diff --git a/apps/opencs/model/prefs/state.cpp b/apps/opencs/model/prefs/state.cpp index a3e5a36f65..3dcc519401 100644 --- a/apps/opencs/model/prefs/state.cpp +++ b/apps/opencs/model/prefs/state.cpp @@ -32,34 +32,33 @@ CSMPrefs::State* CSMPrefs::State::sThis = nullptr; void CSMPrefs::State::declare() { declareCategory("Windows"); - declareInt(mValues->mWindows.mDefaultWidth, "Default window width") + declareInt(mValues->mWindows.mDefaultWidth, "Default Window Width") .setTooltip("Newly opened top-level windows will open with this width.") .setMin(80); - declareInt(mValues->mWindows.mDefaultHeight, "Default window height") + declareInt(mValues->mWindows.mDefaultHeight, "Default Window Height") .setTooltip("Newly opened top-level windows will open with this height.") .setMin(80); declareBool(mValues->mWindows.mShowStatusbar, "Show Status Bar") .setTooltip( - "If a newly open top level window is showing status bars or not. " + "Whether a newly open top level window will show status bars. " " Note that this does not affect existing windows."); declareBool(mValues->mWindows.mReuse, "Reuse Subviews") .setTooltip( - "When a new subview is requested and a matching subview already " - " exist, do not open a new subview and use the existing one instead."); - declareInt(mValues->mWindows.mMaxSubviews, "Maximum number of subviews per top-level window") + "When a new subview is requested and a matching subview already exists, reuse the existing subview."); + declareInt(mValues->mWindows.mMaxSubviews, "Maximum Number of Subviews per Top-Level Window") .setTooltip( "If the maximum number is reached and a new subview is opened " "it will be placed into a new top-level window.") .setRange(1, 256); - declareBool(mValues->mWindows.mHideSubview, "Hide single subview") + declareBool(mValues->mWindows.mHideSubview, "Hide Single Subview") .setTooltip( "When a view contains only a single subview, hide the subview title " "bar and if this subview is closed also close the view (unless it is the last " "view for this document)"); - declareInt(mValues->mWindows.mMinimumWidth, "Minimum subview width") + declareInt(mValues->mWindows.mMinimumWidth, "Minimum Subview Width") .setTooltip("Minimum width of subviews.") .setRange(50, 10000); - declareEnum(mValues->mWindows.mMainwindowScrollbar, "Horizontal scrollbar mode for main window."); + declareEnum(mValues->mWindows.mMainwindowScrollbar, "Main Window Horizontal Scrollbar Mode"); #if QT_VERSION < QT_VERSION_CHECK(6, 0, 0) declareBool(mValues->mWindows.mGrowLimit, "Grow Limit Screen") .setTooltip( @@ -69,45 +68,45 @@ void CSMPrefs::State::declare() #endif declareCategory("Records"); - declareEnum(mValues->mRecords.mStatusFormat, "Modification status display format"); - declareEnum(mValues->mRecords.mTypeFormat, "ID type display format"); + declareEnum(mValues->mRecords.mStatusFormat, "Modification Status Display Format"); + declareEnum(mValues->mRecords.mTypeFormat, "ID Type Display Format"); declareCategory("ID Tables"); declareEnum(mValues->mIdTables.mDouble, "Double Click"); declareEnum(mValues->mIdTables.mDoubleS, "Shift Double Click"); declareEnum(mValues->mIdTables.mDoubleC, "Control Double Click"); declareEnum(mValues->mIdTables.mDoubleSc, "Shift Control Double Click"); - declareEnum(mValues->mIdTables.mJumpToAdded, "Action on adding or cloning a record"); + declareEnum(mValues->mIdTables.mJumpToAdded, "Action on Adding or Cloning a Record"); declareBool( - mValues->mIdTables.mExtendedConfig, "Manually specify affected record types for an extended delete/revert") + mValues->mIdTables.mExtendedConfig, "Manually Specify Affected Record Types for an Extended Delete/Revert") .setTooltip( "Delete and revert commands have an extended form that also affects " "associated records.\n\n" "If this option is enabled, types of affected records are selected " "manually before a command execution.\nOtherwise, all associated " "records are deleted/reverted immediately."); - declareBool(mValues->mIdTables.mSubviewNewWindow, "Open Record in new window") + declareBool(mValues->mIdTables.mSubviewNewWindow, "Open Record in a New Window") .setTooltip( "When editing a record, open the view in a new window," " rather than docked in the main view."); - declareInt(mValues->mIdTables.mFilterDelay, "Delay before applying a filter (in miliseconds)"); + declareInt(mValues->mIdTables.mFilterDelay, "Filter Apply Delay (ms)"); declareCategory("ID Dialogues"); - declareBool(mValues->mIdDialogues.mToolbar, "Show toolbar"); + declareBool(mValues->mIdDialogues.mToolbar, "Show Toolbar"); declareCategory("Reports"); declareEnum(mValues->mReports.mDouble, "Double Click"); declareEnum(mValues->mReports.mDoubleS, "Shift Double Click"); declareEnum(mValues->mReports.mDoubleC, "Control Double Click"); declareEnum(mValues->mReports.mDoubleSc, "Shift Control Double Click"); - declareBool(mValues->mReports.mIgnoreBaseRecords, "Ignore base records in verifier"); + declareBool(mValues->mReports.mIgnoreBaseRecords, "Ignore Base Records in Verifier"); declareCategory("Search & Replace"); - declareInt(mValues->mSearchAndReplace.mCharBefore, "Characters before search string") - .setTooltip("Maximum number of character to display in search result before the searched text"); - declareInt(mValues->mSearchAndReplace.mCharAfter, "Characters after search string") - .setTooltip("Maximum number of character to display in search result after the searched text"); - declareBool(mValues->mSearchAndReplace.mAutoDelete, "Delete row from result table after a successful replace"); + declareInt(mValues->mSearchAndReplace.mCharBefore, "Max Characters Before the Search String") + .setTooltip("Maximum number of characters to display in the search result before the searched text"); + declareInt(mValues->mSearchAndReplace.mCharAfter, "Max Characters After the Search String") + .setTooltip("Maximum number of characters to display in the search result after the searched text"); + declareBool(mValues->mSearchAndReplace.mAutoDelete, "Delete Row from the Result Table After Replace"); declareCategory("Scripts"); declareBool(mValues->mScripts.mShowLinenum, "Show Line Numbers") @@ -115,19 +114,17 @@ void CSMPrefs::State::declare() "Show line numbers to the left of the script editor window." "The current row and column numbers of the text cursor are shown at the bottom."); declareBool(mValues->mScripts.mWrapLines, "Wrap Lines") - .setTooltip("Wrap lines longer than width of script editor."); - declareBool(mValues->mScripts.mMonoFont, "Use monospace font"); + .setTooltip("Wrap lines that are longer than the width of the script editor."); + declareBool(mValues->mScripts.mMonoFont, "Use Monospace Font"); declareInt(mValues->mScripts.mTabWidth, "Tab Width") .setTooltip("Number of characters for tab width") .setRange(1, 10); declareEnum(mValues->mScripts.mWarnings, "Warning Mode"); - declareBool(mValues->mScripts.mToolbar, "Show toolbar"); - declareInt(mValues->mScripts.mCompileDelay, "Delay between updating of source errors") - .setTooltip("Delay in milliseconds") - .setRange(0, 10000); - declareInt(mValues->mScripts.mErrorHeight, "Initial height of the error panel").setRange(100, 10000); - declareBool(mValues->mScripts.mHighlightOccurrences, "Highlight other occurrences of selected names"); - declareColour(mValues->mScripts.mColourHighlight, "Colour of highlighted occurrences"); + declareBool(mValues->mScripts.mToolbar, "Show Toolbar"); + declareInt(mValues->mScripts.mCompileDelay, "Source Error Update Delay (ms)").setRange(0, 10000); + declareInt(mValues->mScripts.mErrorHeight, "Initial Error Panel Height").setRange(100, 10000); + declareBool(mValues->mScripts.mHighlightOccurrences, "Highlight Selected Name Occurrences"); + declareColour(mValues->mScripts.mColourHighlight, "Highlight Colour: Selected Name Occurrences"); declareColour(mValues->mScripts.mColourInt, "Highlight Colour: Integer Literals"); declareColour(mValues->mScripts.mColourFloat, "Highlight Colour: Float Literals"); declareColour(mValues->mScripts.mColourName, "Highlight Colour: Names"); @@ -137,7 +134,7 @@ void CSMPrefs::State::declare() declareColour(mValues->mScripts.mColourId, "Highlight Colour: IDs"); declareCategory("General Input"); - declareBool(mValues->mGeneralInput.mCycle, "Cyclic next/previous") + declareBool(mValues->mGeneralInput.mCycle, "Cyclic Next/Previous") .setTooltip( "When using next/previous functions at the last/first item of a " "list go to the first/last item"); @@ -164,24 +161,23 @@ void CSMPrefs::State::declare() declareDouble(mValues->mSceneInput.mNaviOrbitRotSpeed, "Orbital Camera Rotational Speed").setRange(0.001, 6.28); declareDouble(mValues->mSceneInput.mNaviOrbitSpeedMult, "Orbital Camera Speed Multiplier (from Modifier)") .setRange(0.001, 1000.0); - declareBool(mValues->mSceneInput.mNaviOrbitConstRoll, "Keep camera roll constant for orbital camera"); + declareBool(mValues->mSceneInput.mNaviOrbitConstRoll, "Keep Camera Roll Constant for Orbital Camera"); declareBool(mValues->mSceneInput.mContextSelect, "Context Sensitive Selection"); - declareDouble(mValues->mSceneInput.mDragFactor, "Mouse sensitivity during drag operations").setRange(0.001, 100.0); - declareDouble(mValues->mSceneInput.mDragWheelFactor, "Mouse wheel sensitivity during drag operations") - .setRange(0.001, 100.0); - declareDouble(mValues->mSceneInput.mDragShiftFactor, "Shift-acceleration factor during drag operations") + declareDouble(mValues->mSceneInput.mDragFactor, "Dragging Mouse Sensitivity").setRange(0.001, 100.0); + declareDouble(mValues->mSceneInput.mDragWheelFactor, "Dragging Mouse Wheel Sensitivity").setRange(0.001, 100.0); + declareDouble(mValues->mSceneInput.mDragShiftFactor, "Dragging Shift-Acceleration Factor") .setTooltip("Acceleration factor during drag operations while holding down shift") .setRange(0.001, 100.0); declareDouble(mValues->mSceneInput.mRotateFactor, "Free rotation factor").setPrecision(4).setRange(0.0001, 0.1); declareCategory("Rendering"); - declareInt(mValues->mRendering.mFramerateLimit, "FPS limit") + declareInt(mValues->mRendering.mFramerateLimit, "FPS Limit") .setTooltip("Framerate limit in 3D preview windows. Zero value means \"unlimited\".") .setRange(0, 10000); declareInt(mValues->mRendering.mCameraFov, "Camera FOV").setRange(10, 170); - declareBool(mValues->mRendering.mCameraOrtho, "Orthographic projection for camera"); - declareInt(mValues->mRendering.mCameraOrthoSize, "Orthographic projection size parameter") + declareBool(mValues->mRendering.mCameraOrtho, "Orthographic Projection for Camera"); + declareInt(mValues->mRendering.mCameraOrthoSize, "Orthographic Projection Size Parameter") .setTooltip("Size of the orthographic frustum, greater value will allow the camera to see more of the world.") .setRange(10, 10000); declareDouble(mValues->mRendering.mObjectMarkerAlpha, "Object Marker Transparency").setPrecision(2).setRange(0, 1); @@ -204,46 +200,46 @@ void CSMPrefs::State::declare() declareBool(mValues->mRendering.mSceneDayNightSwitchNodes, "Use Day/Night Switch Nodes"); declareCategory("Tooltips"); - declareBool(mValues->mTooltips.mScene, "Show Tooltips in 3D scenes"); - declareBool(mValues->mTooltips.mSceneHideBasic, "Hide basic 3D scenes tooltips"); - declareInt(mValues->mTooltips.mSceneDelay, "Tooltip delay in milliseconds").setMin(1); + declareBool(mValues->mTooltips.mScene, "Show Tooltips in 3D Scenes"); + declareBool(mValues->mTooltips.mSceneHideBasic, "Hide Basic 3D Scene Tooltips"); + declareInt(mValues->mTooltips.mSceneDelay, "Tooltip Delay (ms)").setMin(1); declareCategory("3D Scene Editing"); - declareDouble(mValues->mSceneEditing.mGridsnapMovement, "Grid snap size"); - declareDouble(mValues->mSceneEditing.mGridsnapRotation, "Angle snap size"); - declareDouble(mValues->mSceneEditing.mGridsnapScale, "Scale snap size"); + declareDouble(mValues->mSceneEditing.mGridsnapMovement, "Grid Snap Size"); + declareDouble(mValues->mSceneEditing.mGridsnapRotation, "Angle Snap Size"); + declareDouble(mValues->mSceneEditing.mGridsnapScale, "Scale Snap Size"); declareInt(mValues->mSceneEditing.mDistance, "Drop Distance") .setTooltip( - "If an instance drop can not be placed against another object at the " - "insert point, it will be placed by this distance from the insert point instead"); - declareEnum(mValues->mSceneEditing.mOutsideDrop, "Handling drops outside of cells"); - declareEnum(mValues->mSceneEditing.mOutsideVisibleDrop, "Handling drops outside of visible cells"); - declareEnum(mValues->mSceneEditing.mOutsideLandedit, "Handling terrain edit outside of cells") - .setTooltip("Behavior of terrain editing, if land editing brush reaches an area without cell record."); - declareEnum(mValues->mSceneEditing.mOutsideVisibleLandedit, "Handling terrain edit outside of visible cells") + "If the dropped instance cannot be placed against another object at the " + "insertion point, it will be placed at this distance from the insertion point."); + declareEnum(mValues->mSceneEditing.mOutsideDrop, "Instance Dropping Outside of Cells"); + declareEnum(mValues->mSceneEditing.mOutsideVisibleDrop, "Instance Dropping Outside of Visible Cells"); + declareEnum(mValues->mSceneEditing.mOutsideLandedit, "Terrain Editing Outside of Cells") + .setTooltip("Behaviour of terrain editing if land editing brush reaches an area without a cell record."); + declareEnum(mValues->mSceneEditing.mOutsideVisibleLandedit, "Terrain Editing Outside of Visible Cells") .setTooltip( - "Behavior of terrain editing, if land editing brush reaches an area that is not currently visible."); - declareInt(mValues->mSceneEditing.mTexturebrushMaximumsize, "Maximum texture brush size").setMin(1); - declareInt(mValues->mSceneEditing.mShapebrushMaximumsize, "Maximum height edit brush size") + "Behaviour of terrain editing if land editing brush reaches an area that is not currently visible."); + declareInt(mValues->mSceneEditing.mTexturebrushMaximumsize, "Maximum Texture Brush Size").setMin(1); + declareInt(mValues->mSceneEditing.mShapebrushMaximumsize, "Maximum Height Edit Brush Size") .setTooltip("Setting for the slider range of brush size in terrain height editing.") .setMin(1); - declareBool(mValues->mSceneEditing.mLandeditPostSmoothpainting, "Smooth land after painting height") - .setTooltip("Raise and lower tools will leave bumpy finish without this option"); - declareDouble(mValues->mSceneEditing.mLandeditPostSmoothstrength, "Smoothing strength (post-edit)") + declareBool(mValues->mSceneEditing.mLandeditPostSmoothpainting, "Smooth Land after Height Painting") + .setTooltip("Smooth the normally bumpy results of raise and lower tools."); + declareDouble(mValues->mSceneEditing.mLandeditPostSmoothstrength, "Post-Edit Smoothing Strength") .setTooltip( - "If smoothing land after painting height is used, this is the percentage of smooth applied afterwards. " - "Negative values may be used to roughen instead of smooth.") + "Smoothing strength for Smooth Land after Height Painting setting. " + "Negative values may be used to invert the effect and make the terrain rougher.") .setMin(-1) .setMax(1); - declareBool(mValues->mSceneEditing.mOpenListView, "Open displays list view") + declareBool(mValues->mSceneEditing.mOpenListView, "Open Action Shows Instances Table") .setTooltip( - "When opening a reference from the scene view, it will open the" - " instance list view instead of the individual instance record view."); - declareEnum(mValues->mSceneEditing.mPrimarySelectAction, "Action for primary select") + "Opening an instance from the scene view will open the instances table instead of the record view for that " + "instance."); + declareEnum(mValues->mSceneEditing.mPrimarySelectAction, "Primary Select Action") .setTooltip( "Selection can be chosen between select only, add to selection, remove from selection and invert " "selection."); - declareEnum(mValues->mSceneEditing.mSecondarySelectAction, "Action for secondary select") + declareEnum(mValues->mSceneEditing.mSecondarySelectAction, "Secondary Select Action") .setTooltip( "Selection can be chosen between select only, add to selection, remove from selection and invert " "selection."); @@ -340,10 +336,10 @@ void CSMPrefs::State::declare() declareShortcut(mValues->mKeyBindings.mSceneSelectTertiary, "Tertiary Select"); declareModifier(mValues->mKeyBindings.mSceneSpeedModifier, "Speed Modifier"); declareShortcut(mValues->mKeyBindings.mSceneDelete, "Delete Instance"); - declareShortcut(mValues->mKeyBindings.mSceneInstanceDropTerrain, "Drop to terrain level"); - declareShortcut(mValues->mKeyBindings.mSceneInstanceDropCollision, "Drop to collision"); - declareShortcut(mValues->mKeyBindings.mSceneInstanceDropTerrainSeparately, "Drop to terrain level separately"); - declareShortcut(mValues->mKeyBindings.mSceneInstanceDropCollisionSeparately, "Drop to collision separately"); + declareShortcut(mValues->mKeyBindings.mSceneInstanceDropTerrain, "Drop to Terrain Level"); + declareShortcut(mValues->mKeyBindings.mSceneInstanceDropCollision, "Drop to Collision"); + declareShortcut(mValues->mKeyBindings.mSceneInstanceDropTerrainSeparately, "Drop to Terrain Level Separately"); + declareShortcut(mValues->mKeyBindings.mSceneInstanceDropCollisionSeparately, "Drop to Collision Separately"); declareShortcut(mValues->mKeyBindings.mSceneLoadCamCell, "Load Camera Cell"); declareShortcut(mValues->mKeyBindings.mSceneLoadCamEastcell, "Load East Cell"); declareShortcut(mValues->mKeyBindings.mSceneLoadCamNorthcell, "Load North Cell");