pull/3234/head
Mads Buvik Sandvei 3 months ago
parent e0e968a082
commit 4f8476efd4

@ -1,5 +1,5 @@
Interface SkillProgression
===================
==========================
.. raw:: html
:file: generated_html/scripts_omw_skillhandlers.html

@ -28,7 +28,7 @@
* - :ref:`SkillProgression <Interface SkillProgression>`
- by local scripts
- | Control, extend, and override skill progression of the
- | player.
| player.
* - :ref:`Settings <Interface Settings>`
- by player and global scripts
- Save, display and track changes of setting values.

@ -68,9 +68,7 @@ local function skillLevelUpHandler(skillid, source, params)
ambient.playSound("skillraise")
local message = core.getGMST('sNotifyMessage39')
message = message:gsub("%%s", skillRecord.name)
message = message:gsub("%%d", tostring(skillStat.base))
local message = string.format(core.getGMST('sNotifyMessage39'),skillRecord.name,skillStat.base)
if source == I.SkillProgression.SKILL_INCREASE_SOURCES.Book then
message = '#{sBookSkillMessage}\n'..message

@ -212,7 +212,7 @@ return {
skillUsedHandlers[#skillUsedHandlers + 1] = handler
end,
--- Register a skill use, activating relevant handlers
--- Trigger a skill use, activating relevant handlers
-- @function [parent=#SkillProgression] skillUsed
-- @param #string skillid The if of the skill that was used
-- @param #SkillUseType useType A number from 0 to 3 (inclusive) representing the way the skill was used, with each use type having a different skill progression rate. Available use types and its effect is skill specific. See @{SkillProgression#skillUseType}
@ -250,9 +250,9 @@ return {
Athletics_SwimOneSecond = 0,
},
--- Register a skill increase, activating relevant handlers
-- @function [parent=#SkillProgression] skillUsed
-- @param #string skillid The id of the skill to be increased.
--- Trigger a skill level up, activating relevant handlers
-- @function [parent=#SkillProgression] skillLevelUp
-- @param #string skillid The id of the skill to level up.
-- @param #SkillLevelUpSource source The source of the skill increase.
skillLevelUp = skillLevelUp,

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