From 16a691187ce74982dcbcfe4aa178ffeab915183d Mon Sep 17 00:00:00 2001 From: trav5 Date: Sat, 21 Sep 2024 00:08:59 +0200 Subject: [PATCH 1/3] Tooltip for 'Factor Strength into Hand-to-Hand Combat' Added the game launcher tooltip message for the setting enabling the factoring of player strength into hand to hand combat damage --- apps/launcher/ui/settingspage.ui | 3 +++ files/lang/launcher_de.ts | 4 ++++ files/lang/launcher_en.ts | 4 ++++ files/lang/launcher_fr.ts | 4 ++++ files/lang/launcher_ru.ts | 4 ++++ files/lang/launcher_sv.ts | 4 ++++ 6 files changed, 23 insertions(+) diff --git a/apps/launcher/ui/settingspage.ui b/apps/launcher/ui/settingspage.ui index e5ff1d5c7f..7aaf45c6bb 100644 --- a/apps/launcher/ui/settingspage.ui +++ b/apps/launcher/ui/settingspage.ui @@ -229,6 +229,9 @@ + + <html><head/><body><p>This setting controls the behavior of factoring of Strength attribute into hand-to-hand damage: damage is multiplied by Strength value divided by 40.</p><p>Can apply to all actors or only to non-werewolf actors.</p></body></html> + Factor Strength into Hand-to-Hand Combat diff --git a/files/lang/launcher_de.ts b/files/lang/launcher_de.ts index c91b75bbc7..080fa5f57c 100644 --- a/files/lang/launcher_de.ts +++ b/files/lang/launcher_de.ts @@ -1403,6 +1403,10 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov Factor Strength into Hand-to-Hand Combat + + <html><head/><body><p>This setting controls the behavior of factoring of Strength attribute into hand-to-hand damage: damage is multiplied by Strength value divided by 40.</p><p>Can apply to all actors or only to non-werewolf actors.</p></body></html> + + Turn to Movement Direction diff --git a/files/lang/launcher_en.ts b/files/lang/launcher_en.ts index 96167e6596..99ab3ea974 100644 --- a/files/lang/launcher_en.ts +++ b/files/lang/launcher_en.ts @@ -790,6 +790,10 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov Factor Strength into Hand-to-Hand Combat + + <html><head/><body><p>This setting controls the behavior of factoring of Strength attribute into hand-to-hand damage: damage is multiplied by Strength value divided by 40.</p><p>Can apply to all actors or only to non-werewolf actors.</p></body></html> + + Off diff --git a/files/lang/launcher_fr.ts b/files/lang/launcher_fr.ts index 4ae2b3d015..aabb812529 100644 --- a/files/lang/launcher_fr.ts +++ b/files/lang/launcher_fr.ts @@ -1406,6 +1406,10 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov Factor Strength into Hand-to-Hand Combat Multiplicateur de force pour le combat à mains nues + + <html><head/><body><p>This setting controls the behavior of factoring of Strength attribute into hand-to-hand damage: damage is multiplied by Strength value divided by 40.</p><p>Can apply to all actors or only to non-werewolf actors.</p></body></html> + + Turn to Movement Direction Se tourner en direction du mouvement diff --git a/files/lang/launcher_ru.ts b/files/lang/launcher_ru.ts index cf1d054a5b..7bf7e22089 100644 --- a/files/lang/launcher_ru.ts +++ b/files/lang/launcher_ru.ts @@ -1252,6 +1252,10 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov Factor Strength into Hand-to-Hand Combat Учет Силы в рукопашном бою + + <html><head/><body><p>This setting controls the behavior of factoring of Strength attribute into hand-to-hand damage: damage is multiplied by Strength value divided by 40.</p><p>Can apply to all actors or only to non-werewolf actors.</p></body></html> + + Background Physics Threads Количество фоновых потоков для физики diff --git a/files/lang/launcher_sv.ts b/files/lang/launcher_sv.ts index 477fa991f5..743deaee26 100644 --- a/files/lang/launcher_sv.ts +++ b/files/lang/launcher_sv.ts @@ -1414,6 +1414,10 @@ de ordinarie fonterna i Morrowind. Bocka denna ruta om du ändå föredrar ordin Factor Strength into Hand-to-Hand Combat Räkna in styrka i obeväpnad strid + + <html><head/><body><p>This setting controls the behavior of factoring of Strength attribute into hand-to-hand damage: damage is multiplied by Strength value divided by 40.</p><p>Can apply to all actors or only to non-werewolf actors.</p></body></html> + + Turn to Movement Direction Vänd mot rörelseriktningen From 4a433635b3b892d3d5c0577d7e2d47c76229870c Mon Sep 17 00:00:00 2001 From: trav5 Date: Sat, 5 Oct 2024 19:22:46 +0200 Subject: [PATCH 2/3] French, Russian and Swedish Factor Strength into Hand-to-Hand Combat Applied tooltip translation suggestions from the gitlab review. Thanks! --- files/lang/launcher_fr.ts | 2 +- files/lang/launcher_ru.ts | 2 +- files/lang/launcher_sv.ts | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/files/lang/launcher_fr.ts b/files/lang/launcher_fr.ts index aabb812529..cd367b94b7 100644 --- a/files/lang/launcher_fr.ts +++ b/files/lang/launcher_fr.ts @@ -1408,7 +1408,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov <html><head/><body><p>This setting controls the behavior of factoring of Strength attribute into hand-to-hand damage: damage is multiplied by Strength value divided by 40.</p><p>Can apply to all actors or only to non-werewolf actors.</p></body></html> - + <html><head/><body><p>Ce paramètre contrôle le comportement de l'attribut Force pour les dommages en combat à main nue: les dommages sont multipliés par la Force puis divisés par 40.</p><p>Il peut s'appliquer à tous les acteurs, ou uniquement aux acteurs non-loups-garous.</p></body></html> Turn to Movement Direction diff --git a/files/lang/launcher_ru.ts b/files/lang/launcher_ru.ts index 7bf7e22089..cee55f86de 100644 --- a/files/lang/launcher_ru.ts +++ b/files/lang/launcher_ru.ts @@ -1254,7 +1254,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov <html><head/><body><p>This setting controls the behavior of factoring of Strength attribute into hand-to-hand damage: damage is multiplied by Strength value divided by 40.</p><p>Can apply to all actors or only to non-werewolf actors.</p></body></html> - + <html><head/><body><p>Настройка определяет поведение учета атрибута Сила в рукопашном уроне: урон умножается на его значение, разделенное на 40.</p><p>Может быть применено ко всем персонажам или же только персонажам, не являющимся оборотнями.</p></body></html> Background Physics Threads diff --git a/files/lang/launcher_sv.ts b/files/lang/launcher_sv.ts index 743deaee26..969c609bf3 100644 --- a/files/lang/launcher_sv.ts +++ b/files/lang/launcher_sv.ts @@ -1416,7 +1416,7 @@ de ordinarie fonterna i Morrowind. Bocka denna ruta om du ändå föredrar ordin <html><head/><body><p>This setting controls the behavior of factoring of Strength attribute into hand-to-hand damage: damage is multiplied by Strength value divided by 40.</p><p>Can apply to all actors or only to non-werewolf actors.</p></body></html> - + <html><head/><body><p>Denna inställning styr om basegenskapen Strength (styrka) ska räknas in i skador från obeväpnade attacker: skadan multipliceras med värdet på Strength dividerat med 40.</p><p>Kan tillämpas på alla rollfigurer eller endast för rollfigurer som inte är varulvar.</p></body></html> Turn to Movement Direction From 3b06446bed23a7f9ce9e52f3212e1468a72bce6b Mon Sep 17 00:00:00 2001 From: trav5 Date: Sat, 5 Oct 2024 19:50:59 +0200 Subject: [PATCH 3/3] French fix for 'Factor Strength into Hand-to-Hand Combat' Found by running a translations make job --- files/lang/launcher_fr.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/files/lang/launcher_fr.ts b/files/lang/launcher_fr.ts index cd367b94b7..5d05d85138 100644 --- a/files/lang/launcher_fr.ts +++ b/files/lang/launcher_fr.ts @@ -1408,7 +1408,7 @@ to default Morrowind fonts. Check this box if you still prefer original fonts ov <html><head/><body><p>This setting controls the behavior of factoring of Strength attribute into hand-to-hand damage: damage is multiplied by Strength value divided by 40.</p><p>Can apply to all actors or only to non-werewolf actors.</p></body></html> - <html><head/><body><p>Ce paramètre contrôle le comportement de l'attribut Force pour les dommages en combat à main nue: les dommages sont multipliés par la Force puis divisés par 40.</p><p>Il peut s'appliquer à tous les acteurs, ou uniquement aux acteurs non-loups-garous.</p></body></html> + <html><head/><body><p>Ce paramètre contrôle le comportement de l'attribut Force pour les dommages en combat à main nue: les dommages sont multipliés par la Force puis divisés par 40.</p><p>Il peut s'appliquer à tous les acteurs, ou uniquement aux acteurs non-loups-garous.</p></body></html> Turn to Movement Direction