Enchanting window stays open after a failed attempt (feature #5034)

pull/2378/head
Capostrophic 5 years ago
parent 5ccf7da17a
commit 485ed903c4

@ -115,6 +115,7 @@
Feature #5010: Native graphics herbalism support
Feature #5031: Make GetWeaponType function return different values for tools
Feature #5033: Magic armor mitigation for creatures
Feature #5034: Make enchanting window stay open after a failed attempt
Feature #5036: Allow scripted faction leaving
Task #4686: Upgrade media decoder to a more current FFmpeg API
Task #4695: Optimize Distant Terrain memory consumption

@ -366,13 +366,19 @@ namespace MWGui
{
MWBase::Environment::get().getWindowManager()->playSound("enchant success");
MWBase::Environment::get().getWindowManager()->messageBox ("#{sEnchantmentMenu12}");
MWBase::Environment::get().getWindowManager()->removeGuiMode (GM_Enchanting);
}
else
{
MWBase::Environment::get().getWindowManager()->playSound("enchant fail");
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage34}");
if (!mEnchanting.getGem().isEmpty() && !mEnchanting.getGem().getRefData().getCount())
{
setSoulGem(MWWorld::Ptr());
mEnchanting.nextCastStyle();
updateLabels();
updateEffectsView();
}
}
MWBase::Environment::get().getWindowManager()->removeGuiMode (GM_Enchanting);
}
}

Loading…
Cancel
Save