Do not allocate empty callbacks in the RigGeometry

pull/2252/head
bzzt 6 years ago committed by Andrei Kortunov
parent 56fea4b062
commit 4ab93aeffe

@ -40,8 +40,8 @@ RigGeometry::RigGeometry()
, mLastFrameNumber(0) , mLastFrameNumber(0)
, mBoundsFirstFrame(true) , mBoundsFirstFrame(true)
{ {
setUpdateCallback(new osg::Callback); // dummy to make sure getNumChildrenRequiringUpdateTraversal() is correct setNumChildrenRequiringUpdateTraversal(1);
// update done in accept(NodeVisitor&) // update done in accept(NodeVisitor&)
} }
RigGeometry::RigGeometry(const RigGeometry &copy, const osg::CopyOp &copyop) RigGeometry::RigGeometry(const RigGeometry &copy, const osg::CopyOp &copyop)
@ -54,6 +54,7 @@ RigGeometry::RigGeometry(const RigGeometry &copy, const osg::CopyOp &copyop)
, mBoundsFirstFrame(true) , mBoundsFirstFrame(true)
{ {
setSourceGeometry(copy.mSourceGeometry); setSourceGeometry(copy.mSourceGeometry);
setNumChildrenRequiringUpdateTraversal(1);
} }
void RigGeometry::setSourceGeometry(osg::ref_ptr<osg::Geometry> sourceGeometry) void RigGeometry::setSourceGeometry(osg::ref_ptr<osg::Geometry> sourceGeometry)

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