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made all dialogs semi transparent (like in morrowind)

This commit is contained in:
scrawl 2012-03-30 14:01:43 +02:00
parent d3f31c3498
commit 4bbedeb3e7
2 changed files with 1 additions and 2 deletions

View file

@ -371,7 +371,6 @@ void WindowManager::updateSkillArea()
void WindowManager::removeDialog(OEngine::GUI::Layout*dialog) void WindowManager::removeDialog(OEngine::GUI::Layout*dialog)
{ {
std::cout << "dialogue a la poubelle";
assert(dialog); assert(dialog);
if (!dialog) if (!dialog)
return; return;

View file

@ -294,7 +294,7 @@
<Property key="TextAlign" value = "ALIGN_CENTER" /> <Property key="TextAlign" value = "ALIGN_CENTER" />
<Property key="TextColour" value = "0.8 0.8 0.8" /> <Property key="TextColour" value = "0.8 0.8 0.8" />
<Child type="Widget" skin="DialogBG" offset = "4 4 248 46" align = "ALIGN_STRETCH" name = "Client"/> <Child type="Widget" skin="BlackBG" offset = "4 4 248 46" align = "ALIGN_STRETCH" name = "Client"/>
<!-- Outer borders --> <!-- Outer borders -->
<Child type="Widget" skin="DB_T" offset="4 0 248 4" align="ALIGN_TOP ALIGN_HSTRETCH" name="Border"> <Child type="Widget" skin="DB_T" offset="4 0 248 4" align="ALIGN_TOP ALIGN_HSTRETCH" name="Border">