Fix regression with Collada-animated creatures

simplify_debugging
Nelsson Huotari 1 year ago committed by psi29a
parent a14bbcb62f
commit 4abd47f430

@ -4,6 +4,7 @@
#include <osg/UserDataContainer>
#include <components/misc/resourcehelpers.hpp>
#include <components/misc/strings/algorithm.hpp>
#include <components/sceneutil/positionattitudetransform.hpp>
#include <components/sceneutil/unrefqueue.hpp>
@ -78,7 +79,7 @@ namespace MWRender
if (animated && !mesh.empty())
{
animationMesh = Misc::ResourceHelpers::correctActorModelPath(mesh, mResourceSystem->getVFS());
if (animationMesh == mesh)
if (animationMesh == mesh && Misc::StringUtils::ciEndsWith(animationMesh, ".nif"))
animated = false;
}
@ -95,7 +96,7 @@ namespace MWRender
bool animated = true;
std::string animationMesh = Misc::ResourceHelpers::correctActorModelPath(mesh, mResourceSystem->getVFS());
if (animationMesh == mesh)
if (animationMesh == mesh && Misc::StringUtils::ciEndsWith(animationMesh, ".nif"))
animated = false;
// CreatureAnimation

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