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Merge remote-tracking branch 'scrawl/master'

This commit is contained in:
Marc Zinnschlag 2014-09-02 09:04:19 +02:00
commit 4894699eba
21 changed files with 240 additions and 128 deletions

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@ -536,6 +536,9 @@ namespace MWBase
/// @see MWWorld::WeatherManager::getStormDirection
virtual Ogre::Vector3 getStormDirection() const = 0;
/// Resets all actors in the current active cells to their original location within that cell.
virtual void resetActors() = 0;
};
}

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@ -380,7 +380,8 @@ namespace MWClass
bool Armor::canSell (const MWWorld::Ptr& item, int npcServices) const
{
return npcServices & ESM::NPC::Armor;
return (npcServices & ESM::NPC::Armor)
|| ((npcServices & ESM::NPC::MagicItems) && !getEnchantment(item).empty());
}
float Armor::getWeight(const MWWorld::Ptr &ptr) const

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@ -202,7 +202,8 @@ namespace MWClass
bool Book::canSell (const MWWorld::Ptr& item, int npcServices) const
{
return npcServices & ESM::NPC::Books;
return (npcServices & ESM::NPC::Books)
|| ((npcServices & ESM::NPC::MagicItems) && !getEnchantment(item).empty());
}
float Book::getWeight(const MWWorld::Ptr &ptr) const

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@ -292,7 +292,8 @@ namespace MWClass
bool Clothing::canSell (const MWWorld::Ptr& item, int npcServices) const
{
return npcServices & ESM::NPC::Clothing;
return (npcServices & ESM::NPC::Clothing)
|| ((npcServices & ESM::NPC::MagicItems) && !getEnchantment(item).empty());
}
float Clothing::getWeight(const MWWorld::Ptr &ptr) const

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@ -434,7 +434,8 @@ namespace MWClass
bool Weapon::canSell (const MWWorld::Ptr& item, int npcServices) const
{
return npcServices & ESM::NPC::Weapon;
return (npcServices & ESM::NPC::Weapon)
|| ((npcServices & ESM::NPC::MagicItems) && !getEnchantment(item).empty());
}
float Weapon::getWeight(const MWWorld::Ptr &ptr) const

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@ -280,7 +280,7 @@ namespace MWMechanics
|| actor1.getClass().getCreatureStats(actor1).isDead())
return;
const ESM::Position& actor1Pos = actor2.getRefData().getPosition();
const ESM::Position& actor1Pos = actor1.getRefData().getPosition();
const ESM::Position& actor2Pos = actor2.getRefData().getPosition();
float sqrDist = Ogre::Vector3(actor1Pos.pos).squaredDistance(Ogre::Vector3(actor2Pos.pos));
if (sqrDist > 7168*7168)
@ -763,7 +763,7 @@ namespace MWMechanics
MWMechanics::CreatureStats& summonedCreatureStats = ref.getPtr().getClass().getCreatureStats(ref.getPtr());
// Make the summoned creature follow its master and help in fights
AiFollow package(ptr.getRefData().getHandle());
AiFollow package(ptr.getCellRef().getRefId());
summonedCreatureStats.getAiSequence().stack(package, ref.getPtr());
int creatureActorId = summonedCreatureStats.getActorId();

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@ -59,6 +59,29 @@ void suggestCombatRange(int rangeTypes, float& rangeAttack, float& rangeFollow)
}
}
int numEffectsToCure (const MWWorld::Ptr& actor, int effectFilter=-1)
{
int toCure=0;
const MWMechanics::ActiveSpells& activeSpells = actor.getClass().getCreatureStats(actor).getActiveSpells();
for (MWMechanics::ActiveSpells::TIterator it = activeSpells.begin(); it != activeSpells.end(); ++it)
{
const MWMechanics::ActiveSpells::ActiveSpellParams& params = it->second;
for (std::vector<MWMechanics::ActiveSpells::ActiveEffect>::const_iterator effectIt = params.mEffects.begin();
effectIt != params.mEffects.end(); ++effectIt)
{
int effectId = effectIt->mEffectId;
if (effectFilter != -1 && effectId != effectFilter)
continue;
const ESM::MagicEffect* magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effectId);
if (magicEffect->mData.mFlags & ESM::MagicEffect::Harmful
&& effectIt->mDuration > 3 // Don't attempt to cure if effect runs out shortly anyway
)
++toCure;
}
}
return toCure;
}
}
namespace MWMechanics
@ -178,20 +201,24 @@ namespace MWMechanics
{
// NOTE: target may be empty
float baseRating = 1;
float rating = 1;
switch (effect.mEffectID)
{
case ESM::MagicEffect::Soultrap:
case ESM::MagicEffect::AlmsiviIntervention:
case ESM::MagicEffect::DivineIntervention:
case ESM::MagicEffect::CalmCreature:
case ESM::MagicEffect::CalmHumanoid:
case ESM::MagicEffect::CalmCreature:
case ESM::MagicEffect::FrenzyHumanoid:
case ESM::MagicEffect::FrenzyCreature:
case ESM::MagicEffect::DemoralizeHumanoid:
case ESM::MagicEffect::DemoralizeCreature:
case ESM::MagicEffect::RallyHumanoid:
case ESM::MagicEffect::RallyCreature:
case ESM::MagicEffect::Charm:
case ESM::MagicEffect::DetectAnimal:
case ESM::MagicEffect::DetectEnchantment:
case ESM::MagicEffect::DetectKey:
case ESM::MagicEffect::FrenzyCreature:
case ESM::MagicEffect::FrenzyHumanoid:
case ESM::MagicEffect::Telekinesis:
case ESM::MagicEffect::Mark:
case ESM::MagicEffect::Recall:
@ -204,16 +231,39 @@ namespace MWMechanics
case ESM::MagicEffect::Lock:
case ESM::MagicEffect::Open:
case ESM::MagicEffect::TurnUndead:
case ESM::MagicEffect::WeaknessToCommonDisease:
case ESM::MagicEffect::WeaknessToBlightDisease:
case ESM::MagicEffect::WeaknessToCorprusDisease:
case ESM::MagicEffect::CureCommonDisease:
case ESM::MagicEffect::CureBlightDisease:
case ESM::MagicEffect::CureCorprusDisease:
case ESM::MagicEffect::Invisibility:
return 0.f;
case ESM::MagicEffect::Feather:
return 0.f; // TODO: check if target is overencumbered
if (actor.getClass().getEncumbrance(actor) - actor.getClass().getCapacity(actor) >= 0)
return 100.f;
else
return 0.f;
case ESM::MagicEffect::Levitate:
return 0.f; // AI isn't designed to take advantage of this, and could be perceived as unfair anyway
// TODO: check if Beast race (can't wear boots or helm)
/*
case ESM::MagicEffect::BoundBoots:
case ESM::MagicEffect::BoundHelm:
*/
if (actor.getClass().isNpc())
{
// Beast races can't wear helmets or boots
std::string raceid = actor.get<ESM::NPC>()->mBase->mRace;
const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(raceid);
if (race->mData.mFlags & ESM::Race::Beast)
return 0.f;
}
// Intended fall-through
// Creatures can not wear armor
case ESM::MagicEffect::BoundCuirass:
case ESM::MagicEffect::BoundGloves:
if (!actor.getClass().isNpc())
return 0.f;
break;
case ESM::MagicEffect::RestoreHealth:
case ESM::MagicEffect::RestoreMagicka:
case ESM::MagicEffect::RestoreFatigue:
@ -231,25 +281,13 @@ namespace MWMechanics
}
break;
// Give a small boost to all direct damage effects. This is combat, after all!
case ESM::MagicEffect::FireDamage:
case ESM::MagicEffect::ShockDamage:
case ESM::MagicEffect::FrostDamage:
case ESM::MagicEffect::Poison:
case ESM::MagicEffect::AbsorbHealth:
case ESM::MagicEffect::DamageHealth:
baseRating *= 4;
break;
case ESM::MagicEffect::Paralyze: // *Evil laughter*
baseRating *= 5;
break;
// TODO: rate these effects very high if we are currently suffering from negative effects that could be cured
// Prefer Cure effects over Dispel, because Dispel also removes positive effects
case ESM::MagicEffect::Dispel:
return 1000.f * numEffectsToCure(actor);
case ESM::MagicEffect::CureParalyzation:
return 1001.f * numEffectsToCure(actor, ESM::MagicEffect::Paralyze);
case ESM::MagicEffect::CurePoison:
break;
return 1001.f * numEffectsToCure(actor, ESM::MagicEffect::Poison);
default:
break;
@ -261,12 +299,10 @@ namespace MWMechanics
const ESM::MagicEffect* magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effect.mEffectID);
baseRating *= magicEffect->mData.mBaseCost;
rating *= magicEffect->mData.mBaseCost;
if (magicEffect->mData.mFlags & ESM::MagicEffect::NoMagnitude)
return 0.f; // No clue how useful this would be; will need special cases for each effect
float rating = baseRating * (effect.mMagnMin + effect.mMagnMax)/2.f;
if (!(magicEffect->mData.mFlags & ESM::MagicEffect::NoMagnitude))
rating *= (effect.mMagnMin + effect.mMagnMax)/2.f;
if (!(magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration))
rating *= effect.mDuration;

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@ -406,7 +406,11 @@ namespace MWMechanics
static float fVoiceIdleOdds = MWBase::Environment::get().getWorld()->getStore()
.get<ESM::GameSetting>().find("fVoiceIdleOdds")->getFloat();
if (roll < fVoiceIdleOdds && Ogre::Vector3(player.getRefData().getPosition().pos).squaredDistance(Ogre::Vector3(pos.pos)) < 1500*1500)
// Only say Idle voices when player is in LOS
// A bit counterintuitive, likely vanilla did this to reduce the appearance of
// voices going through walls?
if (roll < fVoiceIdleOdds && Ogre::Vector3(player.getRefData().getPosition().pos).squaredDistance(Ogre::Vector3(pos.pos)) < 1500*1500
&& MWBase::Environment::get().getWorld()->getLOS(player, actor))
MWBase::Environment::get().getDialogueManager()->say(actor, "idle");
}
}

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@ -684,9 +684,23 @@ namespace MWMechanics
if (item.getCellRef().getEnchantmentCharge() < castCost)
{
// TODO: Should there be a sound here?
if (mCaster.getRefData().getHandle() == "player")
MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicInsufficientCharge}");
// Failure sound
int school = 0;
for (std::vector<ESM::ENAMstruct>::const_iterator effectIt (enchantment->mEffects.mList.begin());
effectIt!=enchantment->mEffects.mList.end(); ++effectIt)
{
const ESM::MagicEffect* magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effectIt->mEffectID);
school = magicEffect->mData.mSchool;
break;
}
static const std::string schools[] = {
"alteration", "conjuration", "destruction", "illusion", "mysticism", "restoration"
};
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
sndMgr->playSound3D(mCaster, "Spell Failure " + schools[school], 1.0f, 1.0f);
return false;
}
// Reduce charge

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@ -384,10 +384,11 @@ void Water::update(float dt, Ogre::Vector3 player)
void Water::frameStarted(float dt)
{
mSimulation->update(dt, mPlayer);
if (mReflection)
{
mSimulation->update(dt, mPlayer);
mReflection->update();
}
}
void Water::applyRTT()

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@ -431,5 +431,6 @@ op 0x2000294-0x20002ab: SetMagicEffect
op 0x20002ac-0x20002c3: SetMagicEffect, explicit
op 0x20002c4-0x20002db: ModMagicEffect
op 0x20002dc-0x20002f3: ModMagicEffect, explicit
op 0x20002f4: ResetActors
opcodes 0x20002f4-0x3ffffff unused
opcodes 0x20002f5-0x3ffffff unused

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@ -719,6 +719,15 @@ namespace MWScript
}
};
class OpResetActors : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWBase::Environment::get().getWorld()->resetActors();
}
};
void installOpcodes (Interpreter::Interpreter& interpreter)
{
@ -759,6 +768,7 @@ namespace MWScript
interpreter.installSegment5(Compiler::Transformation::opcodeMoveWorldExplicit,new OpMoveWorld<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeGetStartingAngle, new OpGetStartingAngle<ImplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeGetStartingAngleExplicit, new OpGetStartingAngle<ExplicitRef>);
interpreter.installSegment5(Compiler::Transformation::opcodeResetActors, new OpResetActors);
}
}
}

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@ -358,7 +358,7 @@ namespace MWWorld
Class::copyToCell(const Ptr &ptr, CellStore &cell) const
{
Ptr newPtr = copyToCellImpl(ptr, cell);
newPtr.getCellRef().unsetRefNum(); // This RefNum is only valid within the original cell of the reference
return newPtr;
}

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@ -2989,4 +2989,31 @@ namespace MWWorld
if (!interpreterContext.hasActivationBeenHandled())
interpreterContext.executeActivation(object, actor);
}
struct ResetActorsFunctor
{
bool operator() (Ptr ptr)
{
// Can't reset actors that were moved to a different cell, because we don't know what cell they came from.
// This could be fixed once we properly track actor cell changes, but may not be desirable behaviour anyhow.
if (ptr.getClass().isActor() && ptr.getCellRef().getRefNum().mContentFile != -1)
{
const ESM::Position& origPos = ptr.getCellRef().getPosition();
MWBase::Environment::get().getWorld()->moveObject(ptr, origPos.pos[0], origPos.pos[1], origPos.pos[2]);
MWBase::Environment::get().getWorld()->rotateObject(ptr, origPos.rot[0], origPos.rot[1], origPos.rot[2]);
ptr.getClass().adjustPosition(ptr, false);
}
return true;
}
};
void World::resetActors()
{
for (Scene::CellStoreCollection::const_iterator iter (mWorldScene->getActiveCells().begin());
iter!=mWorldScene->getActiveCells().end(); ++iter)
{
CellStore* cellstore = *iter;
ResetActorsFunctor functor;
cellstore->forEach(functor);
}
}
}

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@ -611,6 +611,9 @@ namespace MWWorld
/// @see MWWorld::WeatherManager::getStormDirection
virtual Ogre::Vector3 getStormDirection() const;
/// Resets all actors in the current active cells to their original location within that cell.
virtual void resetActors();
};
}

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@ -527,6 +527,8 @@ namespace Compiler
extensions.registerInstruction("move","cf",opcodeMove,opcodeMoveExplicit);
extensions.registerInstruction("moveworld","cf",opcodeMoveWorld,opcodeMoveWorldExplicit);
extensions.registerFunction("getstartingangle",'f',"c",opcodeGetStartingAngle,opcodeGetStartingAngleExplicit);
extensions.registerInstruction("resetactors","",opcodeResetActors);
extensions.registerInstruction("ra","",opcodeResetActors);
}
}

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@ -484,6 +484,7 @@ namespace Compiler
const int opcodeMoveExplicit = 0x2000207;
const int opcodeMoveWorld = 0x2000208;
const int opcodeMoveWorldExplicit = 0x2000209;
const int opcodeResetActors = 0x20002f4;
}
namespace User

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@ -210,7 +210,7 @@ public:
class NiPosData : public Record
{
public:
Vector3KeyList mKeyList;
Vector3KeyMap mKeyList;
void read(NIFStream *nif)
{
@ -221,7 +221,7 @@ public:
class NiUVData : public Record
{
public:
FloatKeyList mKeyList[4];
FloatKeyMap mKeyList[4];
void read(NIFStream *nif)
{
@ -233,7 +233,7 @@ public:
class NiFloatData : public Record
{
public:
FloatKeyList mKeyList;
FloatKeyMap mKeyList;
void read(NIFStream *nif)
{
@ -283,11 +283,11 @@ public:
class NiColorData : public Record
{
public:
Vector4KeyList mKeyList;
Vector4KeyMap mKeyMap;
void read(NIFStream *nif)
{
mKeyList.read(nif);
mKeyMap.read(nif);
}
};
@ -388,7 +388,7 @@ public:
struct NiMorphData : public Record
{
struct MorphData {
FloatKeyList mData;
FloatKeyMap mData;
std::vector<Ogre::Vector3> mVertices;
};
std::vector<MorphData> mMorphs;
@ -411,11 +411,11 @@ struct NiMorphData : public Record
struct NiKeyframeData : public Record
{
QuaternionKeyList mRotations;
QuaternionKeyMap mRotations;
//\FIXME mXYZ_Keys are read, but not used.
FloatKeyList mXYZ_Keys;
Vector3KeyList mTranslations;
FloatKeyList mScales;
FloatKeyMap mXYZ_Keys;
Vector3KeyMap mTranslations;
FloatKeyMap mScales;
void read(NIFStream *nif)
{

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@ -12,7 +12,6 @@ namespace Nif
template<typename T>
struct KeyT {
float mTime;
T mValue;
T mForwardValue; // Only for Quadratic interpolation, and never for QuaternionKeyList
T mBackwardValue; // Only for Quadratic interpolation, and never for QuaternionKeyList
@ -26,8 +25,8 @@ typedef KeyT<Ogre::Vector4> Vector4Key;
typedef KeyT<Ogre::Quaternion> QuaternionKey;
template<typename T, T (NIFStream::*getValue)()>
struct KeyListT {
typedef std::vector< KeyT<T> > VecType;
struct KeyMapT {
typedef std::map< float, KeyT<T> > MapType;
static const unsigned int sLinearInterpolation = 1;
static const unsigned int sQuadraticInterpolation = 2;
@ -35,9 +34,9 @@ struct KeyListT {
static const unsigned int sXYZInterpolation = 4;
unsigned int mInterpolationType;
VecType mKeys;
MapType mKeys;
KeyListT() : mInterpolationType(sLinearInterpolation) {}
KeyMapT() : mInterpolationType(sLinearInterpolation) {}
//Read in a KeyGroup (see http://niftools.sourceforge.net/doc/nif/NiKeyframeData.html)
void read(NIFStream *nif, bool force=false)
@ -63,24 +62,27 @@ struct KeyListT {
{
for(size_t i = 0;i < count;i++)
{
readTimeAndValue(nifReference, key);
mKeys.push_back(key);
float time = nif->getFloat();
readValue(nifReference, key);
mKeys[time] = key;
}
}
else if(mInterpolationType == sQuadraticInterpolation)
{
for(size_t i = 0;i < count;i++)
{
float time = nif->getFloat();
readQuadratic(nifReference, key);
mKeys.push_back(key);
mKeys[time] = key;
}
}
else if(mInterpolationType == sTBCInterpolation)
{
for(size_t i = 0;i < count;i++)
{
float time = nif->getFloat();
readTBC(nifReference, key);
mKeys.push_back(key);
mKeys[time] = key;
}
}
//XYZ keys aren't actually read here.
@ -104,37 +106,36 @@ struct KeyListT {
}
private:
static void readTimeAndValue(NIFStream &nif, KeyT<T> &key)
static void readValue(NIFStream &nif, KeyT<T> &key)
{
key.mTime = nif.getFloat();
key.mValue = (nif.*getValue)();
}
static void readQuadratic(NIFStream &nif, KeyT<Ogre::Quaternion> &key)
{
readTimeAndValue(nif, key);
readValue(nif, key);
}
template <typename U>
static void readQuadratic(NIFStream &nif, KeyT<U> &key)
{
readTimeAndValue(nif, key);
readValue(nif, key);
key.mForwardValue = (nif.*getValue)();
key.mBackwardValue = (nif.*getValue)();
}
static void readTBC(NIFStream &nif, KeyT<T> &key)
{
readTimeAndValue(nif, key);
readValue(nif, key);
key.mTension = nif.getFloat();
key.mBias = nif.getFloat();
key.mContinuity = nif.getFloat();
}
};
typedef KeyListT<float,&NIFStream::getFloat> FloatKeyList;
typedef KeyListT<Ogre::Vector3,&NIFStream::getVector3> Vector3KeyList;
typedef KeyListT<Ogre::Vector4,&NIFStream::getVector4> Vector4KeyList;
typedef KeyListT<Ogre::Quaternion,&NIFStream::getQuaternion> QuaternionKeyList;
typedef KeyMapT<float,&NIFStream::getFloat> FloatKeyMap;
typedef KeyMapT<Ogre::Vector3,&NIFStream::getVector3> Vector3KeyMap;
typedef KeyMapT<Ogre::Vector4,&NIFStream::getVector4> Vector4KeyMap;
typedef KeyMapT<Ogre::Quaternion,&NIFStream::getQuaternion> QuaternionKeyMap;
} // Namespace
#endif //#ifndef OPENMW_COMPONENTS_NIF_NIFKEY_HPP
#endif //#ifndef OPENMW_COMPONENTS_NIF_NIFKEY_HPP

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@ -2,6 +2,7 @@
#define COMPONENTS_NIFOGRE_CONTROLLER_H
#include <components/nif/niffile.hpp>
#include <components/nif/nifkey.hpp>
#include <OgreController.h>
namespace NifOgre
@ -10,53 +11,55 @@ namespace NifOgre
class ValueInterpolator
{
protected:
float interpKey(const Nif::FloatKeyList::VecType &keys, float time, float def=0.f) const
float interpKey(const Nif::FloatKeyMap::MapType &keys, float time, float def=0.f) const
{
if (keys.size() == 0)
return def;
if(time <= keys.front().mTime)
return keys.front().mValue;
if(time <= keys.begin()->first)
return keys.begin()->second.mValue;
const Nif::FloatKey* keyArray = keys.data();
size_t size = keys.size();
for (size_t i = 1; i < size; ++i)
Nif::FloatKeyMap::MapType::const_iterator it = keys.lower_bound(time);
if (it != keys.end())
{
const Nif::FloatKey* aKey = &keyArray[i];
float aTime = it->first;
const Nif::FloatKey* aKey = &it->second;
if(aKey->mTime < time)
continue;
assert (it != keys.begin()); // Shouldn't happen, was checked at beginning of this function
const Nif::FloatKey* aLastKey = &keyArray[i-1];
float a = (time - aLastKey->mTime) / (aKey->mTime - aLastKey->mTime);
Nif::FloatKeyMap::MapType::const_iterator last = --it;
float aLastTime = last->first;
const Nif::FloatKey* aLastKey = &last->second;
float a = (time - aLastTime) / (aTime - aLastTime);
return aLastKey->mValue + ((aKey->mValue - aLastKey->mValue) * a);
}
return keys.back().mValue;
else
return keys.rbegin()->second.mValue;
}
Ogre::Vector3 interpKey(const Nif::Vector3KeyList::VecType &keys, float time) const
Ogre::Vector3 interpKey(const Nif::Vector3KeyMap::MapType &keys, float time) const
{
if(time <= keys.front().mTime)
return keys.front().mValue;
if(time <= keys.begin()->first)
return keys.begin()->second.mValue;
const Nif::Vector3Key* keyArray = keys.data();
size_t size = keys.size();
for (size_t i = 1; i < size; ++i)
Nif::Vector3KeyMap::MapType::const_iterator it = keys.lower_bound(time);
if (it != keys.end())
{
const Nif::Vector3Key* aKey = &keyArray[i];
float aTime = it->first;
const Nif::Vector3Key* aKey = &it->second;
if(aKey->mTime < time)
continue;
assert (it != keys.begin()); // Shouldn't happen, was checked at beginning of this function
const Nif::Vector3Key* aLastKey = &keyArray[i-1];
float a = (time - aLastKey->mTime) / (aKey->mTime - aLastKey->mTime);
Nif::Vector3KeyMap::MapType::const_iterator last = --it;
float aLastTime = last->first;
const Nif::Vector3Key* aLastKey = &last->second;
float a = (time - aLastTime) / (aTime - aLastTime);
return aLastKey->mValue + ((aKey->mValue - aLastKey->mValue) * a);
}
return keys.back().mValue;
else
return keys.rbegin()->second.mValue;
}
};

View file

@ -237,7 +237,7 @@ public:
{
private:
Ogre::MovableObject* mMovable;
Nif::FloatKeyList mData;
Nif::FloatKeyMap mData;
MaterialControllerManager* mMaterialControllerMgr;
public:
@ -284,7 +284,7 @@ public:
{
private:
Ogre::MovableObject* mMovable;
Nif::Vector3KeyList mData;
Nif::Vector3KeyMap mData;
MaterialControllerManager* mMaterialControllerMgr;
public:
@ -409,34 +409,35 @@ public:
class Value : public NodeTargetValue<Ogre::Real>, public ValueInterpolator
{
private:
const Nif::QuaternionKeyList* mRotations;
const Nif::Vector3KeyList* mTranslations;
const Nif::FloatKeyList* mScales;
const Nif::QuaternionKeyMap* mRotations;
const Nif::Vector3KeyMap* mTranslations;
const Nif::FloatKeyMap* mScales;
Nif::NIFFilePtr mNif; // Hold a SharedPtr to make sure key lists stay valid
using ValueInterpolator::interpKey;
static Ogre::Quaternion interpKey(const Nif::QuaternionKeyList::VecType &keys, float time)
static Ogre::Quaternion interpKey(const Nif::QuaternionKeyMap::MapType &keys, float time)
{
if(time <= keys.front().mTime)
return keys.front().mValue;
if(time <= keys.begin()->first)
return keys.begin()->second.mValue;
const Nif::QuaternionKey* keyArray = keys.data();
size_t size = keys.size();
for (size_t i = 1; i < size; ++i)
Nif::QuaternionKeyMap::MapType::const_iterator it = keys.lower_bound(time);
if (it != keys.end())
{
const Nif::QuaternionKey* aKey = &keyArray[i];
float aTime = it->first;
const Nif::QuaternionKey* aKey = &it->second;
if(aKey->mTime < time)
continue;
assert (it != keys.begin()); // Shouldn't happen, was checked at beginning of this function
const Nif::QuaternionKey* aLastKey = &keyArray[i-1];
float a = (time - aLastKey->mTime) / (aKey->mTime - aLastKey->mTime);
Nif::QuaternionKeyMap::MapType::const_iterator last = --it;
float aLastTime = last->first;
const Nif::QuaternionKey* aLastKey = &last->second;
float a = (time - aLastTime) / (aTime - aLastTime);
return Ogre::Quaternion::nlerp(a, aLastKey->mValue, aKey->mValue);
}
return keys.back().mValue;
else
return keys.rbegin()->second.mValue;
}
public:
@ -497,10 +498,10 @@ public:
{
private:
Ogre::MovableObject* mMovable;
Nif::FloatKeyList mUTrans;
Nif::FloatKeyList mVTrans;
Nif::FloatKeyList mUScale;
Nif::FloatKeyList mVScale;
Nif::FloatKeyMap mUTrans;
Nif::FloatKeyMap mVTrans;
Nif::FloatKeyMap mUScale;
Nif::FloatKeyMap mVScale;
MaterialControllerManager* mMaterialControllerMgr;
public:
@ -839,18 +840,19 @@ class NIFObjectLoader
const Nif::NiColorData *clrdata = cl->data.getPtr();
Ogre::ParticleAffector *affector = partsys->addAffector("ColourInterpolator");
size_t num_colors = std::min<size_t>(6, clrdata->mKeyList.mKeys.size());
for(size_t i = 0;i < num_colors;i++)
size_t num_colors = std::min<size_t>(6, clrdata->mKeyMap.mKeys.size());
unsigned int i=0;
for (Nif::Vector4KeyMap::MapType::const_iterator it = clrdata->mKeyMap.mKeys.begin(); it != clrdata->mKeyMap.mKeys.end() && i < num_colors; ++it,++i)
{
Ogre::ColourValue color;
color.r = clrdata->mKeyList.mKeys[i].mValue[0];
color.g = clrdata->mKeyList.mKeys[i].mValue[1];
color.b = clrdata->mKeyList.mKeys[i].mValue[2];
color.a = clrdata->mKeyList.mKeys[i].mValue[3];
color.r = it->second.mValue[0];
color.g = it->second.mValue[1];
color.b = it->second.mValue[2];
color.a = it->second.mValue[3];
affector->setParameter("colour"+Ogre::StringConverter::toString(i),
Ogre::StringConverter::toString(color));
affector->setParameter("time"+Ogre::StringConverter::toString(i),
Ogre::StringConverter::toString(clrdata->mKeyList.mKeys[i].mTime));
Ogre::StringConverter::toString(it->first));
}
}
else if(e->recType == Nif::RC_NiParticleRotation)