diff --git a/apps/openmw/mwbase/mechanicsmanager.hpp b/apps/openmw/mwbase/mechanicsmanager.hpp index 5688f6cbed..5319ab6dde 100644 --- a/apps/openmw/mwbase/mechanicsmanager.hpp +++ b/apps/openmw/mwbase/mechanicsmanager.hpp @@ -239,8 +239,6 @@ namespace MWBase virtual void processChangedSettings(const std::set>& settings) = 0; - virtual float getActorsProcessingRange() const = 0; - virtual void notifyDied(const MWWorld::Ptr& actor) = 0; virtual bool onOpen(const MWWorld::Ptr& ptr) = 0; diff --git a/apps/openmw/mwmechanics/actors.cpp b/apps/openmw/mwmechanics/actors.cpp index 20e765fc5e..2f72d28663 100644 --- a/apps/openmw/mwmechanics/actors.cpp +++ b/apps/openmw/mwmechanics/actors.cpp @@ -1170,11 +1170,6 @@ namespace MWMechanics updateProcessingRange(); } - float Actors::getProcessingRange() const - { - return mActorsProcessingRange; - } - void Actors::updateProcessingRange() { // We have to cap it since using high values (larger than 7168) will make some quests harder or impossible to diff --git a/apps/openmw/mwmechanics/actors.hpp b/apps/openmw/mwmechanics/actors.hpp index 2a57843bcf..3b79f65037 100644 --- a/apps/openmw/mwmechanics/actors.hpp +++ b/apps/openmw/mwmechanics/actors.hpp @@ -57,7 +57,6 @@ namespace MWMechanics void updateMagicEffects(const MWWorld::Ptr& ptr) const; void updateProcessingRange(); - float getProcessingRange() const; void addActor(const MWWorld::Ptr& ptr, bool updateImmediately = false); ///< Register an actor for stats management diff --git a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp index c2cca5d5c1..889fdd642b 100644 --- a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp +++ b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp @@ -363,11 +363,6 @@ namespace MWMechanics mActors.notifyDied(actor); } - float MechanicsManager::getActorsProcessingRange() const - { - return mActors.getProcessingRange(); - } - bool MechanicsManager::isActorDetected(const MWWorld::Ptr& actor, const MWWorld::Ptr& observer) { return mActors.isActorDetected(actor, observer); diff --git a/apps/openmw/mwmechanics/mechanicsmanagerimp.hpp b/apps/openmw/mwmechanics/mechanicsmanagerimp.hpp index a5d2a45b4c..748965a682 100644 --- a/apps/openmw/mwmechanics/mechanicsmanagerimp.hpp +++ b/apps/openmw/mwmechanics/mechanicsmanagerimp.hpp @@ -193,8 +193,6 @@ namespace MWMechanics void processChangedSettings(const Settings::CategorySettingVector& settings) override; - float getActorsProcessingRange() const override; - void notifyDied(const MWWorld::Ptr& actor) override; /// Check if the target actor was detected by an observer