diff --git a/files/lang/launcher_fr.ts b/files/lang/launcher_fr.ts index aabb812529..cd367b94b7 100644 --- a/files/lang/launcher_fr.ts +++ b/files/lang/launcher_fr.ts @@ -1408,7 +1408,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov <html><head/><body><p>This setting controls the behavior of factoring of Strength attribute into hand-to-hand damage: damage is multiplied by Strength value divided by 40.</p><p>Can apply to all actors or only to non-werewolf actors.</p></body></html> - + <html><head/><body><p>Ce paramètre contrôle le comportement de l'attribut Force pour les dommages en combat à main nue: les dommages sont multipliés par la Force puis divisés par 40.</p><p>Il peut s'appliquer à tous les acteurs, ou uniquement aux acteurs non-loups-garous.</p></body></html> Turn to Movement Direction diff --git a/files/lang/launcher_ru.ts b/files/lang/launcher_ru.ts index 7bf7e22089..cee55f86de 100644 --- a/files/lang/launcher_ru.ts +++ b/files/lang/launcher_ru.ts @@ -1254,7 +1254,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov <html><head/><body><p>This setting controls the behavior of factoring of Strength attribute into hand-to-hand damage: damage is multiplied by Strength value divided by 40.</p><p>Can apply to all actors or only to non-werewolf actors.</p></body></html> - + <html><head/><body><p>Настройка определяет поведение учета атрибута Сила в рукопашном уроне: урон умножается на его значение, разделенное на 40.</p><p>Может быть применено ко всем персонажам или же только персонажам, не являющимся оборотнями.</p></body></html> Background Physics Threads diff --git a/files/lang/launcher_sv.ts b/files/lang/launcher_sv.ts index 743deaee26..969c609bf3 100644 --- a/files/lang/launcher_sv.ts +++ b/files/lang/launcher_sv.ts @@ -1416,7 +1416,7 @@ de ordinarie fonterna i Morrowind. Bocka denna ruta om du ändå föredrar ordin <html><head/><body><p>This setting controls the behavior of factoring of Strength attribute into hand-to-hand damage: damage is multiplied by Strength value divided by 40.</p><p>Can apply to all actors or only to non-werewolf actors.</p></body></html> - + <html><head/><body><p>Denna inställning styr om basegenskapen Strength (styrka) ska räknas in i skador från obeväpnade attacker: skadan multipliceras med värdet på Strength dividerat med 40.</p><p>Kan tillämpas på alla rollfigurer eller endast för rollfigurer som inte är varulvar.</p></body></html> Turn to Movement Direction