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https://github.com/OpenMW/openmw.git
synced 2025-02-05 15:15:33 +00:00
added the success formula, and spell deleting (shift+click)
This commit is contained in:
parent
30461438f6
commit
48ba293e88
3 changed files with 160 additions and 13 deletions
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@ -2,6 +2,7 @@
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#include <boost/algorithm/string.hpp>
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#include <boost/lexical_cast.hpp>
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#include <boost/format.hpp>
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#include "../mwworld/world.hpp"
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#include "../mwworld/player.hpp"
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@ -9,10 +10,12 @@
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#include "../mwbase/environment.hpp"
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#include "../mwmechanics/spells.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/spellsuccess.hpp"
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#include "../mwsound/soundmanager.hpp"
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#include "window_manager.hpp"
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#include "inventorywindow.hpp"
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#include "confirmationdialog.hpp"
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namespace
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{
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@ -175,6 +178,7 @@ namespace MWGui
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t->setTextAlign(MyGUI::Align::Left);
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t->setUserString("ToolTipType", "Spell");
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t->setUserString("Spell", *it);
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t->eventMouseWheel += MyGUI::newDelegate(this, &SpellWindow::onMouseWheel);
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t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onSpellSelected);
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if (*it == selectedSpell)
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@ -194,18 +198,19 @@ namespace MWGui
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t->setTextAlign(MyGUI::Align::Left);
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t->setUserString("ToolTipType", "Spell");
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t->setUserString("Spell", *it);
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t->eventMouseWheel += MyGUI::newDelegate(this, &SpellWindow::onMouseWheel);
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t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onSpellSelected);
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if (*it == selectedSpell)
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t->setStateSelected(true);
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t->setStateSelected(*it == selectedSpell);
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// cost / success chance
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MyGUI::TextBox* costChance = mSpellView->createWidget<MyGUI::TextBox>("SpellText",
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MyGUI::Button* costChance = mSpellView->createWidget<MyGUI::Button>("SpellText",
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MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
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std::string cost = boost::lexical_cast<std::string>(spell->data.cost);
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costChance->setCaption(cost + "/" + "100"); /// \todo
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std::string chance = boost::lexical_cast<std::string>(int(MWMechanics::getSpellSuccessChance(*it, player)));
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costChance->setCaption(cost + "/" + chance);
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costChance->setTextAlign(MyGUI::Align::Right);
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costChance->setNeedMouseFocus(false);
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costChance->setStateSelected(*it == selectedSpell);
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mHeight += spellHeight;
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@ -219,6 +224,8 @@ namespace MWGui
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{
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MWWorld::Ptr item = *it;
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const ESM::Enchantment* enchant = MWBase::Environment::get().getWorld()->getStore().enchants.find(MWWorld::Class::get(item).getEnchantment(item));
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// check if the item is currently equipped (will display in a different color)
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bool equipped = false;
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for (int i=0; i < MWWorld::InventoryStore::Slots; ++i)
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@ -238,18 +245,26 @@ namespace MWGui
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t->setUserString("ToolTipType", "ItemPtr");
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t->setUserString("Equipped", equipped ? "true" : "false");
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t->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellWindow::onEnchantedItemSelected);
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t->eventMouseWheel += MyGUI::newDelegate(this, &SpellWindow::onMouseWheel);
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t->setStateSelected(item == selectedItem);
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// cost / charge
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MyGUI::TextBox* costCharge = mSpellView->createWidget<MyGUI::TextBox>(equipped ? "SpellText" : "SpellTextUnequipped",
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MyGUI::Button* costCharge = mSpellView->createWidget<MyGUI::Button>(equipped ? "SpellText" : "SpellTextUnequipped",
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MyGUI::IntCoord(4, mHeight, mWidth-8, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
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const ESM::Enchantment* enchant = MWBase::Environment::get().getWorld()->getStore().enchants.find(MWWorld::Class::get(item).getEnchantment(item));
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std::string cost = boost::lexical_cast<std::string>(enchant->data.cost);
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std::string charge = boost::lexical_cast<std::string>(enchant->data.charge); /// \todo track current charge
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if (enchant->data.type != ESM::Enchantment::CastOnce)
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{
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// this is Morrowind behaviour
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cost = "100";
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charge = "100";
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}
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costCharge->setCaption(cost + "/" + charge);
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costCharge->setTextAlign(MyGUI::Align::Right);
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costCharge->setNeedMouseFocus(false);
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costCharge->setStateSelected(item == selectedItem);
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mHeight += spellHeight;
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}
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@ -312,8 +327,9 @@ namespace MWGui
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}
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assert(it != store.end());
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// equip, if it is not already equipped
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if (_sender->getUserString("Equipped") == "false")
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// equip, if it can be equipped and is not already equipped
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if (_sender->getUserString("Equipped") == "false"
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&& !MWWorld::Class::get(item).getEquipmentSlots(item).first.empty())
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{
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// sound
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MWBase::Environment::get().getSoundManager()->playSound(MWWorld::Class::get(item).getUpSoundId(item), 1.0, 1.0);
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@ -324,7 +340,6 @@ namespace MWGui
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// slots that this item can be equipped in
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std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(item).getEquipmentSlots(item);
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// equip the item in the first free slot
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for (std::vector<int>::const_iterator slot=slots.first.begin();
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slot!=slots.first.end(); ++slot)
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@ -362,8 +377,33 @@ namespace MWGui
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MWWorld::InventoryStore& store = MWWorld::Class::get(player).getInventoryStore(player);
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MWMechanics::Spells& spells = stats.mSpells;
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if (MyGUI::InputManager::getInstance().isShiftPressed())
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{
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// delete spell, if allowed
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(_sender->getUserString("Spell"));
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if (spell->data.flags & ESM::Spell::F_Always
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|| spell->data.type == ESM::Spell::ST_Power)
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{
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mWindowManager.messageBox("#{sDeleteSpellError}", std::vector<std::string>());
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}
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else
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{
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// ask for confirmation
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mSpellToDelete = _sender->getUserString("Spell");
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ConfirmationDialog* dialog = mWindowManager.getConfirmationDialog();
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std::string question = mWindowManager.getGameSettingString("sQuestionDeleteSpell", "Delete %s?");
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question = boost::str(boost::format(question) % spell->name);
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dialog->open(question);
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dialog->eventOkClicked.clear();
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dialog->eventOkClicked += MyGUI::newDelegate(this, &SpellWindow::onDeleteSpellAccept);
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dialog->eventCancelClicked.clear();
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}
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}
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else
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{
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spells.setSelectedSpell(_sender->getUserString("Spell"));
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store.setSelectedEnchantItem(store.end());
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}
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updateSpells();
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}
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@ -375,4 +415,23 @@ namespace MWGui
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height += numSpells * 18;
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return height;
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}
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void SpellWindow::onMouseWheel(MyGUI::Widget* _sender, int _rel)
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{
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if (mSpellView->getViewOffset().top + _rel*0.3 > 0)
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mSpellView->setViewOffset(MyGUI::IntPoint(0, 0));
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else
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mSpellView->setViewOffset(MyGUI::IntPoint(0, mSpellView->getViewOffset().top + _rel*0.3));
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}
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void SpellWindow::onDeleteSpellAccept()
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{
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MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
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MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
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MWMechanics::Spells& spells = stats.mSpells;
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spells.remove(mSpellToDelete);
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updateSpells();
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}
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}
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@ -19,14 +19,19 @@ namespace MWGui
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int mHeight;
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int mWidth;
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std::string mSpellToDelete;
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void addGroup(const std::string& label, const std::string& label2);
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int estimateHeight(int numSpells) const;
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virtual void onPinToggled();
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void onWindowResize(MyGUI::Window* _sender);
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void onEnchantedItemSelected(MyGUI::Widget* _sender);
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void onSpellSelected(MyGUI::Widget* _sender);
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void onMouseWheel(MyGUI::Widget* _sender, int _rel);
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void onDeleteSpellAccept();
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virtual void onPinToggled();
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virtual void open();
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};
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}
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83
apps/openmw/mwmechanics/spellsuccess.hpp
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83
apps/openmw/mwmechanics/spellsuccess.hpp
Normal file
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#ifndef MWMECHANICS_SPELLSUCCESS_H
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#define MWMECHANICS_SPELLSUCCESS_H
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "npcstats.hpp"
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namespace MWMechanics
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{
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// UESP wiki / Morrowind/Spells:
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// Chance of success is (Spell's skill * 2 + Willpower / 5 + Luck / 10 - Spell cost - Sound magnitude) * (Current fatigue + Maximum Fatigue * 1.5) / Maximum fatigue * 2
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/**
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* @param spellId ID of spell
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* @param actor calculate spell success chance for this actor (depends on actor's skills)
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* @attention actor has to be an NPC and not a creature!
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* @return success chance from 0 to 100 (in percent)
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*/
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float getSpellSuccessChance (const std::string& spellId, const MWWorld::Ptr& actor)
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{
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(spellId);
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if (spell->data.flags & ESM::Spell::F_Always) // spells with this flag always succeed (usually birthsign spells)
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return 100.0;
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NpcStats& stats = MWWorld::Class::get(actor).getNpcStats(actor);
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CreatureStats& creatureStats = MWWorld::Class::get(actor).getCreatureStats(actor);
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std::map<int, int> schoolSkillMap; // maps spell school to skill id
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schoolSkillMap[0] = 11; // alteration
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schoolSkillMap[1] = 13; // conjuration
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schoolSkillMap[3] = 12; // illusion
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schoolSkillMap[2] = 10; // destruction
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schoolSkillMap[4] = 14; // mysticism
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schoolSkillMap[5] = 15; // restoration
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// determine the spell's school
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// this is always the school where the player's respective skill is the least advanced
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// out of all the magic effects' schools
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const std::vector<ESM::ENAMstruct>& effects = spell->effects.list;
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int skill = -1;
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int skillLevel = -1;
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for (std::vector<ESM::ENAMstruct>::const_iterator it = effects.begin();
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it != effects.end(); ++it)
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{
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const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld()->getStore().magicEffects.find(it->effectID);
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int school = effect->data.school;
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assert(schoolSkillMap.find(school) != schoolSkillMap.end());
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int _skillLevel = stats.mSkill[schoolSkillMap[school]].getModified();
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if (skill == -1)
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{
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skill = schoolSkillMap[school];
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skillLevel = _skillLevel;
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}
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else if (_skillLevel < skillLevel)
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{
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skill = schoolSkillMap[school];
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skillLevel = _skillLevel;
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}
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}
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// Sound magic effect (reduces spell casting chance)
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int soundMagnitude = creatureStats.mMagicEffects.get (MWMechanics::EffectKey (48)).mMagnitude;
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int willpower = creatureStats.mAttributes[ESM::Attribute::Willpower].getModified();
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int luck = creatureStats.mAttributes[ESM::Attribute::Luck].getModified();
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int currentFatigue = creatureStats.mDynamic[2].getCurrent();
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int maxFatigue = creatureStats.mDynamic[2].getModified();
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int spellCost = spell->data.cost;
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// There we go, all needed variables are there, lets go
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float chance = (float(skillLevel * 2) + float(willpower)/5.0 + float(luck)/ 10.0 - spellCost - soundMagnitude) * (float(currentFatigue + maxFatigue * 1.5)) / float(maxFatigue * 2.0);
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chance = std::max(0.0f, std::min(100.0f, chance)); // clamp to 0 .. 100
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return chance;
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}
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}
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#endif
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