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Actually remove effects before proclaiming they've been removed

This commit is contained in:
Evil Eye 2021-12-08 17:18:08 +01:00
parent ad492c5735
commit 4b67fe5351

View file

@ -796,12 +796,16 @@ MagicApplicationResult applyMagicEffect(const MWWorld::Ptr& target, const MWWorl
{
if(target == getPlayer())
MWBase::Environment::get().getWindowManager()->messageBox ("#{sLevitateDisabled}");
onMagicEffectRemoved(target, spellParams, effect);
return MagicApplicationResult::REMOVED;
}
else if(effect.mEffectId == ESM::MagicEffect::AlmsiviIntervention || effect.mEffectId == ESM::MagicEffect::DivineIntervention || effect.mEffectId == ESM::MagicEffect::Recall)
{
if(effect.mFlags & ESM::ActiveEffect::Flag_Applied)
{
onMagicEffectRemoved(target, spellParams, effect);
return MagicApplicationResult::REMOVED;
}
}
const auto* magicEffect = world->getStore().get<ESM::MagicEffect>().find(effect.mEffectId);
if(effect.mFlags & ESM::ActiveEffect::Flag_Applied)