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Disallowed quicksave/load in character creation

This commit is contained in:
Thomas 2014-04-23 21:21:11 -04:00
parent e873135da7
commit 49620968b9

View file

@ -646,6 +646,7 @@ namespace MWInput
}
void InputManager::quickLoad() {
if(MWBase::Environment::get().getWorld()->getGlobalInt ("chargenstate")==-1) {
MWState::Character* mCurrentCharacter = MWBase::Environment::get().getStateManager()->getCurrentCharacter(false); //Get current character
if(mCurrentCharacter) { //Ensure a current character exists
const MWState::Slot* slot = &*mCurrentCharacter->begin(); //Get newest save
@ -653,11 +654,13 @@ namespace MWInput
MWBase::Environment::get().getStateManager()->loadGame (mCurrentCharacter, slot); //load newest save. That was easy!
}
}
}
void InputManager::quickSave() {
if(MWBase::Environment::get().getWorld()->getGlobalInt ("chargenstate")==-1) { //ensure you're not in character creation
const MWState::Slot* slot = NULL;
MWState::Character* mCurrentCharacter = MWBase::Environment::get().getStateManager()->getCurrentCharacter(false); //Get current character
if (mCurrentCharacter) //Ensure one exists, otherwise do nothing
MWState::Character* mCurrentCharacter = MWBase::Environment::get().getStateManager()->getCurrentCharacter(true); //Get current character
if (mCurrentCharacter) //Ensure one exists
{
//Find quicksave slot
for (MWState::Character::SlotIterator it = mCurrentCharacter->begin(); it != mCurrentCharacter->end(); ++it)
@ -673,6 +676,7 @@ namespace MWInput
MWBase::Environment::get().getStateManager()->saveGame("Quicksave", slot);
}
}
}
void InputManager::toggleSpell()
{
if (MWBase::Environment::get().getWindowManager()->isGuiMode()) return;