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	Use a method to set the visibility flags and render queue.
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					 5 changed files with 35 additions and 63 deletions
				
			
		|  | @ -1,10 +1,5 @@ | |||
| #include "activatoranimation.hpp" | ||||
| 
 | ||||
| #include <OgreEntity.h> | ||||
| #include <OgreParticleSystem.h> | ||||
| #include <OgreSceneManager.h> | ||||
| #include <OgreSubEntity.h> | ||||
| 
 | ||||
| #include "renderconst.hpp" | ||||
| 
 | ||||
| #include "../mwbase/world.hpp" | ||||
|  | @ -27,24 +22,7 @@ ActivatorAnimation::ActivatorAnimation(const MWWorld::Ptr &ptr) | |||
|         const std::string name = "meshes\\"+ref->mBase->mModel; | ||||
| 
 | ||||
|         addObjectList(mPtr.getRefData().getBaseNode(), name, false); | ||||
|         const NifOgre::ObjectList &objlist = mObjectLists.back(); | ||||
|         for(size_t i = 0;i < objlist.mEntities.size();i++) | ||||
|         { | ||||
|             Ogre::Entity *ent = objlist.mEntities[i]; | ||||
|             ent->setVisibilityFlags(RV_Misc); | ||||
| 
 | ||||
|             for(unsigned int j=0; j < ent->getNumSubEntities(); ++j) | ||||
|             { | ||||
|                 Ogre::SubEntity* subEnt = ent->getSubEntity(j); | ||||
|                 subEnt->setRenderQueueGroup(subEnt->getMaterial()->isTransparent() ? RQG_Alpha : RQG_Main); | ||||
|             } | ||||
|         } | ||||
|         for(size_t i = 0;i < objlist.mParticles.size();i++) | ||||
|         { | ||||
|             Ogre::ParticleSystem *part = objlist.mParticles[i]; | ||||
|             part->setVisibilityFlags(RV_Misc); | ||||
|             part->setRenderQueueGroup(RQG_Alpha); | ||||
|         } | ||||
|         setRenderProperties(mObjectLists.back(), RV_Misc, RQG_Main, RQG_Alpha); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -3,6 +3,8 @@ | |||
| #include <OgreSkeletonManager.h> | ||||
| #include <OgreSkeletonInstance.h> | ||||
| #include <OgreEntity.h> | ||||
| #include <OgreSubEntity.h> | ||||
| #include <OgreParticleSystem.h> | ||||
| #include <OgreBone.h> | ||||
| #include <OgreSubMesh.h> | ||||
| #include <OgreSceneManager.h> | ||||
|  | @ -150,6 +152,30 @@ void Animation::addObjectList(Ogre::SceneNode *node, const std::string &model, b | |||
|         mCurrentControllers = &objlist.mControllers; | ||||
| } | ||||
| 
 | ||||
| void Animation::setRenderProperties(const NifOgre::ObjectList &objlist, Ogre::uint32 visflags, Ogre::uint8 solidqueue, Ogre::uint8 transqueue) | ||||
| { | ||||
|     for(size_t i = 0;i < objlist.mEntities.size();i++) | ||||
|     { | ||||
|         Ogre::Entity *ent = objlist.mEntities[i]; | ||||
|         if(visflags != 0) | ||||
|             ent->setVisibilityFlags(visflags); | ||||
| 
 | ||||
|         for(unsigned int j = 0;j < ent->getNumSubEntities();++j) | ||||
|         { | ||||
|             Ogre::SubEntity* subEnt = ent->getSubEntity(j); | ||||
|             subEnt->setRenderQueueGroup(subEnt->getMaterial()->isTransparent() ? transqueue : solidqueue); | ||||
|         } | ||||
|     } | ||||
|     for(size_t i = 0;i < objlist.mParticles.size();i++) | ||||
|     { | ||||
|         Ogre::ParticleSystem *part = objlist.mParticles[i]; | ||||
|         if(visflags != 0) | ||||
|             part->setVisibilityFlags(visflags); | ||||
|         // TODO: Check particle material for actual transparency
 | ||||
|         part->setRenderQueueGroup(transqueue); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| Ogre::Node *Animation::getNode(const std::string &name) | ||||
| { | ||||
|  |  | |||
|  | @ -85,6 +85,8 @@ protected: | |||
|     void addObjectList(Ogre::SceneNode *node, const std::string &model, bool baseonly); | ||||
|     static void destroyObjectList(Ogre::SceneManager *sceneMgr, NifOgre::ObjectList &objects); | ||||
| 
 | ||||
|     static void setRenderProperties(const NifOgre::ObjectList &objlist, Ogre::uint32 visflags, Ogre::uint8 solidqueue, Ogre::uint8 transqueue); | ||||
| 
 | ||||
| public: | ||||
|     Animation(const MWWorld::Ptr &ptr); | ||||
|     virtual ~Animation(); | ||||
|  |  | |||
|  | @ -1,10 +1,5 @@ | |||
| #include "creatureanimation.hpp" | ||||
| 
 | ||||
| #include <OgreEntity.h> | ||||
| #include <OgreParticleSystem.h> | ||||
| #include <OgreSceneManager.h> | ||||
| #include <OgreSubEntity.h> | ||||
| 
 | ||||
| #include "renderconst.hpp" | ||||
| 
 | ||||
| #include "../mwbase/world.hpp" | ||||
|  | @ -30,25 +25,7 @@ CreatureAnimation::CreatureAnimation(const MWWorld::Ptr &ptr) | |||
|             addObjectList(mPtr.getRefData().getBaseNode(), "meshes\\base_anim.nif", true); | ||||
| 
 | ||||
|         addObjectList(mPtr.getRefData().getBaseNode(), model, false); | ||||
| 
 | ||||
|         const NifOgre::ObjectList &objlist = mObjectLists.back(); | ||||
|         for(size_t i = 0;i < objlist.mEntities.size();i++) | ||||
|         { | ||||
|             Ogre::Entity *ent = objlist.mEntities[i]; | ||||
|             ent->setVisibilityFlags(RV_Actors); | ||||
| 
 | ||||
|             for(unsigned int j=0; j < ent->getNumSubEntities(); ++j) | ||||
|             { | ||||
|                 Ogre::SubEntity* subEnt = ent->getSubEntity(j); | ||||
|                 subEnt->setRenderQueueGroup(subEnt->getMaterial()->isTransparent() ? RQG_Alpha : RQG_Main); | ||||
|             } | ||||
|         } | ||||
|         for(size_t i = 0;i < objlist.mParticles.size();i++) | ||||
|         { | ||||
|             Ogre::ParticleSystem *part = objlist.mParticles[i]; | ||||
|             part->setVisibilityFlags(RV_Actors); | ||||
|             part->setRenderQueueGroup(RQG_Alpha); | ||||
|         } | ||||
|         setRenderProperties(mObjectLists.back(), RV_Actors, RQG_Main, RQG_Alpha); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -361,25 +361,13 @@ void NpcAnimation::updateParts(bool forceupdate) | |||
| NifOgre::ObjectList NpcAnimation::insertBoundedPart(const std::string &model, int group, const std::string &bonename) | ||||
| { | ||||
|     NifOgre::ObjectList objects = NifOgre::Loader::createObjects(mSkelBase, bonename, mInsert, model); | ||||
|     for(size_t i = 0;i < objects.mEntities.size();i++) | ||||
|     { | ||||
|         objects.mEntities[i]->getUserObjectBindings().setUserAny(Ogre::Any(group)); | ||||
|         if(mVisibilityFlags != 0) | ||||
|             objects.mEntities[i]->setVisibilityFlags(mVisibilityFlags); | ||||
|     setRenderProperties(objects, mVisibilityFlags, RQG_Main, RQG_Alpha); | ||||
| 
 | ||||
|         for(unsigned int j=0; j < objects.mEntities[i]->getNumSubEntities(); ++j) | ||||
|         { | ||||
|             Ogre::SubEntity* subEnt = objects.mEntities[i]->getSubEntity(j); | ||||
|             subEnt->setRenderQueueGroup(subEnt->getMaterial()->isTransparent() ? RQG_Alpha : RQG_Main); | ||||
|         } | ||||
|     } | ||||
|     for(size_t i = 0;i < objects.mEntities.size();i++) | ||||
|         objects.mEntities[i]->getUserObjectBindings().setUserAny(Ogre::Any(group)); | ||||
|     for(size_t i = 0;i < objects.mParticles.size();i++) | ||||
|     { | ||||
|         objects.mParticles[i]->getUserObjectBindings().setUserAny(Ogre::Any(group)); | ||||
|         if(mVisibilityFlags != 0) | ||||
|             objects.mParticles[i]->setVisibilityFlags(mVisibilityFlags); | ||||
|         objects.mParticles[i]->setRenderQueueGroup(RQG_Alpha); | ||||
|     } | ||||
| 
 | ||||
|     if(objects.mSkelBase) | ||||
|     { | ||||
|         Ogre::AnimationStateSet *aset = objects.mSkelBase->getAllAnimationStates(); | ||||
|  | @ -395,6 +383,7 @@ NifOgre::ObjectList NpcAnimation::insertBoundedPart(const std::string &model, in | |||
|         while(boneiter.hasMoreElements()) | ||||
|             boneiter.getNext()->setManuallyControlled(true); | ||||
|     } | ||||
| 
 | ||||
|     return objects; | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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