Merge branch 'rm_path_to_next_path_point' into 'master'

Do not build path to next path point via navmesh

See merge request OpenMW/openmw!3306
macos_ci_fix
psi29a 1 year ago
commit 4aafcf5fdc

@ -314,13 +314,6 @@ namespace MWMechanics
completeManualWalking(actor, storage);
}
if (storage.mState == AiWanderStorage::Wander_Walking && mUsePathgrid)
{
const auto agentBounds = MWBase::Environment::get().getWorld()->getPathfindingAgentBounds(actor);
mPathFinder.buildPathByNavMeshToNextPoint(
actor, agentBounds, getNavigatorFlags(actor), getAreaCosts(actor));
}
if (storage.mState == AiWanderStorage::Wander_MoveNow && storage.mCanWanderAlongPathGrid)
{
// Construct a new path if there isn't one

@ -75,13 +75,6 @@ namespace
return sqrDistance(osg::Vec2f(lhs.x(), lhs.y()), osg::Vec2f(rhs.x(), rhs.y()));
}
float getPathStepSize(const MWWorld::ConstPtr& actor)
{
const auto world = MWBase::Environment::get().getWorld();
const auto realHalfExtents = world->getHalfExtents(actor);
return 2 * std::max(realHalfExtents.x(), realHalfExtents.y());
}
float getHeight(const MWWorld::ConstPtr& actor)
{
const auto world = MWBase::Environment::get().getWorld();
@ -457,47 +450,6 @@ namespace MWMechanics
return status;
}
void PathFinder::buildPathByNavMeshToNextPoint(const MWWorld::ConstPtr& actor,
const DetourNavigator::AgentBounds& agentBounds, const DetourNavigator::Flags flags,
const DetourNavigator::AreaCosts& areaCosts)
{
if (mPath.empty())
return;
const auto stepSize = getPathStepSize(actor);
const auto startPoint = actor.getRefData().getPosition().asVec3();
if (sqrDistanceIgnoreZ(mPath.front(), startPoint) <= 4 * stepSize * stepSize)
return;
const auto navigator = MWBase::Environment::get().getWorld()->getNavigator();
std::deque<osg::Vec3f> prePath;
auto prePathInserter = std::back_inserter(prePath);
const float endTolerance = 0;
const auto status = DetourNavigator::findPath(
*navigator, agentBounds, startPoint, mPath.front(), flags, areaCosts, endTolerance, prePathInserter);
if (status == DetourNavigator::Status::NavMeshNotFound)
return;
if (status != DetourNavigator::Status::Success)
{
Log(Debug::Debug) << "Build path by navigator error: \"" << DetourNavigator::getMessage(status)
<< "\" for \"" << actor.getClass().getName(actor) << "\" (" << actor.getBase()
<< ") from " << startPoint << " to " << mPath.front() << " with flags ("
<< DetourNavigator::WriteFlags{ flags } << ")";
return;
}
while (!prePath.empty() && sqrDistanceIgnoreZ(prePath.front(), startPoint) < stepSize * stepSize)
prePath.pop_front();
while (!prePath.empty() && sqrDistanceIgnoreZ(prePath.back(), mPath.front()) < stepSize * stepSize)
prePath.pop_back();
std::copy(prePath.rbegin(), prePath.rend(), std::front_inserter(mPath));
}
void PathFinder::buildLimitedPath(const MWWorld::ConstPtr& actor, const osg::Vec3f& startPoint,
const osg::Vec3f& endPoint, const MWWorld::CellStore* cell, const PathgridGraph& pathgridGraph,
const DetourNavigator::AgentBounds& agentBounds, const DetourNavigator::Flags flags,

@ -115,10 +115,6 @@ namespace MWMechanics
const DetourNavigator::AgentBounds& agentBounds, const DetourNavigator::Flags flags,
const DetourNavigator::AreaCosts& areaCosts, float endTolerance, PathType pathType);
void buildPathByNavMeshToNextPoint(const MWWorld::ConstPtr& actor,
const DetourNavigator::AgentBounds& agentBounds, const DetourNavigator::Flags flags,
const DetourNavigator::AreaCosts& areaCosts);
void buildLimitedPath(const MWWorld::ConstPtr& actor, const osg::Vec3f& startPoint, const osg::Vec3f& endPoint,
const MWWorld::CellStore* cell, const PathgridGraph& pathgridGraph,
const DetourNavigator::AgentBounds& agentBounds, const DetourNavigator::Flags flags,

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