@ -2,4 +2,8 @@ add_subdirectory(shaders)
add_subdirectory(data)
add_subdirectory(lua_api)
if (NOT DEFINED OPENMW_RESOURCES_ROOT)
return()
endif()
copy_resource_file("launcher/images/openmw.png" "${OPENMW_RESOURCES_ROOT}" "resources/openmw.png")