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Redemption compatibility fix
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parent
12a15e3fb7
commit
49f68e08bf
2 changed files with 79 additions and 60 deletions
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@ -27,85 +27,98 @@ namespace MWMechanics
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npcStats.mSkill[i].setBase (player->npdt52.skills[i]);
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npcStats.mSkill[i].setBase (player->npdt52.skills[i]);
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// race
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// race
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const ESM::Race *race =
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if (mRaceSelected)
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mEnvironment.mWorld->getStore().races.find (mEnvironment.mWorld->getPlayerPos().getRace());
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bool male = mEnvironment.mWorld->getPlayerPos().isMale();
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for (int i=0; i<8; ++i)
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{
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{
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const ESM::Race::MaleFemale *attribute = 0;
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const ESM::Race *race =
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switch (i)
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mEnvironment.mWorld->getStore().races.find (
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mEnvironment.mWorld->getPlayerPos().getRace());
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bool male = mEnvironment.mWorld->getPlayerPos().isMale();
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for (int i=0; i<8; ++i)
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{
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{
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case 0: attribute = &race->data.strength; break;
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const ESM::Race::MaleFemale *attribute = 0;
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case 1: attribute = &race->data.intelligence; break;
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switch (i)
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case 2: attribute = &race->data.willpower; break;
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{
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case 3: attribute = &race->data.agility; break;
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case 0: attribute = &race->data.strength; break;
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case 4: attribute = &race->data.speed; break;
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case 1: attribute = &race->data.intelligence; break;
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case 5: attribute = &race->data.endurance; break;
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case 2: attribute = &race->data.willpower; break;
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case 6: attribute = &race->data.personality; break;
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case 3: attribute = &race->data.agility; break;
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case 7: attribute = &race->data.luck; break;
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case 4: attribute = &race->data.speed; break;
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case 5: attribute = &race->data.endurance; break;
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case 6: attribute = &race->data.personality; break;
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case 7: attribute = &race->data.luck; break;
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}
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creatureStats.mAttributes[i].setBase (
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static_cast<int> (male ? attribute->male : attribute->female));
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}
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}
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creatureStats.mAttributes[i].setBase (
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for (int i=0; i<7; ++i)
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static_cast<int> (male ? attribute->male : attribute->female));
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}
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for (int i=0; i<7; ++i)
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{
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int index = race->data.bonus[i].skill;
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if (index>=0 && index<27)
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{
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{
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npcStats.mSkill[index].setBase (
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int index = race->data.bonus[i].skill;
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npcStats.mSkill[index].getBase() + race->data.bonus[i].bonus);
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if (index>=0 && index<27)
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{
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npcStats.mSkill[index].setBase (
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npcStats.mSkill[index].getBase() + race->data.bonus[i].bonus);
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}
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}
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}
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// TODO handle magic effects
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}
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}
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// birthsign
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// birthsign
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if (!mEnvironment.mWorld->getPlayerPos().getBirthsign().empty())
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{
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// TODO handle magic effects
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}
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// class
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// class
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const ESM::Class& class_ = mEnvironment.mWorld->getPlayerPos().getClass();
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if (mClassSelected)
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for (int i=0; i<2; ++i)
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{
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{
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int attribute = class_.data.attribute[i];
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const ESM::Class& class_ = mEnvironment.mWorld->getPlayerPos().getClass();
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if (attribute>=0 && attribute<8)
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for (int i=0; i<2; ++i)
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{
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{
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creatureStats.mAttributes[attribute].setBase (
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int attribute = class_.data.attribute[i];
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creatureStats.mAttributes[attribute].getBase() + 10);
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if (attribute>=0 && attribute<8)
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}
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}
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for (int i=0; i<2; ++i)
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{
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int bonus = i==0 ? 10 : 25;
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for (int i2=0; i2<5; ++i2)
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{
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int index = class_.data.skills[i2][i];
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if (index>=0 && index<27)
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{
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{
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npcStats.mSkill[index].setBase (
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creatureStats.mAttributes[attribute].setBase (
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npcStats.mSkill[index].getBase() + bonus);
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creatureStats.mAttributes[attribute].getBase() + 10);
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}
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}
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}
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}
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}
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typedef ESMS::IndexListT<ESM::Skill>::MapType ContainerType;
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for (int i=0; i<2; ++i)
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const ContainerType& skills = mEnvironment.mWorld->getStore().skills.list;
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for (ContainerType::const_iterator iter (skills.begin()); iter!=skills.end(); ++iter)
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{
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if (iter->second.data.specialization==class_.data.specialization)
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{
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{
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int index = iter->first;
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int bonus = i==0 ? 10 : 25;
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if (index>=0 && index<27)
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for (int i2=0; i2<5; ++i2)
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{
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{
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npcStats.mSkill[index].setBase (
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int index = class_.data.skills[i2][i];
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npcStats.mSkill[index].getBase() + 5);
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if (index>=0 && index<27)
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{
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npcStats.mSkill[index].setBase (
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npcStats.mSkill[index].getBase() + bonus);
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}
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}
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}
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typedef ESMS::IndexListT<ESM::Skill>::MapType ContainerType;
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const ContainerType& skills = mEnvironment.mWorld->getStore().skills.list;
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for (ContainerType::const_iterator iter (skills.begin()); iter!=skills.end(); ++iter)
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{
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if (iter->second.data.specialization==class_.data.specialization)
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{
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int index = iter->first;
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if (index>=0 && index<27)
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{
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npcStats.mSkill[index].setBase (
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npcStats.mSkill[index].getBase() + 5);
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}
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}
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}
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}
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}
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}
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}
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@ -127,7 +140,8 @@ namespace MWMechanics
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}
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}
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MechanicsManager::MechanicsManager (MWWorld::Environment& environment)
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MechanicsManager::MechanicsManager (MWWorld::Environment& environment)
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: mEnvironment (environment), mUpdatePlayer (true)
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: mEnvironment (environment), mUpdatePlayer (true), mClassSelected (false),
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mRaceSelected (false)
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{
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{
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buildPlayer();
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buildPlayer();
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}
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}
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@ -267,6 +281,7 @@ namespace MWMechanics
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{
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{
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mEnvironment.mWorld->getPlayerPos().setGender (male);
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mEnvironment.mWorld->getPlayerPos().setGender (male);
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mEnvironment.mWorld->getPlayerPos().setRace (race);
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mEnvironment.mWorld->getPlayerPos().setRace (race);
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mRaceSelected = true;
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buildPlayer();
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buildPlayer();
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mUpdatePlayer = true;
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mUpdatePlayer = true;
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}
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}
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@ -280,6 +295,7 @@ namespace MWMechanics
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void MechanicsManager::setPlayerClass (const std::string& id)
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void MechanicsManager::setPlayerClass (const std::string& id)
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{
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{
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mEnvironment.mWorld->getPlayerPos().setClass (*mEnvironment.mWorld->getStore().classes.find (id));
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mEnvironment.mWorld->getPlayerPos().setClass (*mEnvironment.mWorld->getStore().classes.find (id));
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mClassSelected = true;
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buildPlayer();
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buildPlayer();
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mUpdatePlayer = true;
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mUpdatePlayer = true;
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}
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}
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@ -287,6 +303,7 @@ namespace MWMechanics
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void MechanicsManager::setPlayerClass (const ESM::Class& class_)
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void MechanicsManager::setPlayerClass (const ESM::Class& class_)
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{
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{
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mEnvironment.mWorld->getPlayerPos().setClass (class_);
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mEnvironment.mWorld->getPlayerPos().setClass (class_);
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mClassSelected = true;
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buildPlayer();
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buildPlayer();
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mUpdatePlayer = true;
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mUpdatePlayer = true;
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}
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}
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@ -23,6 +23,8 @@ namespace MWMechanics
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CreatureStats mWatchedCreature;
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CreatureStats mWatchedCreature;
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NpcStats mWatchedNpc;
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NpcStats mWatchedNpc;
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bool mUpdatePlayer;
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bool mUpdatePlayer;
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bool mClassSelected;
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bool mRaceSelected;
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void buildPlayer();
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void buildPlayer();
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///< build player according to stored class/race/birthsign information. Will
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///< build player according to stored class/race/birthsign information. Will
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