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@ -304,13 +304,7 @@ namespace Gui
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fail(*bitmapFile, bitmapFilename, "File too small to be a valid bitmap");
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fail(*bitmapFile, bitmapFilename, "File too small to be a valid bitmap");
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bitmapFile.reset();
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bitmapFile.reset();
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std::string resourceName;
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std::string resourceName = name;
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if (name.size() >= 5 && Misc::StringUtils::ciEqual(name.substr(0, 5), "magic"))
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resourceName = "Magic Cards";
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else if (name.size() >= 7 && Misc::StringUtils::ciEqual(name.substr(0, 7), "century"))
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resourceName = "Century Gothic";
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else if (name.size() >= 7 && Misc::StringUtils::ciEqual(name.substr(0, 7), "daedric"))
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resourceName = "Daedric";
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if (exportToFile)
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if (exportToFile)
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{
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{
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@ -346,7 +340,9 @@ namespace Gui
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// We need to emulate loading from XML because the data members are private as of mygui 3.2.0
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// We need to emulate loading from XML because the data members are private as of mygui 3.2.0
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MyGUI::xml::Document xmlDocument;
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MyGUI::xml::Document xmlDocument;
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MyGUI::xml::ElementPtr root = xmlDocument.createRoot("ResourceManualFont");
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MyGUI::xml::ElementPtr root = xmlDocument.createRoot("ResourceManualFont");
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root->addAttribute("name", resourceName);
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const std::string baseName = Misc::StringUtils::lowerCase(std::filesystem::path(mVFS->getAbsoluteFileName(fileName)).stem().string());
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root->addAttribute("name", getInternalFontName(baseName));
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MyGUI::xml::ElementPtr defaultHeight = root->createChild("Property");
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MyGUI::xml::ElementPtr defaultHeight = root->createChild("Property");
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defaultHeight->addAttribute("key", "DefaultHeight");
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defaultHeight->addAttribute("key", "DefaultHeight");
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@ -506,12 +502,11 @@ namespace Gui
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font->deserialization(root, MyGUI::Version(3,2,0));
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font->deserialization(root, MyGUI::Version(3,2,0));
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// Setup "book" version of font as fallback if we will not use TrueType fonts
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MyGUI::ResourceManualFont* bookFont = static_cast<MyGUI::ResourceManualFont*>(
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MyGUI::ResourceManualFont* bookFont = static_cast<MyGUI::ResourceManualFont*>(
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MyGUI::FactoryManager::getInstance().createObject("Resource", "ResourceManualFont"));
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MyGUI::FactoryManager::getInstance().createObject("Resource", "ResourceManualFont"));
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mFonts.push_back(bookFont);
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mFonts.push_back(bookFont);
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bookFont->deserialization(root, MyGUI::Version(3,2,0));
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bookFont->deserialization(root, MyGUI::Version(3,2,0));
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bookFont->setResourceName("Journalbook " + resourceName);
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bookFont->setResourceName("Journalbook " + getInternalFontName(baseName));
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// Remove automatically registered fonts
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// Remove automatically registered fonts
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for (std::vector<MyGUI::ResourceManualFont*>::iterator it = mFonts.begin(); it != mFonts.end();)
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for (std::vector<MyGUI::ResourceManualFont*>::iterator it = mFonts.begin(); it != mFonts.end();)
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@ -564,6 +559,8 @@ namespace Gui
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MyGUI::xml::ElementPtr sizeNode = resourceNode->createChild("Property");
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MyGUI::xml::ElementPtr sizeNode = resourceNode->createChild("Property");
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sizeNode->addAttribute("key", "Size");
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sizeNode->addAttribute("key", "Size");
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sizeNode->addAttribute("value", std::to_string(mFontHeight));
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sizeNode->addAttribute("value", std::to_string(mFontHeight));
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resourceNode->setAttribute("name", getInternalFontName(name));
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}
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}
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else if (Misc::StringUtils::ciEqual(type, "ResourceSkin") ||
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else if (Misc::StringUtils::ciEqual(type, "ResourceSkin") ||
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Misc::StringUtils::ciEqual(type, "AutoSizedResourceSkin"))
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Misc::StringUtils::ciEqual(type, "AutoSizedResourceSkin"))
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@ -611,7 +608,7 @@ namespace Gui
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resolutionNode->addAttribute("key", "Resolution");
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resolutionNode->addAttribute("key", "Resolution");
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resolutionNode->addAttribute("value", std::to_string(resolution));
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resolutionNode->addAttribute("value", std::to_string(resolution));
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copyFont->setAttribute("name", "Journalbook " + name);
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copyFont->setAttribute("name", "Journalbook " + getInternalFontName(name));
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}
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}
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}
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}
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@ -623,4 +620,30 @@ namespace Gui
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{
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{
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return mFontHeight;
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return mFontHeight;
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}
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}
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std::string FontLoader::getInternalFontName(const std::string& name)
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{
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if (name == Settings::Manager::getString("default font", "GUI"))
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return "DefaultFont";
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if (name == Settings::Manager::getString("scroll font", "GUI"))
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return "ScrollFont";
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if (name == Settings::Manager::getString("mono font", "GUI"))
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return "MonoFont";
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return name;
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}
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std::string FontLoader::getFontForFace(const std::string& face)
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{
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const std::string lowerFace = Misc::StringUtils::lowerCase(face);
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if (lowerFace == "magic cards")
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return "DefaultFont";
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if (lowerFace == "daedric")
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return "ScrollFont";
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if (lowerFace == "century gothic")
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return "MonoFont";
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return face;
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}
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}
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}
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