Resolved conflicts and build fixes.

pull/1955/head
cc9cii 6 years ago
parent f456174af8
commit 4cd4cf8479

@ -378,7 +378,7 @@ public:
bool isDeleted = false;
faction.load(esm, isDeleted);
std::string id = Misc::StringUtils::toLower(faction.mId);
std::string id = Misc::StringUtils::lowerCase(faction.mId);
for (std::map<std::string, int>::const_iterator it = faction.mReactions.begin(); it != faction.mReactions.end(); ++it)
{

@ -18,11 +18,8 @@ namespace MWClass
void Static::insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const
{
MWWorld::LiveCellRef<ESM::Static> *ref =
ptr.get<ESM::Static>();
if (!model.empty()) {
renderingInterface.getObjects().insertModel(ptr, model, !ref->mBase->mPersistent);
renderingInterface.getObjects().insertModel(ptr, model);
}
}

@ -27,7 +27,7 @@
#include "creaturestats.hpp"
#include "security.hpp"
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include <components/settings/settings.hpp>
@ -222,7 +222,7 @@ std::string CharacterController::chooseRandomGroup (const std::string& prefix, i
while (mAnimation->hasAnimation(prefix + Ogre::StringConverter::toString(numAnims+1)))
++numAnims;
int roll = OEngine::Misc::Rng::rollDice(numAnims) + 1; // [1, numAnims]
int roll = Misc::Rng::rollDice(numAnims) + 1; // [1, numAnims]
if (num)
*num = roll;
return prefix + Ogre::StringConverter::toString(roll);
@ -831,7 +831,7 @@ bool CharacterController::updateCreatureState()
}
if (weapType != WeapType_Spell || !mAnimation->hasAnimation("spellcast")) // Not all creatures have a dedicated spellcast animation
{
int roll = OEngine::Misc::Rng::rollDice(3); // [0, 2]
int roll = Misc::Rng::rollDice(3); // [0, 2]
if (roll == 0)
mCurrentWeapon = "attack1";
else if (roll == 1)
@ -1127,7 +1127,7 @@ bool CharacterController::updateWeaponState()
// most creatures don't actually have an attack wind-up animation, so use a uniform random value
// (even some creatures that can use weapons don't have a wind-up animation either, e.g. Rieklings)
// Note: vanilla MW uses a random value for *all* non-player actors, but we probably don't need to go that far.
attackStrength = std::min(1.f, 0.1f + OEngine::Misc::Rng::rollClosedProbability());
attackStrength = std::min(1.f, 0.1f + Misc::Rng::rollClosedProbability());
}
if(mWeaponType != WeapType_Crossbow && mWeaponType != WeapType_BowAndArrow)

@ -249,7 +249,7 @@ void Animation::addAnimSource(const std::string &model)
return;
std::string kfname = model;
Misc::StringUtils::toLower(kfname);
Misc::StringUtils::lowerCaseInPlace(kfname);
if(kfname.size() > 4 && kfname.compare(kfname.size()-4, 4, ".nif") == 0)
kfname.replace(kfname.size()-4, 4, ".kf");
@ -430,8 +430,12 @@ NifOgre::TextKeyMap::const_iterator Animation::findGroupStart(const NifOgre::Tex
NifOgre::TextKeyMap::const_iterator iter(keys.begin());
for(;iter != keys.end();++iter)
{
std::string kfname = model;
Misc::StringUtils::lowerCaseInPlace(kfname);
if(iter->second.compare(0, groupname.size(), groupname) == 0 &&
iter->second.compare(groupname.size(), 2, ": ") == 0)
break;
}
return iter;
}
bool Animation::hasAnimation(const std::string &anim)

@ -466,8 +466,8 @@ void SkyManager::updateRain(float dt)
// TODO: handle rain settings from Morrowind.ini
const float rangeRandom = 100;
float xOffs = OEngine::Misc::Rng::rollProbability() * rangeRandom - (rangeRandom / 2);
float yOffs = OEngine::Misc::Rng::rollProbability() * rangeRandom - (rangeRandom / 2);
float xOffs = Misc::Rng::rollProbability() * rangeRandom - (rangeRandom / 2);
float yOffs = Misc::Rng::rollProbability() * rangeRandom - (rangeRandom / 2);
// Create a separate node to control the offset, since a node with setInheritOrientation(false) will still
// consider the orientation of the parent node for its position, just not for its orientation

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

@ -243,11 +243,14 @@ namespace Gui
std::string textureName = name;
Ogre::Image image;
image.loadDynamicImage(&textureData[0], width, height, Ogre::PF_BYTE_RGBA);
Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().createManual(textureName,
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
Ogre::TEX_TYPE_2D,
width, height, 0, Ogre::PF_BYTE_RGBA);
texture->loadImage(image);
if (!Ogre::TextureManager::getSingleton().resourceExists(textureName))
{
Ogre::TexturePtr texture = Ogre::TextureManager::getSingleton().createManual(textureName,
Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
Ogre::TEX_TYPE_2D,
width, height, 0, Ogre::PF_BYTE_RGBA);
texture->loadImage(image);
}
if (exportToFile)
image.save(resourceName + ".png");

@ -73,7 +73,6 @@ public:
static void lowerCaseInPlace(std::string &inout) {
for (unsigned int i=0; i<inout.size(); ++i)
inout[i] = tolower(inout[i]);
return inout;
}
/// Returns lower case copy of input string

@ -135,7 +135,7 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
// FIXME: the .kf has to be loaded both for rendering and physics, ideally it should be opened once and then reused
mControlledNodes.clear();
std::string kfname = mResourceName.substr(0, mResourceName.length()-7);
Misc::StringUtils::toLower(kfname);
Misc::StringUtils::lowerCaseInPlace(kfname);
if(kfname.size() > 4 && kfname.compare(kfname.size()-4, 4, ".nif") == 0)
kfname.replace(kfname.size()-4, 4, ".kf");
if (Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(kfname))

@ -711,7 +711,7 @@ private:
std::string fullname = name+"@index="+Ogre::StringConverter::toString(shape->recIndex);
if(shape->name.length() > 0)
fullname += "@shape="+shape->name;
Misc::StringUtils::toLower(fullname);
Misc::StringUtils::lowerCaseInPlace(fullname);
Ogre::MeshManager &meshMgr = Ogre::MeshManager::getSingleton();
if(meshMgr.getByName(fullname).isNull())
@ -944,7 +944,7 @@ private:
std::string fullname = name+"@index="+Ogre::StringConverter::toString(partnode->recIndex);
if(partnode->name.length() > 0)
fullname += "@type="+partnode->name;
Misc::StringUtils::toLower(fullname);
Misc::StringUtils::lowerCaseInPlace(fullname);
Ogre::ParticleSystem *partsys = sceneNode->getCreator()->createParticleSystem();
@ -1172,7 +1172,7 @@ private:
nextpos = std::distance(str.begin(), ++last);
}
std::string result = str.substr(pos, nextpos-pos);
textkeys.insert(std::make_pair(tk->list[i].time, Misc::StringUtils::toLower(result)));
textkeys.insert(std::make_pair(tk->list[i].time, Misc::StringUtils::lowerCase(result)));
pos = nextpos;
}
@ -1377,7 +1377,7 @@ ObjectScenePtr Loader::createObjects(Ogre::SceneNode *parentNode, std::string na
{
ObjectScenePtr scene = ObjectScenePtr (new ObjectScene(parentNode->getCreator()));
Misc::StringUtils::toLower(name);
Misc::StringUtils::lowerCaseInPlace(name);
NIFObjectLoader::load(parentNode, scene, name, group);
for(size_t i = 0;i < scene->mEntities.size();i++)
@ -1399,7 +1399,7 @@ ObjectScenePtr Loader::createObjects(Ogre::Entity *parent, const std::string &bo
{
ObjectScenePtr scene = ObjectScenePtr (new ObjectScene(parentNode->getCreator()));
Misc::StringUtils::toLower(name);
Misc::StringUtils::lowerCaseInPlace(name);
NIFObjectLoader::load(parentNode, scene, name, group);
bool isskinned = false;
@ -1422,8 +1422,8 @@ ObjectScenePtr Loader::createObjects(Ogre::Entity *parent, const std::string &bo
// accepts anything named "filter*" or "tri filter*"
std::string filter = "@shape=tri "+bonefilter;
std::string filter2 = "@shape="+bonefilter;
Misc::StringUtils::toLower(filter);
Misc::StringUtils::toLower(filter2);
Misc::StringUtils::lowerCaseInPlace(filter);
Misc::StringUtils::lowerCaseInPlace(filter2);
for(size_t i = 0;i < scene->mEntities.size();i++)
{
Ogre::Entity *entity = scene->mEntities[i];
@ -1465,7 +1465,7 @@ ObjectScenePtr Loader::createObjectBase(Ogre::SceneNode *parentNode, std::string
{
ObjectScenePtr scene = ObjectScenePtr (new ObjectScene(parentNode->getCreator()));
Misc::StringUtils::toLower(name);
Misc::StringUtils::lowerCaseInPlace(name);
NIFObjectLoader::load(parentNode, scene, name, group, 0xC0000000);
if(scene->mSkelBase)

@ -12,7 +12,7 @@
#include <OgreSceneNode.h>
#include <OgreSceneManager.h>
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
/* FIXME: "Nif" isn't really an appropriate emitter name. */
class NifEmitter : public Ogre::ParticleEmitter
@ -173,7 +173,7 @@ public:
Ogre::Real& timeToLive = particle->timeToLive;
#endif
Ogre::Node* emitterBone = mEmitterBones.at(OEngine::Misc::Rng::rollDice(mEmitterBones.size()));
Ogre::Node* emitterBone = mEmitterBones.at(Misc::Rng::rollDice(mEmitterBones.size()));
position = xOff + yOff + zOff +
mParticleBone->_getDerivedOrientation().Inverse() * (emitterBone->_getDerivedPosition()

@ -23,7 +23,7 @@ set(OENGINE_BULLET
bullet/trace.h
)
set(OENGINE_ALL ${OENGINE_GUI} ${OENGINE_BULLET})
set(OENGINE_ALL ${OENGINE_OGRE} ${OENGINE_GUI} ${OENGINE_BULLET})
set(OENGINE_LIBRARY "oengine")
set(OENGINE_LIBRARY ${OENGINE_LIBRARY} PARENT_SCOPE)

@ -10,7 +10,7 @@
#include <stdexcept>
#include <openengine/misc/rng.hpp>
#include <components/misc/rng.hpp>
#include <extern/shiny/Main/Factory.hpp>
@ -147,7 +147,7 @@ namespace Render
void SelectionBuffer::getNextColour ()
{
Ogre::ARGB color = static_cast<Ogre::ARGB>(OEngine::Misc::Rng::rollClosedProbability() * std::numeric_limits<Ogre::uint32>::max());
Ogre::ARGB color = static_cast<Ogre::ARGB>(Misc::Rng::rollClosedProbability() * std::numeric_limits<Ogre::uint32>::max());
if (mCurrentColour.getAsARGB () == color)
{

Loading…
Cancel
Save