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Fix assert with empty setting value
Local value could be empty, so it's important to check it size before read first char.
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@ -63,7 +63,7 @@ void Config::GameSettings::validatePaths()
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// Do the same for data-local
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// Do the same for data-local
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QString local = mSettings.value(QString("data-local"));
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QString local = mSettings.value(QString("data-local"));
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if (local.at(0) == QChar('\"'))
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if (local.length() && local.at(0) == QChar('\"'))
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{
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{
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local.remove(0, 1);
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local.remove(0, 1);
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local.chop(1);
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local.chop(1);
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