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	avoid locking up in case actor updates repeatedly throw exceptions
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					 1 changed files with 5 additions and 4 deletions
				
			
		|  | @ -126,15 +126,16 @@ namespace MWMechanics | |||
| 
 | ||||
|         if (mDuration>=0.25) | ||||
|         { | ||||
|             float totalDuration = mDuration; | ||||
|             mDuration = 0; | ||||
| 
 | ||||
|             for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end(); ++iter) | ||||
|             { | ||||
|                 updateActor (*iter, mDuration); | ||||
|                 updateActor (*iter, totalDuration); | ||||
| 
 | ||||
|                 if (iter->getTypeName()==typeid (ESM::NPC).name()) | ||||
|                     updateNpc (*iter, mDuration, paused); | ||||
|                     updateNpc (*iter, totalDuration, paused); | ||||
|             } | ||||
| 
 | ||||
|             mDuration = 0; | ||||
|         } | ||||
| 
 | ||||
|         for (std::set<MWWorld::Ptr>::iterator iter (mActors.begin()); iter!=mActors.end(); | ||||
|  |  | |||
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