mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-21 07:53:53 +00:00
Use C++11-style loops in the StateManager
This commit is contained in:
parent
7109378658
commit
48b3fe5733
1 changed files with 9 additions and 16 deletions
|
@ -240,12 +240,8 @@ void MWState::StateManager::saveGame (const std::string& description, const Slot
|
|||
|
||||
ESM::ESMWriter writer;
|
||||
|
||||
const std::vector<std::string>& current =
|
||||
MWBase::Environment::get().getWorld()->getContentFiles();
|
||||
|
||||
for (std::vector<std::string>::const_iterator iter (current.begin()); iter!=current.end();
|
||||
++iter)
|
||||
writer.addMaster (*iter, 0); // not using the size information anyway -> use value of 0
|
||||
for (const std::string& contentFile : MWBase::Environment::get().getWorld()->getContentFiles())
|
||||
writer.addMaster(contentFile, 0); // not using the size information anyway -> use value of 0
|
||||
|
||||
writer.setFormat (ESM::SavedGame::sCurrentFormat);
|
||||
|
||||
|
@ -346,10 +342,10 @@ void MWState::StateManager::quickSave (std::string name)
|
|||
|
||||
if (currentCharacter)
|
||||
{
|
||||
for (Character::SlotIterator it = currentCharacter->begin(); it != currentCharacter->end(); ++it)
|
||||
for (auto& save : *currentCharacter)
|
||||
{
|
||||
//Visiting slots allows the quicksave finder to find the oldest quicksave
|
||||
saveFinder.visitSave(&*it);
|
||||
saveFinder.visitSave(&save);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -360,12 +356,10 @@ void MWState::StateManager::quickSave (std::string name)
|
|||
|
||||
void MWState::StateManager::loadGame(const std::string& filepath)
|
||||
{
|
||||
for (CharacterIterator it = mCharacterManager.begin(); it != mCharacterManager.end(); ++it)
|
||||
for (const auto& character : mCharacterManager)
|
||||
{
|
||||
const MWState::Character& character = *it;
|
||||
for (MWState::Character::SlotIterator slotIt = character.begin(); slotIt != character.end(); ++slotIt)
|
||||
for (const auto& slot : character)
|
||||
{
|
||||
const MWState::Slot& slot = *slotIt;
|
||||
if (slot.mPath == boost::filesystem::path(filepath))
|
||||
{
|
||||
loadGame(&character, slot.mPath.string());
|
||||
|
@ -630,13 +624,12 @@ bool MWState::StateManager::verifyProfile(const ESM::SavedGame& profile) const
|
|||
{
|
||||
const std::vector<std::string>& selectedContentFiles = MWBase::Environment::get().getWorld()->getContentFiles();
|
||||
bool notFound = false;
|
||||
for (std::vector<std::string>::const_iterator it = profile.mContentFiles.begin();
|
||||
it != profile.mContentFiles.end(); ++it)
|
||||
for (const std::string& contentFile : profile.mContentFiles)
|
||||
{
|
||||
if (std::find(selectedContentFiles.begin(), selectedContentFiles.end(), *it)
|
||||
if (std::find(selectedContentFiles.begin(), selectedContentFiles.end(), contentFile)
|
||||
== selectedContentFiles.end())
|
||||
{
|
||||
Log(Debug::Warning) << "Warning: Saved game dependency " << *it << " is missing.";
|
||||
Log(Debug::Warning) << "Warning: Saved game dependency " << contentFile << " is missing.";
|
||||
notFound = true;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue