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@ -1455,7 +1455,7 @@ namespace MWRender
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RenderingManager::WorldspaceChunkMgr newChunkMgr;
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RenderingManager::WorldspaceChunkMgr newChunkMgr;
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const float lodFactor = Settings::terrain().mLodFactor;
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const float lodFactor = Settings::terrain().mLodFactor;
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const bool groundcover = Settings::groundcover().mEnabled;
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const bool groundcover = Settings::groundcover().mEnabled && worldspace == ESM::Cell::sDefaultWorldspaceId;
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const bool distantTerrain = Settings::terrain().mDistantTerrain;
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const bool distantTerrain = Settings::terrain().mDistantTerrain;
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const double expiryDelay = Settings::cells().mCacheExpiryDelay;
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const double expiryDelay = Settings::cells().mCacheExpiryDelay;
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if (distantTerrain || groundcover)
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if (distantTerrain || groundcover)
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