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https://github.com/OpenMW/openmw.git
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Various terrain selection and editmode dragging fixes
This commit is contained in:
parent
89a20b6ea5
commit
46960825ef
6 changed files with 68 additions and 101 deletions
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@ -8,7 +8,6 @@
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#include <osg/PositionAttitudeTransform>
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#include <osg/PositionAttitudeTransform>
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#include <components/esm/loadland.hpp>
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#include <components/esm/loadland.hpp>
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#include <components/debug/debuglog.hpp>
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#include "../../model/world/cellcoordinates.hpp"
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#include "../../model/world/cellcoordinates.hpp"
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#include "../../model/world/columnimp.hpp"
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#include "../../model/world/columnimp.hpp"
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@ -18,7 +17,7 @@
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#include "worldspacewidget.hpp"
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#include "worldspacewidget.hpp"
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CSVRender::TerrainSelection::TerrainSelection(osg::Group* parentNode, WorldspaceWidget *worldspaceWidget, TerrainSelectionType type):
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CSVRender::TerrainSelection::TerrainSelection(osg::Group* parentNode, WorldspaceWidget *worldspaceWidget, TerrainSelectionType type):
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mParentNode(parentNode), mWorldspaceWidget (worldspaceWidget), mDraggedOperationFlag(false), mSelectionType(type)
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mParentNode(parentNode), mWorldspaceWidget (worldspaceWidget), mSelectionType(type)
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{
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{
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mGeometry = new osg::Geometry();
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mGeometry = new osg::Geometry();
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@ -47,19 +46,25 @@ void CSVRender::TerrainSelection::onlySelect(const std::vector<std::pair<int, in
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update();
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update();
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}
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}
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void CSVRender::TerrainSelection::addSelect(const std::vector<std::pair<int, int>>& localPositions, bool toggleInProgress)
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void CSVRender::TerrainSelection::addSelect(const std::vector<std::pair<int, int>>& localPositions)
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{
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{
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handleSelection(localPositions, toggleInProgress, SelectionMethod::AddSelect);
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handleSelection(localPositions, SelectionMethod::AddSelect);
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}
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}
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void CSVRender::TerrainSelection::removeSelect(const std::vector<std::pair<int, int>>& localPositions, bool toggleInProgress)
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void CSVRender::TerrainSelection::removeSelect(const std::vector<std::pair<int, int>>& localPositions)
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{
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{
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handleSelection(localPositions, toggleInProgress, SelectionMethod::RemoveSelect);
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handleSelection(localPositions, SelectionMethod::RemoveSelect);
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}
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}
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void CSVRender::TerrainSelection::toggleSelect(const std::vector<std::pair<int, int>>& localPositions, bool toggleInProgress)
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void CSVRender::TerrainSelection::toggleSelect(const std::vector<std::pair<int, int>>& localPositions)
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{
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{
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handleSelection(localPositions, toggleInProgress, SelectionMethod::ToggleSelect);
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handleSelection(localPositions, SelectionMethod::ToggleSelect);
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}
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void CSVRender::TerrainSelection::clearTemporarySelection()
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{
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mTemporarySelection.clear();
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update();
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}
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}
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void CSVRender::TerrainSelection::activate()
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void CSVRender::TerrainSelection::activate()
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@ -202,56 +207,13 @@ void CSVRender::TerrainSelection::drawTextureSelection(const osg::ref_ptr<osg::V
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}
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}
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}
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}
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void CSVRender::TerrainSelection::handleSelection(const std::vector<std::pair<int, int>>& localPositions, bool toggleInProgress, SelectionMethod selectionMethod)
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void CSVRender::TerrainSelection::handleSelection(const std::vector<std::pair<int, int>>& localPositions, SelectionMethod selectionMethod)
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{
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{
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if (toggleInProgress)
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for (auto const& localPos : localPositions)
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{
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{
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for (auto const& localPos : localPositions)
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auto iterTemp = std::find(mTemporarySelection.begin(), mTemporarySelection.end(), localPos);
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{
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auto iterTemp = std::find(mTemporarySelection.begin(), mTemporarySelection.end(), localPos);
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mDraggedOperationFlag = true;
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if (iterTemp == mTemporarySelection.end())
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if (iterTemp == mTemporarySelection.end())
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{
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auto iter = std::find(mSelection.begin(), mSelection.end(), localPos);
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switch (selectionMethod)
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{
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case SelectionMethod::AddSelect:
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if (iter == mSelection.end())
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{
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mSelection.emplace_back(localPos);
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}
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break;
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case SelectionMethod::RemoveSelect:
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if (iter != mSelection.end())
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{
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mSelection.erase(iter);
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}
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break;
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case SelectionMethod::ToggleSelect:
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if (iter == mSelection.end())
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{
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mSelection.emplace_back(localPos);
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}
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else
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{
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mSelection.erase(iter);
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}
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break;
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default: break;
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}
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}
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mTemporarySelection.push_back(localPos);
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}
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}
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else if (mDraggedOperationFlag == false)
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{
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for (auto const& localPos : localPositions)
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{
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{
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const auto iter = std::find(mSelection.begin(), mSelection.end(), localPos);
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const auto iter = std::find(mSelection.begin(), mSelection.end(), localPos);
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@ -285,14 +247,9 @@ void CSVRender::TerrainSelection::handleSelection(const std::vector<std::pair<in
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default: break;
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default: break;
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}
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}
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}
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}
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}
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else
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{
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mDraggedOperationFlag = false;
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mTemporarySelection.clear();
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mTemporarySelection.emplace_back(localPos);
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}
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}
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update();
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update();
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}
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}
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@ -44,9 +44,10 @@ namespace CSVRender
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~TerrainSelection();
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~TerrainSelection();
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void onlySelect(const std::vector<std::pair<int, int>> &localPositions);
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void onlySelect(const std::vector<std::pair<int, int>> &localPositions);
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void addSelect(const std::vector<std::pair<int, int>>& localPositions, bool toggleInProgress);
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void addSelect(const std::vector<std::pair<int, int>>& localPositions);
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void removeSelect(const std::vector<std::pair<int, int>>& localPositions, bool toggleInProgress);
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void removeSelect(const std::vector<std::pair<int, int>>& localPositions);
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void toggleSelect(const std::vector<std::pair<int, int>> &localPositions, bool toggleInProgress);
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void toggleSelect(const std::vector<std::pair<int, int>> &localPositions);
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void clearTemporarySelection();
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void activate();
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void activate();
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void deactivate();
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void deactivate();
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@ -64,7 +65,7 @@ namespace CSVRender
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private:
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private:
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void handleSelection(const std::vector<std::pair<int, int>>& localPositions, bool toggleInProgress, SelectionMethod selectionMethod);
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void handleSelection(const std::vector<std::pair<int, int>>& localPositions, SelectionMethod selectionMethod);
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bool noCell(const std::string& cellId);
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bool noCell(const std::string& cellId);
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@ -81,7 +82,6 @@ namespace CSVRender
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osg::ref_ptr<osg::Group> mSelectionNode;
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osg::ref_ptr<osg::Group> mSelectionNode;
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std::vector<std::pair<int, int>> mSelection; // Global terrain selection coordinate in either vertex or texture units
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std::vector<std::pair<int, int>> mSelection; // Global terrain selection coordinate in either vertex or texture units
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std::vector<std::pair<int, int>> mTemporarySelection; // Used during toggle to compare the most recent drag operation
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std::vector<std::pair<int, int>> mTemporarySelection; // Used during toggle to compare the most recent drag operation
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bool mDraggedOperationFlag; //true during drag operation, false when click-operation
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TerrainSelectionType mSelectionType;
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TerrainSelectionType mSelectionType;
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};
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};
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}
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}
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@ -106,16 +106,6 @@ void CSVRender::TerrainShapeMode::primaryEditPressed(const WorldspaceHitResult&
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editTerrainShapeGrid(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), true);
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editTerrainShapeGrid(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), true);
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applyTerrainEditChanges();
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applyTerrainEditChanges();
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}
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}
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if (mDragMode == InteractionType_PrimarySelect)
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{
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selectTerrainShapes(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), 0, true);
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}
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if (mDragMode == InteractionType_SecondarySelect)
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{
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selectTerrainShapes(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), 1, true);
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}
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}
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}
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clearTransientEdits();
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clearTransientEdits();
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}
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}
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@ -124,7 +114,7 @@ void CSVRender::TerrainShapeMode::primarySelectPressed(const WorldspaceHitResult
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{
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{
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if(hit.hit && hit.tag == nullptr)
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if(hit.hit && hit.tag == nullptr)
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{
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{
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selectTerrainShapes(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), 0, false);
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selectTerrainShapes(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), 0);
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}
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}
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}
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}
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@ -132,7 +122,7 @@ void CSVRender::TerrainShapeMode::secondarySelectPressed(const WorldspaceHitResu
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{
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{
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if(hit.hit && hit.tag == nullptr)
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if(hit.hit && hit.tag == nullptr)
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{
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{
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selectTerrainShapes(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), 1, false);
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selectTerrainShapes(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), 1);
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}
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}
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}
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}
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@ -167,8 +157,8 @@ bool CSVRender::TerrainShapeMode::primarySelectStartDrag (const QPoint& pos)
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mDragMode = InteractionType_None;
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mDragMode = InteractionType_None;
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return false;
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return false;
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}
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}
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selectTerrainShapes(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), 0, true);
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selectTerrainShapes(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), 0);
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return false;
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return true;
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}
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}
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bool CSVRender::TerrainShapeMode::secondarySelectStartDrag (const QPoint& pos)
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bool CSVRender::TerrainShapeMode::secondarySelectStartDrag (const QPoint& pos)
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@ -180,8 +170,8 @@ bool CSVRender::TerrainShapeMode::secondarySelectStartDrag (const QPoint& pos)
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mDragMode = InteractionType_None;
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mDragMode = InteractionType_None;
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return false;
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return false;
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}
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}
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selectTerrainShapes(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), 1, true);
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selectTerrainShapes(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), 1);
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return false;
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return true;
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}
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}
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void CSVRender::TerrainShapeMode::drag (const QPoint& pos, int diffX, int diffY, double speedFactor)
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void CSVRender::TerrainShapeMode::drag (const QPoint& pos, int diffX, int diffY, double speedFactor)
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@ -200,13 +190,13 @@ void CSVRender::TerrainShapeMode::drag (const QPoint& pos, int diffX, int diffY,
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if (mDragMode == InteractionType_PrimarySelect)
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if (mDragMode == InteractionType_PrimarySelect)
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{
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{
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WorldspaceHitResult hit = getWorldspaceWidget().mousePick (pos, getWorldspaceWidget().getInteractionMask());
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WorldspaceHitResult hit = getWorldspaceWidget().mousePick (pos, getWorldspaceWidget().getInteractionMask());
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if (hit.hit && hit.tag == nullptr) selectTerrainShapes(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), 0, true);
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if (hit.hit && hit.tag == nullptr) selectTerrainShapes(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), 0);
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}
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}
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if (mDragMode == InteractionType_SecondarySelect)
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if (mDragMode == InteractionType_SecondarySelect)
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{
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{
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WorldspaceHitResult hit = getWorldspaceWidget().mousePick (pos, getWorldspaceWidget().getInteractionMask());
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WorldspaceHitResult hit = getWorldspaceWidget().mousePick (pos, getWorldspaceWidget().getInteractionMask());
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if (hit.hit && hit.tag == nullptr) selectTerrainShapes(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), 1, true);
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if (hit.hit && hit.tag == nullptr) selectTerrainShapes(CSMWorld::CellCoordinates::toVertexCoords(hit.worldPos), 1);
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}
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}
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}
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}
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@ -217,12 +207,17 @@ void CSVRender::TerrainShapeMode::dragCompleted(const QPoint& pos)
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applyTerrainEditChanges();
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applyTerrainEditChanges();
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clearTransientEdits();
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clearTransientEdits();
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}
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}
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if (mDragMode == InteractionType_PrimarySelect || mDragMode == InteractionType_SecondarySelect)
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{
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mTerrainShapeSelection->clearTemporarySelection();
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}
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}
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}
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void CSVRender::TerrainShapeMode::dragAborted()
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void CSVRender::TerrainShapeMode::dragAborted()
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{
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{
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clearTransientEdits();
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clearTransientEdits();
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mDragMode = InteractionType_None;
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}
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}
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void CSVRender::TerrainShapeMode::dragWheel (int diff, double speedFactor)
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void CSVRender::TerrainShapeMode::dragWheel (int diff, double speedFactor)
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@ -1076,7 +1071,7 @@ void CSVRender::TerrainShapeMode::handleSelection(int globalSelectionX, int glob
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}
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}
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}
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}
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void CSVRender::TerrainShapeMode::selectTerrainShapes(const std::pair<int, int>& vertexCoords, unsigned char selectMode, bool dragOperation)
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void CSVRender::TerrainShapeMode::selectTerrainShapes(const std::pair<int, int>& vertexCoords, unsigned char selectMode)
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{
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{
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int r = mBrushSize / 2;
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int r = mBrushSize / 2;
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std::vector<std::pair<int, int>> selections;
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std::vector<std::pair<int, int>> selections;
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@ -1136,11 +1131,11 @@ void CSVRender::TerrainShapeMode::selectTerrainShapes(const std::pair<int, int>&
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if (selectAction == "Select only")
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if (selectAction == "Select only")
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mTerrainShapeSelection->onlySelect(selections);
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mTerrainShapeSelection->onlySelect(selections);
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else if (selectAction == "Add to selection")
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else if (selectAction == "Add to selection")
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mTerrainShapeSelection->addSelect(selections, dragOperation);
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mTerrainShapeSelection->addSelect(selections);
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else if (selectAction == "Remove from selection")
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else if (selectAction == "Remove from selection")
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mTerrainShapeSelection->removeSelect(selections, dragOperation);
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mTerrainShapeSelection->removeSelect(selections);
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else if (selectAction == "Invert selection")
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else if (selectAction == "Invert selection")
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mTerrainShapeSelection->toggleSelect(selections, dragOperation);
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mTerrainShapeSelection->toggleSelect(selections);
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}
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}
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void CSVRender::TerrainShapeMode::pushEditToCommand(const CSMWorld::LandHeightsColumn::DataType& newLandGrid, CSMDoc::Document& document,
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void CSVRender::TerrainShapeMode::pushEditToCommand(const CSMWorld::LandHeightsColumn::DataType& newLandGrid, CSMDoc::Document& document,
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@ -142,7 +142,7 @@ namespace CSVRender
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void handleSelection(int globalSelectionX, int globalSelectionY, std::vector<std::pair<int, int>>* selections);
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void handleSelection(int globalSelectionX, int globalSelectionY, std::vector<std::pair<int, int>>* selections);
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/// Handle brush mechanics for terrain shape selection
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/// Handle brush mechanics for terrain shape selection
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void selectTerrainShapes (const std::pair<int, int>& vertexCoords, unsigned char selectMode, bool dragOperation);
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void selectTerrainShapes (const std::pair<int, int>& vertexCoords, unsigned char selectMode);
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/// Push terrain shape edits to command macro
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/// Push terrain shape edits to command macro
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void pushEditToCommand (const CSMWorld::LandHeightsColumn::DataType& newLandGrid, CSMDoc::Document& document,
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void pushEditToCommand (const CSMWorld::LandHeightsColumn::DataType& newLandGrid, CSMDoc::Document& document,
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@ -129,7 +129,7 @@ void CSVRender::TerrainTextureMode::primarySelectPressed(const WorldspaceHitResu
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{
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{
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if(hit.hit && hit.tag == nullptr)
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if(hit.hit && hit.tag == nullptr)
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{
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{
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selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 0, false);
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selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 0);
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}
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}
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}
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}
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@ -137,7 +137,7 @@ void CSVRender::TerrainTextureMode::secondarySelectPressed(const WorldspaceHitRe
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{
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{
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if(hit.hit && hit.tag == nullptr)
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if(hit.hit && hit.tag == nullptr)
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{
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{
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selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 1, false);
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selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 1);
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}
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}
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}
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}
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@ -188,8 +188,8 @@ bool CSVRender::TerrainTextureMode::primarySelectStartDrag (const QPoint& pos)
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mDragMode = InteractionType_None;
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mDragMode = InteractionType_None;
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return false;
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return false;
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}
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}
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selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 0, true);
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selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 0);
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return false;
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return true;
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}
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}
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bool CSVRender::TerrainTextureMode::secondarySelectStartDrag (const QPoint& pos)
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bool CSVRender::TerrainTextureMode::secondarySelectStartDrag (const QPoint& pos)
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@ -201,8 +201,8 @@ bool CSVRender::TerrainTextureMode::secondarySelectStartDrag (const QPoint& pos)
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mDragMode = InteractionType_None;
|
mDragMode = InteractionType_None;
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||||||
return false;
|
return false;
|
||||||
}
|
}
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||||||
selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 1, true);
|
selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 1);
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||||||
return false;
|
return true;
|
||||||
}
|
}
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||||||
|
|
||||||
void CSVRender::TerrainTextureMode::drag (const QPoint& pos, int diffX, int diffY, double speedFactor)
|
void CSVRender::TerrainTextureMode::drag (const QPoint& pos, int diffX, int diffY, double speedFactor)
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||||||
|
|
@ -225,13 +225,13 @@ void CSVRender::TerrainTextureMode::drag (const QPoint& pos, int diffX, int diff
|
||||||
if (mDragMode == InteractionType_PrimarySelect)
|
if (mDragMode == InteractionType_PrimarySelect)
|
||||||
{
|
{
|
||||||
WorldspaceHitResult hit = getWorldspaceWidget().mousePick (pos, getWorldspaceWidget().getInteractionMask());
|
WorldspaceHitResult hit = getWorldspaceWidget().mousePick (pos, getWorldspaceWidget().getInteractionMask());
|
||||||
if (hit.hit && hit.tag == nullptr) selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 0, true);
|
if (hit.hit && hit.tag == nullptr) selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mDragMode == InteractionType_SecondarySelect)
|
if (mDragMode == InteractionType_SecondarySelect)
|
||||||
{
|
{
|
||||||
WorldspaceHitResult hit = getWorldspaceWidget().mousePick (pos, getWorldspaceWidget().getInteractionMask());
|
WorldspaceHitResult hit = getWorldspaceWidget().mousePick (pos, getWorldspaceWidget().getInteractionMask());
|
||||||
if (hit.hit && hit.tag == nullptr) selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 1, true);
|
if (hit.hit && hit.tag == nullptr) selectTerrainTextures(CSMWorld::CellCoordinates::toTextureCoords(hit.worldPos), 1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -251,6 +251,8 @@ void CSVRender::TerrainTextureMode::dragCompleted(const QPoint& pos)
|
||||||
mIsEditing = false;
|
mIsEditing = false;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
mTerrainTextureSelection->clearTemporarySelection();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSVRender::TerrainTextureMode::dragAborted()
|
void CSVRender::TerrainTextureMode::dragAborted()
|
||||||
|
|
@ -496,7 +498,7 @@ bool CSVRender::TerrainTextureMode::isInCellSelection(int globalSelectionX, int
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void CSVRender::TerrainTextureMode::selectTerrainTextures(const std::pair<int, int>& texCoords, unsigned char selectMode, bool dragOperation)
|
void CSVRender::TerrainTextureMode::selectTerrainTextures(const std::pair<int, int>& texCoords, unsigned char selectMode)
|
||||||
{
|
{
|
||||||
int r = mBrushSize / 2;
|
int r = mBrushSize / 2;
|
||||||
std::vector<std::pair<int, int>> selections;
|
std::vector<std::pair<int, int>> selections;
|
||||||
|
|
@ -559,8 +561,21 @@ void CSVRender::TerrainTextureMode::selectTerrainTextures(const std::pair<int, i
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(selectMode == 0) mTerrainTextureSelection->onlySelect(selections);
|
std::string selectAction;
|
||||||
if(selectMode == 1) mTerrainTextureSelection->toggleSelect(selections, dragOperation);
|
|
||||||
|
if (selectMode == 0)
|
||||||
|
selectAction = CSMPrefs::get()["3D Scene Editing"]["primary-select-action"].toString();
|
||||||
|
else
|
||||||
|
selectAction = CSMPrefs::get()["3D Scene Editing"]["secondary-select-action"].toString();
|
||||||
|
|
||||||
|
if (selectAction == "Select only")
|
||||||
|
mTerrainTextureSelection->onlySelect(selections);
|
||||||
|
else if (selectAction == "Add to selection")
|
||||||
|
mTerrainTextureSelection->addSelect(selections);
|
||||||
|
else if (selectAction == "Remove from selection")
|
||||||
|
mTerrainTextureSelection->removeSelect(selections);
|
||||||
|
else if (selectAction == "Invert selection")
|
||||||
|
mTerrainTextureSelection->toggleSelect(selections);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSVRender::TerrainTextureMode::pushEditToCommand(CSMWorld::LandTexturesColumn::DataType& newLandGrid, CSMDoc::Document& document,
|
void CSVRender::TerrainTextureMode::pushEditToCommand(CSMWorld::LandTexturesColumn::DataType& newLandGrid, CSMDoc::Document& document,
|
||||||
|
|
|
||||||
|
|
@ -95,7 +95,7 @@ namespace CSVRender
|
||||||
bool isInCellSelection(int globalSelectionX, int globalSelectionY);
|
bool isInCellSelection(int globalSelectionX, int globalSelectionY);
|
||||||
|
|
||||||
/// \brief Handle brush mechanics for texture selection
|
/// \brief Handle brush mechanics for texture selection
|
||||||
void selectTerrainTextures (const std::pair<int, int>& texCoords, unsigned char selectMode, bool dragOperation);
|
void selectTerrainTextures (const std::pair<int, int>& texCoords, unsigned char selectMode);
|
||||||
|
|
||||||
/// \brief Push texture edits to command macro
|
/// \brief Push texture edits to command macro
|
||||||
void pushEditToCommand (CSMWorld::LandTexturesColumn::DataType& newLandGrid, CSMDoc::Document& document,
|
void pushEditToCommand (CSMWorld::LandTexturesColumn::DataType& newLandGrid, CSMDoc::Document& document,
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue