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Actually remove effects before proclaiming they've been removed
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1 changed files with 4 additions and 0 deletions
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@ -796,12 +796,16 @@ MagicApplicationResult applyMagicEffect(const MWWorld::Ptr& target, const MWWorl
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{
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if(target == getPlayer())
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MWBase::Environment::get().getWindowManager()->messageBox ("#{sLevitateDisabled}");
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onMagicEffectRemoved(target, spellParams, effect);
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return MagicApplicationResult::REMOVED;
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}
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else if(effect.mEffectId == ESM::MagicEffect::AlmsiviIntervention || effect.mEffectId == ESM::MagicEffect::DivineIntervention || effect.mEffectId == ESM::MagicEffect::Recall)
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{
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if(effect.mFlags & ESM::ActiveEffect::Flag_Applied)
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{
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onMagicEffectRemoved(target, spellParams, effect);
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return MagicApplicationResult::REMOVED;
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}
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}
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const auto* magicEffect = world->getStore().get<ESM::MagicEffect>().find(effect.mEffectId);
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if(effect.mFlags & ESM::ActiveEffect::Flag_Applied)
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