbuf = vertex_data->vertexBufferBinding->getBuffer(posElem->getSource());
|
||||
unsigned char* vertex = static_cast<unsigned char*>(vbuf->lock(Ogre::HardwareBuffer::HBL_NORMAL));
|
||||
Ogre::Real* pReal;
|
||||
|
||||
bool onepointexists = true;
|
||||
Vector3 lastpoint;
|
||||
for(size_t j = 0; j < vertex_data->vertexCount; ++j, vertex += vbuf->getVertexSize())
|
||||
{
|
||||
posElem->baseVertexPointerToElement(vertex, &pReal);
|
||||
|
||||
Vector3 pt;
|
||||
pt.x = (*(pReal++));
|
||||
pt.y = (*(pReal++));
|
||||
pt.z = (*(pReal++));
|
||||
//cout << "X:" << pt.x << "Y:" <<pt.y << "Z:" <<pt.z << "\n";
|
||||
//cout << "Boxmin:" << set.getMinimum() <<" Boxmax:" <<set.getMaximum() <<"\n";
|
||||
//if(set.intersects(pt))
|
||||
//onepointexists = true;
|
||||
if(!set.intersects(pt))
|
||||
{
|
||||
pt = lastpoint;
|
||||
//*pReal = pt.x;
|
||||
//*(pReal+1) = pt.y;
|
||||
//*(pReal+2) = pt.z;
|
||||
//vertex
|
||||
|
||||
}
|
||||
else
|
||||
lastpoint = pt;
|
||||
|
||||
|
||||
pt = (orient * (pt * scale)) + position;
|
||||
if(!set.intersects(pt))
|
||||
onepointexists = false;
|
||||
|
||||
vertices[current_offset + j].x = pt.x;
|
||||
vertices[current_offset + j].y = pt.y;
|
||||
vertices[current_offset + j].z = pt.z;
|
||||
|
||||
}
|
||||
/*if(true)
|
||||
{
|
||||
std::cout<< "Wearegoingtodelete"<< submesh->getMaterialName() << "\n";
|
||||
|
||||
if(meshcounter <= 2)
|
||||
resize->destroySubMesh(i);
|
||||
else if(meshcounter > 3 && meshcounter < 7)
|
||||
resize->destroySubMesh(i);
|
||||
//submesh->setMaterialName("BaseWhiteNoLighting"); //red
|
||||
//submesh->updateMaterialUsingTextureAliases();
|
||||
//resize->
|
||||
meshcounter++;
|
||||
//delete submesh;
|
||||
//reakb;
|
||||
}*/
|
||||
/*
|
||||
vbuf->unlock();
|
||||
next_offset += vertex_data->vertexCount;
|
||||
}
|
||||
|
||||
Ogre::IndexData* index_data = submesh->indexData;
|
||||
|
||||
size_t numTris = index_data->indexCount / 3;
|
||||
unsigned short* pShort;
|
||||
unsigned int* pInt;
|
||||
Ogre::HardwareIndexBufferSharedPtr ibuf = index_data->indexBuffer;
|
||||
bool use32bitindexes = (ibuf->getType() == Ogre::HardwareIndexBuffer::IT_32BIT);
|
||||
if (use32bitindexes) pInt = static_cast<unsigned int*>(ibuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY));
|
||||
else pShort = static_cast<unsigned short*>(ibuf->lock(Ogre::HardwareBuffer::HBL_READ_ONLY));
|
||||
|
||||
for(size_t k = 0; k < numTris; ++k)
|
||||
{
|
||||
size_t offset = (submesh->useSharedVertices)?shared_offset:current_offset;
|
||||
|
||||
unsigned int vindex = use32bitindexes? *pInt++ : *pShort++;
|
||||
indices[index_offset + 0] = vindex + offset;
|
||||
vindex = use32bitindexes? *pInt++ : *pShort++;
|
||||
indices[index_offset + 1] = vindex + offset;
|
||||
vindex = use32bitindexes? *pInt++ : *pShort++;
|
||||
indices[index_offset + 2] = vindex + offset;
|
||||
|
||||
index_offset += 3;
|
||||
}
|
||||
ibuf->unlock();
|
||||
current_offset = next_offset;*/
|
||||
//if (i == 3) //i!=3 i!=5
|
||||
//{
|
||||
//cout << "RETURNINGJUST\n";
|
||||
//SubMesh* test =
|
||||
//test = resize->getSubMesh(i);
|
||||
// cout << "s:" << shape << "\n";
|
||||
//NiTriShapeData *data = shape->data.getPtr();
|
||||
// SubMesh *sub = justChest->createSubMesh(name + "2");
|
||||
//sub = resize->getSubMesh(i);
|
||||
|
||||
// int nextBuf = 0;
|
||||
|
||||
// This function is just one long stream of Ogre-barf, but it works
|
||||
// great.
|
||||
|
||||
// Add vertices
|
||||
//int numVerts = data->vertices.length / 3;
|
||||
//sub->vertexData = new VertexData();
|
||||
//sub->vertexData->vertexCount = numVerts;
|
||||
|
||||
//justChest->load();
|
||||
//return resize;
|
||||
//}
|
||||
// 0 hand thumb
|
||||
// 1 hand thumb no chest on dunmer
|
||||
//}
|
||||
//resize->destroySubMesh(1);
|
||||
/* while (subMeshIterator.hasMoreElements())
|
||||
{
|
||||
resize->getNum
|
||||
//resize->d
|
||||
std::cout << "CHEST";
|
||||
subMesh = subMeshIterator.getNext();*/
|
||||
//std::vector<Vector3>::type test =
|
||||
//std::vector<Ogre::Vector3>::iterator fileIter = subMesh->extremityPoints.begin();
|
||||
|
||||
//std::vector<Ogre::Vector3>::type test = subMesh->extremityPoints;
|
||||
//void* pData = subMesh->vertexData->vertexBufferBinding->getBuffer(1)->lock(0, 1000, HardwareBuffer::HBL_DISCARD);
|
||||
|
||||
|
||||
// if(set.contains( subMesh->vertexData->vertexStart))
|
||||
//delete subMesh;
|
||||
//subMeshIterator.getNext();
|
||||
//delete[] subMesh;
|
||||
//subMesh->extremityPoints.clear();
|
||||
//subMesh->mLodFaceList.clear();
|
||||
//resize->destroySubMesh(subMesh->indexData->indexStart);
|
||||
//resize->destroySubMesh(subMesh->indexData->);
|
||||
//subMesh->
|
||||
//std::cout << "THIS" << subMesh;
|
||||
///}
|
||||
//subMesh->vertexData->vertexBufferBinding->getBuffer(0)->readData(subMesh->vertexData->vertexStart, sizeof Ogre::Vector3, point);
|
||||
|
||||
|
||||
|
||||
//boost::filesystem::directory_iterator dir_iter(dir), dir_end;
|
||||
|
||||
//return resize;
|
Loading…
Reference in a new issue