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https://github.com/OpenMW/openmw.git
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Moving Lighting Method from Advanced -> Visuals to Graphics -> Lighting
The plan is to add additional options to this new tab, and since it's of similar status as the Shaders settings, it makes sense to put them next to them on the Graphics page.
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commit
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4 changed files with 67 additions and 40 deletions
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@ -136,13 +136,6 @@ bool Launcher::AdvancedPage::loadSettings()
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loadSettingBool(activeGridObjectPagingCheckBox, "object paging active grid", "Terrain");
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loadSettingBool(activeGridObjectPagingCheckBox, "object paging active grid", "Terrain");
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viewingDistanceComboBox->setValue(convertToCells(Settings::Manager::getInt("viewing distance", "Camera")));
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viewingDistanceComboBox->setValue(convertToCells(Settings::Manager::getInt("viewing distance", "Camera")));
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int lightingMethod = 1;
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if (Settings::Manager::getString("lighting method", "Shaders") == "legacy")
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lightingMethod = 0;
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else if (Settings::Manager::getString("lighting method", "Shaders") == "shaders")
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lightingMethod = 2;
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lightingMethodComboBox->setCurrentIndex(lightingMethod);
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}
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}
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// Audio
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// Audio
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@ -294,9 +287,6 @@ void Launcher::AdvancedPage::saveSettings()
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{
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{
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Settings::Manager::setInt("viewing distance", "Camera", convertToUnits(viewingDistance));
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Settings::Manager::setInt("viewing distance", "Camera", convertToUnits(viewingDistance));
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}
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}
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static std::array<std::string, 3> lightingMethodMap = {"legacy", "shaders compatibility", "shaders"};
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Settings::Manager::setString("lighting method", "Shaders", lightingMethodMap[lightingMethodComboBox->currentIndex()]);
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}
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}
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// Audio
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// Audio
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@ -92,6 +92,7 @@ bool Launcher::GraphicsPage::loadSettings()
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if (!setupSDL())
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if (!setupSDL())
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return false;
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return false;
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// Visuals
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if (Settings::Manager::getBool("vsync", "Video"))
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if (Settings::Manager::getBool("vsync", "Video"))
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vSyncCheckBox->setCheckState(Qt::Checked);
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vSyncCheckBox->setCheckState(Qt::Checked);
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@ -131,6 +132,15 @@ bool Launcher::GraphicsPage::loadSettings()
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framerateLimitSpinBox->setValue(fpsLimit);
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framerateLimitSpinBox->setValue(fpsLimit);
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}
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}
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// Lighting
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int lightingMethod = 1;
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if (Settings::Manager::getString("lighting method", "Shaders") == "legacy")
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lightingMethod = 0;
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else if (Settings::Manager::getString("lighting method", "Shaders") == "shaders")
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lightingMethod = 2;
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lightingMethodComboBox->setCurrentIndex(lightingMethod);
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// Shadows
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if (Settings::Manager::getBool("actor shadows", "Shadows"))
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if (Settings::Manager::getBool("actor shadows", "Shadows"))
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actorShadowsCheckBox->setCheckState(Qt::Checked);
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actorShadowsCheckBox->setCheckState(Qt::Checked);
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if (Settings::Manager::getBool("player shadows", "Shadows"))
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if (Settings::Manager::getBool("player shadows", "Shadows"))
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@ -167,6 +177,8 @@ bool Launcher::GraphicsPage::loadSettings()
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void Launcher::GraphicsPage::saveSettings()
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void Launcher::GraphicsPage::saveSettings()
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{
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{
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// Visuals
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// Ensure we only set the new settings if they changed. This is to avoid cluttering the
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// Ensure we only set the new settings if they changed. This is to avoid cluttering the
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// user settings file (which by definition should only contain settings the user has touched)
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// user settings file (which by definition should only contain settings the user has touched)
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bool cVSync = vSyncCheckBox->checkState();
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bool cVSync = vSyncCheckBox->checkState();
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@ -219,6 +231,11 @@ void Launcher::GraphicsPage::saveSettings()
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Settings::Manager::setFloat("framerate limit", "Video", 0);
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Settings::Manager::setFloat("framerate limit", "Video", 0);
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}
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}
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// Lighting
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static std::array<std::string, 3> lightingMethodMap = {"legacy", "shaders compatibility", "shaders"};
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Settings::Manager::setString("lighting method", "Shaders", lightingMethodMap[lightingMethodComboBox->currentIndex()]);
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// Shadows
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int cShadowDist = shadowDistanceCheckBox->checkState() != Qt::Unchecked ? shadowDistanceSpinBox->value() : 0;
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int cShadowDist = shadowDistanceCheckBox->checkState() != Qt::Unchecked ? shadowDistanceSpinBox->value() : 0;
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if (Settings::Manager::getInt("maximum shadow map distance", "Shadows") != cShadowDist)
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if (Settings::Manager::getInt("maximum shadow map distance", "Shadows") != cShadowDist)
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Settings::Manager::setInt("maximum shadow map distance", "Shadows", cShadowDist);
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Settings::Manager::setInt("maximum shadow map distance", "Shadows", cShadowDist);
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@ -444,36 +444,6 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item row="3" column="0">
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<layout class="QHBoxLayout" name="lightingMethodLayout">
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<item>
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<widget class="QLabel" name="lightingMethodLabel">
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<property name="text">
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<string>Lighting Method:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="lightingMethodComboBox">
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<item>
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<property name="text">
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<string>legacy</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>shaders compatibility</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>shaders</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</item>
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</layout>
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</layout>
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</widget>
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</widget>
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</item>
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</item>
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@ -187,6 +187,56 @@
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</item>
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</item>
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</layout>
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</layout>
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</widget>
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</widget>
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<widget class="QWidget" name="LightingWrapper">
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<attribute name="title">
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<string>Lighting</string>
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</attribute>
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<layout class="QVBoxLayout" name="lightingLayout">
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<item>
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<layout class="QHBoxLayout" name="lightingMethodLayout">
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<item>
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<widget class="QLabel" name="lightingMethodLabel">
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<property name="text">
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<string>Lighting Method:</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QComboBox" name="lightingMethodComboBox">
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<item>
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<property name="text">
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<string>legacy</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>shaders compatibility</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>shaders</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<spacer name="verticalSpacer">
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<property name="orientation">
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<enum>Qt::Vertical</enum>
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</property>
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<property name="sizeHint" stdset="0">
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<size>
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<width>20</width>
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<height>40</height>
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</size>
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</property>
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</spacer>
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</item>
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</layout>
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</widget>
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<widget class="QWidget" name="ShadowWrapper">
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<widget class="QWidget" name="ShadowWrapper">
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<attribute name="title">
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<attribute name="title">
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<string>Shadows</string>
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<string>Shadows</string>
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