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Feature #162 - Need to create app bundle using CMake, not by hand WIP
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parent
705b2955a0
commit
472d88e2c5
2 changed files with 74 additions and 48 deletions
104
CMakeLists.txt
104
CMakeLists.txt
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@ -381,69 +381,77 @@ if (WIN32)
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endif()
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# Apple bundling
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# TODO REWRITE!
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if (APPLE)
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set(MISC_FILES
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${APP_BUNDLE_DIR}/Contents/MacOS/openmw.cfg
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${APP_BUNDLE_DIR}/Contents/MacOS/plugins.cfg)
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set(OGRE_PLUGINS
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${APP_BUNDLE_DIR}/Contents/Plugins/*)
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#install(FILES ${MISC_FILES} DESTINATION ../MacOS)
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#install(DIRECTORY "${APP_BUNDLE_DIR}/Contents/Plugins" DESTINATION ..)
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#install(DIRECTORY "${APP_BUNDLE_DIR}/Contents/Resources/resources" DESTINATION ../Resources)
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install(DIRECTORY "${APP_BUNDLE_DIR}" USE_SOURCE_PERMISSIONS DESTINATION . COMPONENT Runtime)
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set(CPACK_GENERATOR "DragNDrop")
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# set(CPACK_BUNDLE_PLIST "${CMAKE_SOURCE_DIR}/files/mac/Info.plist")
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# set(CPACK_BUNDLE_ICON "${CMAKE_SOURCE_DIR}/files/mac/openmw.icns")
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# set(CPACK_BUNDLE_NAME "OpenMW")
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set(CPACK_PACKAGE_VERSION ${OPENMW_VERSION})
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set(CPACK_PACKAGE_VERSION_MAJOR ${OPENMW_VERSION_MAJOR})
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set(CPACK_PACKAGE_VERSION_MINOR ${OPENMW_VERSION_MINO})
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set(CPACK_PACKAGE_VERSION_PATCH ${OPENMW_VERSION_RELEASE})
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#install(FILES ${MISC_FILES} DESTINATION ../MacOS)
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#install(DIRECTORY "${APP_BUNDLE_DIR}/Contents/Plugins" DESTINATION ..)
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#install(DIRECTORY "${APP_BUNDLE_DIR}/Contents/Resources/resources" DESTINATION ../Resources)
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install(DIRECTORY "${APP_BUNDLE_DIR}" DESTINATION . COMPONENT Runtime)
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set(CPACK_GENERATOR "DragNDrop")
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# set(CPACK_BUNDLE_PLIST "${CMAKE_SOURCE_DIR}/files/mac/Info.plist")
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# set(CPACK_BUNDLE_ICON "${CMAKE_SOURCE_DIR}/files/mac/openmw.icns")
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# set(CPACK_BUNDLE_NAME "OpenMW")
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set(CPACK_PACKAGE_VERSION ${OPENMW_VERSION})
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set(CPACK_PACKAGE_VERSION_MAJOR ${OPENMW_VERSION_MAJOR})
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set(CPACK_PACKAGE_VERSION_MINOR ${OPENMW_VERSION_MINO})
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set(CPACK_PACKAGE_VERSION_PATCH ${OPENMW_VERSION_RELEASE})
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set(APPS "\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_NAME}")
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set(PLUGINS "")
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set(APPS "\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_NAME}")
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set(PLUGINS "")
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# Scan Plugins dir for *.dylibs
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file(GLOB ALL_PLUGINS "${APP_BUNDLE_DIR}/Contents/Plugins/*.dylib")
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foreach(plugin ${USED_OGRE_PLUGINS})
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set(PLUGINS ${PLUGINS} "\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_NAME}/Contents/Plugins/${plugin}.dylib")
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endforeach()
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foreach(PLUGIN ${ALL_PLUGINS})
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get_filename_component(PLUGIN_FILENAME ${PLUGIN} NAME)
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set(PLUGINS ${PLUGINS} "\${CMAKE_INSTALL_PREFIX}/${APP_BUNDLE_NAME}/Contents/Plugins/${PLUGIN_FILENAME}")
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endforeach()
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set(DIRS "")
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#For now, search unresolved dependencies only in default system paths, so if you put unresolveable (i.e. with @executable_path in id name) lib or framework somewhere else, it would fail
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set(DIRS "")
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INSTALL(CODE "
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set(CMAKE_FIND_LIBRARY_PREFIXES ${CMAKE_FIND_LIBRARY_PREFIXES})
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set(CMAKE_FIND_LIBRARY_SUFFIXES ${CMAKE_FIND_LIBRARY_SUFFIXES})
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set(CMAKE_SYSTEM_FRAMEWORK_PATH ${CMAKE_SYSTEM_FRAMEWORK_PATH})
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# Overriding item resolving during installation, it needed if
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# some library already has be "fixed up", i.e. its id name contains @executable_path,
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# but library is not embedded in bundle. For example, it's Ogre.framework from Ogre SDK.
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# Current implementation of GetPrerequsities/BundleUtilities doesn't handle that case.
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#
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# Current limitations:
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# 1. Handles only frameworks, not simple libs
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INSTALL(CODE "
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set(CMAKE_FIND_LIBRARY_PREFIXES ${CMAKE_FIND_LIBRARY_PREFIXES})
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set(CMAKE_FIND_LIBRARY_SUFFIXES ${CMAKE_FIND_LIBRARY_SUFFIXES})
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set(CMAKE_SYSTEM_FRAMEWORK_PATH ${CMAKE_SYSTEM_FRAMEWORK_PATH})
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set(OPENMW_RESOLVED_ITEMS \"\")
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set(OPENMW_RESOLVED_ITEMS \"\")
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function(gp_resolve_item_override context item exepath dirs resolved_item_var resolved_var)
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if(item MATCHES \"@executable_path\" AND NOT \${\${resolved_var}})
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if (item MATCHES \"Frameworks\") # if it is a framework
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# get last segment of path
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get_filename_component(fname \"\${item}\" NAME_WE)
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find_library(ri NAMES \${fname} PATHS \${exepath} \${dirs} /Library/Frameworks)
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if (ri)
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message(STATUS \"found \${ri} for \${item}\")
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string(REGEX REPLACE \"^.*/Frameworks/.*\\\\.framework\" \"\" item_part \${item})
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set(ri \"\${ri}\${item_part}\")
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set(\${resolved_item_var} \${ri} PARENT_SCOPE)
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set(\${resolved_var} 1 PARENT_SCOPE)
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set(OPENMW_RESOLVED_ITEMS \${_OPENMW_RESOLVED_ITEMS} \${ri})
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function(gp_resolve_item_override context item exepath dirs resolved_item_var resolved_var)
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if(item MATCHES \"@executable_path\" AND NOT \${\${resolved_var}})
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if (item MATCHES \"Frameworks\") # if it is a framework
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# get last segment of path
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get_filename_component(fname \"\${item}\" NAME_WE)
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find_library(ri NAMES \${fname} PATHS \${exepath} \${dirs} /Library/Frameworks)
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if (ri)
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message(STATUS \"found \${ri} for \${item}\")
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string(REGEX REPLACE \"^.*/Frameworks/.*\\\\.framework\" \"\" item_part \${item})
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set(ri \"\${ri}\${item_part}\")
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set(\${resolved_item_var} \${ri} PARENT_SCOPE)
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set(\${resolved_var} 1 PARENT_SCOPE)
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set(OPENMW_RESOLVED_ITEMS \${_OPENMW_RESOLVED_ITEMS} \${ri})
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endif()
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else()
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# code path for standard (non-framework) libs (ogre & qt pugins)
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endif()
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else()
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# code path for standard (non-framework) libs (ogre & qt pugins)
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endif()
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endif()
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endfunction(gp_resolve_item_override)
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endfunction(gp_resolve_item_override)
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cmake_policy(SET CMP0009 OLD)
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set(BU_CHMOD_BUNDLE_ITEMS ON)
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include(BundleUtilities)
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fixup_bundle(\"${APPS}\" \"${PLUGINS}\" \"${DIRS}\")
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" COMPONENT Runtime)
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cmake_policy(SET CMP0009 OLD)
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set(BU_CHMOD_BUNDLE_ITEMS ON)
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include(BundleUtilities)
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fixup_bundle(\"${APPS}\" \"${PLUGINS}\" \"${DIRS}\")
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" COMPONENT Runtime)
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include(CPack)
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@ -49,6 +49,17 @@ QT4_WRAP_CPP(MOC_SRCS ${LAUNCHER_HEADER_MOC})
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include(${QT_USE_FILE})
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# list here plugins that can't be detected statically, but loaded in runtime
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# it needed for packaging automatisation
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#set(USED_QT_PLUGINS imageformats/libqgif
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# imageformats/libqico
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# imageformats/libqjpeg
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# imageformats/libqmng
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# imageformats/libqsvg
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# imageformats/libqtga
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# imageformats/libqtiff)
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# It seems that launcher works without this plugins, but it loads them into memory if they exists
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# Main executable
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add_executable(omwlauncher
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${LAUNCHER}
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@ -73,6 +84,13 @@ if (APPLE)
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"${APP_BUNDLE_DIR}/../launcher.qss")
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configure_file(${CMAKE_SOURCE_DIR}/files/launcher.qss
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"${APP_BUNDLE_DIR}/../launcher.cfg")
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# copy used QT plugins into ${APP_BUNDLE_DIR}/Contents/Plugins
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#foreach(PLUGIN ${USED_QT_PLUGINS})
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# get_filename_component(PLUGIN_FILENAME ${PLUGIN} NAME)
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# configure_file("${QT_PLUGINS_DIR}/${PLUGIN}.dylib" "${APP_BUNDLE_DIR}/Contents/Plugins/${PLUGIN_FILENAME}.dylib" COPYONLY)
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#endforeach()
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else()
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configure_file(${CMAKE_SOURCE_DIR}/files/launcher.qss
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"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/launcher.qss")
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