@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
OpenMW is an attempt at recreating the engine for the popular role-playing game
OpenMW is an attempt at recreating the engine for the popular role-playing game
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
Version: 0.25.0
Version: 0.26.0
License: GPL (see GPL3.txt for more information)
License: GPL (see GPL3.txt for more information)
Website: http://www.openmw.org
Website: http://www.openmw.org
@ -71,13 +71,13 @@ Allowed options:
--new-game [=arg(=1)] (=0) activate char gen/new game mechanics
--new-game [=arg(=1)] (=0) activate char gen/new game mechanics
--fs-strict [=arg(=1)] (=0) strict file system handling (no case folding)
--fs-strict [=arg(=1)] (=0) strict file system handling (no case folding)
--encoding arg (=win1252) Character encoding used in OpenMW game messages:
--encoding arg (=win1252) Character encoding used in OpenMW game messages:
win1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages
win1250 - Central and Eastern European such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian languages
win1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages
win1251 - Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages
win1252 - Western European (Latin) alphabet, used by default
win1252 - Western European (Latin) alphabet, used by default