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Pathfinding Overhaul - Cleanup, removed unnecessary include, fixed spacing, added a function for clearing a path, overall preperation to begin working on fixing pathfinding.
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dc17fa1636
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2 changed files with 87 additions and 78 deletions
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@ -3,46 +3,48 @@
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "OgreMath.h"
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#include <boost/graph/dijkstra_shortest_paths.hpp>
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#include <boost/graph/adjacency_list.hpp>
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#include "boost/tuple/tuple.hpp"
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#include "OgreMath.h"
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namespace
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{
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//helpers functions
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//helpers functions
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float distanceZCorrected(ESM::Pathgrid::Point point,float x,float y,float z)
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{
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return sqrt((point.mX - x)*(point.mX - x)+(point.mY - y)*(point.mY - y)+0.1*(point.mZ - z)*(point.mZ - z));
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return sqrt((point.mX - x) * (point.mX - x) + (point.mY - y) * (point.mY - y) + 0.1 * (point.mZ - z) * (point.mZ - z));
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}
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float distance(ESM::Pathgrid::Point point,float x,float y,float z)
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{
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return sqrt((point.mX - x)*(point.mX - x)+(point.mY - y)*(point.mY - y)+(point.mZ - z)*(point.mZ - z));
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return sqrt((point.mX - x) * (point.mX - x) + (point.mY - y) * (point.mY - y) + (point.mZ - z) * (point.mZ - z));
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}
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float distance(ESM::Pathgrid::Point a,ESM::Pathgrid::Point b)
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{
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return sqrt(float(a.mX - b.mX)*(a.mX - b.mX)+(a.mY - b.mY)*(a.mY - b.mY)+(a.mZ - b.mZ)*(a.mZ - b.mZ));
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return sqrt(float(a.mX - b.mX) * (a.mX - b.mX) + (a.mY - b.mY) * (a.mY - b.mY) + (a.mZ - b.mZ) * (a.mZ - b.mZ));
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}
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static float sgn(float a)
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{
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if(a>0) return 1.;
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else return -1.;
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if(a > 0) return 1.0;
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else return -1.0;
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}
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int getClosestPoint(const ESM::Pathgrid* grid,float x,float y,float z)
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{
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if(!grid) return -1;
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if(grid->mPoints.empty()) return -1;
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if(!grid)
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return -1;
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if(grid->mPoints.empty())
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return -1;
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float m = distance(grid->mPoints[0],x,y,z);
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int i0 = 0;
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for(unsigned int i=1; i<grid->mPoints.size();++i)
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for(unsigned int i = 1; i < grid->mPoints.size(); ++i)
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{
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if(distance(grid->mPoints[i],x,y,z)<m)
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if(distance(grid->mPoints[i],x,y,z) < m)
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{
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m = distance(grid->mPoints[i],x,y,z);
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i0 = i;
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@ -55,64 +57,64 @@ namespace
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boost::property<boost::vertex_index_t,int,ESM::Pathgrid::Point>,boost::property<boost::edge_weight_t,float> > PathGridGraph;
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typedef boost::property_map<PathGridGraph, boost::edge_weight_t>::type WeightMap;
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typedef PathGridGraph::vertex_descriptor PointID;
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typedef PathGridGraph::edge_descriptor PointConnectionID;
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typedef PathGridGraph::edge_descriptor PointConnectionID;
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struct found_path {};
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/*class goalVisited : public boost::default_astar_visitor
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{
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public:
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goalVisited(PointID goal) : mGoal(goal) {}
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{
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public:
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goalVisited(PointID goal) : mGoal(goal) {}
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void examine_vertex(PointID u, const PathGridGraph g)
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{
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if(u == mGoal)
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throw found_path();
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}
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private:
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PointID mGoal;
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};
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void examine_vertex(PointID u, const PathGridGraph g)
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{
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if(u == mGoal)
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throw found_path();
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}
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private:
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PointID mGoal;
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};
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class DistanceHeuristic : public boost::atasr_heuristic <PathGridGraph, float>
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{
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public:
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DistanceHeuristic(const PathGridGraph & l, PointID goal)
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: mGraph(l), mGoal(goal) {}
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class DistanceHeuristic : public boost::atasr_heuristic <PathGridGraph, float>
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{
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public:
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DistanceHeuristic(const PathGridGraph & l, PointID goal)
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: mGraph(l), mGoal(goal) {}
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float operator()(PointID u)
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{
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const ESM::Pathgrid::Point & U = mGraph[u];
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const ESM::Pathgrid::Point & V = mGraph[mGoal];
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float dx = U.mX - V.mX;
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float dy = U.mY - V.mY;
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float dz = U.mZ - V.mZ;
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return sqrt(dx * dx + dy * dy + dz * dz);
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}
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private:
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const PathGridGraph & mGraph;
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PointID mGoal;
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};*/
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float operator()(PointID u)
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{
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const ESM::Pathgrid::Point & U = mGraph[u];
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const ESM::Pathgrid::Point & V = mGraph[mGoal];
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float dx = U.mX - V.mX;
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float dy = U.mY - V.mY;
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float dz = U.mZ - V.mZ;
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return sqrt(dx * dx + dy * dy + dz * dz);
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}
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private:
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const PathGridGraph & mGraph;
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PointID mGoal;
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};*/
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class goalVisited : public boost::default_dijkstra_visitor
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{
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public:
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goalVisited(PointID goal) : mGoal(goal) {}
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class goalVisited : public boost::default_dijkstra_visitor
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{
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public:
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goalVisited(PointID goal) : mGoal(goal) {}
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void examine_vertex(PointID u, const PathGridGraph g)
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{
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if(u == mGoal)
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throw found_path();
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}
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private:
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PointID mGoal;
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};
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void examine_vertex(PointID u, const PathGridGraph g)
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{
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if(u == mGoal)
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throw found_path();
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}
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private:
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PointID mGoal;
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};
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PathGridGraph buildGraph(const ESM::Pathgrid* pathgrid,float xCell = 0,float yCell = 0)
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{
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PathGridGraph graph;
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for(unsigned int i = 0;i<pathgrid->mPoints.size();++i)
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for(unsigned int i = 0; i < pathgrid->mPoints.size(); ++i)
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{
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PointID pID = boost::add_vertex(graph);
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graph[pID].mX = pathgrid->mPoints[i].mX + xCell;
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@ -130,7 +132,6 @@ namespace
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boost::tie(edge,done) = boost::add_edge(u,v,graph);
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WeightMap weightmap = boost::get(boost::edge_weight, graph);
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weightmap[edge] = distance(graph[u],graph[v]);
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}
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return graph;
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@ -147,10 +148,10 @@ namespace
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graph,
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start,
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boost::predecessor_map(&p[0]).distance_map(&d[0]).visitor(goalVisited(end))//.weight_map(boost::get(&Edge::distance, graph))
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);
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);
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} catch(found_path fg) {
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for(PointID v = end;; v = p[v]) {
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for(PointID v = end; ; v = p[v]) {
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shortest_path.push_front(graph[v]);
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if(p[v] == v)
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break;
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@ -170,6 +171,13 @@ namespace MWMechanics
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mIsPathConstructed = false;
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}
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void PathFinder::clearPath()
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{
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if(!mPath.empty())
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mPath.clear();
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mIsPathConstructed = false;
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}
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void PathFinder::buildPath(ESM::Pathgrid::Point startPoint,ESM::Pathgrid::Point endPoint,
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const ESM::Pathgrid* pathGrid,float xCell,float yCell)
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{
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@ -193,9 +201,8 @@ namespace MWMechanics
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float PathFinder::getZAngleToNext(float x,float y,float z)
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{
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if(mPath.empty())
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{
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return 0;/// shouldn't happen!
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}
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return 0; /// shouldn't happen!
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ESM::Pathgrid::Point nextPoint = *mPath.begin();
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float dX = nextPoint.mX - x;
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float dY = nextPoint.mY - y;
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bool PathFinder::checkIfNextPointReached(float x,float y,float z)
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{
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if(mPath.empty())
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{
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return true;
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}
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ESM::Pathgrid::Point nextPoint = *mPath.begin();
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if(distanceZCorrected(nextPoint,x,y,z) < 20)
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{
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mPath.pop_front();
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if(mPath.empty())
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{
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return true;
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}
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nextPoint = *mPath.begin();
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}
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return false;
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{
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return mPath;
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}
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bool PathFinder::isPathConstructed()
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{
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return mIsPathConstructed;
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}
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}
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}
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@ -8,22 +8,23 @@ namespace MWMechanics
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{
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class PathFinder
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{
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public:
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PathFinder();
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public:
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PathFinder();
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void buildPath(ESM::Pathgrid::Point startPoint,ESM::Pathgrid::Point endPoint,
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const ESM::Pathgrid* pathGrid,float xCell = 0,float yCell = 0);
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void clearPath();
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void buildPath(ESM::Pathgrid::Point startPoint,ESM::Pathgrid::Point endPoint,
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const ESM::Pathgrid* pathGrid,float xCell = 0,float yCell = 0);
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bool checkIfNextPointReached(float x,float y,float z);//returns true if the last point of the path has been reached.
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float getZAngleToNext(float x,float y,float z);
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bool checkIfNextPointReached(float x,float y,float z);//returns true if the last point of the path has been reached.
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float getZAngleToNext(float x,float y,float z);
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std::list<ESM::Pathgrid::Point> getPath();
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bool isPathConstructed();
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std::list<ESM::Pathgrid::Point> getPath();
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bool isPathConstructed();
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private:
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std::list<ESM::Pathgrid::Point> mPath;
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bool mIsPathConstructed;
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private:
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std::list<ESM::Pathgrid::Point> mPath;
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bool mIsPathConstructed;
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};
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}
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#endif
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#endif
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