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Merge pull request #2739 from Capostrophic/vampirism
Don't reset dead non-werewolf vampires' vampire NPC type (regression #5327)
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1 changed files with 3 additions and 0 deletions
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@ -269,6 +269,9 @@ void HeadAnimationTime::setBlinkStop(float value)
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NpcAnimation::NpcType NpcAnimation::getNpcType()
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{
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const MWWorld::Class &cls = mPtr.getClass();
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// Dead vampires should typically stay vampires.
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if (mNpcType == Type_Vampire && cls.getNpcStats(mPtr).isDead() && !cls.getNpcStats(mPtr).isWerewolf())
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return mNpcType;
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NpcAnimation::NpcType curType = Type_Normal;
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if (cls.getCreatureStats(mPtr).getMagicEffects().get(ESM::MagicEffect::Vampirism).getMagnitude() > 0)
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curType = Type_Vampire;
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