mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-21 08:53:52 +00:00
Merge remote-tracking branch 'scrawl/memory'
This commit is contained in:
commit
4894b3ec30
45 changed files with 3580 additions and 258 deletions
|
@ -14,6 +14,7 @@
|
|||
#include <OgreCompositionPass.h>
|
||||
#include <OgreHardwarePixelBuffer.h>
|
||||
#include <OgreControllerManager.h>
|
||||
#include <OgreMeshManager.h>
|
||||
|
||||
#include <extern/shiny/Main/Factory.hpp>
|
||||
#include <extern/shiny/Platforms/Ogre/OgrePlatform.hpp>
|
||||
|
@ -120,13 +121,11 @@ RenderingManager::RenderingManager(OEngine::Render::OgreRenderer& _rend, const b
|
|||
MaterialManager::getSingleton().setDefaultTextureFiltering(tfo);
|
||||
MaterialManager::getSingleton().setDefaultAnisotropy( (filter == "anisotropic") ? Settings::Manager::getInt("anisotropy", "General") : 1 );
|
||||
|
||||
//ResourceGroupManager::getSingleton ().declareResource ("GlobalMap.png", "Texture", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
|
||||
Ogre::TextureManager::getSingleton().setMemoryBudget(126*1024*1024);
|
||||
Ogre::MeshManager::getSingleton().setMemoryBudget(64*1024*1024);
|
||||
|
||||
ResourceGroupManager::getSingleton().initialiseAllResourceGroups();
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||||
|
||||
// causes light flicker in opengl when moving..
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||||
//mRendering.getScene()->setCameraRelativeRendering(true);
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||||
|
||||
// disable unsupported effects
|
||||
if (!Settings::Manager::getBool("shaders", "Objects"))
|
||||
Settings::Manager::setBool("enabled", "Shadows", false);
|
||||
|
@ -236,6 +235,7 @@ void RenderingManager::toggleWater()
|
|||
|
||||
void RenderingManager::cellAdded (MWWorld::Ptr::CellStore *store)
|
||||
{
|
||||
sh::Factory::getInstance().unloadUnreferencedMaterials();
|
||||
mObjects.buildStaticGeometry (*store);
|
||||
mDebugging->cellAdded(store);
|
||||
if (store->mCell->isExterior())
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||||
|
@ -306,7 +306,6 @@ void RenderingManager::update (float duration, bool paused)
|
|||
|
||||
int blind = MWWorld::Class::get(player).getCreatureStats(player).getMagicEffects().get(MWMechanics::EffectKey(ESM::MagicEffect::Blind)).mMagnitude;
|
||||
mRendering.getFader()->setFactor(1.f-(blind / 100.f));
|
||||
|
||||
setAmbientMode();
|
||||
|
||||
// player position
|
||||
|
|
16
extern/shiny/CMakeLists.txt
vendored
16
extern/shiny/CMakeLists.txt
vendored
|
@ -9,8 +9,6 @@ set(SHINY_LIBRARY "shiny")
|
|||
set(SHINY_OGREPLATFORM_LIBRARY "shiny.OgrePlatform")
|
||||
|
||||
# Sources
|
||||
file(GLOB SOURCE_FILES Main/*.cpp )
|
||||
|
||||
set(SOURCE_FILES
|
||||
Main/Factory.cpp
|
||||
Main/MaterialInstance.cpp
|
||||
|
@ -57,12 +55,20 @@ file(GLOB OGRE_PLATFORM_SOURCE_FILES Platforms/Ogre/*.cpp)
|
|||
|
||||
add_library(${SHINY_LIBRARY} STATIC ${SOURCE_FILES})
|
||||
|
||||
set(SHINY_LIBRARIES ${SHINY_LIBRARY})
|
||||
|
||||
if (SHINY_BUILD_OGRE_PLATFORM)
|
||||
add_library(${SHINY_OGREPLATFORM_LIBRARY} STATIC ${OGRE_PLATFORM_SOURCE_FILES})
|
||||
set(SHINY_LIBRARIES ${SHINY_LIBRARIES} ${SHINY_OGREPLATFORM_LIBRARY})
|
||||
endif()
|
||||
|
||||
set(SHINY_LIBRARY ${SHINY_LIBRARY} PARENT_SCOPE)
|
||||
|
||||
if (DEFINED SHINY_BUILD_MATERIAL_EDITOR)
|
||||
add_subdirectory(Editor)
|
||||
|
||||
set(SHINY_BUILD_EDITOR_FLAG ${SHINY_BUILD_EDITOR_FLAG} PARENT_SCOPE)
|
||||
endif()
|
||||
|
||||
link_directories(${CMAKE_CURRENT_BINARY_DIR})
|
||||
|
||||
set(SHINY_LIBRARY ${SHINY_LIBRARY} PARENT_SCOPE)
|
||||
set(SHINY_OGREPLATFORM_LIBRARY ${SHINY_OGREPLATFORM_LIBRARY} PARENT_SCOPE)
|
||||
set(SHINY_LIBRARIES ${SHINY_LIBRARIES} PARENT_SCOPE)
|
||||
|
|
2
extern/shiny/Docs/Configurations.dox
vendored
2
extern/shiny/Docs/Configurations.dox
vendored
|
@ -21,7 +21,7 @@
|
|||
}
|
||||
\endcode
|
||||
|
||||
\note You may also create configurations using sh::Factory::registerConfiguration.
|
||||
\note You may also create configurations using sh::Factory::createConfiguration.
|
||||
|
||||
The active Configuration is controlled by the active material scheme in Ogre. So, in order to use the configuration "reflection_targets" for your reflection renders, simply call
|
||||
\code
|
||||
|
|
195
extern/shiny/Editor/Actions.cpp
vendored
Normal file
195
extern/shiny/Editor/Actions.cpp
vendored
Normal file
|
@ -0,0 +1,195 @@
|
|||
#include "Actions.hpp"
|
||||
|
||||
#include "../Main/Factory.hpp"
|
||||
|
||||
namespace sh
|
||||
{
|
||||
|
||||
void ActionDeleteMaterial::execute()
|
||||
{
|
||||
sh::Factory::getInstance().destroyMaterialInstance(mName);
|
||||
}
|
||||
|
||||
void ActionCloneMaterial::execute()
|
||||
{
|
||||
sh::MaterialInstance* sourceMaterial = sh::Factory::getInstance().getMaterialInstance(mSourceName);
|
||||
std::string sourceMaterialParent = static_cast<sh::MaterialInstance*>(sourceMaterial->getParent())->getName();
|
||||
sh::MaterialInstance* material = sh::Factory::getInstance().createMaterialInstance(
|
||||
mDestName, sourceMaterialParent);
|
||||
sourceMaterial->copyAll(material, sourceMaterial, false);
|
||||
|
||||
material->setSourceFile(sourceMaterial->getSourceFile());
|
||||
}
|
||||
|
||||
void ActionSaveAll::execute()
|
||||
{
|
||||
sh::Factory::getInstance().saveAll();
|
||||
}
|
||||
|
||||
void ActionChangeGlobalSetting::execute()
|
||||
{
|
||||
sh::Factory::getInstance().setGlobalSetting(mName, mNewValue);
|
||||
}
|
||||
|
||||
void ActionCreateConfiguration::execute()
|
||||
{
|
||||
sh::Configuration newConfiguration;
|
||||
sh::Factory::getInstance().createConfiguration(mName);
|
||||
}
|
||||
|
||||
void ActionDeleteConfiguration::execute()
|
||||
{
|
||||
sh::Factory::getInstance().destroyConfiguration(mName);
|
||||
}
|
||||
|
||||
void ActionChangeConfiguration::execute()
|
||||
{
|
||||
sh::Configuration* c = sh::Factory::getInstance().getConfiguration(mName);
|
||||
c->setProperty(mKey, sh::makeProperty(new sh::StringValue(mValue)));
|
||||
sh::Factory::getInstance().notifyConfigurationChanged();
|
||||
}
|
||||
|
||||
void ActionDeleteConfigurationProperty::execute()
|
||||
{
|
||||
sh::Configuration* c = sh::Factory::getInstance().getConfiguration(mName);
|
||||
c->deleteProperty(mKey);
|
||||
sh::Factory::getInstance().notifyConfigurationChanged();
|
||||
}
|
||||
|
||||
void ActionSetMaterialProperty::execute()
|
||||
{
|
||||
sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
|
||||
m->setProperty(mKey, sh::makeProperty(mValue));
|
||||
|
||||
sh::Factory::getInstance().notifyConfigurationChanged();
|
||||
}
|
||||
|
||||
void ActionDeleteMaterialProperty::execute()
|
||||
{
|
||||
sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
|
||||
m->deleteProperty(mKey);
|
||||
|
||||
sh::Factory::getInstance().notifyConfigurationChanged();
|
||||
}
|
||||
|
||||
void ActionCreatePass::execute()
|
||||
{
|
||||
sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
|
||||
m->createPass();
|
||||
|
||||
sh::Factory::getInstance().notifyConfigurationChanged();
|
||||
}
|
||||
|
||||
void ActionDeletePass::execute()
|
||||
{
|
||||
sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
|
||||
m->deletePass(mPassIndex);
|
||||
|
||||
sh::Factory::getInstance().notifyConfigurationChanged();
|
||||
}
|
||||
|
||||
void ActionSetPassProperty::execute()
|
||||
{
|
||||
sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
|
||||
assert (m->getPasses()->size() > mPassIndex);
|
||||
m->getPasses()->at(mPassIndex).setProperty (mKey, sh::makeProperty(mValue));
|
||||
|
||||
sh::Factory::getInstance().notifyConfigurationChanged();
|
||||
}
|
||||
|
||||
void ActionDeletePassProperty::execute()
|
||||
{
|
||||
sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
|
||||
assert (m->getPasses()->size() > mPassIndex);
|
||||
m->getPasses()->at(mPassIndex).deleteProperty(mKey);
|
||||
|
||||
sh::Factory::getInstance().notifyConfigurationChanged();
|
||||
}
|
||||
|
||||
void ActionSetShaderProperty::execute()
|
||||
{
|
||||
sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
|
||||
assert (m->getPasses()->size() > mPassIndex);
|
||||
m->getPasses()->at(mPassIndex).mShaderProperties.setProperty (mKey, sh::makeProperty(mValue));
|
||||
|
||||
sh::Factory::getInstance().notifyConfigurationChanged();
|
||||
}
|
||||
|
||||
void ActionDeleteShaderProperty::execute()
|
||||
{
|
||||
sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
|
||||
assert (m->getPasses()->size() > mPassIndex);
|
||||
m->getPasses()->at(mPassIndex).mShaderProperties.deleteProperty (mKey);
|
||||
|
||||
sh::Factory::getInstance().notifyConfigurationChanged();
|
||||
}
|
||||
|
||||
void ActionSetTextureProperty::execute()
|
||||
{
|
||||
sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
|
||||
assert (m->getPasses()->size() > mPassIndex);
|
||||
assert (m->getPasses()->at(mPassIndex).mTexUnits.size() > mTextureIndex);
|
||||
m->getPasses()->at(mPassIndex).mTexUnits.at(mTextureIndex).setProperty(mKey, sh::makeProperty(mValue));
|
||||
|
||||
sh::Factory::getInstance().notifyConfigurationChanged();
|
||||
}
|
||||
|
||||
void ActionDeleteTextureProperty::execute()
|
||||
{
|
||||
sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
|
||||
assert (m->getPasses()->size() > mPassIndex);
|
||||
assert (m->getPasses()->at(mPassIndex).mTexUnits.size() > mTextureIndex);
|
||||
m->getPasses()->at(mPassIndex).mTexUnits.at(mTextureIndex).deleteProperty(mKey);
|
||||
|
||||
sh::Factory::getInstance().notifyConfigurationChanged();
|
||||
}
|
||||
|
||||
void ActionCreateTextureUnit::execute()
|
||||
{
|
||||
sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
|
||||
assert (m->getPasses()->size() > mPassIndex);
|
||||
m->getPasses()->at(mPassIndex).createTextureUnit(mTexUnitName);
|
||||
|
||||
sh::Factory::getInstance().notifyConfigurationChanged();
|
||||
}
|
||||
|
||||
void ActionDeleteTextureUnit::execute()
|
||||
{
|
||||
sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
|
||||
assert (m->getPasses()->size() > mPassIndex);
|
||||
assert (m->getPasses()->at(mPassIndex).mTexUnits.size() > mTextureIndex);
|
||||
|
||||
m->getPasses()->at(mPassIndex).mTexUnits.erase(m->getPasses()->at(mPassIndex).mTexUnits.begin() + mTextureIndex);
|
||||
|
||||
sh::Factory::getInstance().notifyConfigurationChanged();
|
||||
}
|
||||
|
||||
void ActionMoveTextureUnit::execute()
|
||||
{
|
||||
sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
|
||||
assert (m->getPasses()->size() > mPassIndex);
|
||||
assert (m->getPasses()->at(mPassIndex).mTexUnits.size() > mTextureIndex);
|
||||
if (!mMoveUp)
|
||||
assert (m->getPasses()->at(mPassIndex).mTexUnits.size() > mTextureIndex+1);
|
||||
|
||||
std::vector<MaterialInstanceTextureUnit> textures = m->getPasses()->at(mPassIndex).mTexUnits;
|
||||
if (mMoveUp)
|
||||
std::swap(textures[mTextureIndex-1], textures[mTextureIndex]);
|
||||
else
|
||||
std::swap(textures[mTextureIndex+1], textures[mTextureIndex]);
|
||||
m->getPasses()->at(mPassIndex).mTexUnits = textures;
|
||||
|
||||
sh::Factory::getInstance().notifyConfigurationChanged();
|
||||
}
|
||||
|
||||
void ActionChangeTextureUnitName::execute()
|
||||
{
|
||||
sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
|
||||
assert (m->getPasses()->size() > mPassIndex);
|
||||
assert (m->getPasses()->at(mPassIndex).mTexUnits.size() > mTextureIndex);
|
||||
|
||||
m->getPasses()->at(mPassIndex).mTexUnits[mTextureIndex].setName(mTexUnitName);
|
||||
|
||||
sh::Factory::getInstance().notifyConfigurationChanged();
|
||||
}
|
||||
}
|
307
extern/shiny/Editor/Actions.hpp
vendored
Normal file
307
extern/shiny/Editor/Actions.hpp
vendored
Normal file
|
@ -0,0 +1,307 @@
|
|||
#ifndef SH_ACTIONS_H
|
||||
#define SH_ACTIONS_H
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace sh
|
||||
{
|
||||
|
||||
class Action
|
||||
{
|
||||
public:
|
||||
virtual void execute() = 0;
|
||||
virtual ~Action();
|
||||
};
|
||||
|
||||
class ActionDeleteMaterial : public Action
|
||||
{
|
||||
public:
|
||||
ActionDeleteMaterial(const std::string& name)
|
||||
: mName(name) {}
|
||||
|
||||
virtual void execute();
|
||||
private:
|
||||
std::string mName;
|
||||
};
|
||||
|
||||
class ActionCloneMaterial : public Action
|
||||
{
|
||||
public:
|
||||
ActionCloneMaterial(const std::string& sourceName, const std::string& destName)
|
||||
: mSourceName(sourceName), mDestName(destName) {}
|
||||
|
||||
virtual void execute();
|
||||
private:
|
||||
std::string mSourceName;
|
||||
std::string mDestName;
|
||||
};
|
||||
|
||||
class ActionSaveAll : public Action
|
||||
{
|
||||
public:
|
||||
virtual void execute();
|
||||
};
|
||||
|
||||
class ActionChangeGlobalSetting : public Action
|
||||
{
|
||||
public:
|
||||
ActionChangeGlobalSetting(const std::string& name, const std::string& newValue)
|
||||
: mName(name), mNewValue(newValue) {}
|
||||
|
||||
virtual void execute();
|
||||
private:
|
||||
std::string mName;
|
||||
std::string mNewValue;
|
||||
};
|
||||
|
||||
// configuration
|
||||
|
||||
class ActionCreateConfiguration : public Action
|
||||
{
|
||||
public:
|
||||
ActionCreateConfiguration(const std::string& name)
|
||||
: mName(name) {}
|
||||
|
||||
virtual void execute();
|
||||
private:
|
||||
std::string mName;
|
||||
|
||||
};
|
||||
|
||||
class ActionDeleteConfiguration : public Action
|
||||
{
|
||||
public:
|
||||
ActionDeleteConfiguration(const std::string& name)
|
||||
: mName(name) {}
|
||||
|
||||
virtual void execute();
|
||||
private:
|
||||
std::string mName;
|
||||
|
||||
};
|
||||
|
||||
class ActionChangeConfiguration : public Action
|
||||
{
|
||||
public:
|
||||
ActionChangeConfiguration (const std::string& name, const std::string& key, const std::string& value)
|
||||
: mName(name), mKey(key), mValue(value) {}
|
||||
|
||||
virtual void execute();
|
||||
private:
|
||||
std::string mName;
|
||||
std::string mKey;
|
||||
std::string mValue;
|
||||
};
|
||||
|
||||
class ActionDeleteConfigurationProperty : public Action
|
||||
{
|
||||
public:
|
||||
ActionDeleteConfigurationProperty (const std::string& name, const std::string& key)
|
||||
: mName(name), mKey(key) {}
|
||||
|
||||
virtual void execute();
|
||||
private:
|
||||
std::string mName;
|
||||
std::string mKey;
|
||||
};
|
||||
|
||||
// material
|
||||
|
||||
class ActionSetMaterialProperty : public Action
|
||||
{
|
||||
public:
|
||||
ActionSetMaterialProperty (const std::string& name, const std::string& key, const std::string& value)
|
||||
: mName(name), mKey(key), mValue(value) {}
|
||||
|
||||
virtual void execute();
|
||||
private:
|
||||
std::string mName;
|
||||
std::string mKey;
|
||||
std::string mValue;
|
||||
};
|
||||
|
||||
class ActionDeleteMaterialProperty : public Action
|
||||
{
|
||||
public:
|
||||
ActionDeleteMaterialProperty (const std::string& name, const std::string& key)
|
||||
: mName(name), mKey(key) {}
|
||||
|
||||
virtual void execute();
|
||||
private:
|
||||
std::string mName;
|
||||
std::string mKey;
|
||||
};
|
||||
|
||||
// pass
|
||||
|
||||
class ActionCreatePass : public Action
|
||||
{
|
||||
public:
|
||||
ActionCreatePass (const std::string& name)
|
||||
: mName(name) {}
|
||||
|
||||
virtual void execute();
|
||||
private:
|
||||
std::string mName;
|
||||
};
|
||||
|
||||
class ActionDeletePass : public Action
|
||||
{
|
||||
public:
|
||||
ActionDeletePass (const std::string& name, int passIndex)
|
||||
: mName(name), mPassIndex(passIndex) {}
|
||||
|
||||
virtual void execute();
|
||||
private:
|
||||
std::string mName;
|
||||
int mPassIndex;
|
||||
};
|
||||
|
||||
class ActionSetPassProperty : public Action
|
||||
{
|
||||
public:
|
||||
ActionSetPassProperty (const std::string& name, int passIndex, const std::string& key, const std::string& value)
|
||||
: mName(name), mPassIndex(passIndex), mKey(key), mValue(value) {}
|
||||
|
||||
virtual void execute();
|
||||
private:
|
||||
std::string mName;
|
||||
int mPassIndex;
|
||||
std::string mKey;
|
||||
std::string mValue;
|
||||
};
|
||||
|
||||
class ActionDeletePassProperty : public Action
|
||||
{
|
||||
public:
|
||||
ActionDeletePassProperty (const std::string& name, int passIndex, const std::string& key)
|
||||
: mName(name), mPassIndex(passIndex), mKey(key) {}
|
||||
|
||||
virtual void execute();
|
||||
private:
|
||||
std::string mName;
|
||||
int mPassIndex;
|
||||
std::string mKey;
|
||||
};
|
||||
|
||||
// shader
|
||||
|
||||
class ActionSetShaderProperty : public Action
|
||||
{
|
||||
public:
|
||||
ActionSetShaderProperty (const std::string& name, int passIndex, const std::string& key, const std::string& value)
|
||||
: mName(name), mPassIndex(passIndex), mKey(key), mValue(value) {}
|
||||
|
||||
virtual void execute();
|
||||
private:
|
||||
std::string mName;
|
||||
int mPassIndex;
|
||||
std::string mKey;
|
||||
std::string mValue;
|
||||
};
|
||||
|
||||
class ActionDeleteShaderProperty : public Action
|
||||
{
|
||||
public:
|
||||
ActionDeleteShaderProperty (const std::string& name, int passIndex, const std::string& key)
|
||||
: mName(name), mPassIndex(passIndex), mKey(key) {}
|
||||
|
||||
virtual void execute();
|
||||
private:
|
||||
std::string mName;
|
||||
int mPassIndex;
|
||||
std::string mKey;
|
||||
};
|
||||
|
||||
// texture unit
|
||||
|
||||
class ActionChangeTextureUnitName : public Action
|
||||
{
|
||||
public:
|
||||
ActionChangeTextureUnitName (const std::string& name, int passIndex, int textureIndex, const std::string& texUnitName)
|
||||
: mName(name), mPassIndex(passIndex), mTextureIndex(textureIndex), mTexUnitName(texUnitName) {}
|
||||
|
||||
virtual void execute();
|
||||
|
||||
private:
|
||||
std::string mName;
|
||||
int mPassIndex;
|
||||
int mTextureIndex;
|
||||
std::string mTexUnitName;
|
||||
};
|
||||
|
||||
class ActionCreateTextureUnit : public Action
|
||||
{
|
||||
public:
|
||||
ActionCreateTextureUnit (const std::string& name, int passIndex, const std::string& texUnitName)
|
||||
: mName(name), mPassIndex(passIndex), mTexUnitName(texUnitName) {}
|
||||
|
||||
virtual void execute();
|
||||
|
||||
private:
|
||||
std::string mName;
|
||||
int mPassIndex;
|
||||
std::string mTexUnitName;
|
||||
};
|
||||
|
||||
class ActionDeleteTextureUnit : public Action
|
||||
{
|
||||
public:
|
||||
ActionDeleteTextureUnit (const std::string& name, int passIndex, int textureIndex)
|
||||
: mName(name), mPassIndex(passIndex), mTextureIndex(textureIndex) {}
|
||||
|
||||
virtual void execute();
|
||||
|
||||
private:
|
||||
std::string mName;
|
||||
int mPassIndex;
|
||||
int mTextureIndex;
|
||||
};
|
||||
|
||||
class ActionMoveTextureUnit : public Action
|
||||
{
|
||||
public:
|
||||
ActionMoveTextureUnit (const std::string& name, int passIndex, int textureIndex, bool moveUp)
|
||||
: mName(name), mPassIndex(passIndex), mTextureIndex(textureIndex), mMoveUp(moveUp) {}
|
||||
|
||||
virtual void execute();
|
||||
|
||||
private:
|
||||
std::string mName;
|
||||
int mPassIndex;
|
||||
int mTextureIndex;
|
||||
bool mMoveUp;
|
||||
};
|
||||
|
||||
class ActionSetTextureProperty : public Action
|
||||
{
|
||||
public:
|
||||
ActionSetTextureProperty (const std::string& name, int passIndex, int textureIndex, const std::string& key, const std::string& value)
|
||||
: mName(name), mPassIndex(passIndex), mTextureIndex(textureIndex), mKey(key), mValue(value) {}
|
||||
|
||||
virtual void execute();
|
||||
private:
|
||||
std::string mName;
|
||||
int mPassIndex;
|
||||
int mTextureIndex;
|
||||
std::string mKey;
|
||||
std::string mValue;
|
||||
};
|
||||
|
||||
class ActionDeleteTextureProperty : public Action
|
||||
{
|
||||
public:
|
||||
ActionDeleteTextureProperty (const std::string& name, int passIndex, int textureIndex, const std::string& key)
|
||||
: mName(name), mPassIndex(passIndex), mTextureIndex(textureIndex), mKey(key) {}
|
||||
|
||||
virtual void execute();
|
||||
private:
|
||||
std::string mName;
|
||||
int mPassIndex;
|
||||
int mTextureIndex;
|
||||
std::string mKey;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
31
extern/shiny/Editor/AddPropertyDialog.cpp
vendored
Normal file
31
extern/shiny/Editor/AddPropertyDialog.cpp
vendored
Normal file
|
@ -0,0 +1,31 @@
|
|||
#include "AddPropertyDialog.hpp"
|
||||
#include "ui_addpropertydialog.h"
|
||||
|
||||
AddPropertyDialog::AddPropertyDialog(QWidget *parent)
|
||||
: QDialog(parent)
|
||||
, ui(new Ui::AddPropertyDialog)
|
||||
, mType(0)
|
||||
{
|
||||
ui->setupUi(this);
|
||||
|
||||
connect(ui->buttonBox, SIGNAL(accepted()),
|
||||
this, SLOT(accepted()));
|
||||
connect(ui->buttonBox, SIGNAL(rejected()),
|
||||
this, SLOT(rejected()));
|
||||
}
|
||||
|
||||
void AddPropertyDialog::accepted()
|
||||
{
|
||||
mName = ui->lineEdit->text();
|
||||
mType = ui->comboBox->currentIndex();
|
||||
}
|
||||
|
||||
void AddPropertyDialog::rejected()
|
||||
{
|
||||
mName = "";
|
||||
}
|
||||
|
||||
AddPropertyDialog::~AddPropertyDialog()
|
||||
{
|
||||
delete ui;
|
||||
}
|
22
extern/shiny/Editor/AddPropertyDialog.h
vendored
Normal file
22
extern/shiny/Editor/AddPropertyDialog.h
vendored
Normal file
|
@ -0,0 +1,22 @@
|
|||
#ifndef ADDPROPERTYDIALOG_H
|
||||
#define ADDPROPERTYDIALOG_H
|
||||
|
||||
#include <QDialog>
|
||||
|
||||
namespace Ui {
|
||||
class AddPropertyDialog;
|
||||
}
|
||||
|
||||
class AddPropertyDialog : public QDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit AddPropertyDialog(QWidget *parent = 0);
|
||||
~AddPropertyDialog();
|
||||
|
||||
private:
|
||||
Ui::AddPropertyDialog *ui;
|
||||
};
|
||||
|
||||
#endif // ADDPROPERTYDIALOG_H
|
29
extern/shiny/Editor/AddPropertyDialog.hpp
vendored
Normal file
29
extern/shiny/Editor/AddPropertyDialog.hpp
vendored
Normal file
|
@ -0,0 +1,29 @@
|
|||
#ifndef ADDPROPERTYDIALOG_H
|
||||
#define ADDPROPERTYDIALOG_H
|
||||
|
||||
#include <QDialog>
|
||||
|
||||
namespace Ui {
|
||||
class AddPropertyDialog;
|
||||
}
|
||||
|
||||
class AddPropertyDialog : public QDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit AddPropertyDialog(QWidget *parent = 0);
|
||||
~AddPropertyDialog();
|
||||
|
||||
int mType;
|
||||
QString mName;
|
||||
|
||||
public slots:
|
||||
void accepted();
|
||||
void rejected();
|
||||
|
||||
private:
|
||||
Ui::AddPropertyDialog *ui;
|
||||
};
|
||||
|
||||
#endif // ADDPROPERTYDIALOG_H
|
61
extern/shiny/Editor/CMakeLists.txt
vendored
Normal file
61
extern/shiny/Editor/CMakeLists.txt
vendored
Normal file
|
@ -0,0 +1,61 @@
|
|||
set(SHINY_EDITOR_LIBRARY "shiny.Editor")
|
||||
|
||||
find_package(Qt4)
|
||||
|
||||
if (QT_FOUND)
|
||||
|
||||
add_definitions(-DSHINY_BUILD_MATERIAL_EDITOR=1)
|
||||
set (SHINY_BUILD_EDITOR_FLAG -DSHINY_BUILD_MATERIAL_EDITOR=1 PARENT_SCOPE)
|
||||
|
||||
set(QT_USE_QTGUI 1)
|
||||
|
||||
# Headers that must be preprocessed
|
||||
set(SHINY_EDITOR_HEADER_MOC
|
||||
MainWindow.hpp
|
||||
NewMaterialDialog.hpp
|
||||
AddPropertyDialog.hpp
|
||||
PropertySortModel.hpp
|
||||
)
|
||||
|
||||
set(SHINY_EDITOR_UI
|
||||
mainwindow.ui
|
||||
newmaterialdialog.ui
|
||||
addpropertydialog.ui
|
||||
)
|
||||
|
||||
QT4_WRAP_CPP(MOC_SRCS ${SHINY_EDITOR_HEADER_MOC})
|
||||
QT4_WRAP_UI(UI_HDRS ${SHINY_EDITOR_UI})
|
||||
|
||||
set(SOURCE_FILES
|
||||
NewMaterialDialog.cpp
|
||||
AddPropertyDialog.cpp
|
||||
ColoredTabWidget.hpp
|
||||
MainWindow.cpp
|
||||
Editor.cpp
|
||||
Actions.cpp
|
||||
Query.cpp
|
||||
PropertySortModel.cpp
|
||||
${SHINY_EDITOR_UI} # Just to have them in the IDE's file explorer
|
||||
)
|
||||
|
||||
include(${QT_USE_FILE})
|
||||
|
||||
set (CMAKE_INCLUDE_CURRENT_DIR "true")
|
||||
|
||||
include_directories(${CMAKE_CURRENT_BINARY_DIR})
|
||||
|
||||
add_library(${SHINY_EDITOR_LIBRARY} STATIC ${SOURCE_FILES} ${MOC_SRCS} ${UI_HDRS})
|
||||
|
||||
set(SHINY_LIBRARIES ${SHINY_LIBRARIES}
|
||||
${SHINY_EDITOR_LIBRARY}
|
||||
${QT_LIBRARIES}
|
||||
)
|
||||
set(SHINY_LIBRARIES ${SHINY_LIBRARIES} PARENT_SCOPE)
|
||||
|
||||
else (QT_FOUND)
|
||||
|
||||
add_definitions(-DSHINY_BUILD_MATERIAL_EDITOR=0)
|
||||
set (SHINY_BUILD_EDITOR_FLAG -DSHINY_BUILD_MATERIAL_EDITOR=0 PARENT_SCOPE)
|
||||
message(STATUS "QT4 was not found. You will not be able to use the material editor.")
|
||||
|
||||
endif(QT_FOUND)
|
24
extern/shiny/Editor/ColoredTabWidget.hpp
vendored
Normal file
24
extern/shiny/Editor/ColoredTabWidget.hpp
vendored
Normal file
|
@ -0,0 +1,24 @@
|
|||
#ifndef SHINY_EDITOR_COLOREDTABWIDGET_H
|
||||
#define SHINY_EDITOR_COLOREDTABWIDGET_H
|
||||
|
||||
#include <QTabWidget>
|
||||
|
||||
namespace sh
|
||||
{
|
||||
|
||||
/// Makes tabBar() public to allow changing tab title colors.
|
||||
class ColoredTabWidget : public QTabWidget
|
||||
{
|
||||
public:
|
||||
ColoredTabWidget(QWidget* parent = 0)
|
||||
: QTabWidget(parent) {}
|
||||
|
||||
QTabBar* tabBar()
|
||||
{
|
||||
return QTabWidget::tabBar();
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
117
extern/shiny/Editor/Editor.cpp
vendored
Normal file
117
extern/shiny/Editor/Editor.cpp
vendored
Normal file
|
@ -0,0 +1,117 @@
|
|||
#include "Editor.hpp"
|
||||
|
||||
|
||||
#include <QApplication>
|
||||
#include <QTimer>
|
||||
|
||||
#include <boost/thread.hpp>
|
||||
|
||||
#include "../Main/Factory.hpp"
|
||||
|
||||
#include "MainWindow.hpp"
|
||||
|
||||
namespace sh
|
||||
{
|
||||
|
||||
Editor::Editor()
|
||||
: mMainWindow(NULL)
|
||||
, mApplication(NULL)
|
||||
, mInitialized(false)
|
||||
, mThread(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
Editor::~Editor()
|
||||
{
|
||||
if (mMainWindow)
|
||||
mMainWindow->mRequestExit = true;
|
||||
|
||||
if (mThread)
|
||||
mThread->join();
|
||||
delete mThread;
|
||||
}
|
||||
|
||||
void Editor::show()
|
||||
{
|
||||
if (!mInitialized)
|
||||
{
|
||||
mInitialized = true;
|
||||
|
||||
mThread = new boost::thread(boost::bind(&Editor::runThread, this));
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mMainWindow)
|
||||
mMainWindow->mRequestShowWindow = true;
|
||||
}
|
||||
}
|
||||
|
||||
void Editor::runThread()
|
||||
{
|
||||
int argc = 0;
|
||||
char** argv = NULL;
|
||||
mApplication = new QApplication(argc, argv);
|
||||
mApplication->setQuitOnLastWindowClosed(false);
|
||||
mMainWindow = new MainWindow();
|
||||
mMainWindow->mSync = &mSync;
|
||||
mMainWindow->show();
|
||||
|
||||
mApplication->exec();
|
||||
|
||||
delete mApplication;
|
||||
}
|
||||
|
||||
void Editor::update()
|
||||
{
|
||||
sh::Factory::getInstance().doMonitorShaderFiles();
|
||||
|
||||
if (!mMainWindow)
|
||||
return;
|
||||
|
||||
|
||||
{
|
||||
boost::mutex::scoped_lock lock(mSync.mActionMutex);
|
||||
|
||||
// execute pending actions
|
||||
while (mMainWindow->mActionQueue.size())
|
||||
{
|
||||
Action* action = mMainWindow->mActionQueue.front();
|
||||
action->execute();
|
||||
delete action;
|
||||
mMainWindow->mActionQueue.pop();
|
||||
}
|
||||
}
|
||||
{
|
||||
boost::mutex::scoped_lock lock(mSync.mQueryMutex);
|
||||
|
||||
// execute pending queries
|
||||
for (std::vector<Query*>::iterator it = mMainWindow->mQueries.begin(); it != mMainWindow->mQueries.end(); ++it)
|
||||
{
|
||||
Query* query = *it;
|
||||
if (!query->mDone)
|
||||
query->execute();
|
||||
}
|
||||
}
|
||||
|
||||
boost::mutex::scoped_lock lock2(mSync.mUpdateMutex);
|
||||
|
||||
// update the list of materials
|
||||
mMainWindow->mState.mMaterialList.clear();
|
||||
sh::Factory::getInstance().listMaterials(mMainWindow->mState.mMaterialList);
|
||||
|
||||
// update global settings
|
||||
mMainWindow->mState.mGlobalSettingsMap.clear();
|
||||
sh::Factory::getInstance().listGlobalSettings(mMainWindow->mState.mGlobalSettingsMap);
|
||||
|
||||
// update configuration list
|
||||
mMainWindow->mState.mConfigurationList.clear();
|
||||
sh::Factory::getInstance().listConfigurationNames(mMainWindow->mState.mConfigurationList);
|
||||
|
||||
// update shader list
|
||||
mMainWindow->mState.mShaderSets.clear();
|
||||
sh::Factory::getInstance().listShaderSets(mMainWindow->mState.mShaderSets);
|
||||
|
||||
mMainWindow->mState.mErrors += sh::Factory::getInstance().getErrorLog();
|
||||
}
|
||||
|
||||
}
|
73
extern/shiny/Editor/Editor.hpp
vendored
Normal file
73
extern/shiny/Editor/Editor.hpp
vendored
Normal file
|
@ -0,0 +1,73 @@
|
|||
#ifndef SH_EDITOR_H
|
||||
#define SH_EDITOR_H
|
||||
|
||||
#if SHINY_BUILD_MATERIAL_EDITOR
|
||||
class QApplication;
|
||||
|
||||
#include <boost/thread/condition_variable.hpp>
|
||||
#include <boost/thread/mutex.hpp>
|
||||
|
||||
namespace boost
|
||||
{
|
||||
class thread;
|
||||
}
|
||||
|
||||
namespace sh
|
||||
{
|
||||
class MainWindow;
|
||||
|
||||
struct SynchronizationState
|
||||
{
|
||||
boost::mutex mUpdateMutex;
|
||||
boost::mutex mActionMutex;
|
||||
boost::mutex mQueryMutex;
|
||||
};
|
||||
|
||||
class Editor
|
||||
{
|
||||
public:
|
||||
|
||||
Editor();
|
||||
~Editor();
|
||||
|
||||
void show();
|
||||
void update();
|
||||
|
||||
|
||||
private:
|
||||
bool mInitialized;
|
||||
|
||||
MainWindow* mMainWindow;
|
||||
QApplication* mApplication;
|
||||
|
||||
SynchronizationState mSync;
|
||||
|
||||
boost::thread* mThread;
|
||||
|
||||
void runThread();
|
||||
|
||||
void processShowWindow();
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
// Dummy implementation, so that the user's code does not have to be polluted with #ifdefs
|
||||
namespace sh
|
||||
{
|
||||
|
||||
class Editor
|
||||
{
|
||||
public:
|
||||
Editor() {}
|
||||
~Editor() {}
|
||||
void show() {}
|
||||
void update() {}
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
#endif
|
950
extern/shiny/Editor/MainWindow.cpp
vendored
Normal file
950
extern/shiny/Editor/MainWindow.cpp
vendored
Normal file
|
@ -0,0 +1,950 @@
|
|||
#include "MainWindow.hpp"
|
||||
#include "ui_mainwindow.h"
|
||||
|
||||
#include <QCloseEvent>
|
||||
#include <QTimer>
|
||||
|
||||
#include <QInputDialog>
|
||||
#include <QMessageBox>
|
||||
|
||||
#include "Editor.hpp"
|
||||
#include "ColoredTabWidget.hpp"
|
||||
#include "AddPropertyDialog.hpp"
|
||||
|
||||
sh::MainWindow::MainWindow(QWidget *parent)
|
||||
: QMainWindow(parent)
|
||||
, ui(new Ui::MainWindow)
|
||||
, mRequestShowWindow(false)
|
||||
, mRequestExit(false)
|
||||
, mIgnoreGlobalSettingChange(false)
|
||||
, mIgnoreConfigurationChange(false)
|
||||
, mIgnoreMaterialChange(false)
|
||||
, mIgnoreMaterialPropertyChange(false)
|
||||
{
|
||||
ui->setupUi(this);
|
||||
|
||||
QTimer *timer = new QTimer(this);
|
||||
connect(timer, SIGNAL(timeout()), this, SLOT(onIdle()));
|
||||
timer->start(50);
|
||||
|
||||
QList<int> sizes;
|
||||
sizes << 250;
|
||||
sizes << 550;
|
||||
ui->splitter->setSizes(sizes);
|
||||
|
||||
mMaterialModel = new QStringListModel(this);
|
||||
|
||||
mMaterialProxyModel = new QSortFilterProxyModel(this);
|
||||
mMaterialProxyModel->setSourceModel(mMaterialModel);
|
||||
mMaterialProxyModel->setFilterCaseSensitivity(Qt::CaseInsensitive);
|
||||
mMaterialProxyModel->setDynamicSortFilter(true);
|
||||
mMaterialProxyModel->setSortCaseSensitivity(Qt::CaseInsensitive);
|
||||
|
||||
ui->materialList->setModel(mMaterialProxyModel);
|
||||
ui->materialList->setSelectionMode(QAbstractItemView::SingleSelection);
|
||||
ui->materialList->setEditTriggers(QAbstractItemView::NoEditTriggers);
|
||||
ui->materialList->setAlternatingRowColors(true);
|
||||
|
||||
connect(ui->materialList->selectionModel(), SIGNAL(currentChanged(QModelIndex,QModelIndex)),
|
||||
this, SLOT(onMaterialSelectionChanged(QModelIndex,QModelIndex)));
|
||||
|
||||
mMaterialPropertyModel = new QStandardItemModel(0, 2, this);
|
||||
mMaterialPropertyModel->setHorizontalHeaderItem(0, new QStandardItem(QString("Name")));
|
||||
mMaterialPropertyModel->setHorizontalHeaderItem(1, new QStandardItem(QString("Value")));
|
||||
connect(mMaterialPropertyModel, SIGNAL(itemChanged(QStandardItem*)),
|
||||
this, SLOT(onMaterialPropertyChanged(QStandardItem*)));
|
||||
|
||||
mMaterialSortModel = new PropertySortModel(this);
|
||||
mMaterialSortModel->setSourceModel(mMaterialPropertyModel);
|
||||
mMaterialSortModel->setDynamicSortFilter(true);
|
||||
mMaterialSortModel->setSortCaseSensitivity(Qt::CaseInsensitive);
|
||||
|
||||
ui->materialView->setModel(mMaterialSortModel);
|
||||
ui->materialView->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
ui->materialView->setAlternatingRowColors(true);
|
||||
ui->materialView->setSortingEnabled(true);
|
||||
connect(ui->materialView, SIGNAL(customContextMenuRequested(QPoint)),
|
||||
this, SLOT(onContextMenuRequested(QPoint)));
|
||||
|
||||
mGlobalSettingsModel = new QStandardItemModel(0, 2, this);
|
||||
mGlobalSettingsModel->setHorizontalHeaderItem(0, new QStandardItem(QString("Name")));
|
||||
mGlobalSettingsModel->setHorizontalHeaderItem(1, new QStandardItem(QString("Value")));
|
||||
connect(mGlobalSettingsModel, SIGNAL(itemChanged(QStandardItem*)),
|
||||
this, SLOT(onGlobalSettingChanged(QStandardItem*)));
|
||||
|
||||
ui->globalSettingsView->setModel(mGlobalSettingsModel);
|
||||
ui->globalSettingsView->verticalHeader()->setResizeMode(QHeaderView::ResizeToContents);
|
||||
ui->globalSettingsView->verticalHeader()->hide();
|
||||
ui->globalSettingsView->horizontalHeader()->setResizeMode(QHeaderView::Stretch);
|
||||
ui->globalSettingsView->setSelectionMode(QAbstractItemView::SingleSelection);
|
||||
|
||||
ui->configurationList->setSelectionMode(QAbstractItemView::SingleSelection);
|
||||
ui->configurationList->setEditTriggers(QAbstractItemView::NoEditTriggers);
|
||||
connect(ui->configurationList, SIGNAL(currentTextChanged(QString)),
|
||||
this, SLOT(onConfigurationSelectionChanged(QString)));
|
||||
|
||||
mConfigurationModel = new QStandardItemModel(0, 2, this);
|
||||
mConfigurationModel->setHorizontalHeaderItem(0, new QStandardItem(QString("Name")));
|
||||
mConfigurationModel->setHorizontalHeaderItem(1, new QStandardItem(QString("Value")));
|
||||
connect(mConfigurationModel, SIGNAL(itemChanged(QStandardItem*)),
|
||||
this, SLOT(onConfigurationChanged(QStandardItem*)));
|
||||
|
||||
ui->configurationView->setModel(mConfigurationModel);
|
||||
ui->configurationView->verticalHeader()->setResizeMode(QHeaderView::ResizeToContents);
|
||||
ui->configurationView->verticalHeader()->hide();
|
||||
ui->configurationView->horizontalHeader()->setResizeMode(QHeaderView::Stretch);
|
||||
ui->configurationView->setSelectionMode(QAbstractItemView::SingleSelection);
|
||||
}
|
||||
|
||||
sh::MainWindow::~MainWindow()
|
||||
{
|
||||
delete ui;
|
||||
}
|
||||
|
||||
void sh::MainWindow::closeEvent(QCloseEvent *event)
|
||||
{
|
||||
this->hide();
|
||||
event->ignore();
|
||||
}
|
||||
|
||||
void sh::MainWindow::onIdle()
|
||||
{
|
||||
if (mRequestShowWindow)
|
||||
{
|
||||
mRequestShowWindow = false;
|
||||
show();
|
||||
}
|
||||
|
||||
if (mRequestExit)
|
||||
{
|
||||
QApplication::exit();
|
||||
return;
|
||||
}
|
||||
|
||||
boost::mutex::scoped_lock lock(mSync->mUpdateMutex);
|
||||
|
||||
|
||||
mIgnoreMaterialChange = true;
|
||||
QString selected;
|
||||
|
||||
QModelIndex selectedIndex = ui->materialList->selectionModel()->currentIndex();
|
||||
if (selectedIndex.isValid())
|
||||
selected = mMaterialModel->data(selectedIndex, Qt::DisplayRole).toString();
|
||||
|
||||
QStringList list;
|
||||
|
||||
for (std::vector<std::string>::const_iterator it = mState.mMaterialList.begin(); it != mState.mMaterialList.end(); ++it)
|
||||
{
|
||||
list.push_back(QString::fromStdString(*it));
|
||||
}
|
||||
|
||||
if (mMaterialModel->stringList() != list)
|
||||
{
|
||||
mMaterialModel->setStringList(list);
|
||||
|
||||
// quick hack to keep our selection when the model has changed
|
||||
if (!selected.isEmpty())
|
||||
for (int i=0; i<mMaterialModel->rowCount(); ++i)
|
||||
{
|
||||
const QModelIndex& index = mMaterialModel->index(i,0);
|
||||
if (mMaterialModel->data(index, Qt::DisplayRole).toString() == selected)
|
||||
{
|
||||
ui->materialList->setCurrentIndex(index);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
mIgnoreMaterialChange = false;
|
||||
|
||||
mIgnoreGlobalSettingChange = true;
|
||||
for (std::map<std::string, std::string>::const_iterator it = mState.mGlobalSettingsMap.begin();
|
||||
it != mState.mGlobalSettingsMap.end(); ++it)
|
||||
{
|
||||
QList<QStandardItem *> list = mGlobalSettingsModel->findItems(QString::fromStdString(it->first));
|
||||
if (!list.empty()) // item was already there
|
||||
{
|
||||
// if it changed, set the value column
|
||||
if (mGlobalSettingsModel->data(mGlobalSettingsModel->index(list.front()->row(), 1)).toString()
|
||||
!= QString::fromStdString(it->second))
|
||||
{
|
||||
mGlobalSettingsModel->setItem(list.front()->row(), 1, new QStandardItem(QString::fromStdString(it->second)));
|
||||
}
|
||||
}
|
||||
else // item wasn't there; insert new row
|
||||
{
|
||||
QList<QStandardItem*> toAdd;
|
||||
QStandardItem* name = new QStandardItem(QString::fromStdString(it->first));
|
||||
name->setFlags(name->flags() &= ~Qt::ItemIsEditable);
|
||||
QStandardItem* value = new QStandardItem(QString::fromStdString(it->second));
|
||||
toAdd.push_back(name);
|
||||
toAdd.push_back(value);
|
||||
mGlobalSettingsModel->appendRow(toAdd);
|
||||
}
|
||||
}
|
||||
mIgnoreGlobalSettingChange = false;
|
||||
|
||||
|
||||
mIgnoreConfigurationChange = true;
|
||||
QList<QListWidgetItem*> selected_ = ui->configurationList->selectedItems();
|
||||
QString selectedStr;
|
||||
if (selected_.size())
|
||||
selectedStr = selected_.front()->text();
|
||||
|
||||
ui->configurationList->clear();
|
||||
|
||||
for (std::vector<std::string>::const_iterator it = mState.mConfigurationList.begin(); it != mState.mConfigurationList.end(); ++it)
|
||||
ui->configurationList->addItem(QString::fromStdString(*it));
|
||||
|
||||
if (!selectedStr.isEmpty())
|
||||
for (int i=0; i<ui->configurationList->count(); ++i)
|
||||
{
|
||||
if (ui->configurationList->item(i)->text() == selectedStr)
|
||||
{
|
||||
ui->configurationList->setCurrentItem(ui->configurationList->item(i), QItemSelectionModel::ClearAndSelect);
|
||||
}
|
||||
}
|
||||
|
||||
mIgnoreConfigurationChange = false;
|
||||
|
||||
if (!mState.mErrors.empty())
|
||||
{
|
||||
ui->errorLog->append(QString::fromStdString(mState.mErrors));
|
||||
mState.mErrors = "";
|
||||
QColor color = ui->tabWidget->palette().color(QPalette::Normal, QPalette::Link);
|
||||
ui->tabWidget->tabBar()->setTabTextColor(3, color);
|
||||
}
|
||||
|
||||
|
||||
// process query results
|
||||
boost::mutex::scoped_lock lock2(mSync->mQueryMutex);
|
||||
for (std::vector<Query*>::iterator it = mQueries.begin(); it != mQueries.end();)
|
||||
{
|
||||
if ((*it)->mDone)
|
||||
{
|
||||
if (typeid(**it) == typeid(ConfigurationQuery))
|
||||
buildConfigurationModel(static_cast<ConfigurationQuery*>(*it));
|
||||
else if (typeid(**it) == typeid(MaterialQuery))
|
||||
buildMaterialModel(static_cast<MaterialQuery*>(*it));
|
||||
else if (typeid(**it) == typeid(MaterialPropertyQuery))
|
||||
{
|
||||
MaterialPropertyQuery* q = static_cast<MaterialPropertyQuery*>(*it);
|
||||
mIgnoreMaterialPropertyChange = true;
|
||||
if (getSelectedMaterial().toStdString() == q->mName)
|
||||
{
|
||||
for (int i=0; i<mMaterialPropertyModel->rowCount(); ++i)
|
||||
{
|
||||
if (mMaterialPropertyModel->item(i,0)->text() == QString::fromStdString(q->mPropertyName))
|
||||
{
|
||||
mMaterialPropertyModel->item(i,1)->setText(QString::fromStdString(q->mValue));
|
||||
if (mMaterialPropertyModel->item(i,1)->isCheckable())
|
||||
mMaterialPropertyModel->item(i,1)->setCheckState ((q->mValue == "true")
|
||||
? Qt::Checked : Qt::Unchecked);
|
||||
}
|
||||
}
|
||||
}
|
||||
mIgnoreMaterialPropertyChange = false;
|
||||
}
|
||||
|
||||
delete *it;
|
||||
it = mQueries.erase(it);
|
||||
}
|
||||
else
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
void sh::MainWindow::onMaterialSelectionChanged (const QModelIndex & current, const QModelIndex & previous)
|
||||
{
|
||||
if (mIgnoreMaterialChange)
|
||||
return;
|
||||
|
||||
QString name = getSelectedMaterial();
|
||||
if (!name.isEmpty())
|
||||
requestQuery(new sh::MaterialQuery(name.toStdString()));
|
||||
}
|
||||
|
||||
QString sh::MainWindow::getSelectedMaterial()
|
||||
{
|
||||
QModelIndex selectedIndex = ui->materialList->selectionModel()->currentIndex();
|
||||
if (!selectedIndex.isValid())
|
||||
return QString("");
|
||||
|
||||
return mMaterialProxyModel->data(selectedIndex, Qt::DisplayRole).toString();
|
||||
}
|
||||
|
||||
void sh::MainWindow::onConfigurationSelectionChanged (const QString& current)
|
||||
{
|
||||
if (mIgnoreConfigurationChange)
|
||||
return;
|
||||
requestQuery(new sh::ConfigurationQuery(current.toStdString()));
|
||||
}
|
||||
|
||||
void sh::MainWindow::onGlobalSettingChanged(QStandardItem *item)
|
||||
{
|
||||
if (mIgnoreGlobalSettingChange)
|
||||
return; // we are only interested in changes by the user, not by the backend.
|
||||
|
||||
std::string name = mGlobalSettingsModel->data(mGlobalSettingsModel->index(item->row(), 0)).toString().toStdString();
|
||||
std::string value = mGlobalSettingsModel->data(mGlobalSettingsModel->index(item->row(), 1)).toString().toStdString();
|
||||
|
||||
queueAction(new sh::ActionChangeGlobalSetting(name, value));
|
||||
}
|
||||
|
||||
void sh::MainWindow::onConfigurationChanged (QStandardItem* item)
|
||||
{
|
||||
QList<QListWidgetItem*> items = ui->configurationList->selectedItems();
|
||||
if (items.size())
|
||||
{
|
||||
std::string name = items.front()->text().toStdString();
|
||||
std::string key = mConfigurationModel->data(mConfigurationModel->index(item->row(), 0)).toString().toStdString();
|
||||
std::string value = mConfigurationModel->data(mConfigurationModel->index(item->row(), 1)).toString().toStdString();
|
||||
|
||||
queueAction(new sh::ActionChangeConfiguration(name, key, value));
|
||||
|
||||
requestQuery(new sh::ConfigurationQuery(name));
|
||||
}
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_lineEdit_textEdited(const QString &arg1)
|
||||
{
|
||||
mMaterialProxyModel->setFilterFixedString(arg1);
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_actionSave_triggered()
|
||||
{
|
||||
queueAction (new sh::ActionSaveAll());
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_actionNewMaterial_triggered()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_actionDeleteMaterial_triggered()
|
||||
{
|
||||
QModelIndex selectedIndex = ui->materialList->selectionModel()->currentIndex();
|
||||
QString name = mMaterialProxyModel->data(selectedIndex, Qt::DisplayRole).toString();
|
||||
|
||||
queueAction (new sh::ActionDeleteMaterial(name.toStdString()));
|
||||
}
|
||||
|
||||
void sh::MainWindow::queueAction(Action* action)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(mSync->mActionMutex);
|
||||
mActionQueue.push(action);
|
||||
}
|
||||
|
||||
void sh::MainWindow::requestQuery(Query *query)
|
||||
{
|
||||
boost::mutex::scoped_lock lock(mSync->mActionMutex);
|
||||
mQueries.push_back(query);
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_actionQuit_triggered()
|
||||
{
|
||||
hide();
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_actionNewConfiguration_triggered()
|
||||
{
|
||||
QInputDialog dialog(this);
|
||||
|
||||
QString text = QInputDialog::getText(this, tr("New Configuration"),
|
||||
tr("Configuration name:"));
|
||||
|
||||
if (!text.isEmpty())
|
||||
{
|
||||
queueAction(new ActionCreateConfiguration(text.toStdString()));
|
||||
}
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_actionDeleteConfiguration_triggered()
|
||||
{
|
||||
QList<QListWidgetItem*> items = ui->configurationList->selectedItems();
|
||||
if (items.size())
|
||||
queueAction(new ActionDeleteConfiguration(items.front()->text().toStdString()));
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_actionDeleteConfigurationProperty_triggered()
|
||||
{
|
||||
QList<QListWidgetItem*> items = ui->configurationList->selectedItems();
|
||||
if (items.empty())
|
||||
return;
|
||||
std::string configurationName = items.front()->text().toStdString();
|
||||
|
||||
QModelIndex current = ui->configurationView->currentIndex();
|
||||
if (!current.isValid())
|
||||
return;
|
||||
|
||||
std::string propertyName = mConfigurationModel->data(mConfigurationModel->index(current.row(), 0)).toString().toStdString();
|
||||
|
||||
queueAction(new sh::ActionDeleteConfigurationProperty(configurationName, propertyName));
|
||||
requestQuery(new sh::ConfigurationQuery(configurationName));
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_actionCloneMaterial_triggered()
|
||||
{
|
||||
QModelIndex selectedIndex = ui->materialList->selectionModel()->currentIndex();
|
||||
QString name = mMaterialProxyModel->data(selectedIndex, Qt::DisplayRole).toString();
|
||||
if (name.isEmpty())
|
||||
return;
|
||||
|
||||
QInputDialog dialog(this);
|
||||
|
||||
QString text = QInputDialog::getText(this, tr("Clone material"),
|
||||
tr("Name:"));
|
||||
|
||||
if (!text.isEmpty())
|
||||
{
|
||||
queueAction(new ActionCloneMaterial(name.toStdString(), text.toStdString()));
|
||||
}
|
||||
}
|
||||
|
||||
void sh::MainWindow::onContextMenuRequested(const QPoint &point)
|
||||
{
|
||||
QPoint globalPos = ui->materialView->viewport()->mapToGlobal(point);
|
||||
|
||||
QMenu menu;
|
||||
|
||||
QList <QAction*> actions;
|
||||
actions.push_back(ui->actionNewProperty);
|
||||
actions.push_back(ui->actionDeleteProperty);
|
||||
actions.push_back(ui->actionCreatePass);
|
||||
actions.push_back(ui->actionCreateTextureUnit);
|
||||
menu.addActions(actions);
|
||||
|
||||
menu.exec(globalPos);
|
||||
}
|
||||
|
||||
void sh::MainWindow::getContext(QModelIndex index, int* passIndex, int* textureIndex, bool* isInPass, bool* isInTextureUnit)
|
||||
{
|
||||
if (passIndex)
|
||||
{
|
||||
*passIndex = 0;
|
||||
if (isInPass)
|
||||
*isInPass = false;
|
||||
QModelIndex passModelIndex = index;
|
||||
// go up until we find the pass item.
|
||||
while (getPropertyKey(passModelIndex) != "pass" && passModelIndex.isValid())
|
||||
passModelIndex = passModelIndex.parent();
|
||||
|
||||
if (passModelIndex.isValid())
|
||||
{
|
||||
if (passModelIndex.column() != 0)
|
||||
passModelIndex = passModelIndex.parent().child(passModelIndex.row(), 0);
|
||||
for (int i=0; i<mMaterialPropertyModel->rowCount(); ++i)
|
||||
{
|
||||
if (mMaterialPropertyModel->data(mMaterialPropertyModel->index(i, 0)).toString() == QString("pass"))
|
||||
{
|
||||
if (mMaterialPropertyModel->index(i, 0) == passModelIndex)
|
||||
{
|
||||
if (isInPass)
|
||||
*isInPass = true;
|
||||
break;
|
||||
}
|
||||
++(*passIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (textureIndex)
|
||||
{
|
||||
*textureIndex = 0;
|
||||
if (isInTextureUnit)
|
||||
*isInTextureUnit = false;
|
||||
QModelIndex texModelIndex = index;
|
||||
// go up until we find the texture_unit item.
|
||||
while (getPropertyKey(texModelIndex) != "texture_unit" && texModelIndex.isValid())
|
||||
texModelIndex = texModelIndex.parent();
|
||||
if (texModelIndex.isValid())
|
||||
{
|
||||
if (texModelIndex.column() != 0)
|
||||
texModelIndex = texModelIndex.parent().child(texModelIndex.row(), 0);
|
||||
for (int i=0; i<mMaterialPropertyModel->rowCount(texModelIndex.parent()); ++i)
|
||||
{
|
||||
if (texModelIndex.parent().child(i, 0).data().toString() == QString("texture_unit"))
|
||||
{
|
||||
if (texModelIndex.parent().child(i, 0) == texModelIndex)
|
||||
{
|
||||
if (isInTextureUnit)
|
||||
*isInTextureUnit = true;
|
||||
break;
|
||||
}
|
||||
++(*textureIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::string sh::MainWindow::getPropertyKey(QModelIndex index)
|
||||
{
|
||||
if (!index.parent().isValid())
|
||||
return mMaterialPropertyModel->data(mMaterialPropertyModel->index(index.row(), 0)).toString().toStdString();
|
||||
else
|
||||
return index.parent().child(index.row(), 0).data().toString().toStdString();
|
||||
}
|
||||
|
||||
std::string sh::MainWindow::getPropertyValue(QModelIndex index)
|
||||
{
|
||||
if (!index.parent().isValid())
|
||||
return mMaterialPropertyModel->data(mMaterialPropertyModel->index(index.row(), 1)).toString().toStdString();
|
||||
else
|
||||
return index.parent().child(index.row(), 1).data().toString().toStdString();
|
||||
}
|
||||
|
||||
void sh::MainWindow::onMaterialPropertyChanged(QStandardItem *item)
|
||||
{
|
||||
if (mIgnoreMaterialPropertyChange)
|
||||
return;
|
||||
|
||||
QString material = getSelectedMaterial();
|
||||
if (material.isEmpty())
|
||||
return;
|
||||
|
||||
// handle checkboxes being checked/unchecked
|
||||
std::string value = getPropertyValue(item->index());
|
||||
if (item->data(Qt::UserRole).toInt() == MaterialProperty::Boolean)
|
||||
{
|
||||
if (item->checkState() == Qt::Checked && value != "true")
|
||||
value = "true";
|
||||
else if (item->checkState() == Qt::Unchecked && value == "true")
|
||||
value = "false";
|
||||
item->setText(QString::fromStdString(value));
|
||||
}
|
||||
|
||||
// handle inherited properties being changed, i.e. overridden by the current (derived) material
|
||||
if (item->data(Qt::UserRole+1).toInt() == MaterialProperty::Inherited_Unchanged)
|
||||
{
|
||||
QColor normalColor = ui->materialView->palette().color(QPalette::Normal, QPalette::WindowText);
|
||||
mIgnoreMaterialPropertyChange = true;
|
||||
mMaterialPropertyModel->item(item->index().row(), 0)
|
||||
->setData(QVariant(MaterialProperty::Inherited_Changed), Qt::UserRole+1);
|
||||
mMaterialPropertyModel->item(item->index().row(), 0)
|
||||
->setData(normalColor, Qt::ForegroundRole);
|
||||
mMaterialPropertyModel->item(item->index().row(), 1)
|
||||
->setData(QVariant(MaterialProperty::Inherited_Changed), Qt::UserRole+1);
|
||||
mMaterialPropertyModel->item(item->index().row(), 1)
|
||||
->setData(normalColor, Qt::ForegroundRole);
|
||||
mIgnoreMaterialPropertyChange = false;
|
||||
|
||||
ui->materialView->scrollTo(mMaterialSortModel->mapFromSource(item->index()));
|
||||
}
|
||||
|
||||
if (!item->index().parent().isValid())
|
||||
{
|
||||
// top level material property
|
||||
queueAction(new ActionSetMaterialProperty(
|
||||
material.toStdString(), getPropertyKey(item->index()), value));
|
||||
}
|
||||
else if (getPropertyKey(item->index()) == "texture_unit")
|
||||
{
|
||||
// texture unit name changed
|
||||
int passIndex, textureIndex;
|
||||
getContext(item->index(), &passIndex, &textureIndex);
|
||||
std::cout << "passIndex " << passIndex << " " << textureIndex << std::endl;
|
||||
|
||||
queueAction(new ActionChangeTextureUnitName(
|
||||
material.toStdString(), passIndex, textureIndex, value));
|
||||
|
||||
}
|
||||
else if (item->index().parent().data().toString() == "pass")
|
||||
{
|
||||
// pass property
|
||||
int passIndex;
|
||||
getContext(item->index(), &passIndex, NULL);
|
||||
/// \todo if shaders are changed, check that the material provides all properties needed by the shader
|
||||
queueAction(new ActionSetPassProperty(
|
||||
material.toStdString(), passIndex, getPropertyKey(item->index()), value));
|
||||
}
|
||||
else if (item->index().parent().data().toString() == "shader_properties")
|
||||
{
|
||||
// shader property
|
||||
int passIndex;
|
||||
getContext(item->index(), &passIndex, NULL);
|
||||
queueAction(new ActionSetShaderProperty(
|
||||
material.toStdString(), passIndex, getPropertyKey(item->index()), value));
|
||||
}
|
||||
else if (item->index().parent().data().toString() == "texture_unit")
|
||||
{
|
||||
// texture property
|
||||
int passIndex, textureIndex;
|
||||
getContext(item->index(), &passIndex, &textureIndex);
|
||||
queueAction(new ActionSetTextureProperty(
|
||||
material.toStdString(), passIndex, textureIndex, getPropertyKey(item->index()), value));
|
||||
}
|
||||
}
|
||||
|
||||
void sh::MainWindow::buildMaterialModel(MaterialQuery *data)
|
||||
{
|
||||
mMaterialPropertyModel->clear();
|
||||
|
||||
mMaterialPropertyModel->setHorizontalHeaderItem(0, new QStandardItem(QString("Name")));
|
||||
mMaterialPropertyModel->setHorizontalHeaderItem(1, new QStandardItem(QString("Value")));
|
||||
|
||||
for (std::map<std::string, MaterialProperty>::const_iterator it = data->mProperties.begin();
|
||||
it != data->mProperties.end(); ++it)
|
||||
{
|
||||
addProperty(mMaterialPropertyModel->invisibleRootItem(), it->first, it->second);
|
||||
}
|
||||
|
||||
for (std::vector<PassInfo>::iterator it = data->mPasses.begin();
|
||||
it != data->mPasses.end(); ++it)
|
||||
{
|
||||
QStandardItem* passItem = new QStandardItem (QString("pass"));
|
||||
passItem->setFlags(passItem->flags() &= ~Qt::ItemIsEditable);
|
||||
passItem->setData(QVariant(static_cast<int>(MaterialProperty::Object)), Qt::UserRole);
|
||||
|
||||
if (it->mShaderProperties.size())
|
||||
{
|
||||
QStandardItem* shaderPropertiesItem = new QStandardItem (QString("shader_properties"));
|
||||
shaderPropertiesItem->setFlags(shaderPropertiesItem->flags() &= ~Qt::ItemIsEditable);
|
||||
shaderPropertiesItem->setData(QVariant(static_cast<int>(MaterialProperty::Object)), Qt::UserRole);
|
||||
|
||||
for (std::map<std::string, MaterialProperty>::iterator pit = it->mShaderProperties.begin();
|
||||
pit != it->mShaderProperties.end(); ++pit)
|
||||
{
|
||||
addProperty(shaderPropertiesItem, pit->first, pit->second);
|
||||
}
|
||||
passItem->appendRow(shaderPropertiesItem);
|
||||
}
|
||||
|
||||
for (std::map<std::string, MaterialProperty>::iterator pit = it->mProperties.begin();
|
||||
pit != it->mProperties.end(); ++pit)
|
||||
{
|
||||
addProperty(passItem, pit->first, pit->second);
|
||||
}
|
||||
|
||||
for (std::vector<TextureUnitInfo>::iterator tIt = it->mTextureUnits.begin();
|
||||
tIt != it->mTextureUnits.end(); ++tIt)
|
||||
{
|
||||
QStandardItem* unitItem = new QStandardItem (QString("texture_unit"));
|
||||
unitItem->setFlags(unitItem->flags() &= ~Qt::ItemIsEditable);
|
||||
unitItem->setData(QVariant(static_cast<int>(MaterialProperty::Object)), Qt::UserRole);
|
||||
QStandardItem* nameItem = new QStandardItem (QString::fromStdString(tIt->mName));
|
||||
nameItem->setData(QVariant(static_cast<int>(MaterialProperty::Object)), Qt::UserRole);
|
||||
|
||||
QList<QStandardItem*> texUnit;
|
||||
texUnit << unitItem << nameItem;
|
||||
|
||||
for (std::map<std::string, MaterialProperty>::iterator pit = tIt->mProperties.begin();
|
||||
pit != tIt->mProperties.end(); ++pit)
|
||||
{
|
||||
addProperty(unitItem, pit->first, pit->second);
|
||||
}
|
||||
|
||||
passItem->appendRow(texUnit);
|
||||
}
|
||||
|
||||
QList<QStandardItem*> toAdd;
|
||||
toAdd << passItem;
|
||||
toAdd << new QStandardItem(QString(""));
|
||||
mMaterialPropertyModel->appendRow(toAdd);
|
||||
}
|
||||
|
||||
ui->materialView->expandAll();
|
||||
ui->materialView->resizeColumnToContents(0);
|
||||
ui->materialView->resizeColumnToContents(1);
|
||||
}
|
||||
|
||||
void sh::MainWindow::addProperty(QStandardItem *parent, const std::string &key, MaterialProperty value, bool scrollTo)
|
||||
{
|
||||
QList<QStandardItem*> toAdd;
|
||||
QStandardItem* keyItem = new QStandardItem(QString::fromStdString(key));
|
||||
keyItem->setFlags(keyItem->flags() &= ~Qt::ItemIsEditable);
|
||||
keyItem->setData(QVariant(value.mType), Qt::UserRole);
|
||||
keyItem->setData(QVariant(value.mSource), Qt::UserRole+1);
|
||||
toAdd.push_back(keyItem);
|
||||
|
||||
QStandardItem* valueItem = NULL;
|
||||
if (value.mSource != MaterialProperty::None)
|
||||
{
|
||||
valueItem = new QStandardItem(QString::fromStdString(value.mValue));
|
||||
valueItem->setData(QVariant(value.mType), Qt::UserRole);
|
||||
valueItem->setData(QVariant(value.mSource), Qt::UserRole+1);
|
||||
toAdd.push_back(valueItem);
|
||||
}
|
||||
|
||||
|
||||
if (value.mSource == MaterialProperty::Inherited_Unchanged)
|
||||
{
|
||||
QColor color = ui->configurationView->palette().color(QPalette::Disabled, QPalette::WindowText);
|
||||
keyItem->setData(color, Qt::ForegroundRole);
|
||||
if (valueItem)
|
||||
valueItem->setData(color, Qt::ForegroundRole);
|
||||
}
|
||||
if (value.mType == MaterialProperty::Boolean && valueItem)
|
||||
{
|
||||
valueItem->setCheckable(true);
|
||||
valueItem->setCheckState((value.mValue == "true") ? Qt::Checked : Qt::Unchecked);
|
||||
}
|
||||
|
||||
parent->appendRow(toAdd);
|
||||
|
||||
if (scrollTo)
|
||||
ui->materialView->scrollTo(mMaterialSortModel->mapFromSource(keyItem->index()));
|
||||
}
|
||||
|
||||
void sh::MainWindow::buildConfigurationModel(ConfigurationQuery *data)
|
||||
{
|
||||
while (mConfigurationModel->rowCount())
|
||||
mConfigurationModel->removeRow(0);
|
||||
for (std::map<std::string, std::string>::iterator it = data->mProperties.begin();
|
||||
it != data->mProperties.end(); ++it)
|
||||
{
|
||||
QList<QStandardItem*> toAdd;
|
||||
QStandardItem* name = new QStandardItem(QString::fromStdString(it->first));
|
||||
name->setFlags(name->flags() &= ~Qt::ItemIsEditable);
|
||||
QStandardItem* value = new QStandardItem(QString::fromStdString(it->second));
|
||||
toAdd.push_back(name);
|
||||
toAdd.push_back(value);
|
||||
mConfigurationModel->appendRow(toAdd);
|
||||
}
|
||||
|
||||
// add items that are in global settings, but not in this configuration (with a "inactive" color)
|
||||
for (std::map<std::string, std::string>::const_iterator it = mState.mGlobalSettingsMap.begin();
|
||||
it != mState.mGlobalSettingsMap.end(); ++it)
|
||||
{
|
||||
if (data->mProperties.find(it->first) == data->mProperties.end())
|
||||
{
|
||||
QColor color = ui->configurationView->palette().color(QPalette::Disabled, QPalette::WindowText);
|
||||
QList<QStandardItem*> toAdd;
|
||||
QStandardItem* name = new QStandardItem(QString::fromStdString(it->first));
|
||||
name->setFlags(name->flags() &= ~Qt::ItemIsEditable);
|
||||
name->setData(color, Qt::ForegroundRole);
|
||||
QStandardItem* value = new QStandardItem(QString::fromStdString(it->second));
|
||||
value->setData(color, Qt::ForegroundRole);
|
||||
toAdd.push_back(name);
|
||||
toAdd.push_back(value);
|
||||
mConfigurationModel->appendRow(toAdd);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_actionCreatePass_triggered()
|
||||
{
|
||||
QString material = getSelectedMaterial();
|
||||
if (!material.isEmpty())
|
||||
{
|
||||
addProperty(mMaterialPropertyModel->invisibleRootItem(),
|
||||
"pass", MaterialProperty("", MaterialProperty::Object, MaterialProperty::None), true);
|
||||
|
||||
queueAction (new ActionCreatePass(material.toStdString()));
|
||||
}
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_actionDeleteProperty_triggered()
|
||||
{
|
||||
QModelIndex selectedIndex = mMaterialSortModel->mapToSource(ui->materialView->selectionModel()->currentIndex());
|
||||
QString material = getSelectedMaterial();
|
||||
if (material.isEmpty())
|
||||
return;
|
||||
|
||||
mIgnoreMaterialPropertyChange = true;
|
||||
|
||||
if (getPropertyKey(selectedIndex) == "pass")
|
||||
{
|
||||
// delete whole pass
|
||||
int passIndex;
|
||||
getContext(selectedIndex, &passIndex, NULL);
|
||||
if (passIndex == 0)
|
||||
{
|
||||
QMessageBox msgBox;
|
||||
msgBox.setText("The first pass can not be deleted.");
|
||||
msgBox.exec();
|
||||
}
|
||||
else
|
||||
{
|
||||
queueAction(new ActionDeletePass(material.toStdString(), passIndex));
|
||||
mMaterialPropertyModel->removeRow(selectedIndex.row(), selectedIndex.parent());
|
||||
}
|
||||
}
|
||||
else if (getPropertyKey(selectedIndex) == "texture_unit")
|
||||
{
|
||||
// delete whole texture unit
|
||||
int passIndex, textureIndex;
|
||||
getContext(selectedIndex, &passIndex, &textureIndex);
|
||||
queueAction(new ActionDeleteTextureUnit(material.toStdString(), passIndex, textureIndex));
|
||||
mMaterialPropertyModel->removeRow(selectedIndex.row(), selectedIndex.parent());
|
||||
}
|
||||
else if (!selectedIndex.parent().isValid())
|
||||
{
|
||||
// top level material property
|
||||
MaterialProperty::Source source = static_cast<MaterialProperty::Source>(
|
||||
mMaterialPropertyModel->itemFromIndex(selectedIndex)->data(Qt::UserRole+1).toInt());
|
||||
if (source == MaterialProperty::Inherited_Unchanged)
|
||||
{
|
||||
QMessageBox msgBox;
|
||||
msgBox.setText("Inherited properties can not be deleted.");
|
||||
msgBox.exec();
|
||||
}
|
||||
else
|
||||
{
|
||||
queueAction(new ActionDeleteMaterialProperty(
|
||||
material.toStdString(), getPropertyKey(selectedIndex)));
|
||||
std::cout << "source is " << source << std::endl;
|
||||
if (source == MaterialProperty::Inherited_Changed)
|
||||
{
|
||||
QColor inactiveColor = ui->materialView->palette().color(QPalette::Disabled, QPalette::WindowText);
|
||||
mMaterialPropertyModel->item(selectedIndex.row(), 0)
|
||||
->setData(QVariant(MaterialProperty::Inherited_Unchanged), Qt::UserRole+1);
|
||||
mMaterialPropertyModel->item(selectedIndex.row(), 0)
|
||||
->setData(inactiveColor, Qt::ForegroundRole);
|
||||
mMaterialPropertyModel->item(selectedIndex.row(), 1)
|
||||
->setData(QVariant(MaterialProperty::Inherited_Unchanged), Qt::UserRole+1);
|
||||
mMaterialPropertyModel->item(selectedIndex.row(), 1)
|
||||
->setData(inactiveColor, Qt::ForegroundRole);
|
||||
|
||||
// make sure to update the property's value
|
||||
requestQuery(new sh::MaterialPropertyQuery(material.toStdString(), getPropertyKey(selectedIndex)));
|
||||
}
|
||||
else
|
||||
mMaterialPropertyModel->removeRow(selectedIndex.row());
|
||||
}
|
||||
}
|
||||
else if (selectedIndex.parent().data().toString() == "pass")
|
||||
{
|
||||
// pass property
|
||||
int passIndex;
|
||||
getContext(selectedIndex, &passIndex, NULL);
|
||||
queueAction(new ActionDeletePassProperty(
|
||||
material.toStdString(), passIndex, getPropertyKey(selectedIndex)));
|
||||
mMaterialPropertyModel->removeRow(selectedIndex.row(), selectedIndex.parent());
|
||||
}
|
||||
else if (selectedIndex.parent().data().toString() == "shader_properties")
|
||||
{
|
||||
// shader property
|
||||
int passIndex;
|
||||
getContext(selectedIndex, &passIndex, NULL);
|
||||
queueAction(new ActionDeleteShaderProperty(
|
||||
material.toStdString(), passIndex, getPropertyKey(selectedIndex)));
|
||||
mMaterialPropertyModel->removeRow(selectedIndex.row(), selectedIndex.parent());
|
||||
}
|
||||
else if (selectedIndex.parent().data().toString() == "texture_unit")
|
||||
{
|
||||
// texture property
|
||||
int passIndex, textureIndex;
|
||||
getContext(selectedIndex, &passIndex, &textureIndex);
|
||||
queueAction(new ActionDeleteTextureProperty(
|
||||
material.toStdString(), passIndex, textureIndex, getPropertyKey(selectedIndex)));
|
||||
mMaterialPropertyModel->removeRow(selectedIndex.row(), selectedIndex.parent());
|
||||
}
|
||||
mIgnoreMaterialPropertyChange = false;
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_actionNewProperty_triggered()
|
||||
{
|
||||
QModelIndex selectedIndex = mMaterialSortModel->mapToSource(ui->materialView->selectionModel()->currentIndex());
|
||||
QString material = getSelectedMaterial();
|
||||
if (material.isEmpty())
|
||||
return;
|
||||
|
||||
AddPropertyDialog* dialog = new AddPropertyDialog(this);
|
||||
dialog->exec();
|
||||
QString propertyName = dialog->mName;
|
||||
QString defaultValue = "";
|
||||
|
||||
/// \todo check if this property name exists already
|
||||
|
||||
if (!propertyName.isEmpty())
|
||||
{
|
||||
int passIndex, textureIndex;
|
||||
bool isInPass, isInTextureUnit;
|
||||
getContext(selectedIndex, &passIndex, &textureIndex, &isInPass, &isInTextureUnit);
|
||||
|
||||
QList<QStandardItem*> items;
|
||||
QStandardItem* keyItem = new QStandardItem(propertyName);
|
||||
keyItem->setFlags(keyItem->flags() &= ~Qt::ItemIsEditable);
|
||||
items << keyItem;
|
||||
items << new QStandardItem(defaultValue);
|
||||
|
||||
// figure out which item the new property should be a child of
|
||||
QModelIndex parentIndex = selectedIndex;
|
||||
if (selectedIndex.data(Qt::UserRole) != MaterialProperty::Object)
|
||||
parentIndex = selectedIndex.parent();
|
||||
QStandardItem* parentItem;
|
||||
if (!parentIndex.isValid())
|
||||
parentItem = mMaterialPropertyModel->invisibleRootItem();
|
||||
else
|
||||
parentItem = mMaterialPropertyModel->itemFromIndex(parentIndex);
|
||||
|
||||
if (isInTextureUnit)
|
||||
{
|
||||
queueAction(new ActionSetTextureProperty(
|
||||
material.toStdString(), passIndex, textureIndex, propertyName.toStdString(), defaultValue.toStdString()));
|
||||
}
|
||||
else if (isInPass)
|
||||
{
|
||||
if (selectedIndex.parent().child(selectedIndex.row(),0).data().toString() == "shader_properties"
|
||||
|| selectedIndex.parent().data().toString() == "shader_properties")
|
||||
{
|
||||
queueAction(new ActionSetShaderProperty(
|
||||
material.toStdString(), passIndex, propertyName.toStdString(), defaultValue.toStdString()));
|
||||
}
|
||||
else
|
||||
{
|
||||
queueAction(new ActionSetPassProperty(
|
||||
material.toStdString(), passIndex, propertyName.toStdString(), defaultValue.toStdString()));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
queueAction(new ActionSetMaterialProperty(
|
||||
material.toStdString(), propertyName.toStdString(), defaultValue.toStdString()));
|
||||
}
|
||||
|
||||
addProperty(parentItem, propertyName.toStdString(),
|
||||
MaterialProperty (defaultValue.toStdString(), MaterialProperty::Misc, MaterialProperty::Normal), true);
|
||||
|
||||
/// \todo scroll to newly added property
|
||||
}
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_actionCreateTextureUnit_triggered()
|
||||
{
|
||||
QString material = getSelectedMaterial();
|
||||
if (material.isEmpty())
|
||||
return;
|
||||
|
||||
QInputDialog dialog(this);
|
||||
|
||||
QString text = QInputDialog::getText(this, tr("New texture unit"),
|
||||
tr("Texture unit name (for referencing in shaders):"));
|
||||
if (!text.isEmpty())
|
||||
{
|
||||
QModelIndex selectedIndex = mMaterialSortModel->mapToSource(ui->materialView->selectionModel()->currentIndex());
|
||||
int passIndex;
|
||||
getContext(selectedIndex, &passIndex, NULL);
|
||||
queueAction(new ActionCreateTextureUnit(material.toStdString(), passIndex, text.toStdString()));
|
||||
|
||||
// add to model
|
||||
int index = 0;
|
||||
for (int i=0; i<mMaterialPropertyModel->rowCount(); ++i)
|
||||
{
|
||||
if (mMaterialPropertyModel->data(mMaterialPropertyModel->index(i, 0)).toString() == QString("pass"))
|
||||
{
|
||||
if (index == passIndex)
|
||||
{
|
||||
addProperty(mMaterialPropertyModel->itemFromIndex(mMaterialPropertyModel->index(i, 0)),
|
||||
"texture_unit", MaterialProperty(text.toStdString(), MaterialProperty::Object), true);
|
||||
break;
|
||||
}
|
||||
|
||||
++index;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_clearButton_clicked()
|
||||
{
|
||||
ui->errorLog->clear();
|
||||
}
|
||||
|
||||
void sh::MainWindow::on_tabWidget_currentChanged(int index)
|
||||
{
|
||||
QColor color = ui->tabWidget->palette().color(QPalette::Normal, QPalette::WindowText);
|
||||
|
||||
if (index == 3)
|
||||
ui->tabWidget->tabBar()->setTabTextColor(3, color);
|
||||
}
|
139
extern/shiny/Editor/MainWindow.hpp
vendored
Normal file
139
extern/shiny/Editor/MainWindow.hpp
vendored
Normal file
|
@ -0,0 +1,139 @@
|
|||
#ifndef SHINY_EDITOR_MAINWINDOW_HPP
|
||||
#define SHINY_EDITOR_MAINWINDOW_HPP
|
||||
|
||||
#include <QMainWindow>
|
||||
|
||||
#include <QSortFilterProxyModel>
|
||||
#include <QStandardItemModel>
|
||||
#include <QStringListModel>
|
||||
|
||||
#include <queue>
|
||||
|
||||
#include "Actions.hpp"
|
||||
#include "Query.hpp"
|
||||
|
||||
#include "PropertySortModel.hpp"
|
||||
|
||||
namespace Ui {
|
||||
class MainWindow;
|
||||
}
|
||||
|
||||
namespace sh
|
||||
{
|
||||
|
||||
struct SynchronizationState;
|
||||
|
||||
|
||||
/**
|
||||
* @brief A snapshot of the material system's state. Lock the mUpdateMutex before accessing.
|
||||
*/
|
||||
struct MaterialSystemState
|
||||
{
|
||||
std::vector<std::string> mMaterialList;
|
||||
|
||||
std::map<std::string, std::string> mGlobalSettingsMap;
|
||||
|
||||
std::vector<std::string> mConfigurationList;
|
||||
|
||||
std::vector<std::string> mMaterialFiles;
|
||||
std::vector<std::string> mConfigurationFiles;
|
||||
|
||||
std::vector<std::string> mShaderSets;
|
||||
|
||||
std::string mErrors;
|
||||
};
|
||||
|
||||
class MainWindow : public QMainWindow
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit MainWindow(QWidget *parent = 0);
|
||||
~MainWindow();
|
||||
|
||||
// really should be an std::atomic
|
||||
volatile bool mRequestShowWindow;
|
||||
// dito
|
||||
volatile bool mRequestExit;
|
||||
|
||||
SynchronizationState* mSync;
|
||||
|
||||
/// \todo Is there a better way to ignore manual model changes?
|
||||
bool mIgnoreGlobalSettingChange;
|
||||
bool mIgnoreConfigurationChange;
|
||||
bool mIgnoreMaterialChange;
|
||||
bool mIgnoreMaterialPropertyChange;
|
||||
|
||||
std::queue<Action*> mActionQueue;
|
||||
std::vector<Query*> mQueries;
|
||||
|
||||
MaterialSystemState mState;
|
||||
|
||||
private:
|
||||
Ui::MainWindow *ui;
|
||||
|
||||
// material tab
|
||||
QStringListModel* mMaterialModel;
|
||||
QSortFilterProxyModel* mMaterialProxyModel;
|
||||
|
||||
QStandardItemModel* mMaterialPropertyModel;
|
||||
PropertySortModel* mMaterialSortModel;
|
||||
|
||||
// global settings tab
|
||||
QStandardItemModel* mGlobalSettingsModel;
|
||||
|
||||
// configuration tab
|
||||
QStandardItemModel* mConfigurationModel;
|
||||
|
||||
void queueAction(Action* action);
|
||||
void requestQuery(Query* query);
|
||||
|
||||
void buildMaterialModel (MaterialQuery* data);
|
||||
void buildConfigurationModel (ConfigurationQuery* data);
|
||||
|
||||
QString getSelectedMaterial();
|
||||
|
||||
/// get the context of an index in the material property model
|
||||
void getContext(QModelIndex index, int* passIndex, int* textureIndex, bool* isInPass=NULL, bool* isInTextureUnit=NULL);
|
||||
|
||||
std::string getPropertyKey(QModelIndex index);
|
||||
std::string getPropertyValue(QModelIndex index);
|
||||
|
||||
void addProperty (QStandardItem* parent, const std::string& key, MaterialProperty value, bool scrollTo=false);
|
||||
|
||||
protected:
|
||||
void closeEvent(QCloseEvent *event);
|
||||
|
||||
public slots:
|
||||
void onIdle();
|
||||
|
||||
void onMaterialSelectionChanged (const QModelIndex & current, const QModelIndex & previous);
|
||||
void onConfigurationSelectionChanged (const QString& current);
|
||||
|
||||
void onGlobalSettingChanged (QStandardItem* item);
|
||||
void onConfigurationChanged (QStandardItem* item);
|
||||
void onMaterialPropertyChanged (QStandardItem* item);
|
||||
|
||||
void onContextMenuRequested(const QPoint& point);
|
||||
|
||||
private slots:
|
||||
void on_lineEdit_textEdited(const QString &arg1);
|
||||
void on_actionSave_triggered();
|
||||
void on_actionNewMaterial_triggered();
|
||||
void on_actionDeleteMaterial_triggered();
|
||||
void on_actionQuit_triggered();
|
||||
void on_actionNewConfiguration_triggered();
|
||||
void on_actionDeleteConfiguration_triggered();
|
||||
void on_actionDeleteConfigurationProperty_triggered();
|
||||
void on_actionCloneMaterial_triggered();
|
||||
void on_actionCreatePass_triggered();
|
||||
void on_actionDeleteProperty_triggered();
|
||||
void on_actionNewProperty_triggered();
|
||||
void on_actionCreateTextureUnit_triggered();
|
||||
void on_clearButton_clicked();
|
||||
void on_tabWidget_currentChanged(int index);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // MAINWINDOW_HPP
|
14
extern/shiny/Editor/NewMaterialDialog.cpp
vendored
Normal file
14
extern/shiny/Editor/NewMaterialDialog.cpp
vendored
Normal file
|
@ -0,0 +1,14 @@
|
|||
#include "NewMaterialDialog.hpp"
|
||||
#include "ui_newmaterialdialog.h"
|
||||
|
||||
NewMaterialDialog::NewMaterialDialog(QWidget *parent) :
|
||||
QDialog(parent),
|
||||
ui(new Ui::NewMaterialDialog)
|
||||
{
|
||||
ui->setupUi(this);
|
||||
}
|
||||
|
||||
NewMaterialDialog::~NewMaterialDialog()
|
||||
{
|
||||
delete ui;
|
||||
}
|
22
extern/shiny/Editor/NewMaterialDialog.hpp
vendored
Normal file
22
extern/shiny/Editor/NewMaterialDialog.hpp
vendored
Normal file
|
@ -0,0 +1,22 @@
|
|||
#ifndef NEWMATERIALDIALOG_HPP
|
||||
#define NEWMATERIALDIALOG_HPP
|
||||
|
||||
#include <QDialog>
|
||||
|
||||
namespace Ui {
|
||||
class NewMaterialDialog;
|
||||
}
|
||||
|
||||
class NewMaterialDialog : public QDialog
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit NewMaterialDialog(QWidget *parent = 0);
|
||||
~NewMaterialDialog();
|
||||
|
||||
private:
|
||||
Ui::NewMaterialDialog *ui;
|
||||
};
|
||||
|
||||
#endif // NEWMATERIALDIALOG_HPP
|
35
extern/shiny/Editor/PropertySortModel.cpp
vendored
Normal file
35
extern/shiny/Editor/PropertySortModel.cpp
vendored
Normal file
|
@ -0,0 +1,35 @@
|
|||
#include "PropertySortModel.hpp"
|
||||
|
||||
#include "Query.hpp"
|
||||
|
||||
#include <iostream>
|
||||
sh::PropertySortModel::PropertySortModel(QObject *parent)
|
||||
: QSortFilterProxyModel(parent)
|
||||
{
|
||||
}
|
||||
|
||||
bool sh::PropertySortModel::lessThan(const QModelIndex &left, const QModelIndex &right) const
|
||||
{
|
||||
if (left.data(Qt::UserRole+1).toInt() != 0 && right.data(Qt::UserRole+1).toInt() != 0)
|
||||
{
|
||||
int sourceL = left.data(Qt::UserRole+1).toInt();
|
||||
int sourceR = right.data(Qt::UserRole+1).toInt();
|
||||
|
||||
if (sourceL > sourceR)
|
||||
return true;
|
||||
else if (sourceR > sourceL)
|
||||
return false;
|
||||
}
|
||||
|
||||
int typeL = left.data(Qt::UserRole).toInt();
|
||||
int typeR = right.data(Qt::UserRole).toInt();
|
||||
|
||||
if (typeL > typeR)
|
||||
return true;
|
||||
else if (typeR > typeL)
|
||||
return false;
|
||||
|
||||
QString nameL = left.data().toString();
|
||||
QString nameR = right.data().toString();
|
||||
return nameL > nameR;
|
||||
}
|
21
extern/shiny/Editor/PropertySortModel.hpp
vendored
Normal file
21
extern/shiny/Editor/PropertySortModel.hpp
vendored
Normal file
|
@ -0,0 +1,21 @@
|
|||
#ifndef SHINY_EDITOR_PROPERTYSORTMODEL_H
|
||||
#define SHINY_EDITOR_PROPERTYSORTMODEL_H
|
||||
|
||||
#include <QSortFilterProxyModel>
|
||||
|
||||
namespace sh
|
||||
{
|
||||
|
||||
class PropertySortModel : public QSortFilterProxyModel
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
PropertySortModel(QObject* parent);
|
||||
protected:
|
||||
bool lessThan(const QModelIndex &left, const QModelIndex &right) const;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
134
extern/shiny/Editor/Query.cpp
vendored
Normal file
134
extern/shiny/Editor/Query.cpp
vendored
Normal file
|
@ -0,0 +1,134 @@
|
|||
#include "Query.hpp"
|
||||
|
||||
#include "../Main/Factory.hpp"
|
||||
|
||||
namespace sh
|
||||
{
|
||||
|
||||
void Query::execute()
|
||||
{
|
||||
executeImpl();
|
||||
mDone = true;
|
||||
}
|
||||
|
||||
ConfigurationQuery::ConfigurationQuery(const std::string &name)
|
||||
: mName(name)
|
||||
{
|
||||
}
|
||||
|
||||
void ConfigurationQuery::executeImpl()
|
||||
{
|
||||
sh::Factory::getInstance().listConfigurationSettings(mName, mProperties);
|
||||
}
|
||||
|
||||
void MaterialQuery::executeImpl()
|
||||
{
|
||||
sh::MaterialInstance* instance = sh::Factory::getInstance().getMaterialInstance(mName);
|
||||
|
||||
if (instance->getParent())
|
||||
mParent = static_cast<sh::MaterialInstance*>(instance->getParent())->getName();
|
||||
|
||||
// add the inherited properties
|
||||
sh::PropertySetGet* parent = instance;
|
||||
std::vector<std::string> inheritedPropertiesVector;
|
||||
while (parent->getParent())
|
||||
{
|
||||
parent = parent->getParent();
|
||||
const sh::PropertyMap& parentProperties = parent->listProperties();
|
||||
|
||||
for (PropertyMap::const_iterator it = parentProperties.begin(); it != parentProperties.end(); ++it)
|
||||
{
|
||||
MaterialProperty::Source source = MaterialProperty::Inherited_Unchanged;
|
||||
MaterialProperty::Type type = getType(it->first, parent->getProperty(it->first));
|
||||
mProperties[it->first] = MaterialProperty (
|
||||
retrieveValue<sh::StringValue>(parent->getProperty(it->first), NULL).get(),
|
||||
type, source);
|
||||
inheritedPropertiesVector.push_back(it->first);
|
||||
}
|
||||
}
|
||||
|
||||
// add our properties
|
||||
const sh::PropertyMap& ourProperties = instance->listProperties();
|
||||
for (PropertyMap::const_iterator it = ourProperties.begin(); it != ourProperties.end(); ++it)
|
||||
{
|
||||
MaterialProperty::Source source =
|
||||
(std::find(inheritedPropertiesVector.begin(), inheritedPropertiesVector.end(), it->first)
|
||||
!= inheritedPropertiesVector.end()) ?
|
||||
MaterialProperty::Inherited_Changed : MaterialProperty::Normal;
|
||||
MaterialProperty::Type type = getType(it->first, instance->getProperty(it->first));
|
||||
mProperties[it->first] = MaterialProperty (
|
||||
retrieveValue<sh::StringValue>(instance->getProperty(it->first), NULL).get(),
|
||||
type, source);
|
||||
}
|
||||
|
||||
std::vector<MaterialInstancePass>* passes = instance->getPasses();
|
||||
for (std::vector<MaterialInstancePass>::iterator it = passes->begin(); it != passes->end(); ++it)
|
||||
{
|
||||
mPasses.push_back(PassInfo());
|
||||
|
||||
const sh::PropertyMap& passProperties = it->listProperties();
|
||||
for (PropertyMap::const_iterator pit = passProperties.begin(); pit != passProperties.end(); ++pit)
|
||||
{
|
||||
PropertyValuePtr property = it->getProperty(pit->first);
|
||||
MaterialProperty::Type type = getType(pit->first, property);
|
||||
if (typeid(*property).name() == typeid(sh::LinkedValue).name())
|
||||
mPasses.back().mProperties[pit->first] = MaterialProperty("$" + property->_getStringValue(), type);
|
||||
else
|
||||
mPasses.back().mProperties[pit->first] = MaterialProperty(
|
||||
retrieveValue<sh::StringValue>(property, NULL).get(), type);
|
||||
}
|
||||
|
||||
const sh::PropertyMap& shaderProperties = it->mShaderProperties.listProperties();
|
||||
for (PropertyMap::const_iterator pit = shaderProperties.begin(); pit != shaderProperties.end(); ++pit)
|
||||
{
|
||||
PropertyValuePtr property = it->mShaderProperties.getProperty(pit->first);
|
||||
MaterialProperty::Type type = getType(pit->first, property);
|
||||
if (typeid(*property).name() == typeid(sh::LinkedValue).name())
|
||||
mPasses.back().mShaderProperties[pit->first] = MaterialProperty("$" + property->_getStringValue(), type);
|
||||
else
|
||||
mPasses.back().mShaderProperties[pit->first] = MaterialProperty(
|
||||
retrieveValue<sh::StringValue>(property, NULL).get(), type);
|
||||
}
|
||||
|
||||
std::vector<MaterialInstanceTextureUnit>* texUnits = &it->mTexUnits;
|
||||
for (std::vector<MaterialInstanceTextureUnit>::iterator tIt = texUnits->begin(); tIt != texUnits->end(); ++tIt)
|
||||
{
|
||||
mPasses.back().mTextureUnits.push_back(TextureUnitInfo());
|
||||
mPasses.back().mTextureUnits.back().mName = tIt->getName();
|
||||
const sh::PropertyMap& unitProperties = tIt->listProperties();
|
||||
for (PropertyMap::const_iterator pit = unitProperties.begin(); pit != unitProperties.end(); ++pit)
|
||||
{
|
||||
PropertyValuePtr property = tIt->getProperty(pit->first);
|
||||
MaterialProperty::Type type = getType(pit->first, property);
|
||||
if (typeid(*property).name() == typeid(sh::LinkedValue).name())
|
||||
mPasses.back().mTextureUnits.back().mProperties[pit->first] = MaterialProperty(
|
||||
"$" + property->_getStringValue(), MaterialProperty::Linked);
|
||||
else
|
||||
mPasses.back().mTextureUnits.back().mProperties[pit->first] = MaterialProperty(
|
||||
retrieveValue<sh::StringValue>(property, NULL).get(), type);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MaterialProperty::Type MaterialQuery::getType(const std::string &key, PropertyValuePtr value)
|
||||
{
|
||||
if (typeid(*value).name() == typeid(sh::LinkedValue).name())
|
||||
return MaterialProperty::Linked;
|
||||
|
||||
if (key == "vertex_program" || key == "fragment_program")
|
||||
return MaterialProperty::Shader;
|
||||
|
||||
std::string valueStr = retrieveValue<sh::StringValue>(value, NULL).get();
|
||||
|
||||
if (valueStr == "false" || valueStr == "true")
|
||||
return MaterialProperty::Boolean;
|
||||
}
|
||||
|
||||
void MaterialPropertyQuery::executeImpl()
|
||||
{
|
||||
sh::MaterialInstance* m = sh::Factory::getInstance().getMaterialInstance(mName);
|
||||
mValue = retrieveValue<sh::StringValue>(m->getProperty(mPropertyName), m).get();
|
||||
}
|
||||
|
||||
}
|
121
extern/shiny/Editor/Query.hpp
vendored
Normal file
121
extern/shiny/Editor/Query.hpp
vendored
Normal file
|
@ -0,0 +1,121 @@
|
|||
#ifndef SH_QUERY_H
|
||||
#define SH_QUERY_H
|
||||
|
||||
#include <string>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
#include "../Main/PropertyBase.hpp"
|
||||
|
||||
namespace sh
|
||||
{
|
||||
|
||||
class Query
|
||||
{
|
||||
public:
|
||||
Query()
|
||||
: mDone(false) {}
|
||||
virtual ~Query();
|
||||
|
||||
void execute();
|
||||
|
||||
bool mDone;
|
||||
|
||||
protected:
|
||||
virtual void executeImpl() = 0;
|
||||
};
|
||||
|
||||
class ConfigurationQuery : public Query
|
||||
{
|
||||
public:
|
||||
ConfigurationQuery(const std::string& name);
|
||||
|
||||
std::map<std::string, std::string> mProperties;
|
||||
protected:
|
||||
std::string mName;
|
||||
virtual void executeImpl();
|
||||
};
|
||||
|
||||
|
||||
struct MaterialProperty
|
||||
{
|
||||
|
||||
enum Type
|
||||
{
|
||||
Texture,
|
||||
Color,
|
||||
Boolean,
|
||||
Shader,
|
||||
Misc,
|
||||
Linked,
|
||||
Object // child object, i.e. pass, texture unit, shader properties
|
||||
};
|
||||
|
||||
enum Source
|
||||
{
|
||||
Normal,
|
||||
Inherited_Changed,
|
||||
Inherited_Unchanged,
|
||||
None // there is no property source (e.g. a pass, which does not have a name)
|
||||
};
|
||||
|
||||
MaterialProperty() {}
|
||||
MaterialProperty (const std::string& value, Type type, Source source=Normal)
|
||||
: mValue(value), mType(type), mSource(source) {}
|
||||
|
||||
std::string mValue;
|
||||
Type mType;
|
||||
Source mSource;
|
||||
};
|
||||
|
||||
|
||||
struct TextureUnitInfo
|
||||
{
|
||||
std::string mName;
|
||||
std::map<std::string, MaterialProperty> mProperties;
|
||||
};
|
||||
|
||||
struct PassInfo
|
||||
{
|
||||
std::map<std::string, MaterialProperty> mShaderProperties;
|
||||
|
||||
std::map<std::string, MaterialProperty> mProperties;
|
||||
std::vector<TextureUnitInfo> mTextureUnits;
|
||||
};
|
||||
|
||||
class MaterialQuery : public Query
|
||||
{
|
||||
public:
|
||||
MaterialQuery(const std::string& name)
|
||||
: mName(name) {}
|
||||
|
||||
std::string mParent;
|
||||
std::vector<PassInfo> mPasses;
|
||||
std::map<std::string, MaterialProperty> mProperties;
|
||||
|
||||
protected:
|
||||
std::string mName;
|
||||
virtual void executeImpl();
|
||||
|
||||
MaterialProperty::Type getType (const std::string& key, PropertyValuePtr value);
|
||||
};
|
||||
|
||||
class MaterialPropertyQuery : public Query
|
||||
{
|
||||
public:
|
||||
MaterialPropertyQuery(const std::string& name, const std::string& propertyName)
|
||||
: mName(name), mPropertyName(propertyName)
|
||||
{
|
||||
}
|
||||
|
||||
std::string mValue;
|
||||
|
||||
std::string mName;
|
||||
std::string mPropertyName;
|
||||
protected:
|
||||
virtual void executeImpl();
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
118
extern/shiny/Editor/addpropertydialog.ui
vendored
Normal file
118
extern/shiny/Editor/addpropertydialog.ui
vendored
Normal file
|
@ -0,0 +1,118 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>AddPropertyDialog</class>
|
||||
<widget class="QDialog" name="AddPropertyDialog">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>257</width>
|
||||
<height>133</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Dialog</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="0" column="1">
|
||||
<widget class="QLineEdit" name="lineEdit"/>
|
||||
</item>
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Property name</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>Editing widget</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QComboBox" name="comboBox">
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Checkbox</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Shader</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Color</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Texture</string>
|
||||
</property>
|
||||
</item>
|
||||
<item>
|
||||
<property name="text">
|
||||
<string>Other</string>
|
||||
</property>
|
||||
</item>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QDialogButtonBox" name="buttonBox">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="standardButtons">
|
||||
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections>
|
||||
<connection>
|
||||
<sender>buttonBox</sender>
|
||||
<signal>accepted()</signal>
|
||||
<receiver>AddPropertyDialog</receiver>
|
||||
<slot>accept()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>248</x>
|
||||
<y>254</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>157</x>
|
||||
<y>274</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>buttonBox</sender>
|
||||
<signal>rejected()</signal>
|
||||
<receiver>AddPropertyDialog</receiver>
|
||||
<slot>reject()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>316</x>
|
||||
<y>260</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>286</x>
|
||||
<y>274</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
</connections>
|
||||
</ui>
|
420
extern/shiny/Editor/mainwindow.ui
vendored
Normal file
420
extern/shiny/Editor/mainwindow.ui
vendored
Normal file
|
@ -0,0 +1,420 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>MainWindow</class>
|
||||
<widget class="QMainWindow" name="MainWindow">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>647</width>
|
||||
<height>512</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>MainWindow</string>
|
||||
</property>
|
||||
<widget class="QWidget" name="centralwidget">
|
||||
<layout class="QHBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<widget class="sh::ColoredTabWidget" name="tabWidget">
|
||||
<property name="currentIndex">
|
||||
<number>0</number>
|
||||
</property>
|
||||
<widget class="QWidget" name="tab">
|
||||
<property name="accessibleName">
|
||||
<string/>
|
||||
</property>
|
||||
<attribute name="title">
|
||||
<string>Materials</string>
|
||||
</attribute>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout">
|
||||
<item>
|
||||
<widget class="QSplitter" name="splitter">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<widget class="QWidget" name="verticalLayoutWidget">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_2">
|
||||
<item>
|
||||
<widget class="QLineEdit" name="lineEdit">
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="placeholderText">
|
||||
<string>Search</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QListView" name="materialList">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Expanding">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QToolBar" name="toolBar1">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="iconSize">
|
||||
<size>
|
||||
<width>16</width>
|
||||
<height>16</height>
|
||||
</size>
|
||||
</property>
|
||||
<addaction name="actionNewMaterial"/>
|
||||
<addaction name="actionCloneMaterial"/>
|
||||
<addaction name="actionDeleteMaterial"/>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWidget" name="verticalLayoutWidget2">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_6">
|
||||
<item>
|
||||
<widget class="QTreeView" name="materialView">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Expanding">
|
||||
<horstretch>1</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QToolBar" name="toolBar4">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Expanding" vsizetype="Fixed">
|
||||
<horstretch>1</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="iconSize">
|
||||
<size>
|
||||
<width>16</width>
|
||||
<height>16</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="toolButtonStyle">
|
||||
<enum>Qt::ToolButtonIconOnly</enum>
|
||||
</property>
|
||||
<addaction name="actionNewProperty"/>
|
||||
<addaction name="actionDeleteProperty"/>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWidget" name="tab2">
|
||||
<attribute name="title">
|
||||
<string>Global settings</string>
|
||||
</attribute>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_3">
|
||||
<item>
|
||||
<widget class="QTableView" name="globalSettingsView"/>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWidget" name="tab_2">
|
||||
<attribute name="title">
|
||||
<string>Configurations</string>
|
||||
</attribute>
|
||||
<layout class="QHBoxLayout" name="horizontalLayout_2">
|
||||
<item>
|
||||
<widget class="QSplitter" name="splitter_2">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<widget class="QWidget" name="layoutWidget">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_3">
|
||||
<item>
|
||||
<widget class="QListWidget" name="configurationList"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QToolBar" name="toolBar2">
|
||||
<property name="iconSize">
|
||||
<size>
|
||||
<width>16</width>
|
||||
<height>16</height>
|
||||
</size>
|
||||
</property>
|
||||
<addaction name="actionNewConfiguration"/>
|
||||
<addaction name="actionDeleteConfiguration"/>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWidget" name="layoutWidget2">
|
||||
<layout class="QVBoxLayout" name="verticalLayout_4">
|
||||
<item>
|
||||
<widget class="QTableView" name="configurationView"/>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QToolBar" name="toolBar2_2">
|
||||
<property name="iconSize">
|
||||
<size>
|
||||
<width>16</width>
|
||||
<height>16</height>
|
||||
</size>
|
||||
</property>
|
||||
<addaction name="actionDeleteConfigurationProperty"/>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QWidget" name="tab_3">
|
||||
<attribute name="title">
|
||||
<string>Errors</string>
|
||||
</attribute>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_7">
|
||||
<item>
|
||||
<layout class="QVBoxLayout" name="verticalLayout_5">
|
||||
<item>
|
||||
<widget class="QTextEdit" name="errorLog">
|
||||
<property name="readOnly">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QPushButton" name="clearButton">
|
||||
<property name="sizePolicy">
|
||||
<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
|
||||
<horstretch>0</horstretch>
|
||||
<verstretch>0</verstretch>
|
||||
</sizepolicy>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Clear</string>
|
||||
</property>
|
||||
<property name="icon">
|
||||
<iconset theme="edit-clear"/>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QDialogButtonBox" name="buttonBox"/>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<widget class="QMenuBar" name="menubar">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>647</width>
|
||||
<height>25</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="defaultUp">
|
||||
<bool>false</bool>
|
||||
</property>
|
||||
<widget class="QMenu" name="menuFile">
|
||||
<property name="title">
|
||||
<string>File</string>
|
||||
</property>
|
||||
<addaction name="actionSave"/>
|
||||
<addaction name="actionQuit"/>
|
||||
</widget>
|
||||
<widget class="QMenu" name="menuMaterial">
|
||||
<property name="title">
|
||||
<string>Material</string>
|
||||
</property>
|
||||
<addaction name="actionNewMaterial"/>
|
||||
<addaction name="actionCloneMaterial"/>
|
||||
<addaction name="actionDeleteMaterial"/>
|
||||
<addaction name="actionChange_parent"/>
|
||||
</widget>
|
||||
<widget class="QMenu" name="menuHistory">
|
||||
<property name="title">
|
||||
<string>History</string>
|
||||
</property>
|
||||
</widget>
|
||||
<addaction name="menuFile"/>
|
||||
<addaction name="menuMaterial"/>
|
||||
<addaction name="menuHistory"/>
|
||||
</widget>
|
||||
<action name="actionQuit">
|
||||
<property name="icon">
|
||||
<iconset theme="application-exit">
|
||||
<normaloff/>
|
||||
</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Quit</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionSave">
|
||||
<property name="icon">
|
||||
<iconset theme="document-save">
|
||||
<normaloff/>
|
||||
</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Save</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Save all</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionDeleteMaterial">
|
||||
<property name="icon">
|
||||
<iconset theme="edit-delete">
|
||||
<normaloff/>
|
||||
</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Delete</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Delete selected material</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionChange_parent">
|
||||
<property name="text">
|
||||
<string>Change parent...</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionNewMaterial">
|
||||
<property name="icon">
|
||||
<iconset theme="document-new">
|
||||
<normaloff/>
|
||||
</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>New</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Create a new material</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionCloneMaterial">
|
||||
<property name="icon">
|
||||
<iconset theme="edit-copy">
|
||||
<normaloff/>
|
||||
</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Clone</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Clone selected material</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionDeleteConfiguration">
|
||||
<property name="icon">
|
||||
<iconset theme="edit-delete">
|
||||
<normaloff/>
|
||||
</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Delete</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Delete selected configuration</string>
|
||||
</property>
|
||||
<property name="shortcut">
|
||||
<string>Del</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionNewConfiguration">
|
||||
<property name="icon">
|
||||
<iconset theme="document-new">
|
||||
<normaloff/>
|
||||
</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>New</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Create a new configuration</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionDeleteConfigurationProperty">
|
||||
<property name="icon">
|
||||
<iconset theme="edit-delete">
|
||||
<normaloff/>
|
||||
</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Delete</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Delete property</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionDeleteProperty">
|
||||
<property name="icon">
|
||||
<iconset theme="remove">
|
||||
<normaloff/>
|
||||
</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Delete</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Delete item</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionNewProperty">
|
||||
<property name="icon">
|
||||
<iconset theme="add">
|
||||
<normaloff/>
|
||||
</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>New property</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionCreatePass">
|
||||
<property name="icon">
|
||||
<iconset theme="edit-add">
|
||||
<normaloff/>
|
||||
</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Create pass</string>
|
||||
</property>
|
||||
</action>
|
||||
<action name="actionCreateTextureUnit">
|
||||
<property name="icon">
|
||||
<iconset theme="edit-add">
|
||||
<normaloff/>
|
||||
</iconset>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Create texture unit</string>
|
||||
</property>
|
||||
</action>
|
||||
</widget>
|
||||
<customwidgets>
|
||||
<customwidget>
|
||||
<class>sh::ColoredTabWidget</class>
|
||||
<extends>QTabWidget</extends>
|
||||
<header>ColoredTabWidget.hpp</header>
|
||||
<container>1</container>
|
||||
</customwidget>
|
||||
</customwidgets>
|
||||
<resources/>
|
||||
<connections/>
|
||||
</ui>
|
98
extern/shiny/Editor/newmaterialdialog.ui
vendored
Normal file
98
extern/shiny/Editor/newmaterialdialog.ui
vendored
Normal file
|
@ -0,0 +1,98 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<ui version="4.0">
|
||||
<class>NewMaterialDialog</class>
|
||||
<widget class="QDialog" name="NewMaterialDialog">
|
||||
<property name="geometry">
|
||||
<rect>
|
||||
<x>0</x>
|
||||
<y>0</y>
|
||||
<width>385</width>
|
||||
<height>198</height>
|
||||
</rect>
|
||||
</property>
|
||||
<property name="windowTitle">
|
||||
<string>Dialog</string>
|
||||
</property>
|
||||
<layout class="QVBoxLayout" name="verticalLayout">
|
||||
<item>
|
||||
<layout class="QGridLayout" name="gridLayout">
|
||||
<item row="0" column="0">
|
||||
<widget class="QLabel" name="label">
|
||||
<property name="text">
|
||||
<string>Name</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="0">
|
||||
<widget class="QLabel" name="label_2">
|
||||
<property name="text">
|
||||
<string>Parent material</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="1" column="1">
|
||||
<widget class="QLineEdit" name="lineEdit_2"/>
|
||||
</item>
|
||||
<item row="0" column="1">
|
||||
<widget class="QLineEdit" name="lineEdit"/>
|
||||
</item>
|
||||
<item row="2" column="0">
|
||||
<widget class="QLabel" name="label_3">
|
||||
<property name="text">
|
||||
<string>File</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="2" column="1">
|
||||
<widget class="QComboBox" name="comboBox"/>
|
||||
</item>
|
||||
</layout>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QDialogButtonBox" name="buttonBox">
|
||||
<property name="orientation">
|
||||
<enum>Qt::Horizontal</enum>
|
||||
</property>
|
||||
<property name="standardButtons">
|
||||
<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
<resources/>
|
||||
<connections>
|
||||
<connection>
|
||||
<sender>buttonBox</sender>
|
||||
<signal>accepted()</signal>
|
||||
<receiver>NewMaterialDialog</receiver>
|
||||
<slot>accept()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>248</x>
|
||||
<y>254</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>157</x>
|
||||
<y>274</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
<connection>
|
||||
<sender>buttonBox</sender>
|
||||
<signal>rejected()</signal>
|
||||
<receiver>NewMaterialDialog</receiver>
|
||||
<slot>reject()</slot>
|
||||
<hints>
|
||||
<hint type="sourcelabel">
|
||||
<x>316</x>
|
||||
<y>260</y>
|
||||
</hint>
|
||||
<hint type="destinationlabel">
|
||||
<x>286</x>
|
||||
<y>274</y>
|
||||
</hint>
|
||||
</hints>
|
||||
</connection>
|
||||
</connections>
|
||||
</ui>
|
349
extern/shiny/Main/Factory.cpp
vendored
349
extern/shiny/Main/Factory.cpp
vendored
|
@ -51,8 +51,6 @@ namespace sh
|
|||
{
|
||||
assert(mCurrentLanguage != Language_None);
|
||||
|
||||
bool removeBinaryCache = false;
|
||||
|
||||
if (boost::filesystem::exists (mPlatform->getCacheFolder () + "/lastModified.txt"))
|
||||
{
|
||||
std::ifstream file;
|
||||
|
@ -86,8 +84,9 @@ namespace sh
|
|||
break;
|
||||
}
|
||||
|
||||
PropertySetGet newConfiguration;
|
||||
Configuration newConfiguration;
|
||||
newConfiguration.setParent(&mGlobalSettings);
|
||||
newConfiguration.setSourceFile (it->second->mFileName);
|
||||
|
||||
std::vector<ScriptNode*> props = it->second->getChildren();
|
||||
for (std::vector<ScriptNode*>::const_iterator propIt = props.begin(); propIt != props.end(); ++propIt)
|
||||
|
@ -137,82 +136,7 @@ namespace sh
|
|||
}
|
||||
|
||||
// load shader sets
|
||||
{
|
||||
ScriptLoader shaderSetLoader(".shaderset");
|
||||
ScriptLoader::loadAllFiles (&shaderSetLoader, mPlatform->getBasePath());
|
||||
std::map <std::string, ScriptNode*> nodes = shaderSetLoader.getAllConfigScripts();
|
||||
for (std::map <std::string, ScriptNode*>::const_iterator it = nodes.begin();
|
||||
it != nodes.end(); ++it)
|
||||
{
|
||||
if (!(it->second->getName() == "shader_set"))
|
||||
{
|
||||
std::cerr << "sh::Factory: Warning: Unsupported root node type \"" << it->second->getName() << "\" for file type .shaderset" << std::endl;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!it->second->findChild("profiles_cg"))
|
||||
throw std::runtime_error ("missing \"profiles_cg\" field for \"" + it->first + "\"");
|
||||
if (!it->second->findChild("profiles_hlsl"))
|
||||
throw std::runtime_error ("missing \"profiles_hlsl\" field for \"" + it->first + "\"");
|
||||
if (!it->second->findChild("source"))
|
||||
throw std::runtime_error ("missing \"source\" field for \"" + it->first + "\"");
|
||||
if (!it->second->findChild("type"))
|
||||
throw std::runtime_error ("missing \"type\" field for \"" + it->first + "\"");
|
||||
|
||||
std::vector<std::string> profiles_cg;
|
||||
boost::split (profiles_cg, it->second->findChild("profiles_cg")->getValue(), boost::is_any_of(" "));
|
||||
std::string cg_profile;
|
||||
for (std::vector<std::string>::iterator it2 = profiles_cg.begin(); it2 != profiles_cg.end(); ++it2)
|
||||
{
|
||||
if (mPlatform->isProfileSupported(*it2))
|
||||
{
|
||||
cg_profile = *it2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::string> profiles_hlsl;
|
||||
boost::split (profiles_hlsl, it->second->findChild("profiles_hlsl")->getValue(), boost::is_any_of(" "));
|
||||
std::string hlsl_profile;
|
||||
for (std::vector<std::string>::iterator it2 = profiles_hlsl.begin(); it2 != profiles_hlsl.end(); ++it2)
|
||||
{
|
||||
if (mPlatform->isProfileSupported(*it2))
|
||||
{
|
||||
hlsl_profile = *it2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
std::string sourceAbsolute = mPlatform->getBasePath() + "/" + it->second->findChild("source")->getValue();
|
||||
std::string sourceRelative = it->second->findChild("source")->getValue();
|
||||
|
||||
ShaderSet newSet (it->second->findChild("type")->getValue(), cg_profile, hlsl_profile,
|
||||
sourceAbsolute,
|
||||
mPlatform->getBasePath(),
|
||||
it->first,
|
||||
&mGlobalSettings);
|
||||
|
||||
int lastModified = boost::filesystem::last_write_time (boost::filesystem::path(sourceAbsolute));
|
||||
mShadersLastModifiedNew[sourceRelative] = lastModified;
|
||||
if (mShadersLastModified.find(sourceRelative) != mShadersLastModified.end())
|
||||
{
|
||||
if (mShadersLastModified[sourceRelative] != lastModified)
|
||||
{
|
||||
// delete any outdated shaders based on this shader set
|
||||
if (removeCache (it->first))
|
||||
removeBinaryCache = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// if we get here, this is either the first run or a new shader file was added
|
||||
// in both cases we can safely delete
|
||||
if (removeCache (it->first))
|
||||
removeBinaryCache = true;
|
||||
}
|
||||
mShaderSets.insert(std::make_pair(it->first, newSet));
|
||||
}
|
||||
}
|
||||
bool removeBinaryCache = reloadShaders();
|
||||
|
||||
// load materials
|
||||
{
|
||||
|
@ -315,6 +239,8 @@ namespace sh
|
|||
|
||||
Factory::~Factory ()
|
||||
{
|
||||
mShaderSets.clear();
|
||||
|
||||
if (mPlatform->supportsShaderSerialization () && mWriteMicrocodeCache)
|
||||
{
|
||||
std::string file = mPlatform->getCacheFolder () + "/" + mBinaryCacheName;
|
||||
|
@ -367,15 +293,16 @@ namespace sh
|
|||
while (i>0)
|
||||
{
|
||||
--i;
|
||||
m->createForConfiguration (configuration, i);
|
||||
|
||||
if (mListener)
|
||||
if (m->createForConfiguration (configuration, i) && mListener)
|
||||
mListener->materialCreated (m, configuration, i);
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
|
||||
m->createForConfiguration (configuration, lodIndex);
|
||||
if (mListener)
|
||||
if (m->createForConfiguration (configuration, lodIndex) && mListener)
|
||||
mListener->materialCreated (m, configuration, lodIndex);
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
return m;
|
||||
}
|
||||
|
@ -439,6 +366,12 @@ namespace sh
|
|||
|
||||
ShaderSet* Factory::getShaderSet (const std::string& name)
|
||||
{
|
||||
if (mShaderSets.find(name) == mShaderSets.end())
|
||||
{
|
||||
std::stringstream msg;
|
||||
msg << "Shader '" << name << "' not found";
|
||||
throw std::runtime_error(msg.str());
|
||||
}
|
||||
return &mShaderSets.find(name)->second;
|
||||
}
|
||||
|
||||
|
@ -466,6 +399,14 @@ namespace sh
|
|||
}
|
||||
}
|
||||
|
||||
void Factory::notifyConfigurationChanged()
|
||||
{
|
||||
for (MaterialMap::iterator it = mMaterials.begin(); it != mMaterials.end(); ++it)
|
||||
{
|
||||
it->second.destroyAll();
|
||||
}
|
||||
}
|
||||
|
||||
MaterialInstance* Factory::getMaterialInstance (const std::string& name)
|
||||
{
|
||||
return findInstance(name);
|
||||
|
@ -493,17 +434,21 @@ namespace sh
|
|||
return "";
|
||||
}
|
||||
|
||||
PropertySetGet* Factory::getConfiguration (const std::string& name)
|
||||
Configuration* Factory::getConfiguration (const std::string& name)
|
||||
{
|
||||
return &mConfigurations[name];
|
||||
}
|
||||
|
||||
void Factory::registerConfiguration (const std::string& name, PropertySetGet configuration)
|
||||
void Factory::createConfiguration (const std::string& name)
|
||||
{
|
||||
mConfigurations[name] = configuration;
|
||||
mConfigurations[name].setParent (&mGlobalSettings);
|
||||
}
|
||||
|
||||
void Factory::destroyConfiguration(const std::string &name)
|
||||
{
|
||||
mConfigurations.erase(name);
|
||||
}
|
||||
|
||||
void Factory::registerLodConfiguration (int index, PropertySetGet configuration)
|
||||
{
|
||||
mLodConfigurations[index] = configuration;
|
||||
|
@ -571,17 +516,93 @@ namespace sh
|
|||
return p;
|
||||
}
|
||||
|
||||
void Factory::saveMaterials (const std::string& filename)
|
||||
void Factory::saveAll ()
|
||||
{
|
||||
std::ofstream file;
|
||||
file.open (filename.c_str ());
|
||||
|
||||
std::map<std::string, std::ofstream*> files;
|
||||
for (MaterialMap::iterator it = mMaterials.begin(); it != mMaterials.end(); ++it)
|
||||
{
|
||||
it->second.save(file);
|
||||
if (it->second.getSourceFile().empty())
|
||||
continue;
|
||||
if (files.find(it->second.getSourceFile()) == files.end())
|
||||
{
|
||||
/// \todo check if this is actually the same file, since there can be different paths to the same file
|
||||
std::ofstream* stream = new std::ofstream();
|
||||
stream->open (it->second.getSourceFile().c_str());
|
||||
|
||||
files[it->second.getSourceFile()] = stream;
|
||||
}
|
||||
it->second.save (*files[it->second.getSourceFile()]);
|
||||
}
|
||||
|
||||
file.close();
|
||||
for (std::map<std::string, std::ofstream*>::iterator it = files.begin(); it != files.end(); ++it)
|
||||
{
|
||||
delete it->second;
|
||||
}
|
||||
files.clear();
|
||||
|
||||
for (ConfigurationMap::iterator it = mConfigurations.begin(); it != mConfigurations.end(); ++it)
|
||||
{
|
||||
if (it->second.getSourceFile().empty())
|
||||
continue;
|
||||
if (files.find(it->second.getSourceFile()) == files.end())
|
||||
{
|
||||
/// \todo check if this is actually the same file, since there can be different paths to the same file
|
||||
std::ofstream* stream = new std::ofstream();
|
||||
stream->open (it->second.getSourceFile().c_str());
|
||||
|
||||
files[it->second.getSourceFile()] = stream;
|
||||
}
|
||||
it->second.save (it->first, *files[it->second.getSourceFile()]);
|
||||
}
|
||||
|
||||
for (std::map<std::string, std::ofstream*>::iterator it = files.begin(); it != files.end(); ++it)
|
||||
{
|
||||
delete it->second;
|
||||
}
|
||||
}
|
||||
|
||||
void Factory::listMaterials(std::vector<std::string> &out)
|
||||
{
|
||||
for (MaterialMap::iterator it = mMaterials.begin(); it != mMaterials.end(); ++it)
|
||||
{
|
||||
out.push_back(it->first);
|
||||
}
|
||||
}
|
||||
|
||||
void Factory::listGlobalSettings(std::map<std::string, std::string> &out)
|
||||
{
|
||||
const PropertyMap& properties = mGlobalSettings.listProperties();
|
||||
|
||||
for (PropertyMap::const_iterator it = properties.begin(); it != properties.end(); ++it)
|
||||
{
|
||||
out[it->first] = retrieveValue<StringValue>(mGlobalSettings.getProperty(it->first), NULL).get();
|
||||
}
|
||||
}
|
||||
|
||||
void Factory::listConfigurationSettings(const std::string& name, std::map<std::string, std::string> &out)
|
||||
{
|
||||
const PropertyMap& properties = mConfigurations[name].listProperties();
|
||||
|
||||
for (PropertyMap::const_iterator it = properties.begin(); it != properties.end(); ++it)
|
||||
{
|
||||
out[it->first] = retrieveValue<StringValue>(mConfigurations[name].getProperty(it->first), NULL).get();
|
||||
}
|
||||
}
|
||||
|
||||
void Factory::listConfigurationNames(std::vector<std::string> &out)
|
||||
{
|
||||
for (ConfigurationMap::const_iterator it = mConfigurations.begin(); it != mConfigurations.end(); ++it)
|
||||
{
|
||||
out.push_back(it->first);
|
||||
}
|
||||
}
|
||||
|
||||
void Factory::listShaderSets(std::vector<std::string> &out)
|
||||
{
|
||||
for (ShaderSetMap::const_iterator it = mShaderSets.begin(); it != mShaderSets.end(); ++it)
|
||||
{
|
||||
out.push_back(it->first);
|
||||
}
|
||||
}
|
||||
|
||||
void Factory::_ensureMaterial(const std::string& name, const std::string& configuration)
|
||||
|
@ -630,4 +651,146 @@ namespace sh
|
|||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool Factory::reloadShaders()
|
||||
{
|
||||
mShaderSets.clear();
|
||||
notifyConfigurationChanged();
|
||||
|
||||
bool removeBinaryCache = false;
|
||||
ScriptLoader shaderSetLoader(".shaderset");
|
||||
ScriptLoader::loadAllFiles (&shaderSetLoader, mPlatform->getBasePath());
|
||||
std::map <std::string, ScriptNode*> nodes = shaderSetLoader.getAllConfigScripts();
|
||||
for (std::map <std::string, ScriptNode*>::const_iterator it = nodes.begin();
|
||||
it != nodes.end(); ++it)
|
||||
{
|
||||
if (!(it->second->getName() == "shader_set"))
|
||||
{
|
||||
std::cerr << "sh::Factory: Warning: Unsupported root node type \"" << it->second->getName() << "\" for file type .shaderset" << std::endl;
|
||||
break;
|
||||
}
|
||||
|
||||
if (!it->second->findChild("profiles_cg"))
|
||||
throw std::runtime_error ("missing \"profiles_cg\" field for \"" + it->first + "\"");
|
||||
if (!it->second->findChild("profiles_hlsl"))
|
||||
throw std::runtime_error ("missing \"profiles_hlsl\" field for \"" + it->first + "\"");
|
||||
if (!it->second->findChild("source"))
|
||||
throw std::runtime_error ("missing \"source\" field for \"" + it->first + "\"");
|
||||
if (!it->second->findChild("type"))
|
||||
throw std::runtime_error ("missing \"type\" field for \"" + it->first + "\"");
|
||||
|
||||
std::vector<std::string> profiles_cg;
|
||||
boost::split (profiles_cg, it->second->findChild("profiles_cg")->getValue(), boost::is_any_of(" "));
|
||||
std::string cg_profile;
|
||||
for (std::vector<std::string>::iterator it2 = profiles_cg.begin(); it2 != profiles_cg.end(); ++it2)
|
||||
{
|
||||
if (mPlatform->isProfileSupported(*it2))
|
||||
{
|
||||
cg_profile = *it2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<std::string> profiles_hlsl;
|
||||
boost::split (profiles_hlsl, it->second->findChild("profiles_hlsl")->getValue(), boost::is_any_of(" "));
|
||||
std::string hlsl_profile;
|
||||
for (std::vector<std::string>::iterator it2 = profiles_hlsl.begin(); it2 != profiles_hlsl.end(); ++it2)
|
||||
{
|
||||
if (mPlatform->isProfileSupported(*it2))
|
||||
{
|
||||
hlsl_profile = *it2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
std::string sourceAbsolute = mPlatform->getBasePath() + "/" + it->second->findChild("source")->getValue();
|
||||
std::string sourceRelative = it->second->findChild("source")->getValue();
|
||||
|
||||
ShaderSet newSet (it->second->findChild("type")->getValue(), cg_profile, hlsl_profile,
|
||||
sourceAbsolute,
|
||||
mPlatform->getBasePath(),
|
||||
it->first,
|
||||
&mGlobalSettings);
|
||||
|
||||
int lastModified = boost::filesystem::last_write_time (boost::filesystem::path(sourceAbsolute));
|
||||
mShadersLastModifiedNew[sourceRelative] = lastModified;
|
||||
if (mShadersLastModified.find(sourceRelative) != mShadersLastModified.end())
|
||||
{
|
||||
if (mShadersLastModified[sourceRelative] != lastModified)
|
||||
{
|
||||
// delete any outdated shaders based on this shader set
|
||||
if (removeCache (it->first))
|
||||
removeBinaryCache = true;
|
||||
mShadersLastModified[sourceRelative] = lastModified;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// if we get here, this is either the first run or a new shader file was added
|
||||
// in both cases we can safely delete
|
||||
if (removeCache (it->first))
|
||||
removeBinaryCache = true;
|
||||
mShadersLastModified[sourceRelative] = lastModified;
|
||||
}
|
||||
mShaderSets.insert(std::make_pair(it->first, newSet));
|
||||
}
|
||||
|
||||
return removeBinaryCache;
|
||||
}
|
||||
|
||||
void Factory::doMonitorShaderFiles()
|
||||
{
|
||||
bool reload=false;
|
||||
ScriptLoader shaderSetLoader(".shaderset");
|
||||
ScriptLoader::loadAllFiles (&shaderSetLoader, mPlatform->getBasePath());
|
||||
std::map <std::string, ScriptNode*> nodes = shaderSetLoader.getAllConfigScripts();
|
||||
for (std::map <std::string, ScriptNode*>::const_iterator it = nodes.begin();
|
||||
it != nodes.end(); ++it)
|
||||
{
|
||||
|
||||
std::string sourceAbsolute = mPlatform->getBasePath() + "/" + it->second->findChild("source")->getValue();
|
||||
std::string sourceRelative = it->second->findChild("source")->getValue();
|
||||
|
||||
int lastModified = boost::filesystem::last_write_time (boost::filesystem::path(sourceAbsolute));
|
||||
if (mShadersLastModified.find(sourceRelative) != mShadersLastModified.end())
|
||||
{
|
||||
if (mShadersLastModified[sourceRelative] != lastModified)
|
||||
{
|
||||
reload=true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (reload)
|
||||
reloadShaders();
|
||||
}
|
||||
|
||||
void Factory::logError(const std::string &msg)
|
||||
{
|
||||
mErrorLog << msg << '\n';
|
||||
}
|
||||
|
||||
std::string Factory::getErrorLog()
|
||||
{
|
||||
std::string errors = mErrorLog.str();
|
||||
mErrorLog.str("");
|
||||
return errors;
|
||||
}
|
||||
|
||||
void Factory::unloadUnreferencedMaterials()
|
||||
{
|
||||
for (MaterialMap::iterator it = mMaterials.begin(); it != mMaterials.end(); ++it)
|
||||
{
|
||||
if (it->second.getMaterial()->isUnreferenced())
|
||||
it->second.destroyAll();
|
||||
}
|
||||
}
|
||||
|
||||
void Configuration::save(const std::string& name, std::ofstream &stream)
|
||||
{
|
||||
stream << "configuration " << name << '\n';
|
||||
stream << "{\n";
|
||||
PropertySetGet::save(stream, "\t");
|
||||
stream << "}\n";
|
||||
}
|
||||
}
|
||||
|
|
70
extern/shiny/Main/Factory.hpp
vendored
70
extern/shiny/Main/Factory.hpp
vendored
|
@ -3,6 +3,7 @@
|
|||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
|
||||
#include "MaterialInstance.hpp"
|
||||
#include "ShaderSet.hpp"
|
||||
|
@ -12,9 +13,21 @@ namespace sh
|
|||
{
|
||||
class Platform;
|
||||
|
||||
class Configuration : public PropertySetGet
|
||||
{
|
||||
public:
|
||||
void setSourceFile (const std::string& file) { mSourceFile = file ; }
|
||||
std::string getSourceFile () { return mSourceFile; }
|
||||
|
||||
void save(const std::string& name, std::ofstream &stream);
|
||||
|
||||
private:
|
||||
std::string mSourceFile;
|
||||
};
|
||||
|
||||
typedef std::map<std::string, MaterialInstance> MaterialMap;
|
||||
typedef std::map<std::string, ShaderSet> ShaderSetMap;
|
||||
typedef std::map<std::string, PropertySetGet> ConfigurationMap;
|
||||
typedef std::map<std::string, Configuration> ConfigurationMap;
|
||||
typedef std::map<int, PropertySetGet> LodConfigurationMap;
|
||||
typedef std::map<std::string, int> LastModifiedMap;
|
||||
|
||||
|
@ -81,8 +94,8 @@ namespace sh
|
|||
/// Get a MaterialInstance by name
|
||||
MaterialInstance* getMaterialInstance (const std::string& name);
|
||||
|
||||
/// Register a configuration, which can then be used by switching the active material scheme
|
||||
void registerConfiguration (const std::string& name, PropertySetGet configuration);
|
||||
/// Create a configuration, which can then be altered by using Factory::getConfiguration
|
||||
void createConfiguration (const std::string& name);
|
||||
|
||||
/// Register a lod configuration, which can then be used by setting up lod distance values for the material \n
|
||||
/// 0 refers to highest lod, so use 1 or higher as index parameter
|
||||
|
@ -125,8 +138,48 @@ namespace sh
|
|||
/// \note The default is off (no cache reading)
|
||||
void setReadMicrocodeCache(bool read) { mReadMicrocodeCache = read; }
|
||||
|
||||
/// Saves all the materials that were initially loaded from the file with this name
|
||||
void saveMaterials (const std::string& filename);
|
||||
/// Lists all materials currently registered with the factory. Whether they are
|
||||
/// loaded or not does not matter.
|
||||
void listMaterials (std::vector<std::string>& out);
|
||||
|
||||
/// Lists current name & value of all global settings.
|
||||
void listGlobalSettings (std::map<std::string, std::string>& out);
|
||||
|
||||
/// Lists configuration names.
|
||||
void listConfigurationNames (std::vector<std::string>& out);
|
||||
|
||||
/// Lists current name & value of settings for a given configuration.
|
||||
void listConfigurationSettings (const std::string& name, std::map<std::string, std::string>& out);
|
||||
|
||||
/// Lists shader sets.
|
||||
void listShaderSets (std::vector<std::string>& out);
|
||||
|
||||
/// \note This only works if microcode caching is disabled, as there is currently no way to remove the cache
|
||||
/// through the Ogre API. Luckily, this is already fixed in Ogre 1.9.
|
||||
bool reloadShaders();
|
||||
|
||||
/// Calls reloadShaders() if shader files have been modified since the last reload.
|
||||
/// \note This only works if microcode caching is disabled, as there is currently no way to remove the cache
|
||||
/// through the Ogre API. Luckily, this is already fixed in Ogre 1.9.
|
||||
void doMonitorShaderFiles();
|
||||
|
||||
/// Unloads all materials that are currently not referenced. This will not unload the textures themselves,
|
||||
/// but it will let go of the SharedPtr's to the textures, so that you may unload them if you so desire. \n
|
||||
/// A good time to call this would be after a new level has been loaded, but just calling it occasionally after a period
|
||||
/// of time should work just fine too.
|
||||
void unloadUnreferencedMaterials();
|
||||
|
||||
void destroyConfiguration (const std::string& name);
|
||||
|
||||
void notifyConfigurationChanged();
|
||||
|
||||
/// Saves all materials and configurations, by default to the file they were loaded from.
|
||||
/// If you wish to save them elsewhere, use setSourceFile first.
|
||||
void saveAll ();
|
||||
|
||||
/// Returns the error log as a string, then clears it.
|
||||
/// Note: Errors are also written to the standard error output, or thrown if they are fatal.
|
||||
std::string getErrorLog ();
|
||||
|
||||
static Factory& getInstance();
|
||||
///< Return instance of this class.
|
||||
|
@ -137,11 +190,13 @@ namespace sh
|
|||
/// You will probably never have to use this.
|
||||
void _ensureMaterial(const std::string& name, const std::string& configuration);
|
||||
|
||||
|
||||
Configuration* getConfiguration (const std::string& name);
|
||||
|
||||
private:
|
||||
|
||||
MaterialInstance* requestMaterial (const std::string& name, const std::string& configuration, unsigned short lodIndex);
|
||||
ShaderSet* getShaderSet (const std::string& name);
|
||||
PropertySetGet* getConfiguration (const std::string& name);
|
||||
Platform* getPlatform ();
|
||||
|
||||
PropertySetGet* getCurrentGlobalSettings();
|
||||
|
@ -163,6 +218,8 @@ namespace sh
|
|||
|
||||
std::map<TextureUnitState*, std::string> mTextureAliasInstances;
|
||||
|
||||
void logError (const std::string& msg);
|
||||
|
||||
friend class Platform;
|
||||
friend class MaterialInstance;
|
||||
friend class ShaderInstance;
|
||||
|
@ -179,6 +236,7 @@ namespace sh
|
|||
bool mWriteMicrocodeCache;
|
||||
bool mReadSourceCache;
|
||||
bool mWriteSourceCache;
|
||||
std::stringstream mErrorLog;
|
||||
|
||||
MaterialMap mMaterials;
|
||||
ShaderSetMap mShaderSets;
|
||||
|
|
228
extern/shiny/Main/MaterialInstance.cpp
vendored
228
extern/shiny/Main/MaterialInstance.cpp
vendored
|
@ -1,6 +1,7 @@
|
|||
#include "MaterialInstance.hpp"
|
||||
|
||||
#include <stdexcept>
|
||||
#include <iostream>
|
||||
|
||||
#include "Factory.hpp"
|
||||
#include "ShaderSet.hpp"
|
||||
|
@ -12,6 +13,7 @@ namespace sh
|
|||
, mShadersEnabled(true)
|
||||
, mFactory(f)
|
||||
, mListener(NULL)
|
||||
, mFailedToCreate(false)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -46,6 +48,7 @@ namespace sh
|
|||
return;
|
||||
mMaterial->removeAll();
|
||||
mTexUnits.clear();
|
||||
mFailedToCreate = false;
|
||||
}
|
||||
|
||||
void MaterialInstance::setProperty (const std::string& name, PropertyValuePtr value)
|
||||
|
@ -54,118 +57,136 @@ namespace sh
|
|||
destroyAll(); // trigger updates
|
||||
}
|
||||
|
||||
void MaterialInstance::createForConfiguration (const std::string& configuration, unsigned short lodIndex)
|
||||
bool MaterialInstance::createForConfiguration (const std::string& configuration, unsigned short lodIndex)
|
||||
{
|
||||
bool res = mMaterial->createConfiguration(configuration, lodIndex);
|
||||
if (!res)
|
||||
return; // listener was false positive
|
||||
if (mFailedToCreate)
|
||||
return false;
|
||||
try{
|
||||
mMaterial->ensureLoaded();
|
||||
bool res = mMaterial->createConfiguration(configuration, lodIndex);
|
||||
if (!res)
|
||||
return false; // listener was false positive
|
||||
|
||||
if (mListener)
|
||||
mListener->requestedConfiguration (this, configuration);
|
||||
if (mListener)
|
||||
mListener->requestedConfiguration (this, configuration);
|
||||
|
||||
mFactory->setActiveConfiguration (configuration);
|
||||
mFactory->setActiveLodLevel (lodIndex);
|
||||
mFactory->setActiveConfiguration (configuration);
|
||||
mFactory->setActiveLodLevel (lodIndex);
|
||||
|
||||
bool allowFixedFunction = true;
|
||||
if (!mShadersEnabled && hasProperty("allow_fixed_function"))
|
||||
{
|
||||
allowFixedFunction = retrieveValue<BooleanValue>(getProperty("allow_fixed_function"), NULL).get();
|
||||
}
|
||||
|
||||
bool useShaders = mShadersEnabled || !allowFixedFunction;
|
||||
|
||||
// get passes of the top-most parent
|
||||
PassVector passes = getPasses();
|
||||
if (passes.size() == 0)
|
||||
throw std::runtime_error ("material \"" + mName + "\" does not have any passes");
|
||||
|
||||
for (PassVector::iterator it = passes.begin(); it != passes.end(); ++it)
|
||||
{
|
||||
boost::shared_ptr<Pass> pass = mMaterial->createPass (configuration, lodIndex);
|
||||
it->copyAll (pass.get(), this);
|
||||
|
||||
// texture samplers used in the shaders
|
||||
std::vector<std::string> usedTextureSamplersVertex;
|
||||
std::vector<std::string> usedTextureSamplersFragment;
|
||||
|
||||
PropertySetGet* context = this;
|
||||
|
||||
// create or retrieve shaders
|
||||
bool hasVertex = it->hasProperty("vertex_program");
|
||||
bool hasFragment = it->hasProperty("fragment_program");
|
||||
if (useShaders)
|
||||
bool allowFixedFunction = true;
|
||||
if (!mShadersEnabled && hasProperty("allow_fixed_function"))
|
||||
{
|
||||
it->setContext(context);
|
||||
it->mShaderProperties.setContext(context);
|
||||
if (hasVertex)
|
||||
allowFixedFunction = retrieveValue<BooleanValue>(getProperty("allow_fixed_function"), NULL).get();
|
||||
}
|
||||
|
||||
bool useShaders = mShadersEnabled || !allowFixedFunction;
|
||||
|
||||
// get passes of the top-most parent
|
||||
PassVector* passes = getParentPasses();
|
||||
if (passes->empty())
|
||||
throw std::runtime_error ("material \"" + mName + "\" does not have any passes");
|
||||
|
||||
for (PassVector::iterator it = passes->begin(); it != passes->end(); ++it)
|
||||
{
|
||||
boost::shared_ptr<Pass> pass = mMaterial->createPass (configuration, lodIndex);
|
||||
it->copyAll (pass.get(), this);
|
||||
|
||||
// texture samplers used in the shaders
|
||||
std::vector<std::string> usedTextureSamplersVertex;
|
||||
std::vector<std::string> usedTextureSamplersFragment;
|
||||
|
||||
PropertySetGet* context = this;
|
||||
|
||||
// create or retrieve shaders
|
||||
bool hasVertex = it->hasProperty("vertex_program")
|
||||
&& !retrieveValue<StringValue>(it->getProperty("vertex_program"), context).get().empty();
|
||||
bool hasFragment = it->hasProperty("fragment_program")
|
||||
&& !retrieveValue<StringValue>(it->getProperty("fragment_program"), context).get().empty();
|
||||
if (useShaders)
|
||||
{
|
||||
ShaderSet* vertex = mFactory->getShaderSet(retrieveValue<StringValue>(it->getProperty("vertex_program"), context).get());
|
||||
ShaderInstance* v = vertex->getInstance(&it->mShaderProperties);
|
||||
if (v)
|
||||
it->setContext(context);
|
||||
it->mShaderProperties.setContext(context);
|
||||
if (hasVertex)
|
||||
{
|
||||
pass->assignProgram (GPT_Vertex, v->getName());
|
||||
v->setUniformParameters (pass, &it->mShaderProperties);
|
||||
|
||||
std::vector<std::string> sharedParams = v->getSharedParameters ();
|
||||
for (std::vector<std::string>::iterator it = sharedParams.begin(); it != sharedParams.end(); ++it)
|
||||
ShaderSet* vertex = mFactory->getShaderSet(retrieveValue<StringValue>(it->getProperty("vertex_program"), context).get());
|
||||
ShaderInstance* v = vertex->getInstance(&it->mShaderProperties);
|
||||
if (v)
|
||||
{
|
||||
pass->addSharedParameter (GPT_Vertex, *it);
|
||||
}
|
||||
pass->assignProgram (GPT_Vertex, v->getName());
|
||||
v->setUniformParameters (pass, &it->mShaderProperties);
|
||||
|
||||
std::vector<std::string> vector = v->getUsedSamplers ();
|
||||
usedTextureSamplersVertex.insert(usedTextureSamplersVertex.end(), vector.begin(), vector.end());
|
||||
std::vector<std::string> sharedParams = v->getSharedParameters ();
|
||||
for (std::vector<std::string>::iterator it2 = sharedParams.begin(); it2 != sharedParams.end(); ++it2)
|
||||
{
|
||||
pass->addSharedParameter (GPT_Vertex, *it2);
|
||||
}
|
||||
|
||||
std::vector<std::string> vector = v->getUsedSamplers ();
|
||||
usedTextureSamplersVertex.insert(usedTextureSamplersVertex.end(), vector.begin(), vector.end());
|
||||
}
|
||||
}
|
||||
if (hasFragment)
|
||||
{
|
||||
ShaderSet* fragment = mFactory->getShaderSet(retrieveValue<StringValue>(it->getProperty("fragment_program"), context).get());
|
||||
ShaderInstance* f = fragment->getInstance(&it->mShaderProperties);
|
||||
if (f)
|
||||
{
|
||||
pass->assignProgram (GPT_Fragment, f->getName());
|
||||
f->setUniformParameters (pass, &it->mShaderProperties);
|
||||
|
||||
std::vector<std::string> sharedParams = f->getSharedParameters ();
|
||||
for (std::vector<std::string>::iterator it2 = sharedParams.begin(); it2 != sharedParams.end(); ++it2)
|
||||
{
|
||||
pass->addSharedParameter (GPT_Fragment, *it2);
|
||||
}
|
||||
|
||||
std::vector<std::string> vector = f->getUsedSamplers ();
|
||||
usedTextureSamplersFragment.insert(usedTextureSamplersFragment.end(), vector.begin(), vector.end());
|
||||
}
|
||||
}
|
||||
}
|
||||
if (hasFragment)
|
||||
|
||||
// create texture units
|
||||
std::vector<MaterialInstanceTextureUnit>* texUnits = &it->mTexUnits;
|
||||
int i=0;
|
||||
for (std::vector<MaterialInstanceTextureUnit>::iterator texIt = texUnits->begin(); texIt != texUnits->end(); ++texIt )
|
||||
{
|
||||
ShaderSet* fragment = mFactory->getShaderSet(retrieveValue<StringValue>(it->getProperty("fragment_program"), context).get());
|
||||
ShaderInstance* f = fragment->getInstance(&it->mShaderProperties);
|
||||
if (f)
|
||||
// only create those that are needed by the shader, OR those marked to be created in fixed function pipeline if shaders are disabled
|
||||
bool foundVertex = std::find(usedTextureSamplersVertex.begin(), usedTextureSamplersVertex.end(), texIt->getName()) != usedTextureSamplersVertex.end();
|
||||
bool foundFragment = std::find(usedTextureSamplersFragment.begin(), usedTextureSamplersFragment.end(), texIt->getName()) != usedTextureSamplersFragment.end();
|
||||
if ( (foundVertex || foundFragment)
|
||||
|| (((!useShaders || (!hasVertex || !hasFragment)) && allowFixedFunction) && texIt->hasProperty("create_in_ffp") && retrieveValue<BooleanValue>(texIt->getProperty("create_in_ffp"), this).get()))
|
||||
{
|
||||
pass->assignProgram (GPT_Fragment, f->getName());
|
||||
f->setUniformParameters (pass, &it->mShaderProperties);
|
||||
boost::shared_ptr<TextureUnitState> texUnit = pass->createTextureUnitState (texIt->getName());
|
||||
texIt->copyAll (texUnit.get(), context);
|
||||
|
||||
std::vector<std::string> sharedParams = f->getSharedParameters ();
|
||||
for (std::vector<std::string>::iterator it = sharedParams.begin(); it != sharedParams.end(); ++it)
|
||||
mTexUnits.push_back(texUnit);
|
||||
|
||||
// set texture unit indices (required by GLSL)
|
||||
if (useShaders && ((hasVertex && foundVertex) || (hasFragment && foundFragment)) && mFactory->getCurrentLanguage () == Language_GLSL)
|
||||
{
|
||||
pass->addSharedParameter (GPT_Fragment, *it);
|
||||
}
|
||||
pass->setTextureUnitIndex (foundVertex ? GPT_Vertex : GPT_Fragment, texIt->getName(), i);
|
||||
|
||||
std::vector<std::string> vector = f->getUsedSamplers ();
|
||||
usedTextureSamplersFragment.insert(usedTextureSamplersFragment.end(), vector.begin(), vector.end());
|
||||
++i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// create texture units
|
||||
std::vector<MaterialInstanceTextureUnit> texUnits = it->getTexUnits();
|
||||
int i=0;
|
||||
for (std::vector<MaterialInstanceTextureUnit>::iterator texIt = texUnits.begin(); texIt != texUnits.end(); ++texIt )
|
||||
{
|
||||
// only create those that are needed by the shader, OR those marked to be created in fixed function pipeline if shaders are disabled
|
||||
bool foundVertex = std::find(usedTextureSamplersVertex.begin(), usedTextureSamplersVertex.end(), texIt->getName()) != usedTextureSamplersVertex.end();
|
||||
bool foundFragment = std::find(usedTextureSamplersFragment.begin(), usedTextureSamplersFragment.end(), texIt->getName()) != usedTextureSamplersFragment.end();
|
||||
if ( (foundVertex || foundFragment)
|
||||
|| (((!useShaders || (!hasVertex || !hasFragment)) && allowFixedFunction) && texIt->hasProperty("create_in_ffp") && retrieveValue<BooleanValue>(texIt->getProperty("create_in_ffp"), this).get()))
|
||||
{
|
||||
boost::shared_ptr<TextureUnitState> texUnit = pass->createTextureUnitState ();
|
||||
texIt->copyAll (texUnit.get(), context);
|
||||
if (mListener)
|
||||
mListener->createdConfiguration (this, configuration);
|
||||
return true;
|
||||
|
||||
mTexUnits.push_back(texUnit);
|
||||
|
||||
// set texture unit indices (required by GLSL)
|
||||
if (useShaders && ((hasVertex && foundVertex) || (hasFragment && foundFragment)) && mFactory->getCurrentLanguage () == Language_GLSL)
|
||||
{
|
||||
pass->setTextureUnitIndex (foundVertex ? GPT_Vertex : GPT_Fragment, texIt->getName(), i);
|
||||
|
||||
++i;
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (std::runtime_error& e)
|
||||
{
|
||||
destroyAll();
|
||||
mFailedToCreate = true;
|
||||
std::stringstream msg;
|
||||
msg << "Error while creating material " << mName << ": " << e.what();
|
||||
std::cerr << msg.str() << std::endl;
|
||||
mFactory->logError(msg.str());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (mListener)
|
||||
mListener->createdConfiguration (this, configuration);
|
||||
}
|
||||
|
||||
Material* MaterialInstance::getMaterial ()
|
||||
|
@ -180,12 +201,23 @@ namespace sh
|
|||
return &mPasses.back();
|
||||
}
|
||||
|
||||
PassVector MaterialInstance::getPasses()
|
||||
void MaterialInstance::deletePass(unsigned int index)
|
||||
{
|
||||
assert(mPasses.size() > index);
|
||||
mPasses.erase(mPasses.begin()+index);
|
||||
}
|
||||
|
||||
PassVector* MaterialInstance::getParentPasses()
|
||||
{
|
||||
if (mParent)
|
||||
return static_cast<MaterialInstance*>(mParent)->getPasses();
|
||||
return static_cast<MaterialInstance*>(mParent)->getParentPasses();
|
||||
else
|
||||
return mPasses;
|
||||
return &mPasses;
|
||||
}
|
||||
|
||||
PassVector* MaterialInstance::getPasses()
|
||||
{
|
||||
return &mPasses;
|
||||
}
|
||||
|
||||
void MaterialInstance::setShadersEnabled (bool enabled)
|
||||
|
@ -206,7 +238,7 @@ namespace sh
|
|||
|
||||
if (mParent)
|
||||
{
|
||||
stream << "\t" << static_cast<MaterialInstance*>(mParent)->getName() << "\n";
|
||||
stream << "\t" << "parent " << static_cast<MaterialInstance*>(mParent)->getName() << "\n";
|
||||
}
|
||||
|
||||
const PropertyMap& properties = listProperties ();
|
||||
|
@ -215,6 +247,14 @@ namespace sh
|
|||
stream << "\t" << it->first << " " << retrieveValue<StringValue>(getProperty(it->first), NULL).get() << "\n";
|
||||
}
|
||||
|
||||
for (PassVector::iterator it = mPasses.begin(); it != mPasses.end(); ++it)
|
||||
{
|
||||
stream << "\tpass" << '\n';
|
||||
stream << "\t{" << '\n';
|
||||
it->save(stream);
|
||||
stream << "\t}" << '\n';
|
||||
}
|
||||
|
||||
stream << "}\n";
|
||||
}
|
||||
}
|
||||
|
|
32
extern/shiny/Main/MaterialInstance.hpp
vendored
32
extern/shiny/Main/MaterialInstance.hpp
vendored
|
@ -41,8 +41,12 @@ namespace sh
|
|||
MaterialInstance (const std::string& name, Factory* f);
|
||||
virtual ~MaterialInstance ();
|
||||
|
||||
PassVector* getParentPasses(); ///< gets the passes of the top-most parent
|
||||
|
||||
PassVector* getPasses(); ///< get our passes (for derived materials, none)
|
||||
|
||||
MaterialInstancePass* createPass ();
|
||||
PassVector getPasses(); ///< gets the passes of the top-most parent
|
||||
void deletePass (unsigned int index);
|
||||
|
||||
/// @attention Because the backend material passes are created on demand, the returned material here might not contain anything yet!
|
||||
/// The only place where you should use this method, is for the MaterialInstance given by the MaterialListener::materialCreated event!
|
||||
|
@ -55,25 +59,25 @@ namespace sh
|
|||
|
||||
virtual void setProperty (const std::string& name, PropertyValuePtr value);
|
||||
|
||||
private:
|
||||
void setParentInstance (const std::string& name);
|
||||
std::string getParentInstance ();
|
||||
|
||||
void create (Platform* platform);
|
||||
void createForConfiguration (const std::string& configuration, unsigned short lodIndex);
|
||||
|
||||
void destroyAll ();
|
||||
|
||||
void setShadersEnabled (bool enabled);
|
||||
|
||||
void setSourceFile(const std::string& sourceFile) { mSourceFile = sourceFile; }
|
||||
|
||||
std::string getSourceFile() { return mSourceFile; }
|
||||
///< get the name of the file this material was read from, or empty if it was created dynamically by code
|
||||
|
||||
private:
|
||||
void setParentInstance (const std::string& name);
|
||||
std::string getParentInstance ();
|
||||
|
||||
void create (Platform* platform);
|
||||
bool createForConfiguration (const std::string& configuration, unsigned short lodIndex);
|
||||
|
||||
void destroyAll ();
|
||||
|
||||
void setShadersEnabled (bool enabled);
|
||||
|
||||
void save (std::ofstream& stream);
|
||||
///< this will only save the properties, not the passes and texture units, and as such
|
||||
/// is only intended to be used for derived materials
|
||||
|
||||
bool mFailedToCreate;
|
||||
|
||||
friend class Factory;
|
||||
|
||||
|
|
23
extern/shiny/Main/MaterialInstancePass.cpp
vendored
23
extern/shiny/Main/MaterialInstancePass.cpp
vendored
|
@ -1,5 +1,7 @@
|
|||
#include "MaterialInstancePass.hpp"
|
||||
|
||||
#include <fstream>
|
||||
|
||||
namespace sh
|
||||
{
|
||||
|
||||
|
@ -9,8 +11,25 @@ namespace sh
|
|||
return &mTexUnits.back();
|
||||
}
|
||||
|
||||
std::vector <MaterialInstanceTextureUnit> MaterialInstancePass::getTexUnits ()
|
||||
void MaterialInstancePass::save(std::ofstream &stream)
|
||||
{
|
||||
return mTexUnits;
|
||||
if (mShaderProperties.listProperties().size())
|
||||
{
|
||||
stream << "\t\t" << "shader_properties" << '\n';
|
||||
stream << "\t\t{\n";
|
||||
mShaderProperties.save(stream, "\t\t\t");
|
||||
stream << "\t\t}\n";
|
||||
}
|
||||
|
||||
PropertySetGet::save(stream, "\t\t");
|
||||
|
||||
for (std::vector <MaterialInstanceTextureUnit>::iterator it = mTexUnits.begin();
|
||||
it != mTexUnits.end(); ++it)
|
||||
{
|
||||
stream << "\t\ttexture_unit " << it->getName() << '\n';
|
||||
stream << "\t\t{\n";
|
||||
it->save(stream, "\t\t\t");
|
||||
stream << "\t\t}\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
4
extern/shiny/Main/MaterialInstancePass.hpp
vendored
4
extern/shiny/Main/MaterialInstancePass.hpp
vendored
|
@ -18,10 +18,10 @@ namespace sh
|
|||
public:
|
||||
MaterialInstanceTextureUnit* createTextureUnit (const std::string& name);
|
||||
|
||||
void save (std::ofstream& stream);
|
||||
|
||||
PropertySetGet mShaderProperties;
|
||||
|
||||
std::vector <MaterialInstanceTextureUnit> getTexUnits ();
|
||||
private:
|
||||
std::vector <MaterialInstanceTextureUnit> mTexUnits;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -18,6 +18,7 @@ namespace sh
|
|||
public:
|
||||
MaterialInstanceTextureUnit (const std::string& name);
|
||||
std::string getName() const;
|
||||
void setName (const std::string& name) { mName = name; }
|
||||
private:
|
||||
std::string mName;
|
||||
};
|
||||
|
|
7
extern/shiny/Main/Platform.cpp
vendored
7
extern/shiny/Main/Platform.cpp
vendored
|
@ -9,7 +9,7 @@ namespace sh
|
|||
Platform::Platform (const std::string& basePath)
|
||||
: mBasePath(basePath)
|
||||
, mCacheFolder("./")
|
||||
, mShaderCachingEnabled(false)
|
||||
, mFactory(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -57,11 +57,6 @@ namespace sh
|
|||
mCacheFolder = folder;
|
||||
}
|
||||
|
||||
void Platform::setShaderCachingEnabled (bool enabled)
|
||||
{
|
||||
mShaderCachingEnabled = enabled;
|
||||
}
|
||||
|
||||
std::string Platform::getCacheFolder() const
|
||||
{
|
||||
return mCacheFolder;
|
||||
|
|
17
extern/shiny/Main/Platform.hpp
vendored
17
extern/shiny/Main/Platform.hpp
vendored
|
@ -24,6 +24,7 @@ namespace sh
|
|||
class GpuProgram
|
||||
{
|
||||
public:
|
||||
virtual ~GpuProgram() {}
|
||||
virtual bool getSupported () = 0; ///< @return true if the compilation was successful
|
||||
|
||||
/// @param name name of the uniform in the shader
|
||||
|
@ -35,8 +36,7 @@ namespace sh
|
|||
class TextureUnitState : public PropertySet
|
||||
{
|
||||
public:
|
||||
virtual ~TextureUnitState();
|
||||
|
||||
virtual ~TextureUnitState();
|
||||
virtual void setTextureName (const std::string& textureName) = 0;
|
||||
|
||||
protected:
|
||||
|
@ -46,7 +46,7 @@ namespace sh
|
|||
class Pass : public PropertySet
|
||||
{
|
||||
public:
|
||||
virtual boost::shared_ptr<TextureUnitState> createTextureUnitState () = 0;
|
||||
virtual boost::shared_ptr<TextureUnitState> createTextureUnitState (const std::string& name) = 0;
|
||||
virtual void assignProgram (GpuProgramType type, const std::string& name) = 0;
|
||||
|
||||
/// @param type gpu program type
|
||||
|
@ -68,6 +68,9 @@ namespace sh
|
|||
virtual bool createConfiguration (const std::string& name, unsigned short lodIndex) = 0; ///< @return false if already exists
|
||||
virtual void removeAll () = 0; ///< remove all configurations
|
||||
|
||||
virtual bool isUnreferenced() = 0;
|
||||
virtual void ensureLoaded() = 0;
|
||||
|
||||
virtual void setLodLevels (const std::string& lodLevels) = 0;
|
||||
|
||||
virtual void setShadowCasterMaterial (const std::string& name) = 0;
|
||||
|
@ -79,8 +82,6 @@ namespace sh
|
|||
Platform (const std::string& basePath);
|
||||
virtual ~Platform ();
|
||||
|
||||
void setShaderCachingEnabled (bool enabled);
|
||||
|
||||
/// set the folder to use for shader caching
|
||||
void setCacheFolder (const std::string& folder);
|
||||
|
||||
|
@ -93,6 +94,8 @@ namespace sh
|
|||
const std::string& name, const std::string& profile,
|
||||
const std::string& source, Language lang) = 0;
|
||||
|
||||
virtual void destroyGpuProgram (const std::string& name) = 0;
|
||||
|
||||
virtual void setSharedParameter (const std::string& name, PropertyValuePtr value) = 0;
|
||||
|
||||
virtual bool isProfileSupported (const std::string& profile) = 0;
|
||||
|
@ -105,6 +108,7 @@ namespace sh
|
|||
friend class Factory;
|
||||
friend class MaterialInstance;
|
||||
friend class ShaderInstance;
|
||||
friend class ShaderSet;
|
||||
|
||||
protected:
|
||||
/**
|
||||
|
@ -131,9 +135,6 @@ namespace sh
|
|||
std::string mCacheFolder;
|
||||
Factory* mFactory;
|
||||
|
||||
protected:
|
||||
bool mShaderCachingEnabled;
|
||||
|
||||
private:
|
||||
void setFactory (Factory* factory);
|
||||
|
||||
|
|
48
extern/shiny/Main/PropertyBase.cpp
vendored
48
extern/shiny/Main/PropertyBase.cpp
vendored
|
@ -6,6 +6,8 @@
|
|||
#include <boost/lexical_cast.hpp>
|
||||
#include <boost/algorithm/string.hpp>
|
||||
|
||||
#include <fstream>
|
||||
|
||||
namespace sh
|
||||
{
|
||||
|
||||
|
@ -39,8 +41,9 @@ namespace sh
|
|||
mValue = false;
|
||||
else
|
||||
{
|
||||
std::cerr << "sh::BooleanValue: Warning: Unrecognized value \"" << in << "\" for property value of type BooleanValue" << std::endl;
|
||||
mValue = false;
|
||||
std::stringstream msg;
|
||||
msg << "sh::BooleanValue: Warning: Unrecognized value \"" << in << "\" for property value of type BooleanValue";
|
||||
throw std::runtime_error(msg.str());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -183,12 +186,16 @@ namespace sh
|
|||
void PropertySet::setProperty (const std::string& name, PropertyValuePtr &value, PropertySetGet* context)
|
||||
{
|
||||
if (!setPropertyOverride (name, value, context))
|
||||
std::cerr << "sh::PropertySet: Warning: No match for property with name '" << name << "'" << std::endl;
|
||||
{
|
||||
std::stringstream msg;
|
||||
msg << "sh::PropertySet: Warning: No match for property with name '" << name << "'";
|
||||
throw std::runtime_error(msg.str());
|
||||
}
|
||||
}
|
||||
|
||||
bool PropertySet::setPropertyOverride (const std::string& name, PropertyValuePtr &value, PropertySetGet* context)
|
||||
{
|
||||
// if we got here, none of the sub-classes was able to make use of the property
|
||||
// if we got here, none of the sub-classes were able to make use of the property
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -226,6 +233,11 @@ namespace sh
|
|||
mProperties [name] = value;
|
||||
}
|
||||
|
||||
void PropertySetGet::deleteProperty(const std::string &name)
|
||||
{
|
||||
mProperties.erase(name);
|
||||
}
|
||||
|
||||
PropertyValuePtr& PropertySetGet::getProperty (const std::string& name)
|
||||
{
|
||||
bool found = (mProperties.find(name) != mProperties.end());
|
||||
|
@ -241,7 +253,7 @@ namespace sh
|
|||
return mProperties[name];
|
||||
}
|
||||
|
||||
bool PropertySetGet::hasProperty (const std::string& name)
|
||||
bool PropertySetGet::hasProperty (const std::string& name) const
|
||||
{
|
||||
bool found = (mProperties.find(name) != mProperties.end());
|
||||
|
||||
|
@ -256,13 +268,35 @@ namespace sh
|
|||
return true;
|
||||
}
|
||||
|
||||
void PropertySetGet::copyAll (PropertySet* target, PropertySetGet* context)
|
||||
void PropertySetGet::copyAll (PropertySet* target, PropertySetGet* context, bool copyParent)
|
||||
{
|
||||
if (mParent)
|
||||
if (mParent && copyParent)
|
||||
mParent->copyAll (target, context);
|
||||
for (PropertyMap::iterator it = mProperties.begin(); it != mProperties.end(); ++it)
|
||||
{
|
||||
target->setProperty(it->first, it->second, context);
|
||||
}
|
||||
}
|
||||
|
||||
void PropertySetGet::copyAll (PropertySetGet* target, PropertySetGet* context, bool copyParent)
|
||||
{
|
||||
if (mParent && copyParent)
|
||||
mParent->copyAll (target, context);
|
||||
for (PropertyMap::iterator it = mProperties.begin(); it != mProperties.end(); ++it)
|
||||
{
|
||||
std::string val = retrieveValue<StringValue>(it->second, this).get();
|
||||
target->setProperty(it->first, sh::makeProperty(new sh::StringValue(val)));
|
||||
}
|
||||
}
|
||||
|
||||
void PropertySetGet::save(std::ofstream &stream, const std::string& indentation)
|
||||
{
|
||||
for (PropertyMap::iterator it = mProperties.begin(); it != mProperties.end(); ++it)
|
||||
{
|
||||
if (typeid( *(it->second) ) == typeid(LinkedValue))
|
||||
stream << indentation << it->first << " " << "$" + static_cast<LinkedValue*>(&*(it->second))->_getStringValue() << '\n';
|
||||
else
|
||||
stream << indentation << it->first << " " << retrieveValue<StringValue>(it->second, this).get() << '\n';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
15
extern/shiny/Main/PropertyBase.hpp
vendored
15
extern/shiny/Main/PropertyBase.hpp
vendored
|
@ -133,6 +133,7 @@ namespace sh
|
|||
class PropertySet
|
||||
{
|
||||
public:
|
||||
virtual ~PropertySet() {}
|
||||
void setProperty (const std::string& name, PropertyValuePtr& value, PropertySetGet* context);
|
||||
|
||||
protected:
|
||||
|
@ -151,18 +152,26 @@ namespace sh
|
|||
|
||||
virtual ~PropertySetGet() {}
|
||||
|
||||
void copyAll (PropertySet* target, PropertySetGet* context); ///< call setProperty for each property/value pair stored in \a this
|
||||
void save (std::ofstream& stream, const std::string& indentation);
|
||||
|
||||
void copyAll (PropertySet* target, PropertySetGet* context, bool copyParent=true);
|
||||
///< call setProperty for each property/value pair stored in \a this
|
||||
void copyAll (PropertySetGet* target, PropertySetGet* context, bool copyParent=true);
|
||||
///< call setProperty for each property/value pair stored in \a this
|
||||
|
||||
void setParent (PropertySetGet* parent);
|
||||
PropertySetGet* getParent () { return mParent; }
|
||||
void setContext (PropertySetGet* context);
|
||||
PropertySetGet* getContext();
|
||||
|
||||
virtual void setProperty (const std::string& name, PropertyValuePtr value);
|
||||
PropertyValuePtr& getProperty (const std::string& name);
|
||||
|
||||
void deleteProperty (const std::string& name);
|
||||
|
||||
const PropertyMap& listProperties() { return mProperties; }
|
||||
|
||||
bool hasProperty (const std::string& name);
|
||||
bool hasProperty (const std::string& name) const;
|
||||
|
||||
private:
|
||||
PropertyMap mProperties;
|
||||
|
@ -225,7 +234,7 @@ namespace sh
|
|||
|
||||
template <typename T>
|
||||
/// Create a property of any type
|
||||
/// Example: sh::makeProperty\<sh::Vector4\> (new sh::Vector4(1, 1, 1, 1))
|
||||
/// Example: sh::makeProperty (new sh::Vector4(1, 1, 1, 1))
|
||||
inline PropertyValuePtr makeProperty (T* p)
|
||||
{
|
||||
return PropertyValuePtr ( static_cast<PropertyValue*>(p) );
|
||||
|
|
23
extern/shiny/Main/ScriptLoader.cpp
vendored
23
extern/shiny/Main/ScriptLoader.cpp
vendored
|
@ -24,6 +24,10 @@ namespace sh
|
|||
}
|
||||
|
||||
ScriptLoader::ScriptLoader(const std::string& fileEnding)
|
||||
: mLoadOrder(0)
|
||||
, mToken(TOKEN_NewLine)
|
||||
, mLastToken(TOKEN_NewLine)
|
||||
|
||||
{
|
||||
mFileEnding = fileEnding;
|
||||
}
|
||||
|
@ -36,7 +40,7 @@ namespace sh
|
|||
void ScriptLoader::clearScriptList()
|
||||
{
|
||||
std::map <std::string, ScriptNode *>::iterator i;
|
||||
for (i = m_scriptList.begin(); i != m_scriptList.end(); i++)
|
||||
for (i = m_scriptList.begin(); i != m_scriptList.end(); ++i)
|
||||
{
|
||||
delete i->second;
|
||||
}
|
||||
|
@ -293,7 +297,7 @@ namespace sh
|
|||
{
|
||||
//Delete all children
|
||||
std::vector<ScriptNode*>::iterator i;
|
||||
for (i = mChildren.begin(); i != mChildren.end(); i++)
|
||||
for (i = mChildren.begin(); i != mChildren.end(); ++i)
|
||||
{
|
||||
ScriptNode *node = *i;
|
||||
node->mRemoveSelf = false;
|
||||
|
@ -323,15 +327,24 @@ namespace sh
|
|||
|
||||
ScriptNode *ScriptNode::findChild(const std::string &name, bool recursive)
|
||||
{
|
||||
int indx, prevC, nextC;
|
||||
int indx;
|
||||
int childCount = (int)mChildren.size();
|
||||
|
||||
if (mLastChildFound != -1)
|
||||
{
|
||||
//If possible, try checking the nodes neighboring the last successful search
|
||||
//(often nodes searched for in sequence, so this will boost search speeds).
|
||||
prevC = mLastChildFound-1; if (prevC < 0) prevC = 0; else if (prevC >= childCount) prevC = childCount-1;
|
||||
nextC = mLastChildFound+1; if (nextC < 0) nextC = 0; else if (nextC >= childCount) nextC = childCount-1;
|
||||
int prevC = mLastChildFound-1;
|
||||
if (prevC < 0)
|
||||
prevC = 0;
|
||||
else if (prevC >= childCount)
|
||||
prevC = childCount-1;
|
||||
int nextC = mLastChildFound+1;
|
||||
if (nextC < 0)
|
||||
nextC = 0;
|
||||
else if (nextC >= childCount)
|
||||
nextC = childCount-1;
|
||||
|
||||
for (indx = prevC; indx <= nextC; ++indx)
|
||||
{
|
||||
ScriptNode *node = mChildren[indx];
|
||||
|
|
8
extern/shiny/Main/ShaderSet.cpp
vendored
8
extern/shiny/Main/ShaderSet.cpp
vendored
|
@ -37,6 +37,14 @@ namespace sh
|
|||
parse();
|
||||
}
|
||||
|
||||
ShaderSet::~ShaderSet()
|
||||
{
|
||||
for (ShaderInstanceMap::iterator it = mInstances.begin(); it != mInstances.end(); ++it)
|
||||
{
|
||||
sh::Factory::getInstance().getPlatform()->destroyGpuProgram(it->second.getName());
|
||||
}
|
||||
}
|
||||
|
||||
void ShaderSet::parse()
|
||||
{
|
||||
std::string currentToken;
|
||||
|
|
1
extern/shiny/Main/ShaderSet.hpp
vendored
1
extern/shiny/Main/ShaderSet.hpp
vendored
|
@ -21,6 +21,7 @@ namespace sh
|
|||
public:
|
||||
ShaderSet (const std::string& type, const std::string& cgProfile, const std::string& hlslProfile, const std::string& sourceFile, const std::string& basePath,
|
||||
const std::string& name, PropertySetGet* globalSettingsPtr);
|
||||
~ShaderSet();
|
||||
|
||||
/// Retrieve a shader instance for the given properties. \n
|
||||
/// If a \a ShaderInstance with the same properties exists already, simply returns this instance. \n
|
||||
|
|
18
extern/shiny/Platforms/Ogre/OgreMaterial.cpp
vendored
18
extern/shiny/Platforms/Ogre/OgreMaterial.cpp
vendored
|
@ -15,6 +15,7 @@ namespace sh
|
|||
OgreMaterial::OgreMaterial (const std::string& name, const std::string& resourceGroup)
|
||||
: Material()
|
||||
{
|
||||
mName = name;
|
||||
assert (Ogre::MaterialManager::getSingleton().getByName(name).isNull() && "Material already exists");
|
||||
mMaterial = Ogre::MaterialManager::getSingleton().create (name, resourceGroup);
|
||||
mMaterial->removeAllTechniques();
|
||||
|
@ -22,9 +23,22 @@ namespace sh
|
|||
mMaterial->compile();
|
||||
}
|
||||
|
||||
void OgreMaterial::ensureLoaded()
|
||||
{
|
||||
if (mMaterial.isNull())
|
||||
mMaterial = Ogre::MaterialManager::getSingleton().getByName(mName);
|
||||
}
|
||||
|
||||
bool OgreMaterial::isUnreferenced()
|
||||
{
|
||||
// Resource system internals hold 3 shared pointers, we hold one, so usecount of 4 means unused
|
||||
return (!mMaterial.isNull() && mMaterial.useCount() <= Ogre::ResourceGroupManager::RESOURCE_SYSTEM_NUM_REFERENCE_COUNTS+1);
|
||||
}
|
||||
|
||||
OgreMaterial::~OgreMaterial()
|
||||
{
|
||||
Ogre::MaterialManager::getSingleton().remove(mMaterial->getName());
|
||||
if (!mMaterial.isNull())
|
||||
Ogre::MaterialManager::getSingleton().remove(mMaterial->getName());
|
||||
}
|
||||
|
||||
boost::shared_ptr<Pass> OgreMaterial::createPass (const std::string& configuration, unsigned short lodIndex)
|
||||
|
@ -34,6 +48,8 @@ namespace sh
|
|||
|
||||
void OgreMaterial::removeAll ()
|
||||
{
|
||||
if (mMaterial.isNull())
|
||||
return;
|
||||
mMaterial->removeAllTechniques();
|
||||
mMaterial->createTechnique()->setSchemeName (sDefaultTechniqueName);
|
||||
mMaterial->compile();
|
||||
|
|
4
extern/shiny/Platforms/Ogre/OgreMaterial.hpp
vendored
4
extern/shiny/Platforms/Ogre/OgreMaterial.hpp
vendored
|
@ -18,6 +18,9 @@ namespace sh
|
|||
virtual boost::shared_ptr<Pass> createPass (const std::string& configuration, unsigned short lodIndex);
|
||||
virtual bool createConfiguration (const std::string& name, unsigned short lodIndex);
|
||||
|
||||
virtual bool isUnreferenced();
|
||||
virtual void ensureLoaded();
|
||||
|
||||
virtual void removeAll ();
|
||||
|
||||
Ogre::MaterialPtr getOgreMaterial();
|
||||
|
@ -30,6 +33,7 @@ namespace sh
|
|||
|
||||
private:
|
||||
Ogre::MaterialPtr mMaterial;
|
||||
std::string mName;
|
||||
|
||||
std::string mShadowCasterMaterial;
|
||||
};
|
||||
|
|
16
extern/shiny/Platforms/Ogre/OgrePass.cpp
vendored
16
extern/shiny/Platforms/Ogre/OgrePass.cpp
vendored
|
@ -20,9 +20,9 @@ namespace sh
|
|||
mPass = t->createPass();
|
||||
}
|
||||
|
||||
boost::shared_ptr<TextureUnitState> OgrePass::createTextureUnitState ()
|
||||
boost::shared_ptr<TextureUnitState> OgrePass::createTextureUnitState (const std::string& name)
|
||||
{
|
||||
return boost::shared_ptr<TextureUnitState> (new OgreTextureUnitState (this));
|
||||
return boost::shared_ptr<TextureUnitState> (new OgreTextureUnitState (this, name));
|
||||
}
|
||||
|
||||
void OgrePass::assignProgram (GpuProgramType type, const std::string& name)
|
||||
|
@ -105,7 +105,17 @@ namespace sh
|
|||
else if (type == GPT_Fragment)
|
||||
params = mPass->getFragmentProgramParameters();
|
||||
|
||||
params->addSharedParameters (name);
|
||||
try
|
||||
{
|
||||
params->addSharedParameters (name);
|
||||
}
|
||||
catch (Ogre::Exception& e)
|
||||
{
|
||||
std::stringstream msg;
|
||||
msg << "Could not create a shared parameter instance for '"
|
||||
<< name << "'. Make sure this shared parameter has a value set (via Factory::setSharedParameter)!";
|
||||
throw std::runtime_error(msg.str());
|
||||
}
|
||||
}
|
||||
|
||||
void OgrePass::setTextureUnitIndex (int programType, const std::string& name, int index)
|
||||
|
|
2
extern/shiny/Platforms/Ogre/OgrePass.hpp
vendored
2
extern/shiny/Platforms/Ogre/OgrePass.hpp
vendored
|
@ -14,7 +14,7 @@ namespace sh
|
|||
public:
|
||||
OgrePass (OgreMaterial* parent, const std::string& configuration, unsigned short lodIndex);
|
||||
|
||||
virtual boost::shared_ptr<TextureUnitState> createTextureUnitState ();
|
||||
virtual boost::shared_ptr<TextureUnitState> createTextureUnitState (const std::string& name);
|
||||
virtual void assignProgram (GpuProgramType type, const std::string& name);
|
||||
|
||||
Ogre::Pass* getOgrePass();
|
||||
|
|
7
extern/shiny/Platforms/Ogre/OgrePlatform.cpp
vendored
7
extern/shiny/Platforms/Ogre/OgrePlatform.cpp
vendored
|
@ -4,6 +4,7 @@
|
|||
|
||||
#include <OgreDataStream.h>
|
||||
#include <OgreGpuProgramManager.h>
|
||||
#include <OgreHighLevelGpuProgramManager.h>
|
||||
#include <OgreRoot.h>
|
||||
|
||||
#include "OgreMaterial.hpp"
|
||||
|
@ -76,6 +77,11 @@ namespace sh
|
|||
return boost::shared_ptr<Material> (material);
|
||||
}
|
||||
|
||||
void OgrePlatform::destroyGpuProgram(const std::string &name)
|
||||
{
|
||||
Ogre::HighLevelGpuProgramManager::getSingleton().remove(name);
|
||||
}
|
||||
|
||||
boost::shared_ptr<GpuProgram> OgrePlatform::createGpuProgram (
|
||||
GpuProgramType type,
|
||||
const std::string& compileArguments,
|
||||
|
@ -122,6 +128,7 @@ namespace sh
|
|||
if (mSharedParameters.find(name) == mSharedParameters.end())
|
||||
{
|
||||
params = Ogre::GpuProgramManager::getSingleton().createSharedParameters(name);
|
||||
|
||||
Ogre::GpuConstantType type;
|
||||
if (typeid(*value) == typeid(Vector4))
|
||||
type = Ogre::GCT_FLOAT4;
|
||||
|
|
2
extern/shiny/Platforms/Ogre/OgrePlatform.hpp
vendored
2
extern/shiny/Platforms/Ogre/OgrePlatform.hpp
vendored
|
@ -47,6 +47,8 @@ namespace sh
|
|||
const std::string& name, const std::string& profile,
|
||||
const std::string& source, Language lang);
|
||||
|
||||
virtual void destroyGpuProgram (const std::string& name);
|
||||
|
||||
virtual void setSharedParameter (const std::string& name, PropertyValuePtr value);
|
||||
|
||||
friend class ShaderInstance;
|
||||
|
|
|
@ -6,10 +6,11 @@
|
|||
|
||||
namespace sh
|
||||
{
|
||||
OgreTextureUnitState::OgreTextureUnitState (OgrePass* parent)
|
||||
OgreTextureUnitState::OgreTextureUnitState (OgrePass* parent, const std::string& name)
|
||||
: TextureUnitState()
|
||||
{
|
||||
mTextureUnitState = parent->getOgrePass()->createTextureUnitState("");
|
||||
mTextureUnitState->setName(name);
|
||||
}
|
||||
|
||||
bool OgreTextureUnitState::setPropertyOverride (const std::string &name, PropertyValuePtr& value, PropertySetGet* context)
|
||||
|
|
|
@ -12,7 +12,7 @@ namespace sh
|
|||
class OgreTextureUnitState : public TextureUnitState
|
||||
{
|
||||
public:
|
||||
OgreTextureUnitState (OgrePass* parent);
|
||||
OgreTextureUnitState (OgrePass* parent, const std::string& name);
|
||||
|
||||
virtual void setTextureName (const std::string& textureName);
|
||||
|
||||
|
|
Loading…
Reference in a new issue