mirror of
				https://github.com/OpenMW/openmw.git
				synced 2025-10-31 18:56:38 +00:00 
			
		
		
		
	Prevent internal classes from being marked dllimport
This commit is contained in:
		
							parent
							
								
									08f8701b33
								
							
						
					
					
						commit
						4ef921c43f
					
				
					 1 changed files with 6 additions and 6 deletions
				
			
		|  | @ -50,7 +50,7 @@ namespace Ogre | |||
| 		terrain.  | ||||
| 		@note Requires the Cg plugin to render correctly | ||||
| 	*/ | ||||
| 	class _OgreTerrainExport TerrainMaterialGeneratorB : public TerrainMaterialGenerator | ||||
| 	class TerrainMaterialGeneratorB : public TerrainMaterialGenerator | ||||
| 	{ | ||||
| 	public: | ||||
| 		TerrainMaterialGeneratorB(); | ||||
|  | @ -58,7 +58,7 @@ namespace Ogre | |||
| 
 | ||||
| 		/** Shader model 2 profile target. 
 | ||||
| 		*/ | ||||
| 		class _OgreTerrainExport SM2Profile : public TerrainMaterialGenerator::Profile | ||||
| 		class SM2Profile : public TerrainMaterialGenerator::Profile | ||||
| 		{ | ||||
| 		public: | ||||
| 			SM2Profile(TerrainMaterialGenerator* parent, const String& name, const String& desc); | ||||
|  | @ -161,7 +161,7 @@ namespace Ogre | |||
| 			void addTechnique(const MaterialPtr& mat, const Terrain* terrain, TechniqueType tt); | ||||
| 
 | ||||
| 			/// Interface definition for helper class to generate shaders
 | ||||
| 			class _OgreTerrainExport ShaderHelper : public TerrainAlloc | ||||
| 			class ShaderHelper : public TerrainAlloc | ||||
| 			{ | ||||
| 			public: | ||||
| 				ShaderHelper() {} | ||||
|  | @ -194,7 +194,7 @@ namespace Ogre | |||
| 			}; | ||||
| 
 | ||||
| 			/// Utility class to help with generating shaders for Cg / HLSL.
 | ||||
| 			class _OgreTerrainExport ShaderHelperCg : public ShaderHelper | ||||
| 			class ShaderHelperCg : public ShaderHelper | ||||
| 			{ | ||||
| 			protected: | ||||
| 				HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt); | ||||
|  | @ -212,7 +212,7 @@ namespace Ogre | |||
| 				void generateFpDynamicShadows(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt, StringUtil::StrStreamType& outStream); | ||||
| 			}; | ||||
| 
 | ||||
| 			class _OgreTerrainExport ShaderHelperHLSL : public ShaderHelperCg | ||||
| 			class ShaderHelperHLSL : public ShaderHelperCg | ||||
| 			{ | ||||
| 			protected: | ||||
| 				HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt); | ||||
|  | @ -220,7 +220,7 @@ namespace Ogre | |||
| 			}; | ||||
| 
 | ||||
| 			/// Utility class to help with generating shaders for GLSL.
 | ||||
| 			class _OgreTerrainExport ShaderHelperGLSL : public ShaderHelper | ||||
| 			class ShaderHelperGLSL : public ShaderHelper | ||||
| 			{ | ||||
| 			protected: | ||||
| 				HighLevelGpuProgramPtr createVertexProgram(const SM2Profile* prof, const Terrain* terrain, TechniqueType tt); | ||||
|  |  | |||
		Loading…
	
		Reference in a new issue