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Fix GetPcInJail to work as in the original engine
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190bf15887
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4f8f166f69
4 changed files with 13 additions and 1 deletions
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@ -545,6 +545,8 @@ namespace MWBase
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virtual float getHitDistance(const MWWorld::ConstPtr& actor, const MWWorld::ConstPtr& target) = 0;
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virtual void removeContainerScripts(const MWWorld::Ptr& reference) = 0;
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virtual bool isPlayerInJail() const = 0;
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};
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}
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@ -1014,7 +1014,7 @@ namespace MWScript
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virtual void execute (Interpreter::Runtime &runtime)
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{
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runtime.push (MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_Jail));
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runtime.push (MWBase::Environment::get().getWorld()->isPlayerInJail());
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}
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};
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@ -2996,6 +2996,14 @@ namespace MWWorld
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}
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}
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bool World::isPlayerInJail() const
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{
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if (mGoToJail)
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return true;
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return MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_Jail);
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}
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void World::spawnRandomCreature(const std::string &creatureList)
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{
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const ESM::CreatureLevList* list = getStore().get<ESM::CreatureLevList>().find(creatureList);
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@ -645,6 +645,8 @@ namespace MWWorld
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/// Return the distance between actor's weapon and target's collision box.
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virtual float getHitDistance(const MWWorld::ConstPtr& actor, const MWWorld::ConstPtr& target);
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virtual bool isPlayerInJail() const;
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};
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}
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