mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-21 03:53:54 +00:00
Started bugfix #691
This commit is contained in:
parent
034ebf8ffd
commit
48d9885554
12 changed files with 237 additions and 106 deletions
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@ -16,6 +16,8 @@
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/physicssystem.hpp"
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#include "../mwworld/nullaction.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwrender/objects.hpp"
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#include "../mwrender/renderinginterface.hpp"
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@ -290,6 +292,91 @@ namespace MWClass
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ref->mBase = record;
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}
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bool Armor::canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const
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{
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MWWorld::InventoryStore& invStore = MWWorld::Class::get(npc).getInventoryStore(npc);
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// slots that this item can be equipped in
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std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(item).getEquipmentSlots(item);
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// retrieve ContainerStoreIterator to the item
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MWWorld::ContainerStoreIterator it = invStore.begin();
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for (; it != invStore.end(); ++it)
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{
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if (*it == item)
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{
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break;
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}
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}
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assert(it != invStore.end());
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std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace;
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for (std::vector<int>::const_iterator slot=slots.first.begin();
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slot!=slots.first.end(); ++slot)
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{
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// Beast races cannot equip shoes / boots, or full helms (head part vs hair part)
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const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace);
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if(race->mData.mFlags & ESM::Race::Beast)
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{
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if(*slot == MWWorld::InventoryStore::Slot_Helmet)
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{
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std::vector<ESM::PartReference> parts;
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if(it.getType() == MWWorld::ContainerStore::Type_Clothing)
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parts = it->get<ESM::Clothing>()->mBase->mParts.mParts;
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else
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parts = it->get<ESM::Armor>()->mBase->mParts.mParts;
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bool allow = true;
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for(std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
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{
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if((*itr).mPart == ESM::PRT_Head)
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{
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if(npc == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
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MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage13}");
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allow = false;
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break;
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}
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}
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if(!allow)
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break;
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}
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if (*slot == MWWorld::InventoryStore::Slot_Boots)
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{
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bool allow = true;
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std::vector<ESM::PartReference> parts;
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if(it.getType() == MWWorld::ContainerStore::Type_Clothing)
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parts = it->get<ESM::Clothing>()->mBase->mParts.mParts;
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else
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parts = it->get<ESM::Armor>()->mBase->mParts.mParts;
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for(std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
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{
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if((*itr).mPart == ESM::PRT_LFoot || (*itr).mPart == ESM::PRT_RFoot)
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{
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allow = false;
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// Only notify the player, not npcs
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if(npc == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
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{
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MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage14}");
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}
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break;
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}
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}
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if(!allow)
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return false;
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}
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}
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}
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return true;
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}
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boost::shared_ptr<MWWorld::Action> Armor::use (const MWWorld::Ptr& ptr) const
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{
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionEquip(ptr));
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@ -67,6 +67,8 @@ namespace MWClass
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virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
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virtual bool canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const;
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virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr)
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const;
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///< Generate action for using via inventory menu
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@ -14,6 +14,7 @@
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/physicssystem.hpp"
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#include "../mwworld/nullaction.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwgui/tooltips.hpp"
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@ -237,6 +238,66 @@ namespace MWClass
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ref->mBase = record;
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}
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bool Clothing::canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const
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{
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MWWorld::InventoryStore& invStore = MWWorld::Class::get(npc).getInventoryStore(npc);
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// slots that this item can be equipped in
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std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(item).getEquipmentSlots(item);
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// retrieve ContainerStoreIterator to the item
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MWWorld::ContainerStoreIterator it = invStore.begin();
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for (; it != invStore.end(); ++it)
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{
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if (*it == item)
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{
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break;
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}
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}
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assert(it != invStore.end());
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std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace;
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for (std::vector<int>::const_iterator slot=slots.first.begin();
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slot!=slots.first.end(); ++slot)
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{
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// Beast races cannot equip shoes / boots, or full helms (head part vs hair part)
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const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace);
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if(race->mData.mFlags & ESM::Race::Beast)
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{
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if (*slot == MWWorld::InventoryStore::Slot_Boots)
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{
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bool allow = true;
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std::vector<ESM::PartReference> parts;
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if(it.getType() == MWWorld::ContainerStore::Type_Clothing)
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parts = it->get<ESM::Clothing>()->mBase->mParts.mParts;
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else
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parts = it->get<ESM::Armor>()->mBase->mParts.mParts;
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for(std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
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{
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if((*itr).mPart == ESM::PRT_LFoot || (*itr).mPart == ESM::PRT_RFoot)
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{
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allow = false;
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// Only notify the player, not npcs
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if(npc == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
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{
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MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage15}");
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}
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break;
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}
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}
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if(!allow)
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return false;
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}
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}
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}
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return true;
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}
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boost::shared_ptr<MWWorld::Action> Clothing::use (const MWWorld::Ptr& ptr) const
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{
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionEquip(ptr));
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@ -61,6 +61,8 @@ namespace MWClass
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virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
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virtual bool canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const;
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virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr)
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const;
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///< Generate action for using via inventory menu
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@ -384,6 +384,72 @@ namespace MWClass
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ref->mBase = record;
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}
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bool Weapon::canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const
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{
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MWWorld::InventoryStore& invStore = MWWorld::Class::get(npc).getInventoryStore(npc);
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// slots that this item can be equipped in
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std::pair<std::vector<int>, bool> slots = MWWorld::Class::get(item).getEquipmentSlots(item);
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// retrieve ContainerStoreIterator to the item
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MWWorld::ContainerStoreIterator it = invStore.begin();
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for (; it != invStore.end(); ++it)
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{
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if (*it == item)
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{
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break;
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}
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}
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assert(it != invStore.end());
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std::string npcRace = npc.get<ESM::NPC>()->mBase->mRace;
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// equip the item in the first free slot
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for (std::vector<int>::const_iterator slot=slots.first.begin();
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slot!=slots.first.end(); ++slot)
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{
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if(*slot == MWWorld::InventoryStore::Slot_CarriedRight)
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{
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if (it.getType() == MWWorld::ContainerStore::Type_Weapon)
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{
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if(it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand ||
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it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose ||
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it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide ||
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it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide ||
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it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand ||
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it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
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it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow)
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{
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//unequip lefthand item
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invStore.equip(MWWorld::InventoryStore::Slot_CarriedLeft, invStore.end());
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}
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}
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}
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if(*slot == MWWorld::InventoryStore::Slot_CarriedLeft)
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{
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MWWorld::ContainerStoreIterator weapon = invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
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if (weapon.getType() == MWWorld::ContainerStore::Type_Weapon)
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{
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if(weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand ||
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weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose ||
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weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide ||
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weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide ||
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weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand ||
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weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
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weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow)
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{
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//unequip twohanded item
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invStore.equip(MWWorld::InventoryStore::Slot_CarriedRight, invStore.end());
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}
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}
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}
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return true;
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}
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return false;
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}
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boost::shared_ptr<MWWorld::Action> Weapon::use (const MWWorld::Ptr& ptr) const
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{
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionEquip(ptr));
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@ -67,6 +67,8 @@ namespace MWClass
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virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
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virtual bool canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const;
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virtual boost::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr)
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const;
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///< Generate action for using via inventory menu
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@ -36,8 +36,7 @@ namespace MWMechanics
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void Actors::updateNpc (const MWWorld::Ptr& ptr, float duration, bool paused)
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{
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if (!paused && ptr.getRefData().getHandle()!="player")
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MWWorld::Class::get (ptr).getInventoryStore (ptr).autoEquip (
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MWWorld::Class::get (ptr).getNpcStats (ptr));
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MWWorld::Class::get (ptr).getInventoryStore (ptr).autoEquip (ptr);
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}
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void Actors::adjustMagicEffects (const MWWorld::Ptr& creature)
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@ -43,108 +43,8 @@ namespace MWWorld
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for (std::vector<int>::const_iterator slot=slots.first.begin();
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slot!=slots.first.end(); ++slot)
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{
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// Beast races cannot equip shoes / boots, or full helms (head part vs hair part)
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const ESM::Race* race = MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>().find(npcRace);
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if(race->mData.mFlags & ESM::Race::Beast)
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{
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if(*slot == MWWorld::InventoryStore::Slot_Helmet)
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{
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std::vector<ESM::PartReference> parts;
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if(it.getType() == MWWorld::ContainerStore::Type_Clothing)
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parts = it->get<ESM::Clothing>()->mBase->mParts.mParts;
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else
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parts = it->get<ESM::Armor>()->mBase->mParts.mParts;
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bool allow = true;
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for(std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
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{
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if((*itr).mPart == ESM::PRT_Head)
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{
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if(actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
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MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage13}");
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allow = false;
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break;
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}
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}
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if(!allow)
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break;
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}
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if (*slot == MWWorld::InventoryStore::Slot_Boots)
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{
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bool allow = true;
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std::vector<ESM::PartReference> parts;
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if(it.getType() == MWWorld::ContainerStore::Type_Clothing)
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parts = it->get<ESM::Clothing>()->mBase->mParts.mParts;
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else
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parts = it->get<ESM::Armor>()->mBase->mParts.mParts;
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for(std::vector<ESM::PartReference>::iterator itr = parts.begin(); itr != parts.end(); ++itr)
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{
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if((*itr).mPart == ESM::PRT_LFoot || (*itr).mPart == ESM::PRT_RFoot)
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{
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allow = false;
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// Only notify the player, not npcs
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if(actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() )
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{
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if(it.getType() == MWWorld::ContainerStore::Type_Clothing){ // It's shoes
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MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage15}");
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}
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else // It's boots
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{
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MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage14}");
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}
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}
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break;
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}
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}
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if(!allow)
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break;
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}
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}
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//Disable twohanded when shield equipped, shield when twohanded equipped
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if(*slot == MWWorld::InventoryStore::Slot_CarriedRight)
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{
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if (it.getType() == MWWorld::ContainerStore::Type_Weapon)
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{
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if(it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand ||
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it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose ||
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it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide ||
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it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide ||
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it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand ||
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it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
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it->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow)
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{
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//unequip lefthand item
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invStore.equip(MWWorld::InventoryStore::Slot_CarriedLeft, invStore.end());
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}
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}
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}
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if(*slot == MWWorld::InventoryStore::Slot_CarriedLeft)
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{
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ContainerStoreIterator weapon = invStore.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
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if (weapon.getType() == MWWorld::ContainerStore::Type_Weapon)
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{
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if(weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::LongBladeTwoHand ||
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weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoClose ||
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weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::BluntTwoWide ||
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weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::SpearTwoWide ||
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weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::AxeTwoHand ||
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weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanBow ||
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weapon->get<ESM::Weapon>()->mBase->mData.mType == ESM::Weapon::MarksmanCrossbow)
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{
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//unequip twohanded item
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invStore.equip(MWWorld::InventoryStore::Slot_CarriedRight, invStore.end());
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}
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}
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}
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if(!MWWorld::Class::get(getTarget()).canEquip(actor,getTarget()))
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break;
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// if all slots are occupied, replace the last slot
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if (slot == --slots.first.end())
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@ -259,6 +259,11 @@ namespace MWWorld
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throw std::runtime_error ("class can't be enchanted");
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}
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bool Class::canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const
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{
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return true;
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}
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void Class::adjustPosition(const MWWorld::Ptr& ptr) const
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{
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}
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@ -242,6 +242,9 @@ namespace MWWorld
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virtual void applyEnchantment(const MWWorld::Ptr &ptr, const std::string& enchId, int enchCharge, const std::string& newName) const;
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virtual bool canEquip(const MWWorld::Ptr &npc, const MWWorld::Ptr &item) const;
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///< Return 0 if player cannot equip item. Unequip twohanded item if neccesary
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||||
virtual Ptr
|
||||
copyToCell(const Ptr &ptr, CellStore &cell) const;
|
||||
|
||||
|
|
|
@ -128,8 +128,9 @@ MWWorld::ContainerStoreIterator MWWorld::InventoryStore::getSlot (int slot)
|
|||
return mSlots[slot];
|
||||
}
|
||||
|
||||
void MWWorld::InventoryStore::autoEquip (const MWMechanics::NpcStats& stats)
|
||||
void MWWorld::InventoryStore::autoEquip (const MWWorld::Ptr& npc)
|
||||
{
|
||||
const MWMechanics::NpcStats& stats = MWWorld::Class::get(npc).getNpcStats(npc);
|
||||
TSlots slots;
|
||||
initSlots (slots);
|
||||
|
||||
|
@ -183,6 +184,9 @@ void MWWorld::InventoryStore::autoEquip (const MWMechanics::NpcStats& stats)
|
|||
}
|
||||
}
|
||||
|
||||
if(!MWWorld::Class::get (test).canEquip (npc, test))
|
||||
continue;
|
||||
|
||||
if (!itemsSlots.second) // if itemsSlots.second is true, item can stay stacked when equipped
|
||||
{
|
||||
// unstack item pointed to by iterator if required
|
||||
|
|
|
@ -78,7 +78,7 @@ namespace MWWorld
|
|||
|
||||
ContainerStoreIterator getSlot (int slot);
|
||||
|
||||
void autoEquip (const MWMechanics::NpcStats& stats);
|
||||
void autoEquip (const MWWorld::Ptr& npc);
|
||||
///< Auto equip items according to stats and item value.
|
||||
|
||||
const MWMechanics::MagicEffects& getMagicEffects();
|
||||
|
|
Loading…
Reference in a new issue