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remove particle node when resetting particle effect
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1 changed files with 5 additions and 1 deletions
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@ -535,7 +535,11 @@ namespace MWRender
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mRootNode->setNodeMask(enabled ? Mask_Sky : 0u);
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if (!enabled && mParticleNode && mParticleEffect)
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mCurrentParticleEffect = {};
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{
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mCurrentParticleEffect.clear();
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mParticleNode->removeChild(mParticleEffect);
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mParticleEffect = nullptr;
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}
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mEnabled = enabled;
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}
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