mirror of https://github.com/OpenMW/openmw.git
Added Code::Blocks file (for Unix)
git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@45 ea6a568a-9f4f-0410-981a-c910a81bb256pull/7/head
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_project_file>
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<FileVersion major="1" minor="6" />
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<Project>
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<Option title="OpenMW" />
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<Option pch_mode="2" />
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<Option compiler="gdc" />
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<Build>
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<Target title="Debug">
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<Option output="bin/Debug/OpenMW" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Debug/" />
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<Option type="1" />
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<Option compiler="gdc" />
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<Compiler>
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<Add option="-g" />
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<Add option="-fversion=Posix" />
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<Add directory="/usr/include/OGRE" />
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</Compiler>
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</Target>
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<Target title="Release">
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<Option output="bin/Release/OpenMW" prefix_auto="1" extension_auto="1" />
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<Option object_output="obj/Release/" />
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<Option type="1" />
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<Option compiler="gdc" />
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<Compiler>
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<Add option="-O2" />
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</Compiler>
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<Linker>
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<Add option="-s" />
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</Linker>
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</Target>
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</Build>
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<Compiler>
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<Add option="-Wall" />
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<Add directory="/usr/include/OGRE" />
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</Compiler>
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<Linker>
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<Add library="OgreMain" />
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<Add library="OIS" />
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<Add library="stdc++" />
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<Add library="openal" />
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<Add library="avcodec" />
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<Add library="avformat" />
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</Linker>
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<Unit filename="bsa/bsafile.d" />
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<Unit filename="core/config.d" />
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<Unit filename="core/filefinder.d" />
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<Unit filename="core/inifile.d" />
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<Unit filename="core/memory.d" />
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<Unit filename="core/resource.d" />
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<Unit filename="esm/defs.d" />
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<Unit filename="esm/esmmain.d" />
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<Unit filename="esm/filereader.d" />
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<Unit filename="esm/imports.d" />
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<Unit filename="esm/listkeeper.d" />
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<Unit filename="esm/loadacti.d" />
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<Unit filename="esm/loadalch.d" />
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<Unit filename="esm/loadappa.d" />
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<Unit filename="esm/loadarmo.d" />
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<Unit filename="esm/loadbody.d" />
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<Unit filename="esm/loadbook.d" />
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<Unit filename="esm/loadbsgn.d" />
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<Unit filename="esm/loadcell.d" />
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<Unit filename="esm/loadclas.d" />
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<Unit filename="esm/loadclot.d" />
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<Unit filename="esm/loadcont.d" />
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<Unit filename="esm/loadcrea.d" />
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<Unit filename="esm/loadcrec.d" />
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<Unit filename="esm/loaddial.d" />
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<Unit filename="esm/loaddoor.d" />
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<Unit filename="esm/loadench.d" />
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<Unit filename="esm/loadfact.d" />
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<Unit filename="esm/loadglob.d" />
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<Unit filename="esm/loadgmst.d" />
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<Unit filename="esm/loadinfo.d" />
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<Unit filename="esm/loadingr.d" />
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<Unit filename="esm/loadlevlist.d" />
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<Unit filename="esm/loadligh.d" />
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<Unit filename="esm/loadlocks.d" />
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<Unit filename="esm/loadltex.d" />
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<Unit filename="esm/loadmgef.d" />
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<Unit filename="esm/loadmisc.d" />
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<Unit filename="esm/loadnpc.d" />
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<Unit filename="esm/loadnpcc.d" />
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<Unit filename="esm/loadrace.d" />
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<Unit filename="esm/loadregn.d" />
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<Unit filename="esm/loadscpt.d" />
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<Unit filename="esm/loadskil.d" />
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<Unit filename="esm/loadsndg.d" />
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<Unit filename="esm/loadsoun.d" />
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<Unit filename="esm/loadspel.d" />
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<Unit filename="esm/loadsscr.d" />
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<Unit filename="esm/loadstat.d" />
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<Unit filename="esm/loadweap.d" />
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<Unit filename="esm/records.d" />
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<Unit filename="input/events.d" />
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<Unit filename="input/keys.d" />
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<Unit filename="input/ois.d" />
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<Unit filename="monster/util/aa.d" />
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<Unit filename="monster/util/flags.d" />
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<Unit filename="monster/util/freelist.d" />
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<Unit filename="monster/util/growarray.d" />
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<Unit filename="monster/util/list.d" />
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<Unit filename="monster/util/string.d" />
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<Unit filename="nif/base.d" />
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<Unit filename="nif/controlled.d" />
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<Unit filename="nif/controller.d" />
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<Unit filename="nif/data.d" />
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<Unit filename="nif/effect.d" />
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<Unit filename="nif/extra.d" />
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<Unit filename="nif/misc.d" />
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<Unit filename="nif/nif.d" />
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<Unit filename="nif/niffile.d" />
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<Unit filename="nif/node.d" />
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<Unit filename="nif/property.d" />
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<Unit filename="nif/record.d" />
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<Unit filename="ogre/bindings.d" />
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<Unit filename="ogre/cpp_ogre.cpp">
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<Option compiler="gdc" use="1" buildCommand="gcc $includes -c $file -o $object" />
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</Unit>
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<Unit filename="ogre/meshloader.d" />
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<Unit filename="ogre/ogre.d" />
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<Unit filename="openmw.d" />
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<Unit filename="scene/celldata.d" />
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<Unit filename="scene/player.d" />
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<Unit filename="scene/soundlist.d" />
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<Unit filename="sound/al.d" />
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<Unit filename="sound/alc.d" />
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<Unit filename="sound/audio.d" />
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<Unit filename="sound/avcodec.d" />
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<Unit filename="sound/cpp_avcodec.cpp">
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<Option compiler="gdc" use="1" buildCommand="gcc $includes -c $file -o $object" />
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</Unit>
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<Unit filename="sound/music.d" />
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<Unit filename="sound/sfx.d" />
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<Unit filename="util/random.d" />
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<Unit filename="util/regions.d" />
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<Unit filename="util/reglist.d" />
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<Unit filename="util/uniquename.d" />
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<Extensions>
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<code_completion />
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<debugger />
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</Extensions>
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</Project>
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</CodeBlocks_project_file>
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