Use Open action as fallback for companion activation (bug #5161)

pull/2524/head
Capostrophic 5 years ago
parent 6128279dbf
commit 480000da07

@ -138,6 +138,7 @@
Bug #5134: Doors rotation by "Lock" console command is inconsistent
Bug #5137: Textures with Clamp Mode set to Clamp instead of Wrap are too dark outside the boundaries
Bug #5149: Failing lock pick attempts isn't always a crime
Bug #5161: Creature companions can't be activated when they are knocked down
Feature #1774: Handle AvoidNode
Feature #2229: Improve pathfinding AI
Feature #3025: Analogue gamepad movement controls

@ -454,18 +454,15 @@ namespace MWClass
// otherwise wait until death animation
if(stats.isDeathAnimationFinished())
return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionOpen(ptr));
// death animation is not finished, do nothing
return std::shared_ptr<MWWorld::Action> (new MWWorld::FailedAction(""));
}
else if (!stats.getAiSequence().isInCombat() && !stats.getKnockedDown())
return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionTalk(ptr));
if(stats.getAiSequence().isInCombat())
return std::shared_ptr<MWWorld::Action>(new MWWorld::FailedAction(""));
if(stats.getKnockedDown())
return std::shared_ptr<MWWorld::Action>(new MWWorld::FailedAction(""));
// Tribunal and some mod companions oddly enough must use open action as fallback
if (!getScript(ptr).empty() && ptr.getRefData().getLocals().getIntVar(getScript(ptr), "companion"))
return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionOpen(ptr));
return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionTalk(ptr));
return std::shared_ptr<MWWorld::Action>(new MWWorld::FailedAction(""));
}
MWWorld::ContainerStore& Creature::getContainerStore (const MWWorld::Ptr& ptr) const

@ -884,22 +884,22 @@ namespace MWClass
// otherwise wait until death animation
if(stats.isDeathAnimationFinished())
return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionOpen(ptr));
// death animation is not finished, do nothing
return std::shared_ptr<MWWorld::Action> (new MWWorld::FailedAction(""));
}
else if (!stats.getAiSequence().isInCombat())
{
if(getCreatureStats(actor).getStance(MWMechanics::CreatureStats::Stance_Sneak) || stats.getKnockedDown())
return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionOpen(ptr)); // stealing
if(stats.getAiSequence().isInCombat())
return std::shared_ptr<MWWorld::Action>(new MWWorld::FailedAction(""));
if(getCreatureStats(actor).getStance(MWMechanics::CreatureStats::Stance_Sneak) || stats.getKnockedDown())
return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionOpen(ptr)); // stealing
// Can't talk to werewolves
if (!getNpcStats(ptr).isWerewolf())
return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionTalk(ptr));
}
// Can't talk to werewolfs
if(getNpcStats(ptr).isWerewolf())
return std::shared_ptr<MWWorld::Action> (new MWWorld::FailedAction(""));
// Tribunal and some mod companions oddly enough must use open action as fallback
if (!getScript(ptr).empty() && ptr.getRefData().getLocals().getIntVar(getScript(ptr), "companion"))
return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionOpen(ptr));
return std::shared_ptr<MWWorld::Action>(new MWWorld::ActionTalk(ptr));
return std::shared_ptr<MWWorld::Action> (new MWWorld::FailedAction(""));
}
MWWorld::ContainerStore& Npc::getContainerStore (const MWWorld::Ptr& ptr)

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