mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-20 16:53:55 +00:00
Crime update: NPCs can report crimes if they didn't see the crime, but were alerted by someone who saw it and did not report it themselves.
This commit is contained in:
parent
507cbcfae3
commit
46d93f1b08
1 changed files with 10 additions and 7 deletions
|
@ -930,7 +930,6 @@ namespace MWMechanics
|
|||
|
||||
const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore();
|
||||
|
||||
bool reported = false;
|
||||
|
||||
// Find all the actors within the alarm radius
|
||||
std::vector<MWWorld::Ptr> neighbors;
|
||||
|
@ -947,6 +946,8 @@ namespace MWMechanics
|
|||
bool victimAware = false;
|
||||
|
||||
// Find actors who directly witnessed the crime
|
||||
bool crimeSeen = false;
|
||||
bool reported = false;
|
||||
for (std::vector<MWWorld::Ptr>::iterator it = neighbors.begin(); it != neighbors.end(); ++it)
|
||||
{
|
||||
if (*it == player)
|
||||
|
@ -974,15 +975,17 @@ namespace MWMechanics
|
|||
if (it->getClass().getCreatureStats(*it).getAiSequence().isInCombat(victim))
|
||||
continue;
|
||||
|
||||
// Will the witness report the crime?
|
||||
if (it->getClass().getCreatureStats(*it).getAiSetting(CreatureStats::AI_Alarm).getBase() >= 100)
|
||||
{
|
||||
reported = true;
|
||||
}
|
||||
crimeSeen = true;
|
||||
}
|
||||
|
||||
// Will the witness report the crime?
|
||||
if (it->getClass().getCreatureStats(*it).getAiSetting(CreatureStats::AI_Alarm).getBase() >= 100)
|
||||
{
|
||||
reported = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (reported)
|
||||
if (crimeSeen && reported)
|
||||
reportCrime(player, victim, type, arg);
|
||||
else if (victimAware && !victim.isEmpty() && type == OT_Assault)
|
||||
startCombat(victim, player);
|
||||
|
|
Loading…
Reference in a new issue