mirror of
https://github.com/OpenMW/openmw.git
synced 2025-12-07 18:04:34 +00:00
Sync changelog for 0.51.0
This commit is contained in:
parent
2b5d7c9d7d
commit
46f24c275f
1 changed files with 9 additions and 0 deletions
|
|
@ -2,16 +2,25 @@
|
|||
------
|
||||
|
||||
Bug #8123: Can't switch ammo while attacking with a weapon/spell that doesn't use it
|
||||
Bug #8351: Malformed potion model should consistently error out
|
||||
Bug #8732: MessageBox formatting is too limited
|
||||
Bug #8760: Single-character topics don't get linked
|
||||
Bug #8765: Actors can't transmit diseases to other actors
|
||||
Bug #8769: LuaUtil::call not wrapped by invokeProtectedCall
|
||||
Bug #8770: Cursor should be hidden when controller tooltips are visible for spells
|
||||
Bug #8771: Controller focus is often reset inappropriately in containers
|
||||
Bug #8775: Crash when using nearby.castRay with { ignore = nearby.actors }
|
||||
Bug #8779: Lua: addSkillLevelUpHandler does not work properly with skills that reached maximum level
|
||||
Bug #8799: 'Show Controller Tooltips By Default' option is not persistent
|
||||
Feature #2316: ess-Importer: convert targeted scripts
|
||||
Feature #7830: Preserve global script targets not created by content files
|
||||
Feature #8705: Dehardcode global map color palette
|
||||
Feature #8725: Lua: Expose localized cell names
|
||||
Feature #8731: Use Hand to Hand Hit 2 sound
|
||||
Feature #8788: Dehardcode script settings window font and colors
|
||||
Feature #8796: Expose potion autocalc flag
|
||||
Feature #8816: Werewolf transformation binding
|
||||
Feature #8826: OMWFX: Expose the sunlight direction
|
||||
Task #8718: Lua: Cell fields can still return empty strings instead of nil values
|
||||
|
||||
0.50.0
|
||||
|
|
|
|||
Loading…
Reference in a new issue