Merge branch 'equipunequipwhatsthedifference' into 'master'

Allow weapon equip/unequip animations to intersect (#7886)

Closes #7886

See merge request OpenMW/openmw!3951
animationblending
psi29a 1 month ago
commit 46bf6c12b6

@ -162,6 +162,7 @@
Bug #7859: AutoCalc flag is not used to calculate potion value
Bug #7861: OpenMW-CS: Incorrect DIAL's type in INFO records
Bug #7872: Region sounds use wrong odds
Bug #7886: Equip and unequip animations can't share the animation track section
Bug #7887: Editor: Mismatched reported script data size and actual data size causes a crash during save
Bug #7898: Editor: Invalid reference scales are allowed
Bug #7899: Editor: Doors can't be unlocked

@ -1060,17 +1060,23 @@ namespace MWMechanics
std::string_view action = evt.substr(groupname.size() + 2);
if (action == "equip attach")
{
if (groupname == "shield")
mAnimation->showCarriedLeft(true);
else
mAnimation->showWeapons(true);
if (mUpperBodyState == UpperBodyState::Equipping)
{
if (groupname == "shield")
mAnimation->showCarriedLeft(true);
else
mAnimation->showWeapons(true);
}
}
else if (action == "unequip detach")
{
if (groupname == "shield")
mAnimation->showCarriedLeft(false);
else
mAnimation->showWeapons(false);
if (mUpperBodyState == UpperBodyState::Unequipping)
{
if (groupname == "shield")
mAnimation->showCarriedLeft(false);
else
mAnimation->showWeapons(false);
}
}
else if (action == "chop hit" || action == "slash hit" || action == "thrust hit" || action == "hit")
{

Loading…
Cancel
Save