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Sync changelog for 0.51.0

This commit is contained in:
Alexei Kotov 2025-12-02 06:41:15 +03:00
parent 2b5d7c9d7d
commit 46f24c275f

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@ -2,16 +2,25 @@
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Bug #8123: Can't switch ammo while attacking with a weapon/spell that doesn't use it
Bug #8351: Malformed potion model should consistently error out
Bug #8732: MessageBox formatting is too limited
Bug #8760: Single-character topics don't get linked
Bug #8765: Actors can't transmit diseases to other actors
Bug #8769: LuaUtil::call not wrapped by invokeProtectedCall
Bug #8770: Cursor should be hidden when controller tooltips are visible for spells
Bug #8771: Controller focus is often reset inappropriately in containers
Bug #8775: Crash when using nearby.castRay with { ignore = nearby.actors }
Bug #8779: Lua: addSkillLevelUpHandler does not work properly with skills that reached maximum level
Bug #8799: 'Show Controller Tooltips By Default' option is not persistent
Feature #2316: ess-Importer: convert targeted scripts
Feature #7830: Preserve global script targets not created by content files
Feature #8705: Dehardcode global map color palette
Feature #8725: Lua: Expose localized cell names
Feature #8731: Use Hand to Hand Hit 2 sound
Feature #8788: Dehardcode script settings window font and colors
Feature #8796: Expose potion autocalc flag
Feature #8816: Werewolf transformation binding
Feature #8826: OMWFX: Expose the sunlight direction
Task #8718: Lua: Cell fields can still return empty strings instead of nil values
0.50.0