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Remove a redundant list.
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parent
7f54dab6ef
commit
49d416353e
4 changed files with 16 additions and 51 deletions
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@ -333,6 +333,7 @@ namespace CSVRender
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//plane X, upvector Y, mOffset x : x-z plane, wheel closer/further
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std::pair<Ogre::Vector3, Ogre::Vector3> MouseState::planeAxis()
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{
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// FIXME: explore using signals instread of retrieving each time
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CSMSettings::UserSettings &userSettings = CSMSettings::UserSettings::instance();
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QString coord = userSettings.setting("debug/mouse-reference", QString("screen"));
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Ogre::Vector3 dir = getCamera()->getDerivedDirection();
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@ -74,7 +74,6 @@ namespace CSVWorld
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throw std::runtime_error("No physics system found for the given document.");
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}
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// delete physics when the last scene widget for the document is closed
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void PhysicsManager::removeSceneWidget(CSVRender::WorldspaceWidget *widget)
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{
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CSVRender::SceneWidget *sceneWidget = static_cast<CSVRender::SceneWidget *>(widget);
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@ -37,13 +37,13 @@ namespace CSVWorld
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const Ogre::Vector3 &position, const Ogre::Quaternion &rotation, bool placeable)
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{
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bool foundSceneManager = false;
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std::list<Ogre::SceneManager *>::const_iterator iter = mSceneManagers.begin();
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for(; iter != mSceneManagers.end(); ++iter)
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std::map<Ogre::SceneManager *, CSVRender::SceneWidget *>::const_iterator iter = mSceneWidgets.begin();
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for(; iter != mSceneWidgets.end(); ++iter)
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{
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if((*iter)->hasSceneNode(sceneNodeName))
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if((*iter).first->hasSceneNode(sceneNodeName))
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{
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mSceneNodeToRefId[sceneNodeName] = referenceId;
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mRefIdToSceneNode[referenceId][*iter] = sceneNodeName;
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mRefIdToSceneNode[referenceId][(*iter).first] = sceneNodeName;
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mSceneNodeToMesh[sceneNodeName] = mesh;
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foundSceneManager = true;
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break;
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@ -54,7 +54,6 @@ namespace CSVWorld
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{
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std::cerr << "Attempt to add an object without a corresponding SceneManager: "
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+ referenceId + " : " + sceneNodeName << std::endl;
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return;
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}
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@ -67,19 +66,6 @@ namespace CSVWorld
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0, // boxRotation
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true, // raycasting
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placeable);
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// update other scene managers if they have the referenceId (may have moved)
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// NOTE: this part is not needed if object has not moved
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iter = mSceneManagers.begin();
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for(; iter != mSceneManagers.end(); ++iter)
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{
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std::string name = refIdToSceneNode(referenceId, *iter);
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if(name != sceneNodeName && (*iter)->hasSceneNode(name))
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{
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// FIXME: rotation or scale not updated
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(*iter)->getSceneNode(name)->setPosition(position);
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}
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}
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}
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}
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@ -96,12 +82,12 @@ namespace CSVWorld
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// find which SceneManager has this object
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Ogre::SceneManager *sceneManager = NULL;
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std::list<Ogre::SceneManager *>::const_iterator iter = mSceneManagers.begin();
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for(; iter != mSceneManagers.end(); ++iter)
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std::map<Ogre::SceneManager *, CSVRender::SceneWidget *>::const_iterator iter = mSceneWidgets.begin();
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for(; iter != mSceneWidgets.end(); ++iter)
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{
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if((*iter)->hasSceneNode(sceneNodeName))
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if((*iter).first->hasSceneNode(sceneNodeName))
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{
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sceneManager = *iter;
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sceneManager = (*iter).first;
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break;
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}
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}
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@ -110,7 +96,6 @@ namespace CSVWorld
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{
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std::cerr << "Attempt to remove an object without a corresponding SceneManager: "
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+ sceneNodeName << std::endl;
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return;
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}
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@ -167,16 +152,8 @@ namespace CSVWorld
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placeable);
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// update other scene managers if they have the referenceId
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std::list<Ogre::SceneManager *>::const_iterator iter = mSceneManagers.begin();
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for(; iter != mSceneManagers.end(); ++iter)
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{
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std::string name = refIdToSceneNode(referenceId, *iter);
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if(name != sceneNodeName && (*iter)->hasSceneNode(name))
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{
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// FIXME: rotation or scale not updated
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(*iter)->getSceneNode(name)->setPosition(position);
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}
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}
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// FIXME: rotation or scale not updated
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moveSceneNodeImpl(sceneNodeName, referenceId, position);
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}
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}
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@ -190,13 +167,13 @@ namespace CSVWorld
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void PhysicsSystem::moveSceneNodeImpl(const std::string sceneNodeName,
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const std::string referenceId, const Ogre::Vector3 &position)
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{
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std::list<Ogre::SceneManager *>::const_iterator iter = mSceneManagers.begin();
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for(; iter != mSceneManagers.end(); ++iter)
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std::map<Ogre::SceneManager *, CSVRender::SceneWidget *>::const_iterator iter = mSceneWidgets.begin();
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for(; iter != mSceneWidgets.end(); ++iter)
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{
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std::string name = refIdToSceneNode(referenceId, *iter);
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if(name != sceneNodeName && (*iter)->hasSceneNode(name))
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std::string name = refIdToSceneNode(referenceId, (*iter).first);
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if(name != sceneNodeName && (*iter).first->hasSceneNode(name))
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{
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(*iter)->getSceneNode(name)->setPosition(position);
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(*iter).first->getSceneNode(name)->setPosition(position);
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}
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}
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}
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@ -301,7 +278,6 @@ namespace CSVWorld
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void PhysicsSystem::addSceneManager(Ogre::SceneManager *sceneMgr, CSVRender::SceneWidget * sceneWidget)
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{
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mSceneManagers.push_back(sceneMgr);
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mSceneWidgets[sceneMgr] = sceneWidget;
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}
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@ -312,15 +288,6 @@ namespace CSVWorld
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void PhysicsSystem::removeSceneManager(Ogre::SceneManager *sceneMgr)
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{
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std::list<Ogre::SceneManager *>::iterator iter = mSceneManagers.begin();
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for(; iter != mSceneManagers.end(); ++iter)
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{
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if(*iter == sceneMgr)
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{
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mSceneManagers.erase(iter);
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break;
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}
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}
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mSceneWidgets.erase(sceneMgr);
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}
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@ -3,7 +3,6 @@
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#include <string>
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#include <map>
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#include <list>
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namespace Ogre
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{
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@ -33,7 +32,6 @@ namespace CSVWorld
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std::map<std::string, std::string> mSceneNodeToRefId;
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std::map<std::string, std::map<Ogre::SceneManager *, std::string> > mRefIdToSceneNode;
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std::map<std::string, std::string> mSceneNodeToMesh;
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std::list<Ogre::SceneManager *> mSceneManagers;
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std::map<Ogre::SceneManager*, CSVRender::SceneWidget *> mSceneWidgets;
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OEngine::Physic::PhysicEngine* mEngine;
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std::multimap<std::string, Ogre::SceneManager *> mTerrain;
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