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Fix regression with Collada-animated creatures
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1 changed files with 3 additions and 2 deletions
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@ -4,6 +4,7 @@
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#include <osg/UserDataContainer>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/misc/strings/algorithm.hpp>
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#include <components/sceneutil/positionattitudetransform.hpp>
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#include <components/sceneutil/unrefqueue.hpp>
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@ -78,7 +79,7 @@ namespace MWRender
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if (animated && !mesh.empty())
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{
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animationMesh = Misc::ResourceHelpers::correctActorModelPath(mesh, mResourceSystem->getVFS());
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if (animationMesh == mesh)
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if (animationMesh == mesh && Misc::StringUtils::ciEndsWith(animationMesh, ".nif"))
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animated = false;
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}
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@ -95,7 +96,7 @@ namespace MWRender
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bool animated = true;
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std::string animationMesh = Misc::ResourceHelpers::correctActorModelPath(mesh, mResourceSystem->getVFS());
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if (animationMesh == mesh)
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if (animationMesh == mesh && Misc::StringUtils::ciEndsWith(animationMesh, ".nif"))
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animated = false;
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// CreatureAnimation
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