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Handle mBrushSize 1.

This commit is contained in:
Nelsson Huotari 2019-09-12 02:24:13 +03:00
parent 16138fc896
commit 4a2d8aaf97

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@ -352,6 +352,7 @@ void CSVRender::TerrainShapeMode::dragWheel (int diff, double speedFactor)
void CSVRender::TerrainShapeMode::editTerrainShapeGrid(const std::pair<int, int>& vertexCoords, bool dragOperation) void CSVRender::TerrainShapeMode::editTerrainShapeGrid(const std::pair<int, int>& vertexCoords, bool dragOperation)
{ {
int r = mBrushSize / 2; int r = mBrushSize / 2;
if (r == 0) r = 1; // Prevent division by zero later, which might happen when mBrushSize == 1
std::string cellId = CSMWorld::CellCoordinates::vertexGlobalToCellId(vertexCoords); std::string cellId = CSMWorld::CellCoordinates::vertexGlobalToCellId(vertexCoords);
CSMWorld::CellCoordinates cellCoords = CSMWorld::CellCoordinates::fromId(cellId).first; CSMWorld::CellCoordinates cellCoords = CSMWorld::CellCoordinates::fromId(cellId).first;
@ -409,7 +410,7 @@ void CSVRender::TerrainShapeMode::editTerrainShapeGrid(const std::pair<int, int>
float smoothedByDistance = 0.0f; float smoothedByDistance = 0.0f;
if (mShapeEditTool == 0) smoothedByDistance = mTotalDiffY - mTotalDiffY * (3 * distancePerRadius * distancePerRadius - 2 * distancePerRadius * distancePerRadius * distancePerRadius); if (mShapeEditTool == 0) smoothedByDistance = mTotalDiffY - mTotalDiffY * (3 * distancePerRadius * distancePerRadius - 2 * distancePerRadius * distancePerRadius * distancePerRadius);
if (mShapeEditTool == 1 || mShapeEditTool == 2) smoothedByDistance = (r + mShapeEditToolStrength) - (r + mShapeEditToolStrength) * (3 * distancePerRadius * distancePerRadius - 2 * distancePerRadius * distancePerRadius * distancePerRadius); if (mShapeEditTool == 1 || mShapeEditTool == 2) smoothedByDistance = (r + mShapeEditToolStrength) - (r + mShapeEditToolStrength) * (3 * distancePerRadius * distancePerRadius - 2 * distancePerRadius * distancePerRadius * distancePerRadius);
if (distance < r) if (distance <= r)
{ {
if (mShapeEditTool >= 0 && mShapeEditTool < 3) alterHeight(cellCoords, x, y, smoothedByDistance); if (mShapeEditTool >= 0 && mShapeEditTool < 3) alterHeight(cellCoords, x, y, smoothedByDistance);
if (mShapeEditTool == 3) smoothHeight(cellCoords, x, y, mShapeEditToolStrength); if (mShapeEditTool == 3) smoothHeight(cellCoords, x, y, mShapeEditToolStrength);
@ -978,7 +979,7 @@ void CSVRender::TerrainShapeMode::selectTerrainShapes(const std::pair<int, int>&
int distanceX = abs(i - vertexCoords.first); int distanceX = abs(i - vertexCoords.first);
int distanceY = abs(j - vertexCoords.second); int distanceY = abs(j - vertexCoords.second);
int distance = std::round(sqrt(pow(distanceX, 2)+pow(distanceY, 2))); int distance = std::round(sqrt(pow(distanceX, 2)+pow(distanceY, 2)));
if (distance < r) selections.emplace_back(std::make_pair(i, j)); if (distance <= r) selections.emplace_back(std::make_pair(i, j));
} }
} }
} }