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Don't use cached awareness in combat

This commit is contained in:
Evil Eye 2025-07-26 11:05:40 +02:00
parent b3fe84a560
commit 4ca9cac784
5 changed files with 9 additions and 6 deletions

View file

@ -102,7 +102,7 @@ namespace MWBase
///< Return the number of deaths for actors with the given ID.
/// Check if \a observer is potentially aware of \a ptr. Does not do a line of sight check!
virtual bool awarenessCheck(const MWWorld::Ptr& ptr, const MWWorld::Ptr& observer) = 0;
virtual bool awarenessCheck(const MWWorld::Ptr& ptr, const MWWorld::Ptr& observer, bool useCache = true) = 0;
/// Makes \a ptr fight \a target. Also shouts a combat taunt.
virtual void startCombat(

View file

@ -433,7 +433,7 @@ namespace MWMechanics
ESM::Position enemyPos = enemy.getRefData().getPosition();
if (isTargetMagicallyHidden(enemy)
&& !MWBase::Environment::get().getMechanicsManager()->awarenessCheck(enemy, actor))
&& !MWBase::Environment::get().getMechanicsManager()->awarenessCheck(enemy, actor, false))
{
return false;
}

View file

@ -42,7 +42,7 @@ namespace MWMechanics
return true;
if (isTargetMagicallyHidden(target)
&& !MWBase::Environment::get().getMechanicsManager()->awarenessCheck(target, actor))
&& !MWBase::Environment::get().getMechanicsManager()->awarenessCheck(target, actor, false))
return false;
if (target.getClass().getCreatureStats(target).isDead())

View file

@ -1608,7 +1608,7 @@ namespace MWMechanics
commitCrime(player, victim, MWBase::MechanicsManager::OT_Murder);
}
bool MechanicsManager::awarenessCheck(const MWWorld::Ptr& ptr, const MWWorld::Ptr& observer)
bool MechanicsManager::awarenessCheck(const MWWorld::Ptr& ptr, const MWWorld::Ptr& observer, bool useCache)
{
if (observer.getClass().getCreatureStats(observer).isDead() || !observer.getRefData().isEnabled())
return false;
@ -1675,7 +1675,10 @@ namespace MWMechanics
}
float target = x - y;
return observerStats.getAwarenessRoll() >= target;
if (useCache)
return observerStats.getAwarenessRoll() >= target;
auto& prng = MWBase::Environment::get().getWorld()->getPrng();
return Misc::Rng::roll0to99(prng) >= target;
}
void MechanicsManager::startCombat(

View file

@ -102,7 +102,7 @@ namespace MWMechanics
///< Perform a persuasion action on NPC
/// Check if \a observer is potentially aware of \a ptr. Does not do a line of sight check!
bool awarenessCheck(const MWWorld::Ptr& ptr, const MWWorld::Ptr& observer) override;
bool awarenessCheck(const MWWorld::Ptr& ptr, const MWWorld::Ptr& observer, bool useCache = true) override;
/// Makes \a ptr fight \a target. Also shouts a combat taunt.
void startCombat(