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Rename Original Creature column to Parent Creature (fixes #2897)
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3 changed files with 3 additions and 3 deletions
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@ -105,7 +105,7 @@ namespace CSMWorld
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{ ColumnId_Respawn, "Respawn" },
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{ ColumnId_CreatureType, "Creature Type" },
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{ ColumnId_SoulPoints, "Soul Points" },
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{ ColumnId_OriginalCreature, "Original Creature" },
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{ ColumnId_ParentCreature, "Parent Creature" },
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{ ColumnId_Biped, "Biped" },
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{ ColumnId_HasWeapon, "Has Weapon" },
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{ ColumnId_Swims, "Swims" },
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@ -99,7 +99,7 @@ namespace CSMWorld
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ColumnId_Respawn = 84,
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ColumnId_CreatureType = 85,
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ColumnId_SoulPoints = 86,
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ColumnId_OriginalCreature = 87,
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ColumnId_ParentCreature = 87,
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ColumnId_Biped = 88,
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ColumnId_HasWeapon = 89,
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// unused
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@ -331,7 +331,7 @@ CSMWorld::RefIdCollection::RefIdCollection()
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creatureColumns.mType = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Scale, ColumnBase::Display_Float));
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creatureColumns.mScale = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_OriginalCreature, ColumnBase::Display_Creature));
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mColumns.push_back (RefIdColumn (Columns::ColumnId_ParentCreature, ColumnBase::Display_Creature));
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creatureColumns.mOriginal = &mColumns.back();
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static const struct
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