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@ -520,28 +520,18 @@ namespace NifOsg
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sequenceNode->setMode(osg::Sequence::START);
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|
}
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osg::ref_ptr<osg::Image> handleSourceTexture(const Nif::NiSourceTexture* st)
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|
osg::ref_ptr<osg::Image> handleSourceTexture(const Nif::NiSourceTexture* st) const
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|
|
|
{
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|
if (!st)
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|
return nullptr;
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|
osg::ref_ptr<osg::Image> image;
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|
if (st->mExternal)
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|
|
|
{
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|
std::string filename = Misc::ResourceHelpers::correctTexturePath(st->mFile, mImageManager->getVFS());
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|
image = mImageManager->getImage(filename);
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|
}
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|
else if (!st->mData.empty())
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|
|
if (st)
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|
|
|
|
{
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|
image = handleInternalTexture(st->mData.getPtr());
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|
if (st->mExternal)
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|
return getTextureImage(st->mFile);
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|
if (!st->mData.empty())
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|
return handleInternalTexture(st->mData.getPtr());
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|
}
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|
return image;
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|
}
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void handleTextureWrapping(osg::Texture2D* texture, bool wrapS, bool wrapT)
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|
{
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|
|
texture->setWrap(osg::Texture::WRAP_S, wrapS ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE);
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texture->setWrap(osg::Texture::WRAP_T, wrapT ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE);
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|
return nullptr;
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|
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|
}
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bool handleEffect(const Nif::NiAVObject* nifNode, osg::StateSet* stateset)
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@ -587,16 +577,12 @@ namespace NifOsg
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return false;
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}
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osg::ref_ptr<osg::Image> image(handleSourceTexture(textureEffect->mTexture.getPtr()));
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osg::ref_ptr<osg::Texture2D> texture2d(new osg::Texture2D(image));
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|
if (image)
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texture2d->setTextureSize(image->s(), image->t());
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texture2d->setName("envMap");
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handleTextureWrapping(texture2d, textureEffect->wrapS(), textureEffect->wrapT());
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int texUnit = 3; // FIXME
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stateset->setTextureAttributeAndModes(texUnit, texture2d, osg::StateAttribute::ON);
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const unsigned int uvSet = 0;
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const unsigned int texUnit = 3; // FIXME
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std::vector<unsigned int> boundTextures;
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|
|
boundTextures.resize(3); // Dummy vector for attachNiSourceTexture
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|
|
attachNiSourceTexture("envMap", textureEffect->mTexture.getPtr(), textureEffect->wrapS(),
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|
|
textureEffect->wrapT(), uvSet, stateset, boundTextures);
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|
|
stateset->setTextureAttributeAndModes(texUnit, texGen, osg::StateAttribute::ON);
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|
|
stateset->setTextureAttributeAndModes(texUnit, createEmissiveTexEnv(), osg::StateAttribute::ON);
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|
@ -1026,6 +1012,54 @@ namespace NifOsg
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|
|
|
}
|
|
|
|
|
}
|
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|
|
osg::ref_ptr<osg::Image> getTextureImage(std::string_view path) const
|
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|
|
|
{
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|
|
|
if (!mImageManager)
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|
|
return nullptr;
|
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|
|
std::string filename = Misc::ResourceHelpers::correctTexturePath(path, mImageManager->getVFS());
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|
|
|
return mImageManager->getImage(filename);
|
|
|
|
|
}
|
|
|
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|
|
osg::ref_ptr<osg::Texture2D> attachTexture(const std::string& name, osg::ref_ptr<osg::Image> image, bool wrapS,
|
|
|
|
|
bool wrapT, unsigned int uvSet, osg::StateSet* stateset, std::vector<unsigned int>& boundTextures) const
|
|
|
|
|
{
|
|
|
|
|
osg::ref_ptr<osg::Texture2D> texture2d = new osg::Texture2D(image);
|
|
|
|
|
if (image)
|
|
|
|
|
texture2d->setTextureSize(image->s(), image->t());
|
|
|
|
|
texture2d->setWrap(osg::Texture::WRAP_S, wrapS ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE);
|
|
|
|
|
texture2d->setWrap(osg::Texture::WRAP_T, wrapT ? osg::Texture::REPEAT : osg::Texture::CLAMP_TO_EDGE);
|
|
|
|
|
unsigned int texUnit = boundTextures.size();
|
|
|
|
|
if (stateset)
|
|
|
|
|
stateset->setTextureAttributeAndModes(texUnit, texture2d, osg::StateAttribute::ON);
|
|
|
|
|
texture2d->setName(name);
|
|
|
|
|
boundTextures.emplace_back(uvSet);
|
|
|
|
|
return texture2d;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
osg::ref_ptr<osg::Texture2D> attachExternalTexture(const std::string& name, const std::string& path, bool wrapS,
|
|
|
|
|
bool wrapT, unsigned int uvSet, osg::StateSet* stateset, std::vector<unsigned int>& boundTextures) const
|
|
|
|
|
{
|
|
|
|
|
return attachTexture(name, getTextureImage(path), wrapS, wrapT, uvSet, stateset, boundTextures);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
osg::ref_ptr<osg::Texture2D> attachNiSourceTexture(const std::string& name, const Nif::NiSourceTexture* st,
|
|
|
|
|
bool wrapS, bool wrapT, unsigned int uvSet, osg::StateSet* stateset,
|
|
|
|
|
std::vector<unsigned int>& boundTextures) const
|
|
|
|
|
{
|
|
|
|
|
return attachTexture(name, handleSourceTexture(st), wrapS, wrapT, uvSet, stateset, boundTextures);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void clearBoundTextures(osg::StateSet* stateset, std::vector<unsigned int>& boundTextures)
|
|
|
|
|
{
|
|
|
|
|
if (!boundTextures.empty())
|
|
|
|
|
{
|
|
|
|
|
for (unsigned int i = 0; i < boundTextures.size(); ++i)
|
|
|
|
|
stateset->setTextureMode(i, GL_TEXTURE_2D, osg::StateAttribute::OFF);
|
|
|
|
|
boundTextures.clear();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void handleTextureControllers(const Nif::NiProperty* texProperty,
|
|
|
|
|
SceneUtil::CompositeStateSetUpdater* composite, osg::StateSet* stateset, int animflags)
|
|
|
|
|
{
|
|
|
|
@ -1056,17 +1090,16 @@ namespace NifOsg
|
|
|
|
|
wrapT = inherit->getWrap(osg::Texture2D::WRAP_T);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const unsigned int uvSet = 0;
|
|
|
|
|
std::vector<unsigned int> boundTextures; // Dummy list for attachTexture
|
|
|
|
|
for (const auto& source : flipctrl->mSources)
|
|
|
|
|
{
|
|
|
|
|
if (source.empty())
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
osg::ref_ptr<osg::Image> image(handleSourceTexture(source.getPtr()));
|
|
|
|
|
osg::ref_ptr<osg::Texture2D> texture(new osg::Texture2D(image));
|
|
|
|
|
if (image)
|
|
|
|
|
texture->setTextureSize(image->s(), image->t());
|
|
|
|
|
texture->setWrap(osg::Texture::WRAP_S, wrapS);
|
|
|
|
|
texture->setWrap(osg::Texture::WRAP_T, wrapT);
|
|
|
|
|
// NB: not changing the stateset
|
|
|
|
|
osg::ref_ptr<osg::Texture2D> texture
|
|
|
|
|
= attachNiSourceTexture({}, source.getPtr(), wrapS, wrapT, uvSet, nullptr, boundTextures);
|
|
|
|
|
textures.push_back(texture);
|
|
|
|
|
}
|
|
|
|
|
osg::ref_ptr<FlipController> callback(new FlipController(flipctrl, textures));
|
|
|
|
@ -1811,7 +1844,7 @@ namespace NifOsg
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
osg::ref_ptr<osg::Image> handleInternalTexture(const Nif::NiPixelData* pixelData)
|
|
|
|
|
osg::ref_ptr<osg::Image> handleInternalTexture(const Nif::NiPixelData* pixelData) const
|
|
|
|
|
{
|
|
|
|
|
if (pixelData->mMipmaps.empty())
|
|
|
|
|
return nullptr;
|
|
|
|
@ -1946,7 +1979,7 @@ namespace NifOsg
|
|
|
|
|
return image;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
osg::ref_ptr<osg::TexEnvCombine> createEmissiveTexEnv()
|
|
|
|
|
static osg::ref_ptr<osg::TexEnvCombine> createEmissiveTexEnv()
|
|
|
|
|
{
|
|
|
|
|
osg::ref_ptr<osg::TexEnvCombine> texEnv(new osg::TexEnvCombine);
|
|
|
|
|
// Sum the previous colour and the emissive colour.
|
|
|
|
@ -1979,31 +2012,40 @@ namespace NifOsg
|
|
|
|
|
osg::StateSet* stateset, SceneUtil::CompositeStateSetUpdater* composite,
|
|
|
|
|
std::vector<unsigned int>& boundTextures, int animflags)
|
|
|
|
|
{
|
|
|
|
|
if (!boundTextures.empty())
|
|
|
|
|
{
|
|
|
|
|
// overriding a parent NiTexturingProperty, so remove what was previously bound
|
|
|
|
|
for (unsigned int i = 0; i < boundTextures.size(); ++i)
|
|
|
|
|
stateset->setTextureMode(i, GL_TEXTURE_2D, osg::StateAttribute::OFF);
|
|
|
|
|
boundTextures.clear();
|
|
|
|
|
}
|
|
|
|
|
// overriding a parent NiTexturingProperty, so remove what was previously bound
|
|
|
|
|
clearBoundTextures(stateset, boundTextures);
|
|
|
|
|
|
|
|
|
|
// If this loop is changed such that the base texture isn't guaranteed to end up in texture unit 0, the
|
|
|
|
|
// shadow casting shader will need to be updated accordingly.
|
|
|
|
|
for (size_t i = 0; i < texprop->mTextures.size(); ++i)
|
|
|
|
|
{
|
|
|
|
|
if (texprop->mTextures[i].mEnabled
|
|
|
|
|
|| (i == Nif::NiTexturingProperty::BaseTexture && !texprop->mController.empty()))
|
|
|
|
|
const Nif::NiTexturingProperty::Texture& tex = texprop->mTextures[i];
|
|
|
|
|
if (tex.mEnabled || (i == Nif::NiTexturingProperty::BaseTexture && !texprop->mController.empty()))
|
|
|
|
|
{
|
|
|
|
|
std::string textureName;
|
|
|
|
|
switch (i)
|
|
|
|
|
{
|
|
|
|
|
// These are handled later on
|
|
|
|
|
case Nif::NiTexturingProperty::BaseTexture:
|
|
|
|
|
textureName = "diffuseMap";
|
|
|
|
|
break;
|
|
|
|
|
case Nif::NiTexturingProperty::GlowTexture:
|
|
|
|
|
textureName = "glowMap";
|
|
|
|
|
break;
|
|
|
|
|
case Nif::NiTexturingProperty::DarkTexture:
|
|
|
|
|
textureName = "darkMap";
|
|
|
|
|
break;
|
|
|
|
|
case Nif::NiTexturingProperty::BumpTexture:
|
|
|
|
|
textureName = "bumpMap";
|
|
|
|
|
break;
|
|
|
|
|
case Nif::NiTexturingProperty::DetailTexture:
|
|
|
|
|
textureName = "detailMap";
|
|
|
|
|
break;
|
|
|
|
|
case Nif::NiTexturingProperty::DecalTexture:
|
|
|
|
|
textureName = "decalMap";
|
|
|
|
|
break;
|
|
|
|
|
case Nif::NiTexturingProperty::GlossTexture:
|
|
|
|
|
textureName = "glossMap";
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
{
|
|
|
|
@ -2013,12 +2055,9 @@ namespace NifOsg
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
unsigned int uvSet = 0;
|
|
|
|
|
// create a new texture, will later attempt to share using the SharedStateManager
|
|
|
|
|
osg::ref_ptr<osg::Texture2D> texture2d;
|
|
|
|
|
if (texprop->mTextures[i].mEnabled)
|
|
|
|
|
const unsigned int texUnit = boundTextures.size();
|
|
|
|
|
if (tex.mEnabled)
|
|
|
|
|
{
|
|
|
|
|
const Nif::NiTexturingProperty::Texture& tex = texprop->mTextures[i];
|
|
|
|
|
if (tex.mSourceTexture.empty() && texprop->mController.empty())
|
|
|
|
|
{
|
|
|
|
|
if (i == 0)
|
|
|
|
@ -2028,32 +2067,18 @@ namespace NifOsg
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (!tex.mSourceTexture.empty())
|
|
|
|
|
{
|
|
|
|
|
const Nif::NiSourceTexture* st = tex.mSourceTexture.getPtr();
|
|
|
|
|
osg::ref_ptr<osg::Image> image = handleSourceTexture(st);
|
|
|
|
|
texture2d = new osg::Texture2D(image);
|
|
|
|
|
if (image)
|
|
|
|
|
texture2d->setTextureSize(image->s(), image->t());
|
|
|
|
|
}
|
|
|
|
|
attachNiSourceTexture(textureName, tex.mSourceTexture.getPtr(), tex.wrapS(), tex.wrapT(),
|
|
|
|
|
tex.mUVSet, stateset, boundTextures);
|
|
|
|
|
else
|
|
|
|
|
texture2d = new osg::Texture2D;
|
|
|
|
|
|
|
|
|
|
handleTextureWrapping(texture2d, tex.wrapS(), tex.wrapT());
|
|
|
|
|
|
|
|
|
|
uvSet = tex.mUVSet;
|
|
|
|
|
attachTexture(
|
|
|
|
|
textureName, nullptr, tex.wrapS(), tex.wrapT(), tex.mUVSet, stateset, boundTextures);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
// Texture only comes from NiFlipController, so tex is ignored, set defaults
|
|
|
|
|
texture2d = new osg::Texture2D;
|
|
|
|
|
handleTextureWrapping(texture2d, true, true);
|
|
|
|
|
uvSet = 0;
|
|
|
|
|
attachTexture(textureName, nullptr, true, true, 0, stateset, boundTextures);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
unsigned int texUnit = boundTextures.size();
|
|
|
|
|
|
|
|
|
|
stateset->setTextureAttributeAndModes(texUnit, texture2d, osg::StateAttribute::ON);
|
|
|
|
|
|
|
|
|
|
if (i == Nif::NiTexturingProperty::GlowTexture)
|
|
|
|
|
{
|
|
|
|
|
stateset->setTextureAttributeAndModes(texUnit, createEmissiveTexEnv(), osg::StateAttribute::ON);
|
|
|
|
@ -2121,41 +2146,12 @@ namespace NifOsg
|
|
|
|
|
texEnv->setOperand0_Alpha(osg::TexEnvCombine::SRC_ALPHA);
|
|
|
|
|
stateset->setTextureAttributeAndModes(texUnit, texEnv, osg::StateAttribute::ON);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
switch (i)
|
|
|
|
|
{
|
|
|
|
|
case Nif::NiTexturingProperty::BaseTexture:
|
|
|
|
|
texture2d->setName("diffuseMap");
|
|
|
|
|
break;
|
|
|
|
|
case Nif::NiTexturingProperty::BumpTexture:
|
|
|
|
|
texture2d->setName("bumpMap");
|
|
|
|
|
break;
|
|
|
|
|
case Nif::NiTexturingProperty::GlowTexture:
|
|
|
|
|
texture2d->setName("emissiveMap");
|
|
|
|
|
break;
|
|
|
|
|
case Nif::NiTexturingProperty::DarkTexture:
|
|
|
|
|
texture2d->setName("darkMap");
|
|
|
|
|
break;
|
|
|
|
|
case Nif::NiTexturingProperty::DetailTexture:
|
|
|
|
|
texture2d->setName("detailMap");
|
|
|
|
|
break;
|
|
|
|
|
case Nif::NiTexturingProperty::DecalTexture:
|
|
|
|
|
texture2d->setName("decalMap");
|
|
|
|
|
break;
|
|
|
|
|
case Nif::NiTexturingProperty::GlossTexture:
|
|
|
|
|
texture2d->setName("glossMap");
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
boundTextures.push_back(uvSet);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
handleTextureControllers(texprop, composite, stateset, animflags);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Bgsm::MaterialFilePtr getShaderMaterial(const std::string& path)
|
|
|
|
|
Bgsm::MaterialFilePtr getShaderMaterial(std::string_view path) const
|
|
|
|
|
{
|
|
|
|
|
if (!mMaterialManager)
|
|
|
|
|
return nullptr;
|
|
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@ -2164,81 +2160,43 @@ namespace NifOsg
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return nullptr;
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std::string normalizedPath = Misc::ResourceHelpers::correctMaterialPath(path, mMaterialManager->getVFS());
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return mMaterialManager->get(VFS::Path::Normalized(normalizedPath));
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try
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{
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return mMaterialManager->get(VFS::Path::Normalized(normalizedPath));
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}
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catch (std::exception& e)
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{
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Log(Debug::Error) << "Failed to load shader material: " << e.what();
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return nullptr;
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}
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}
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void handleShaderMaterial(
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void handleShaderMaterialNodeProperties(
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Bgsm::MaterialFilePtr material, osg::StateSet* stateset, std::vector<unsigned int>& boundTextures)
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{
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const unsigned int uvSet = 0;
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const bool wrapS = (material->mClamp >> 1) & 0x1;
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const bool wrapT = material->mClamp & 0x1;
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if (material->mShaderType == Bgsm::ShaderType::Lighting)
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{
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const Bgsm::BGSMFile* bgsm = static_cast<const Bgsm::BGSMFile*>(material.get());
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if (!boundTextures.empty())
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{
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for (unsigned int i = 0; i < boundTextures.size(); ++i)
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stateset->setTextureMode(i, GL_TEXTURE_2D, osg::StateAttribute::OFF);
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boundTextures.clear();
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}
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const unsigned int uvSet = 0;
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if (!bgsm->mDiffuseMap.empty())
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{
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std::string filename
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= Misc::ResourceHelpers::correctTexturePath(bgsm->mDiffuseMap, mImageManager->getVFS());
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osg::ref_ptr<osg::Image> image = mImageManager->getImage(filename);
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osg::ref_ptr<osg::Texture2D> texture2d = new osg::Texture2D(image);
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if (image)
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texture2d->setTextureSize(image->s(), image->t());
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handleTextureWrapping(texture2d, (bgsm->mClamp >> 1) & 0x1, bgsm->mClamp & 0x1);
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unsigned int texUnit = boundTextures.size();
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stateset->setTextureAttributeAndModes(texUnit, texture2d, osg::StateAttribute::ON);
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texture2d->setName("diffuseMap");
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boundTextures.emplace_back(uvSet);
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}
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attachExternalTexture(
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"diffuseMap", bgsm->mDiffuseMap, wrapS, wrapT, uvSet, stateset, boundTextures);
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if (!bgsm->mNormalMap.empty())
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{
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std::string filename
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= Misc::ResourceHelpers::correctTexturePath(bgsm->mNormalMap, mImageManager->getVFS());
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osg::ref_ptr<osg::Image> image = mImageManager->getImage(filename);
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osg::ref_ptr<osg::Texture2D> texture2d = new osg::Texture2D(image);
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if (image)
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texture2d->setTextureSize(image->s(), image->t());
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handleTextureWrapping(texture2d, (bgsm->mClamp >> 1) & 0x1, bgsm->mClamp & 0x1);
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unsigned int texUnit = boundTextures.size();
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stateset->setTextureAttributeAndModes(texUnit, texture2d, osg::StateAttribute::ON);
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texture2d->setName("normalMap");
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boundTextures.emplace_back(uvSet);
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}
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attachExternalTexture("normalMap", bgsm->mNormalMap, wrapS, wrapT, uvSet, stateset, boundTextures);
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if (bgsm->mTree)
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stateset->addUniform(new osg::Uniform("useTreeAnim", true));
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}
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else
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else if (material->mShaderType == Bgsm::ShaderType::Effect)
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{
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const Bgsm::BGEMFile* bgem = static_cast<const Bgsm::BGEMFile*>(material.get());
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if (!bgem->mBaseMap.empty())
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{
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if (!boundTextures.empty())
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{
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for (unsigned int i = 0; i < boundTextures.size(); ++i)
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stateset->setTextureMode(i, GL_TEXTURE_2D, osg::StateAttribute::OFF);
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boundTextures.clear();
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}
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std::string filename
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= Misc::ResourceHelpers::correctTexturePath(bgem->mBaseMap, mImageManager->getVFS());
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osg::ref_ptr<osg::Image> image = mImageManager->getImage(filename);
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osg::ref_ptr<osg::Texture2D> texture2d = new osg::Texture2D(image);
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texture2d->setName("diffuseMap");
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if (image)
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texture2d->setTextureSize(image->s(), image->t());
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handleTextureWrapping(texture2d, (bgem->mClamp >> 1) & 0x1, bgem->mClamp & 0x1);
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const unsigned int texUnit = 0;
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const unsigned int uvSet = 0;
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stateset->setTextureAttributeAndModes(texUnit, texture2d, osg::StateAttribute::ON);
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boundTextures.push_back(uvSet);
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}
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attachExternalTexture("diffuseMap", bgem->mBaseMap, wrapS, wrapT, uvSet, stateset, boundTextures);
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bool useFalloff = bgem->mFalloff;
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stateset->addUniform(new osg::Uniform("useFalloff", useFalloff));
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@ -2251,16 +2209,55 @@ namespace NifOsg
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handleDepthFlags(stateset, material->mDepthTest, material->mDepthWrite);
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}
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void handleTextureSet(const Nif::BSShaderTextureSet* textureSet, unsigned int clamp,
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const std::string& nodeName, osg::StateSet* stateset, std::vector<unsigned int>& boundTextures)
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void handleShaderMaterialDrawableProperties(
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Bgsm::MaterialFilePtr shaderMat, osg::ref_ptr<osg::Material> mat, osg::Node& node, bool& hasSortAlpha)
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{
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if (!boundTextures.empty())
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mat->setAlpha(osg::Material::FRONT_AND_BACK, shaderMat->mTransparency);
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if (shaderMat->mAlphaTest)
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{
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for (unsigned int i = 0; i < boundTextures.size(); ++i)
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stateset->setTextureMode(i, GL_TEXTURE_2D, osg::StateAttribute::OFF);
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boundTextures.clear();
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osg::StateSet* stateset = node.getOrCreateStateSet();
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osg::ref_ptr<osg::AlphaFunc> alphaFunc(
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new osg::AlphaFunc(osg::AlphaFunc::GREATER, shaderMat->mAlphaTestThreshold / 255.f));
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alphaFunc = shareAttribute(alphaFunc);
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stateset->setAttributeAndModes(alphaFunc, osg::StateAttribute::ON);
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}
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if (shaderMat->mAlphaBlend)
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{
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osg::StateSet* stateset = node.getOrCreateStateSet();
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osg::ref_ptr<osg::BlendFunc> blendFunc(new osg::BlendFunc(
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getBlendMode(shaderMat->mSourceBlendMode), getBlendMode(shaderMat->mDestinationBlendMode)));
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blendFunc = shareAttribute(blendFunc);
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stateset->setAttributeAndModes(blendFunc, osg::StateAttribute::ON);
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hasSortAlpha = true;
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}
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if (shaderMat->mDecal)
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{
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osg::StateSet* stateset = node.getOrCreateStateSet();
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if (!mPushedSorter && !hasSortAlpha)
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stateset->setRenderBinDetails(1, "SORT_BACK_TO_FRONT");
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osg::ref_ptr<osg::PolygonOffset> polygonOffset(new osg::PolygonOffset);
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polygonOffset->setUnits(SceneUtil::AutoDepth::isReversed() ? 1.f : -1.f);
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polygonOffset->setFactor(SceneUtil::AutoDepth::isReversed() ? 0.65f : -0.65f);
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stateset->setAttributeAndModes(polygonOffset, osg::StateAttribute::ON);
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}
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if (shaderMat->mShaderType == Bgsm::ShaderType::Lighting)
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{
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auto bgsm = static_cast<const Bgsm::BGSMFile*>(shaderMat.get());
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mat->setEmission(osg::Material::FRONT_AND_BACK, osg::Vec4f(bgsm->mEmittanceColor, 1.f));
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mat->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4f(bgsm->mSpecularColor, 1.f));
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}
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else if (shaderMat->mShaderType == Bgsm::ShaderType::Effect)
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{
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auto bgem = static_cast<const Bgsm::BGEMFile*>(shaderMat.get());
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mat->setEmission(osg::Material::FRONT_AND_BACK, osg::Vec4f(bgem->mEmittanceColor, 1.f));
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if (bgem->mSoft)
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SceneUtil::setupSoftEffect(node, bgem->mSoftDepth, true, bgem->mSoftDepth);
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}
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}
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void handleTextureSet(const Nif::BSShaderTextureSet* textureSet, bool wrapS, bool wrapT,
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const std::string& nodeName, osg::StateSet* stateset, std::vector<unsigned int>& boundTextures)
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{
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const unsigned int uvSet = 0;
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for (size_t i = 0; i < textureSet->mTextures.size(); ++i)
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@ -2270,8 +2267,16 @@ namespace NifOsg
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switch (static_cast<Nif::BSShaderTextureSet::TextureType>(i))
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{
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case Nif::BSShaderTextureSet::TextureType::Base:
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attachExternalTexture(
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"diffuseMap", textureSet->mTextures[i], wrapS, wrapT, uvSet, stateset, boundTextures);
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break;
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case Nif::BSShaderTextureSet::TextureType::Normal:
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attachExternalTexture(
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"normalMap", textureSet->mTextures[i], wrapS, wrapT, uvSet, stateset, boundTextures);
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break;
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case Nif::BSShaderTextureSet::TextureType::Glow:
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attachExternalTexture(
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"emissiveMap", textureSet->mTextures[i], wrapS, wrapT, uvSet, stateset, boundTextures);
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break;
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default:
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{
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@ -2280,31 +2285,6 @@ namespace NifOsg
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continue;
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}
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}
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std::string filename
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= Misc::ResourceHelpers::correctTexturePath(textureSet->mTextures[i], mImageManager->getVFS());
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osg::ref_ptr<osg::Image> image = mImageManager->getImage(filename);
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osg::ref_ptr<osg::Texture2D> texture2d = new osg::Texture2D(image);
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if (image)
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texture2d->setTextureSize(image->s(), image->t());
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handleTextureWrapping(texture2d, (clamp >> 1) & 0x1, clamp & 0x1);
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unsigned int texUnit = boundTextures.size();
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stateset->setTextureAttributeAndModes(texUnit, texture2d, osg::StateAttribute::ON);
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// BSShaderTextureSet presence means there's no need for FFP support for the affected node
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switch (static_cast<Nif::BSShaderTextureSet::TextureType>(i))
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{
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case Nif::BSShaderTextureSet::TextureType::Base:
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texture2d->setName("diffuseMap");
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break;
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case Nif::BSShaderTextureSet::TextureType::Normal:
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texture2d->setName("normalMap");
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break;
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case Nif::BSShaderTextureSet::TextureType::Glow:
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texture2d->setName("emissiveMap");
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break;
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default:
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break;
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}
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boundTextures.emplace_back(uvSet);
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}
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}
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@ -2458,11 +2438,12 @@ namespace NifOsg
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node->setUserValue("shaderPrefix", std::string(getBSShaderPrefix(texprop->mType)));
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node->setUserValue("shaderRequired", shaderRequired);
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osg::StateSet* stateset = node->getOrCreateStateSet();
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clearBoundTextures(stateset, boundTextures);
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const bool wrapS = (texprop->mClamp >> 1) & 0x1;
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const bool wrapT = texprop->mClamp & 0x1;
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if (!texprop->mTextureSet.empty())
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{
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auto textureSet = texprop->mTextureSet.getPtr();
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handleTextureSet(textureSet, texprop->mClamp, node->getName(), stateset, boundTextures);
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}
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handleTextureSet(
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texprop->mTextureSet.getPtr(), wrapS, wrapT, node->getName(), stateset, boundTextures);
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handleTextureControllers(texprop, composite, stateset, animflags);
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if (texprop->refraction())
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SceneUtil::setupDistortion(*node, texprop->mRefraction.mStrength);
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@ -2476,31 +2457,17 @@ namespace NifOsg
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node->setUserValue("shaderPrefix", std::string(getBSShaderPrefix(texprop->mType)));
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node->setUserValue("shaderRequired", shaderRequired);
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osg::StateSet* stateset = node->getOrCreateStateSet();
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clearBoundTextures(stateset, boundTextures);
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if (!texprop->mFilename.empty())
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{
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if (!boundTextures.empty())
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{
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for (unsigned int i = 0; i < boundTextures.size(); ++i)
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stateset->setTextureMode(i, GL_TEXTURE_2D, osg::StateAttribute::OFF);
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boundTextures.clear();
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}
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std::string filename
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= Misc::ResourceHelpers::correctTexturePath(texprop->mFilename, mImageManager->getVFS());
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osg::ref_ptr<osg::Image> image = mImageManager->getImage(filename);
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osg::ref_ptr<osg::Texture2D> texture2d = new osg::Texture2D(image);
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texture2d->setName("diffuseMap");
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if (image)
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texture2d->setTextureSize(image->s(), image->t());
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handleTextureWrapping(texture2d, texprop->wrapS(), texprop->wrapT());
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const unsigned int texUnit = 0;
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const unsigned int uvSet = 0;
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stateset->setTextureAttributeAndModes(texUnit, texture2d, osg::StateAttribute::ON);
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boundTextures.push_back(uvSet);
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if (mBethVersion >= 27)
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{
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useFalloff = true;
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stateset->addUniform(new osg::Uniform("falloffParams", texprop->mFalloffParams));
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}
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attachExternalTexture("diffuseMap", texprop->mFilename, texprop->wrapS(), texprop->wrapT(),
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uvSet, stateset, boundTextures);
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}
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if (mBethVersion >= 27)
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{
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useFalloff = true;
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stateset->addUniform(new osg::Uniform("falloffParams", texprop->mFalloffParams));
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}
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stateset->addUniform(new osg::Uniform("useFalloff", useFalloff));
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handleTextureControllers(texprop, composite, stateset, animflags);
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@ -2514,15 +2481,17 @@ namespace NifOsg
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node->setUserValue("shaderPrefix", std::string(getBSLightingShaderPrefix(texprop->mType)));
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node->setUserValue("shaderRequired", shaderRequired);
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osg::StateSet* stateset = node->getOrCreateStateSet();
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Bgsm::MaterialFilePtr material = getShaderMaterial(texprop->mName);
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if (material)
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clearBoundTextures(stateset, boundTextures);
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if (Bgsm::MaterialFilePtr material = getShaderMaterial(texprop->mName))
|
|
|
|
|
{
|
|
|
|
|
handleShaderMaterial(material, stateset, boundTextures);
|
|
|
|
|
handleShaderMaterialNodeProperties(material, stateset, boundTextures);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
const bool wrapS = (texprop->mClamp >> 1) & 0x1;
|
|
|
|
|
const bool wrapT = texprop->mClamp & 0x1;
|
|
|
|
|
if (!texprop->mTextureSet.empty())
|
|
|
|
|
handleTextureSet(
|
|
|
|
|
texprop->mTextureSet.getPtr(), texprop->mClamp, node->getName(), stateset, boundTextures);
|
|
|
|
|
texprop->mTextureSet.getPtr(), wrapS, wrapT, node->getName(), stateset, boundTextures);
|
|
|
|
|
handleTextureControllers(texprop, composite, stateset, animflags);
|
|
|
|
|
if (texprop->doubleSided())
|
|
|
|
|
stateset->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
|
|
|
|
@ -2541,33 +2510,20 @@ namespace NifOsg
|
|
|
|
|
node->setUserValue("shaderPrefix", std::string("bs/nolighting"));
|
|
|
|
|
node->setUserValue("shaderRequired", shaderRequired);
|
|
|
|
|
osg::StateSet* stateset = node->getOrCreateStateSet();
|
|
|
|
|
Bgsm::MaterialFilePtr material = getShaderMaterial(texprop->mName);
|
|
|
|
|
if (material)
|
|
|
|
|
clearBoundTextures(stateset, boundTextures);
|
|
|
|
|
if (Bgsm::MaterialFilePtr material = getShaderMaterial(texprop->mName))
|
|
|
|
|
{
|
|
|
|
|
handleShaderMaterial(material, stateset, boundTextures);
|
|
|
|
|
handleShaderMaterialNodeProperties(material, stateset, boundTextures);
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
if (!texprop->mSourceTexture.empty())
|
|
|
|
|
{
|
|
|
|
|
if (!boundTextures.empty())
|
|
|
|
|
{
|
|
|
|
|
for (unsigned int i = 0; i < boundTextures.size(); ++i)
|
|
|
|
|
stateset->setTextureMode(i, GL_TEXTURE_2D, osg::StateAttribute::OFF);
|
|
|
|
|
boundTextures.clear();
|
|
|
|
|
}
|
|
|
|
|
std::string filename = Misc::ResourceHelpers::correctTexturePath(
|
|
|
|
|
texprop->mSourceTexture, mImageManager->getVFS());
|
|
|
|
|
osg::ref_ptr<osg::Image> image = mImageManager->getImage(filename);
|
|
|
|
|
osg::ref_ptr<osg::Texture2D> texture2d = new osg::Texture2D(image);
|
|
|
|
|
texture2d->setName("diffuseMap");
|
|
|
|
|
if (image)
|
|
|
|
|
texture2d->setTextureSize(image->s(), image->t());
|
|
|
|
|
handleTextureWrapping(texture2d, (texprop->mClamp >> 1) & 0x1, texprop->mClamp & 0x1);
|
|
|
|
|
const unsigned int texUnit = 0;
|
|
|
|
|
const unsigned int uvSet = 0;
|
|
|
|
|
stateset->setTextureAttributeAndModes(texUnit, texture2d, osg::StateAttribute::ON);
|
|
|
|
|
boundTextures.push_back(uvSet);
|
|
|
|
|
|
|
|
|
|
const bool wrapS = (texprop->mClamp >> 1) & 0x1;
|
|
|
|
|
const bool wrapT = texprop->mClamp & 0x1;
|
|
|
|
|
unsigned int texUnit = boundTextures.size();
|
|
|
|
|
attachExternalTexture(
|
|
|
|
|
"diffuseMap", texprop->mSourceTexture, wrapS, wrapT, uvSet, stateset, boundTextures);
|
|
|
|
|
{
|
|
|
|
|
osg::ref_ptr<osg::TexMat> texMat(new osg::TexMat);
|
|
|
|
|
// This handles 20.2.0.7 UV settings like 4.0.0.2 UV settings (see NifOsg::UVController)
|
|
|
|
@ -2819,40 +2775,11 @@ namespace NifOsg
|
|
|
|
|
case Nif::RC_BSLightingShaderProperty:
|
|
|
|
|
{
|
|
|
|
|
auto shaderprop = static_cast<const Nif::BSLightingShaderProperty*>(property);
|
|
|
|
|
Bgsm::MaterialFilePtr shaderMat = getShaderMaterial(shaderprop->mName);
|
|
|
|
|
if (shaderMat)
|
|
|
|
|
if (Bgsm::MaterialFilePtr shaderMat = getShaderMaterial(shaderprop->mName))
|
|
|
|
|
{
|
|
|
|
|
mat->setAlpha(osg::Material::FRONT_AND_BACK, shaderMat->mTransparency);
|
|
|
|
|
if (shaderMat->mAlphaTest)
|
|
|
|
|
{
|
|
|
|
|
osg::StateSet* stateset = node->getOrCreateStateSet();
|
|
|
|
|
osg::ref_ptr<osg::AlphaFunc> alphaFunc(new osg::AlphaFunc(
|
|
|
|
|
osg::AlphaFunc::GREATER, shaderMat->mAlphaTestThreshold / 255.f));
|
|
|
|
|
alphaFunc = shareAttribute(alphaFunc);
|
|
|
|
|
stateset->setAttributeAndModes(alphaFunc, osg::StateAttribute::ON);
|
|
|
|
|
}
|
|
|
|
|
if (shaderMat->mAlphaBlend)
|
|
|
|
|
{
|
|
|
|
|
osg::StateSet* stateset = node->getOrCreateStateSet();
|
|
|
|
|
osg::ref_ptr<osg::BlendFunc> blendFunc(
|
|
|
|
|
new osg::BlendFunc(getBlendMode(shaderMat->mSourceBlendMode),
|
|
|
|
|
getBlendMode(shaderMat->mDestinationBlendMode)));
|
|
|
|
|
blendFunc = shareAttribute(blendFunc);
|
|
|
|
|
stateset->setAttributeAndModes(blendFunc, osg::StateAttribute::ON);
|
|
|
|
|
hasSortAlpha = true;
|
|
|
|
|
if (!mPushedSorter)
|
|
|
|
|
setBin_Transparent(stateset);
|
|
|
|
|
}
|
|
|
|
|
if (shaderMat->mDecal)
|
|
|
|
|
{
|
|
|
|
|
osg::StateSet* stateset = node->getOrCreateStateSet();
|
|
|
|
|
if (!mPushedSorter && !hasSortAlpha)
|
|
|
|
|
stateset->setRenderBinDetails(1, "SORT_BACK_TO_FRONT");
|
|
|
|
|
osg::ref_ptr<osg::PolygonOffset> polygonOffset(new osg::PolygonOffset);
|
|
|
|
|
polygonOffset->setUnits(SceneUtil::AutoDepth::isReversed() ? 1.f : -1.f);
|
|
|
|
|
polygonOffset->setFactor(SceneUtil::AutoDepth::isReversed() ? 0.65f : -0.65f);
|
|
|
|
|
stateset->setAttributeAndModes(polygonOffset, osg::StateAttribute::ON);
|
|
|
|
|
}
|
|
|
|
|
handleShaderMaterialDrawableProperties(shaderMat, mat, *node, hasSortAlpha);
|
|
|
|
|
if (shaderMat->mAlphaBlend && !mPushedSorter)
|
|
|
|
|
setBin_Transparent(node->getOrCreateStateSet());
|
|
|
|
|
if (shaderMat->mShaderType == Bgsm::ShaderType::Lighting)
|
|
|
|
|
{
|
|
|
|
|
auto bgsm = static_cast<const Bgsm::BGSMFile*>(shaderMat.get());
|
|
|
|
@ -2860,8 +2787,6 @@ namespace NifOsg
|
|
|
|
|
= false; // bgsm->mSpecularEnabled; disabled until it can be implemented properly
|
|
|
|
|
specStrength = bgsm->mSpecularMult;
|
|
|
|
|
emissiveMult = bgsm->mEmittanceMult;
|
|
|
|
|
mat->setEmission(osg::Material::FRONT_AND_BACK, osg::Vec4f(bgsm->mEmittanceColor, 1.f));
|
|
|
|
|
mat->setSpecular(osg::Material::FRONT_AND_BACK, osg::Vec4f(bgsm->mSpecularColor, 1.f));
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
@ -2888,47 +2813,11 @@ namespace NifOsg
|
|
|
|
|
case Nif::RC_BSEffectShaderProperty:
|
|
|
|
|
{
|
|
|
|
|
auto shaderprop = static_cast<const Nif::BSEffectShaderProperty*>(property);
|
|
|
|
|
Bgsm::MaterialFilePtr shaderMat = getShaderMaterial(shaderprop->mName);
|
|
|
|
|
if (shaderMat)
|
|
|
|
|
if (Bgsm::MaterialFilePtr shaderMat = getShaderMaterial(shaderprop->mName))
|
|
|
|
|
{
|
|
|
|
|
mat->setAlpha(osg::Material::FRONT_AND_BACK, shaderMat->mTransparency);
|
|
|
|
|
if (shaderMat->mAlphaTest)
|
|
|
|
|
{
|
|
|
|
|
osg::StateSet* stateset = node->getOrCreateStateSet();
|
|
|
|
|
osg::ref_ptr<osg::AlphaFunc> alphaFunc(new osg::AlphaFunc(
|
|
|
|
|
osg::AlphaFunc::GREATER, shaderMat->mAlphaTestThreshold / 255.f));
|
|
|
|
|
alphaFunc = shareAttribute(alphaFunc);
|
|
|
|
|
stateset->setAttributeAndModes(alphaFunc, osg::StateAttribute::ON);
|
|
|
|
|
}
|
|
|
|
|
if (shaderMat->mAlphaBlend)
|
|
|
|
|
{
|
|
|
|
|
osg::StateSet* stateset = node->getOrCreateStateSet();
|
|
|
|
|
osg::ref_ptr<osg::BlendFunc> blendFunc(
|
|
|
|
|
new osg::BlendFunc(getBlendMode(shaderMat->mSourceBlendMode),
|
|
|
|
|
getBlendMode(shaderMat->mDestinationBlendMode)));
|
|
|
|
|
blendFunc = shareAttribute(blendFunc);
|
|
|
|
|
stateset->setAttributeAndModes(blendFunc, osg::StateAttribute::ON);
|
|
|
|
|
hasSortAlpha = true;
|
|
|
|
|
if (!mPushedSorter)
|
|
|
|
|
setBin_Transparent(stateset);
|
|
|
|
|
}
|
|
|
|
|
if (shaderMat->mDecal)
|
|
|
|
|
{
|
|
|
|
|
osg::StateSet* stateset = node->getOrCreateStateSet();
|
|
|
|
|
if (!mPushedSorter && !hasSortAlpha)
|
|
|
|
|
stateset->setRenderBinDetails(1, "SORT_BACK_TO_FRONT");
|
|
|
|
|
osg::ref_ptr<osg::PolygonOffset> polygonOffset(new osg::PolygonOffset);
|
|
|
|
|
polygonOffset->setUnits(SceneUtil::AutoDepth::isReversed() ? 1.f : -1.f);
|
|
|
|
|
polygonOffset->setFactor(SceneUtil::AutoDepth::isReversed() ? 0.65f : -0.65f);
|
|
|
|
|
stateset->setAttributeAndModes(polygonOffset, osg::StateAttribute::ON);
|
|
|
|
|
}
|
|
|
|
|
if (shaderMat->mShaderType == Bgsm::ShaderType::Effect)
|
|
|
|
|
{
|
|
|
|
|
auto bgem = static_cast<const Bgsm::BGEMFile*>(shaderMat.get());
|
|
|
|
|
mat->setEmission(osg::Material::FRONT_AND_BACK, osg::Vec4f(bgem->mEmittanceColor, 1.f));
|
|
|
|
|
if (bgem->mSoft)
|
|
|
|
|
SceneUtil::setupSoftEffect(*node, bgem->mSoftDepth, true, bgem->mSoftDepth);
|
|
|
|
|
}
|
|
|
|
|
handleShaderMaterialDrawableProperties(shaderMat, mat, *node, hasSortAlpha);
|
|
|
|
|
if (shaderMat->mAlphaBlend && !mPushedSorter)
|
|
|
|
|
setBin_Transparent(node->getOrCreateStateSet());
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
if (shaderprop->decal())
|
|
|
|
|