diff --git a/files/shaders/compatibility/objects.frag b/files/shaders/compatibility/objects.frag index 13c311611b..150f5985c3 100644 --- a/files/shaders/compatibility/objects.frag +++ b/files/shaders/compatibility/objects.frag @@ -222,7 +222,6 @@ vec2 screenCoords = gl_FragCoord.xy / screenRes; vec3 lighting, specular; #if !PER_PIXEL_LIGHTING lighting = passDiffuseLighting * diffuseColor.xyz + passLighting; - clampLightingResult(lighting); lighting += shadowDiffuseLighting * diffuseColor.xyz * shadowing; specular = passSpecular + shadowSpecularLighting * shadowing; #else