mirror of
https://github.com/OpenMW/openmw.git
synced 2025-01-19 19:53:53 +00:00
Merge branch 'master' into alchemy
Conflicts: components/esm/loadmgef.hpp
This commit is contained in:
commit
510674aa5e
71 changed files with 3863 additions and 485 deletions
|
@ -306,7 +306,7 @@ endif()
|
|||
|
||||
# Compiler settings
|
||||
if (CMAKE_COMPILER_IS_GNUCC)
|
||||
add_definitions (-Wall -Wextra -Wno-unused-parameter -Wno-reorder)
|
||||
add_definitions (-Wall -Wextra -Wno-unused-parameter -Wno-reorder -std=c++0x -pedantic)
|
||||
|
||||
# Silence warnings in OGRE headers. Remove once OGRE got fixed!
|
||||
add_definitions (-Wno-ignored-qualifiers)
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
set(ESMTOOL
|
||||
esmtool.cpp
|
||||
labels.hpp
|
||||
labels.cpp
|
||||
record.hpp
|
||||
record.cpp
|
||||
)
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
|
||||
#include "record.hpp"
|
||||
|
||||
#define ESMTOOL_VERSION 1.1
|
||||
#define ESMTOOL_VERSION 1.2
|
||||
|
||||
// Create a local alias for brevity
|
||||
namespace bpo = boost::program_options;
|
||||
|
@ -58,6 +58,8 @@ struct Arguments
|
|||
std::string filename;
|
||||
std::string outname;
|
||||
|
||||
std::vector<std::string> types;
|
||||
|
||||
ESMData data;
|
||||
ESM::ESMReader reader;
|
||||
ESM::ESMWriter writer;
|
||||
|
@ -70,7 +72,12 @@ bool parseOptions (int argc, char** argv, Arguments &info)
|
|||
desc.add_options()
|
||||
("help,h", "print help message.")
|
||||
("version,v", "print version information and quit.")
|
||||
("raw,r", "Show an unformattet list of all records and subrecords.")
|
||||
("raw,r", "Show an unformatted list of all records and subrecords.")
|
||||
// The intention is that this option would interact better
|
||||
// with other modes including clone, dump, and raw.
|
||||
("type,t", bpo::value< std::vector<std::string> >(),
|
||||
"Show only records of this type (four character record code). May "
|
||||
"be specified multiple times. Only affects dump mode.")
|
||||
("quiet,q", "Supress all record information. Useful for speed tests.")
|
||||
("loadcells,C", "Browse through contents of all cells.")
|
||||
|
||||
|
@ -122,6 +129,9 @@ bool parseOptions (int argc, char** argv, Arguments &info)
|
|||
return false;
|
||||
}
|
||||
|
||||
if (variables.count("type") > 0)
|
||||
info.types = variables["type"].as< std::vector<std::string> >();
|
||||
|
||||
info.mode = variables["mode"].as<std::string>();
|
||||
if (!(info.mode == "dump" || info.mode == "clone" || info.mode == "comp"))
|
||||
{
|
||||
|
@ -306,14 +316,23 @@ int load(Arguments& info)
|
|||
uint32_t flags;
|
||||
esm.getRecHeader(flags);
|
||||
|
||||
// Is the user interested in this record type?
|
||||
bool interested = true;
|
||||
if (info.types.size() > 0)
|
||||
{
|
||||
std::vector<std::string>::iterator match;
|
||||
match = std::find(info.types.begin(), info.types.end(),
|
||||
n.toString());
|
||||
if (match == info.types.end()) interested = false;
|
||||
}
|
||||
|
||||
std::string id = esm.getHNOString("NAME");
|
||||
|
||||
if(!quiet)
|
||||
if(!quiet && interested)
|
||||
std::cout << "\nRecord: " << n.toString()
|
||||
<< " '" << id << "'\n";
|
||||
|
||||
EsmTool::RecordBase *record =
|
||||
EsmTool::RecordBase::create(n.val);
|
||||
EsmTool::RecordBase *record = EsmTool::RecordBase::create(n);
|
||||
|
||||
if (record == 0) {
|
||||
if (std::find(skipped.begin(), skipped.end(), n.val) == skipped.end())
|
||||
|
@ -326,18 +345,16 @@ int load(Arguments& info)
|
|||
if (quiet) break;
|
||||
std::cout << " Skipping\n";
|
||||
} else {
|
||||
if (record->getType() == ESM::REC_GMST) {
|
||||
if (record->getType().val == ESM::REC_GMST) {
|
||||
// preset id for GameSetting record
|
||||
record->cast<ESM::GameSetting>()->get().mId = id;
|
||||
}
|
||||
record->setId(id);
|
||||
record->setFlags((int) flags);
|
||||
record->load(esm);
|
||||
if (!quiet) {
|
||||
record->print();
|
||||
}
|
||||
if (!quiet && interested) record->print();
|
||||
|
||||
if (record->getType() == ESM::REC_CELL && loadCells) {
|
||||
if (record->getType().val == ESM::REC_CELL && loadCells) {
|
||||
loadCell(record->cast<ESM::Cell>()->get(), esm, info);
|
||||
}
|
||||
|
||||
|
@ -434,7 +451,7 @@ int clone(Arguments& info)
|
|||
{
|
||||
EsmTool::RecordBase *record = *it;
|
||||
|
||||
name.val = record->getType();
|
||||
name.val = record->getType().val;
|
||||
|
||||
esm.startRecord(name.toString(), record->getFlags());
|
||||
|
||||
|
|
881
apps/esmtool/labels.cpp
Normal file
881
apps/esmtool/labels.cpp
Normal file
|
@ -0,0 +1,881 @@
|
|||
#include "labels.hpp"
|
||||
|
||||
#include <components/esm/loadbody.hpp>
|
||||
#include <components/esm/loadcell.hpp>
|
||||
#include <components/esm/loadcont.hpp>
|
||||
#include <components/esm/loadcrea.hpp>
|
||||
#include <components/esm/loadlevlist.hpp>
|
||||
#include <components/esm/loadligh.hpp>
|
||||
#include <components/esm/loadmgef.hpp>
|
||||
#include <components/esm/loadnpc.hpp>
|
||||
#include <components/esm/loadrace.hpp>
|
||||
#include <components/esm/loadspel.hpp>
|
||||
#include <components/esm/loadweap.hpp>
|
||||
#include <components/esm/aipackage.hpp>
|
||||
|
||||
#include <iostream>
|
||||
#include <boost/format.hpp>
|
||||
|
||||
std::string bodyPartLabel(char idx)
|
||||
{
|
||||
const char *bodyPartLabels[] = {
|
||||
"Head",
|
||||
"Hair",
|
||||
"Neck",
|
||||
"Cuirass",
|
||||
"Groin",
|
||||
"Skirt",
|
||||
"Right Hand",
|
||||
"Left Hand",
|
||||
"Right Wrist",
|
||||
"Left Wrist",
|
||||
"Shield",
|
||||
"Right Forearm",
|
||||
"Left Forearm",
|
||||
"Right Upperarm",
|
||||
"Left Upperarm",
|
||||
"Right Foot",
|
||||
"Left Foot",
|
||||
"Right Ankle",
|
||||
"Left Ankle",
|
||||
"Right Knee",
|
||||
"Left Knee",
|
||||
"Right Leg",
|
||||
"Left Leg",
|
||||
"Right Shoulder",
|
||||
"Left Shoulder",
|
||||
"Weapon",
|
||||
"Tail"
|
||||
};
|
||||
|
||||
if ((int)idx >= 0 && (int)(idx) <= 26)
|
||||
return bodyPartLabels[(int)(idx)];
|
||||
else
|
||||
return "Invalid";
|
||||
}
|
||||
|
||||
std::string meshPartLabel(char idx)
|
||||
{
|
||||
const char *meshPartLabels[] = {
|
||||
"Head",
|
||||
"Hair",
|
||||
"Neck",
|
||||
"Chest",
|
||||
"Groin",
|
||||
"Hand",
|
||||
"Wrist",
|
||||
"Forearm",
|
||||
"Upperarm",
|
||||
"Foot",
|
||||
"Ankle",
|
||||
"Knee",
|
||||
"Upper Leg",
|
||||
"Clavicle",
|
||||
"Tail"
|
||||
};
|
||||
|
||||
if ((int)(idx) >= 0 && (int)(idx) <= ESM::BodyPart::MP_Tail)
|
||||
return meshPartLabels[(int)(idx)];
|
||||
else
|
||||
return "Invalid";
|
||||
}
|
||||
|
||||
std::string meshTypeLabel(char idx)
|
||||
{
|
||||
const char *meshTypeLabels[] = {
|
||||
"Skin",
|
||||
"Clothing",
|
||||
"Armor"
|
||||
};
|
||||
|
||||
if ((int)(idx) >= 0 && (int)(idx) <= ESM::BodyPart::MT_Armor)
|
||||
return meshTypeLabels[(int)(idx)];
|
||||
else
|
||||
return "Invalid";
|
||||
}
|
||||
|
||||
std::string clothingTypeLabel(int idx)
|
||||
{
|
||||
const char *clothingTypeLabels[] = {
|
||||
"Pants",
|
||||
"Shoes",
|
||||
"Shirt",
|
||||
"Belt",
|
||||
"Robe",
|
||||
"Right Glove",
|
||||
"Left Glove",
|
||||
"Skirt",
|
||||
"Ring",
|
||||
"Amulet"
|
||||
};
|
||||
|
||||
if (idx >= 0 && idx <= 9)
|
||||
return clothingTypeLabels[idx];
|
||||
else
|
||||
return "Invalid";
|
||||
}
|
||||
|
||||
std::string armorTypeLabel(int idx)
|
||||
{
|
||||
const char *armorTypeLabels[] = {
|
||||
"Helmet",
|
||||
"Cuirass",
|
||||
"Left Pauldron",
|
||||
"Right Pauldron",
|
||||
"Greaves",
|
||||
"Boots",
|
||||
"Left Gauntlet",
|
||||
"Right Gauntlet",
|
||||
"Shield",
|
||||
"Left Bracer",
|
||||
"Right Bracer"
|
||||
};
|
||||
|
||||
if (idx >= 0 && idx <= 10)
|
||||
return armorTypeLabels[idx];
|
||||
else
|
||||
return "Invalid";
|
||||
}
|
||||
|
||||
std::string dialogTypeLabel(int idx)
|
||||
{
|
||||
const char *dialogTypeLabels[] = {
|
||||
"Topic",
|
||||
"Voice",
|
||||
"Greeting",
|
||||
"Persuasion",
|
||||
"Journal"
|
||||
};
|
||||
|
||||
if (idx >= 0 && idx <= 4)
|
||||
return dialogTypeLabels[idx];
|
||||
else if (idx == -1)
|
||||
return "Deleted";
|
||||
else
|
||||
return "Invalid";
|
||||
}
|
||||
|
||||
std::string questStatusLabel(int idx)
|
||||
{
|
||||
const char *questStatusLabels[] = {
|
||||
"None",
|
||||
"Name",
|
||||
"Finished",
|
||||
"Restart",
|
||||
"Deleted"
|
||||
};
|
||||
|
||||
if (idx >= 0 && idx <= 4)
|
||||
return questStatusLabels[idx];
|
||||
else
|
||||
return "Invalid";
|
||||
}
|
||||
|
||||
std::string creatureTypeLabel(int idx)
|
||||
{
|
||||
const char *creatureTypeLabels[] = {
|
||||
"Creature",
|
||||
"Daedra",
|
||||
"Undead",
|
||||
"Humanoid",
|
||||
};
|
||||
|
||||
if (idx >= 0 && idx <= 3)
|
||||
return creatureTypeLabels[idx];
|
||||
else
|
||||
return "Invalid";
|
||||
}
|
||||
|
||||
std::string soundTypeLabel(int idx)
|
||||
{
|
||||
const char *soundTypeLabels[] = {
|
||||
"Left Foot",
|
||||
"Right Foot",
|
||||
"Swim Left",
|
||||
"Swim Right",
|
||||
"Moan",
|
||||
"Roar",
|
||||
"Scream",
|
||||
"Land"
|
||||
};
|
||||
|
||||
if (idx >= 0 && idx <= 7)
|
||||
return soundTypeLabels[idx];
|
||||
else
|
||||
return "Invalid";
|
||||
}
|
||||
|
||||
std::string weaponTypeLabel(int idx)
|
||||
{
|
||||
const char *weaponTypeLabels[] = {
|
||||
"Short Blade One Hand",
|
||||
"Long Blade One Hand",
|
||||
"Long Blade Two Hand",
|
||||
"Blunt One Hand",
|
||||
"Blunt Two Close",
|
||||
"Blunt Two Wide",
|
||||
"Spear Two Wide",
|
||||
"Axe One Hand",
|
||||
"Axe Two Hand",
|
||||
"Marksman Bow",
|
||||
"Marksman Crossbow",
|
||||
"Marksman Thrown",
|
||||
"Arrow",
|
||||
"Bolt"
|
||||
};
|
||||
|
||||
if (idx >= 0 && idx <= 13)
|
||||
return weaponTypeLabels[idx];
|
||||
else
|
||||
return "Invalid";
|
||||
}
|
||||
|
||||
std::string aiTypeLabel(int type)
|
||||
{
|
||||
if (type == ESM::AI_Wander) return "Wander";
|
||||
else if (type == ESM::AI_Travel) return "Travel";
|
||||
else if (type == ESM::AI_Follow) return "Follow";
|
||||
else if (type == ESM::AI_Escort) return "Escort";
|
||||
else if (type == ESM::AI_Activate) return "Activate";
|
||||
else return "Invalid";
|
||||
}
|
||||
|
||||
std::string magicEffectLabel(int idx)
|
||||
{
|
||||
const char* magicEffectLabels [] = {
|
||||
"Water Breathing",
|
||||
"Swift Swim",
|
||||
"Water Walking",
|
||||
"Shield",
|
||||
"Fire Shield",
|
||||
"Lightning Shield",
|
||||
"Frost Shield",
|
||||
"Burden",
|
||||
"Feather",
|
||||
"Jump",
|
||||
"Levitate",
|
||||
"SlowFall",
|
||||
"Lock",
|
||||
"Open",
|
||||
"Fire Damage",
|
||||
"Shock Damage",
|
||||
"Frost Damage",
|
||||
"Drain Attribute",
|
||||
"Drain Health",
|
||||
"Drain Magicka",
|
||||
"Drain Fatigue",
|
||||
"Drain Skill",
|
||||
"Damage Attribute",
|
||||
"Damage Health",
|
||||
"Damage Magicka",
|
||||
"Damage Fatigue",
|
||||
"Damage Skill",
|
||||
"Poison",
|
||||
"Weakness to Fire",
|
||||
"Weakness to Frost",
|
||||
"Weakness to Shock",
|
||||
"Weakness to Magicka",
|
||||
"Weakness to Common Disease",
|
||||
"Weakness to Blight Disease",
|
||||
"Weakness to Corprus Disease",
|
||||
"Weakness to Poison",
|
||||
"Weakness to Normal Weapons",
|
||||
"Disintegrate Weapon",
|
||||
"Disintegrate Armor",
|
||||
"Invisibility",
|
||||
"Chameleon",
|
||||
"Light",
|
||||
"Sanctuary",
|
||||
"Night Eye",
|
||||
"Charm",
|
||||
"Paralyze",
|
||||
"Silence",
|
||||
"Blind",
|
||||
"Sound",
|
||||
"Calm Humanoid",
|
||||
"Calm Creature",
|
||||
"Frenzy Humanoid",
|
||||
"Frenzy Creature",
|
||||
"Demoralize Humanoid",
|
||||
"Demoralize Creature",
|
||||
"Rally Humanoid",
|
||||
"Rally Creature",
|
||||
"Dispel",
|
||||
"Soultrap",
|
||||
"Telekinesis",
|
||||
"Mark",
|
||||
"Recall",
|
||||
"Divine Intervention",
|
||||
"Almsivi Intervention",
|
||||
"Detect Animal",
|
||||
"Detect Enchantment",
|
||||
"Detect Key",
|
||||
"Spell Absorption",
|
||||
"Reflect",
|
||||
"Cure Common Disease",
|
||||
"Cure Blight Disease",
|
||||
"Cure Corprus Disease",
|
||||
"Cure Poison",
|
||||
"Cure Paralyzation",
|
||||
"Restore Attribute",
|
||||
"Restore Health",
|
||||
"Restore Magicka",
|
||||
"Restore Fatigue",
|
||||
"Restore Skill",
|
||||
"Fortify Attribute",
|
||||
"Fortify Health",
|
||||
"Fortify Magicka",
|
||||
"Fortify Fatigue",
|
||||
"Fortify Skill",
|
||||
"Fortify Maximum Magicka",
|
||||
"Absorb Attribute",
|
||||
"Absorb Health",
|
||||
"Absorb Magicka",
|
||||
"Absorb Fatigue",
|
||||
"Absorb Skill",
|
||||
"Resist Fire",
|
||||
"Resist Frost",
|
||||
"Resist Shock",
|
||||
"Resist Magicka",
|
||||
"Resist Common Disease",
|
||||
"Resist Blight Disease",
|
||||
"Resist Corprus Disease",
|
||||
"Resist Poison",
|
||||
"Resist Normal Weapons",
|
||||
"Resist Paralysis",
|
||||
"Remove Curse",
|
||||
"Turn Undead",
|
||||
"Summon Scamp",
|
||||
"Summon Clannfear",
|
||||
"Summon Daedroth",
|
||||
"Summon Dremora",
|
||||
"Summon Ancestral Ghost",
|
||||
"Summon Skeletal Minion",
|
||||
"Summon Bonewalker",
|
||||
"Summon Greater Bonewalker",
|
||||
"Summon Bonelord",
|
||||
"Summon Winged Twilight",
|
||||
"Summon Hunger",
|
||||
"Summon Golden Saint",
|
||||
"Summon Flame Atronach",
|
||||
"Summon Frost Atronach",
|
||||
"Summon Storm Atronach",
|
||||
"Fortify Attack",
|
||||
"Command Creature",
|
||||
"Command Humanoid",
|
||||
"Bound Dagger",
|
||||
"Bound Longsword",
|
||||
"Bound Mace",
|
||||
"Bound Battle Axe",
|
||||
"Bound Spear",
|
||||
"Bound Longbow",
|
||||
"EXTRA SPELL",
|
||||
"Bound Cuirass",
|
||||
"Bound Helm",
|
||||
"Bound Boots",
|
||||
"Bound Shield",
|
||||
"Bound Gloves",
|
||||
"Corprus",
|
||||
"Vampirism",
|
||||
"Summon Centurion Sphere",
|
||||
"Sun Damage",
|
||||
"Stunted Magicka",
|
||||
"Summon Fabricant",
|
||||
"sEffectSummonCreature01",
|
||||
"sEffectSummonCreature02",
|
||||
"sEffectSummonCreature03",
|
||||
"sEffectSummonCreature04",
|
||||
"sEffectSummonCreature05"
|
||||
};
|
||||
if (idx >= 0 && idx <= 143)
|
||||
return magicEffectLabels[idx];
|
||||
else
|
||||
return "Invalid";
|
||||
}
|
||||
|
||||
std::string attributeLabel(int idx)
|
||||
{
|
||||
const char* attributeLabels [] = {
|
||||
"Strength",
|
||||
"Intelligence",
|
||||
"Willpower",
|
||||
"Agility",
|
||||
"Speed",
|
||||
"Endurance",
|
||||
"Personality",
|
||||
"Luck"
|
||||
};
|
||||
if (idx >= 0 && idx <= 7)
|
||||
return attributeLabels[idx];
|
||||
else
|
||||
return "Invalid";
|
||||
}
|
||||
|
||||
std::string spellTypeLabel(int idx)
|
||||
{
|
||||
const char* spellTypeLabels [] = {
|
||||
"Spells",
|
||||
"Abilities",
|
||||
"Blight Disease",
|
||||
"Disease",
|
||||
"Curse",
|
||||
"Powers"
|
||||
};
|
||||
if (idx >= 0 && idx <= 5)
|
||||
return spellTypeLabels[idx];
|
||||
else
|
||||
return "Invalid";
|
||||
}
|
||||
|
||||
std::string specializationLabel(int idx)
|
||||
{
|
||||
const char* specializationLabels [] = {
|
||||
"Combat",
|
||||
"Magic",
|
||||
"Stealth"
|
||||
};
|
||||
if (idx >= 0 && idx <= 2)
|
||||
return specializationLabels[idx];
|
||||
else
|
||||
return "Invalid";
|
||||
}
|
||||
|
||||
std::string skillLabel(int idx)
|
||||
{
|
||||
const char* skillLabels [] = {
|
||||
"Block",
|
||||
"Armorer",
|
||||
"Medium Armor",
|
||||
"Heavy Armor",
|
||||
"Blunt Weapon",
|
||||
"Long Blade",
|
||||
"Axe",
|
||||
"Spear",
|
||||
"Athletics",
|
||||
"Enchant",
|
||||
"Destruction",
|
||||
"Alteration",
|
||||
"Illusion",
|
||||
"Conjuration",
|
||||
"Mysticism",
|
||||
"Restoration",
|
||||
"Alchemy",
|
||||
"Unarmored",
|
||||
"Security",
|
||||
"Sneak",
|
||||
"Acrobatics",
|
||||
"Light Armor",
|
||||
"Short Blade",
|
||||
"Marksman",
|
||||
"Mercantile",
|
||||
"Speechcraft",
|
||||
"Hand-to-hand"
|
||||
};
|
||||
if (idx >= 0 && idx <= 27)
|
||||
return skillLabels[idx];
|
||||
else
|
||||
return "Invalid";
|
||||
}
|
||||
|
||||
std::string apparatusTypeLabel(int idx)
|
||||
{
|
||||
const char* apparatusTypeLabels [] = {
|
||||
"Mortar",
|
||||
"Alembic",
|
||||
"Calcinator",
|
||||
"Retort",
|
||||
};
|
||||
if (idx >= 0 && idx <= 3)
|
||||
return apparatusTypeLabels[idx];
|
||||
else
|
||||
return "Invalid";
|
||||
}
|
||||
|
||||
std::string rangeTypeLabel(int idx)
|
||||
{
|
||||
const char* rangeTypeLabels [] = {
|
||||
"Self",
|
||||
"Touch",
|
||||
"Target"
|
||||
};
|
||||
if (idx >= 0 && idx <= 3)
|
||||
return rangeTypeLabels[idx];
|
||||
else
|
||||
return "Invalid";
|
||||
}
|
||||
|
||||
std::string schoolLabel(int idx)
|
||||
{
|
||||
const char* schoolLabels [] = {
|
||||
"Alteration",
|
||||
"Conjuration",
|
||||
"Destruction",
|
||||
"Illusion",
|
||||
"Mysticism",
|
||||
"Restoration"
|
||||
};
|
||||
if (idx >= 0 && idx <= 5)
|
||||
return schoolLabels[idx];
|
||||
else
|
||||
return "Invalid";
|
||||
}
|
||||
|
||||
std::string enchantTypeLabel(int idx)
|
||||
{
|
||||
const char* enchantTypeLabels [] = {
|
||||
"Cast Once",
|
||||
"Cast When Strikes",
|
||||
"Cast When Used",
|
||||
"Constant Effect"
|
||||
};
|
||||
if (idx >= 0 && idx <= 3)
|
||||
return enchantTypeLabels[idx];
|
||||
else
|
||||
return "Invalid";
|
||||
}
|
||||
|
||||
std::string ruleFunction(int idx)
|
||||
{
|
||||
std::string ruleFunctions[] = {
|
||||
"Reaction Low",
|
||||
"Reaction High",
|
||||
"Rank Requirement",
|
||||
"NPC? Reputation",
|
||||
"Health Percent",
|
||||
"Player Reputation",
|
||||
"NPC Level",
|
||||
"Player Health Percent",
|
||||
"Player Magicka",
|
||||
"Player Fatigue",
|
||||
"Player Attribute Strength",
|
||||
"Player Skill Block",
|
||||
"Player Skill Armorer",
|
||||
"Player Skill Medium Armor",
|
||||
"Player Skill Heavy Armor",
|
||||
"Player Skill Blunt Weapon",
|
||||
"Player Skill Long Blade",
|
||||
"Player Skill Axe",
|
||||
"Player Skill Spear",
|
||||
"Player Skill Athletics",
|
||||
"Player Skill Enchant",
|
||||
"Player Skill Destruction",
|
||||
"Player Skill Alteration",
|
||||
"Player Skill Illusion",
|
||||
"Player Skill Conjuration",
|
||||
"Player Skill Mysticism",
|
||||
"Player SKill Restoration",
|
||||
"Player Skill Alchemy",
|
||||
"Player Skill Unarmored",
|
||||
"Player Skill Security",
|
||||
"Player Skill Sneak",
|
||||
"Player Skill Acrobatics",
|
||||
"Player Skill Light Armor",
|
||||
"Player Skill Short Blade",
|
||||
"Player Skill Marksman",
|
||||
"Player Skill Mercantile",
|
||||
"Player Skill Speechcraft",
|
||||
"Player Skill Hand to Hand",
|
||||
"Player Gender",
|
||||
"Player Expelled from Faction",
|
||||
"Player Diseased (Common)",
|
||||
"Player Diseased (Blight)",
|
||||
"Player Clothing Modifier",
|
||||
"Player Crime Level",
|
||||
"Player Same Sex",
|
||||
"Player Same Race",
|
||||
"Player Same Faction",
|
||||
"Faction Rank Difference",
|
||||
"Player Detected",
|
||||
"Alarmed",
|
||||
"Choice Selected",
|
||||
"Player Attribute Intelligence",
|
||||
"Player Attribute Willpower",
|
||||
"Player Attribute Agility",
|
||||
"Player Attribute Speed",
|
||||
"Player Attribute Endurance",
|
||||
"Player Attribute Personality",
|
||||
"Player Attribute Luck",
|
||||
"Player Diseased (Corprus)",
|
||||
"Weather",
|
||||
"Player is a Vampire",
|
||||
"Player Level",
|
||||
"Attacked",
|
||||
"NPC Talked to Player",
|
||||
"Player Health",
|
||||
"Creature Target",
|
||||
"Friend Hit",
|
||||
"Fight",
|
||||
"Hello",
|
||||
"Alarm",
|
||||
"Flee",
|
||||
"Should Attack",
|
||||
//Unkown but causes NPCs to growl and roar.
|
||||
"UNKNOWN 72"
|
||||
};
|
||||
if (idx >= 0 && idx <= 72)
|
||||
return ruleFunctions[idx];
|
||||
else
|
||||
return "Invalid";
|
||||
}
|
||||
|
||||
// The "unused flag bits" should probably be defined alongside the
|
||||
// defined bits in the ESM component. The names of the flag bits are
|
||||
// very inconsistent.
|
||||
|
||||
std::string bodyPartFlags(int flags)
|
||||
{
|
||||
std::string properties = "";
|
||||
if (flags == 0) properties += "[None] ";
|
||||
if (flags & ESM::BodyPart::BPF_Female) properties += "Female ";
|
||||
if (flags & ESM::BodyPart::BPF_Playable) properties += "Playable ";
|
||||
int unused = (0xFFFFFFFF ^
|
||||
(ESM::BodyPart::BPF_Female|
|
||||
ESM::BodyPart::BPF_Playable));
|
||||
if (flags & unused) properties += "Invalid ";
|
||||
properties += str(boost::format("(0x%08X)") % flags);
|
||||
return properties;
|
||||
}
|
||||
|
||||
std::string cellFlags(int flags)
|
||||
{
|
||||
std::string properties = "";
|
||||
if (flags == 0) properties += "[None] ";
|
||||
if (flags & ESM::Cell::HasWater) properties += "HasWater ";
|
||||
if (flags & ESM::Cell::Interior) properties += "Interior ";
|
||||
if (flags & ESM::Cell::NoSleep) properties += "NoSleep ";
|
||||
if (flags & ESM::Cell::QuasiEx) properties += "QuasiEx ";
|
||||
// This used value is not in the ESM component.
|
||||
if (flags & 0x00000040) properties += "Unknown ";
|
||||
int unused = (0xFFFFFFFF ^
|
||||
(ESM::Cell::HasWater|
|
||||
ESM::Cell::Interior|
|
||||
ESM::Cell::NoSleep|
|
||||
ESM::Cell::QuasiEx|
|
||||
0x00000040));
|
||||
if (flags & unused) properties += "Invalid ";
|
||||
properties += str(boost::format("(0x%08X)") % flags);
|
||||
return properties;
|
||||
}
|
||||
|
||||
std::string containerFlags(int flags)
|
||||
{
|
||||
std::string properties = "";
|
||||
if (flags == 0) properties += "[None] ";
|
||||
if (flags & ESM::Container::Unknown) properties += "Unknown ";
|
||||
if (flags & ESM::Container::Organic) properties += "Organic ";
|
||||
if (flags & ESM::Container::Respawn) properties += "Respawn ";
|
||||
int unused = (0xFFFFFFFF ^
|
||||
(ESM::Container::Unknown|
|
||||
ESM::Container::Organic|
|
||||
ESM::Container::Respawn));
|
||||
if (flags & unused) properties += "Invalid ";
|
||||
properties += str(boost::format("(0x%08X)") % flags);
|
||||
return properties;
|
||||
}
|
||||
|
||||
std::string creatureFlags(int flags)
|
||||
{
|
||||
std::string properties = "";
|
||||
if (flags == 0) properties += "[None] ";
|
||||
if (flags & ESM::Creature::None) properties += "All ";
|
||||
if (flags & ESM::Creature::Walks) properties += "Walks ";
|
||||
if (flags & ESM::Creature::Swims) properties += "Swims ";
|
||||
if (flags & ESM::Creature::Flies) properties += "Flies ";
|
||||
if (flags & ESM::Creature::Biped) properties += "Biped ";
|
||||
if (flags & ESM::Creature::Respawn) properties += "Respawn ";
|
||||
if (flags & ESM::Creature::Weapon) properties += "Weapon ";
|
||||
if (flags & ESM::Creature::Skeleton) properties += "Skeleton ";
|
||||
if (flags & ESM::Creature::Metal) properties += "Metal ";
|
||||
if (flags & ESM::Creature::Essential) properties += "Essential ";
|
||||
int unused = (0xFFFFFFFF ^
|
||||
(ESM::Creature::None|
|
||||
ESM::Creature::Walks|
|
||||
ESM::Creature::Swims|
|
||||
ESM::Creature::Flies|
|
||||
ESM::Creature::Biped|
|
||||
ESM::Creature::Respawn|
|
||||
ESM::Creature::Weapon|
|
||||
ESM::Creature::Skeleton|
|
||||
ESM::Creature::Metal|
|
||||
ESM::Creature::Essential));
|
||||
if (flags & unused) properties += "Invalid ";
|
||||
properties += str(boost::format("(0x%08X)") % flags);
|
||||
return properties;
|
||||
}
|
||||
|
||||
std::string landFlags(int flags)
|
||||
{
|
||||
std::string properties = "";
|
||||
// The ESM component says that this first four bits are used, but
|
||||
// only the first three bits are used as far as I can tell.
|
||||
// There's also no enumeration of the bit in the ESM component.
|
||||
if (flags == 0) properties += "[None] ";
|
||||
if (flags & 0x00000001) properties += "Unknown1 ";
|
||||
if (flags & 0x00000004) properties += "Unknown3 ";
|
||||
if (flags & 0x00000002) properties += "Unknown2 ";
|
||||
if (flags & 0xFFFFFFF8) properties += "Invalid ";
|
||||
properties += str(boost::format("(0x%08X)") % flags);
|
||||
return properties;
|
||||
}
|
||||
|
||||
std::string leveledListFlags(int flags)
|
||||
{
|
||||
std::string properties = "";
|
||||
if (flags == 0) properties += "[None] ";
|
||||
if (flags & ESM::LeveledListBase::AllLevels) properties += "AllLevels ";
|
||||
// This flag apparently not present on creature lists...
|
||||
if (flags & ESM::LeveledListBase::Each) properties += "Each ";
|
||||
int unused = (0xFFFFFFFF ^
|
||||
(ESM::LeveledListBase::AllLevels|
|
||||
ESM::LeveledListBase::Each));
|
||||
if (flags & unused) properties += "Invalid ";
|
||||
properties += str(boost::format("(0x%08X)") % flags);
|
||||
return properties;
|
||||
}
|
||||
|
||||
std::string lightFlags(int flags)
|
||||
{
|
||||
std::string properties = "";
|
||||
if (flags == 0) properties += "[None] ";
|
||||
if (flags & ESM::Light::Dynamic) properties += "Dynamic ";
|
||||
if (flags & ESM::Light::Fire) properties += "Fire ";
|
||||
if (flags & ESM::Light::Carry) properties += "Carry ";
|
||||
if (flags & ESM::Light::Flicker) properties += "Flicker ";
|
||||
if (flags & ESM::Light::FlickerSlow) properties += "FlickerSlow ";
|
||||
if (flags & ESM::Light::Pulse) properties += "Pulse ";
|
||||
if (flags & ESM::Light::PulseSlow) properties += "PulseSlow ";
|
||||
if (flags & ESM::Light::Negative) properties += "Negative ";
|
||||
if (flags & ESM::Light::OffDefault) properties += "OffDefault ";
|
||||
int unused = (0xFFFFFFFF ^
|
||||
(ESM::Light::Dynamic|
|
||||
ESM::Light::Fire|
|
||||
ESM::Light::Carry|
|
||||
ESM::Light::Flicker|
|
||||
ESM::Light::FlickerSlow|
|
||||
ESM::Light::Pulse|
|
||||
ESM::Light::PulseSlow|
|
||||
ESM::Light::Negative|
|
||||
ESM::Light::OffDefault));
|
||||
if (flags & unused) properties += "Invalid ";
|
||||
properties += str(boost::format("(0x%08X)") % flags);
|
||||
return properties;
|
||||
}
|
||||
|
||||
std::string magicEffectFlags(int flags)
|
||||
{
|
||||
std::string properties = "";
|
||||
if (flags == 0) properties += "[None] ";
|
||||
// Enchanting & SpellMaking occur on the same list of effects.
|
||||
// "EXTRA SPELL" appears in the construction set under both the
|
||||
// spell making and enchanting tabs as an allowed effect. Since
|
||||
// most of the effects without this flags are defective in various
|
||||
// ways, it's still very unclear what these flag bits are.
|
||||
if (flags & ESM::MagicEffect::SpellMaking) properties += "SpellMaking ";
|
||||
if (flags & ESM::MagicEffect::Enchanting) properties += "Enchanting ";
|
||||
if (flags & 0x00000040) properties += "RangeNoSelf ";
|
||||
if (flags & 0x00000080) properties += "RangeTouch ";
|
||||
if (flags & 0x00000100) properties += "RangeTarget ";
|
||||
if (flags & 0x00001000) properties += "Unknown2 ";
|
||||
if (flags & 0x00000001) properties += "AffectSkill ";
|
||||
if (flags & 0x00000002) properties += "AffectAttribute ";
|
||||
if (flags & ESM::MagicEffect::NoDuration) properties += "NoDuration ";
|
||||
if (flags & 0x00000008) properties += "NoMagnitude ";
|
||||
if (flags & 0x00000010) properties += "Negative ";
|
||||
if (flags & 0x00000020) properties += "Unknown1 ";
|
||||
// ESM componet says 0x800 is negative, but none of the magic
|
||||
// effects have this flags set.
|
||||
if (flags & ESM::MagicEffect::Negative) properties += "Unused ";
|
||||
// Since only Chameleon has this flag it could be anything
|
||||
// that uniquely distinguishes Chameleon.
|
||||
if (flags & 0x00002000) properties += "Chameleon ";
|
||||
if (flags & 0x00004000) properties += "Bound ";
|
||||
if (flags & 0x00008000) properties += "Summon ";
|
||||
// Calm, Demoralize, Frenzy, Lock, Open, Rally, Soultrap, Turn Unded
|
||||
if (flags & 0x00010000) properties += "Unknown3 ";
|
||||
if (flags & 0x00020000) properties += "Absorb ";
|
||||
if (flags & 0xFFFC0000) properties += "Invalid ";
|
||||
properties += str(boost::format("(0x%08X)") % flags);
|
||||
return properties;
|
||||
}
|
||||
|
||||
std::string npcFlags(int flags)
|
||||
{
|
||||
std::string properties = "";
|
||||
if (flags == 0) properties += "[None] ";
|
||||
// Mythicmods and the ESM component differ. Mythicmods says
|
||||
// 0x8=None and 0x10=AutoCalc, while our code defines 0x8 as
|
||||
// AutoCalc. The former seems to be correct. All Bethesda
|
||||
// records have bit 0x8 set. A suspiciously large portion of
|
||||
// females have autocalc turned off.
|
||||
if (flags & ESM::NPC::Autocalc) properties += "Unknown ";
|
||||
if (flags & 0x00000010) properties += "Autocalc ";
|
||||
if (flags & ESM::NPC::Female) properties += "Female ";
|
||||
if (flags & ESM::NPC::Respawn) properties += "Respawn ";
|
||||
if (flags & ESM::NPC::Essential) properties += "Essential ";
|
||||
// These two flags do not appear on any NPCs and may have been
|
||||
// confused with the flags for creatures.
|
||||
if (flags & ESM::NPC::Skeleton) properties += "Skeleton ";
|
||||
if (flags & ESM::NPC::Metal) properties += "Metal ";
|
||||
// Whether corpses persist is a bit that is unaccounted for,
|
||||
// however the only unknown bit occurs on ALL records, and
|
||||
// relatively few NPCs have this bit set.
|
||||
int unused = (0xFFFFFFFF ^
|
||||
(ESM::NPC::Autocalc|
|
||||
0x00000010|
|
||||
ESM::NPC::Female|
|
||||
ESM::NPC::Respawn|
|
||||
ESM::NPC::Essential|
|
||||
ESM::NPC::Skeleton|
|
||||
ESM::NPC::Metal));
|
||||
if (flags & unused) properties += "Invalid ";
|
||||
properties += str(boost::format("(0x%08X)") % flags);
|
||||
return properties;
|
||||
}
|
||||
|
||||
std::string raceFlags(int flags)
|
||||
{
|
||||
std::string properties = "";
|
||||
if (flags == 0) properties += "[None] ";
|
||||
// All races have the playable flag set in Bethesda files.
|
||||
if (flags & ESM::Race::Playable) properties += "Playable ";
|
||||
if (flags & ESM::Race::Beast) properties += "Beast ";
|
||||
int unused = (0xFFFFFFFF ^
|
||||
(ESM::Race::Playable|
|
||||
ESM::Race::Beast));
|
||||
if (flags & unused) properties += "Invalid ";
|
||||
properties += str(boost::format("(0x%08X)") % flags);
|
||||
return properties;
|
||||
}
|
||||
|
||||
std::string spellFlags(int flags)
|
||||
{
|
||||
std::string properties = "";
|
||||
if (flags == 0) properties += "[None] ";
|
||||
if (flags & ESM::Spell::F_Autocalc) properties += "Autocalc ";
|
||||
if (flags & ESM::Spell::F_PCStart) properties += "PCStart ";
|
||||
if (flags & ESM::Spell::F_Always) properties += "Always ";
|
||||
int unused = (0xFFFFFFFF ^
|
||||
(ESM::Spell::F_Autocalc|
|
||||
ESM::Spell::F_PCStart|
|
||||
ESM::Spell::F_Always));
|
||||
if (flags & unused) properties += "Invalid ";
|
||||
properties += str(boost::format("(0x%08X)") % flags);
|
||||
return properties;
|
||||
}
|
||||
|
||||
std::string weaponFlags(int flags)
|
||||
{
|
||||
std::string properties = "";
|
||||
if (flags == 0) properties += "[None] ";
|
||||
// The interpretation of the flags are still unclear to me.
|
||||
// Apparently you can't be Silver without being Magical? Many of
|
||||
// the "Magical" weapons don't have enchantments of any sort.
|
||||
if (flags & ESM::Weapon::Magical) properties += "Magical ";
|
||||
if (flags & ESM::Weapon::Silver) properties += "Silver ";
|
||||
int unused = (0xFFFFFFFF ^
|
||||
(ESM::Weapon::Magical|
|
||||
ESM::Weapon::Silver));
|
||||
if (flags & unused) properties += "Invalid ";
|
||||
properties += str(boost::format("(0x%08X)") % flags);
|
||||
return properties;
|
||||
}
|
64
apps/esmtool/labels.hpp
Normal file
64
apps/esmtool/labels.hpp
Normal file
|
@ -0,0 +1,64 @@
|
|||
#ifndef OPENMW_ESMTOOL_LABELS_H
|
||||
#define OPENMW_ESMTOOL_LABELS_H
|
||||
|
||||
#include <string>
|
||||
|
||||
std::string bodyPartLabel(char idx);
|
||||
std::string meshPartLabel(char idx);
|
||||
std::string meshTypeLabel(char idx);
|
||||
std::string clothingTypeLabel(int idx);
|
||||
std::string armorTypeLabel(int idx);
|
||||
std::string dialogTypeLabel(int idx);
|
||||
std::string questStatusLabel(int idx);
|
||||
std::string creatureTypeLabel(int idx);
|
||||
std::string soundTypeLabel(int idx);
|
||||
std::string weaponTypeLabel(int idx);
|
||||
|
||||
// This function's a bit different because the types are record types,
|
||||
// not consecutive values.
|
||||
std::string aiTypeLabel(int type);
|
||||
|
||||
// This one's also a bit different, because it enumerates dialog
|
||||
// select rule functions, not types. Structurally, it still converts
|
||||
// indexes to strings for display.
|
||||
std::string ruleFunction(int idx);
|
||||
|
||||
// The labels below here can all be loaded from GMSTs, but are not
|
||||
// currently because among other things, that requires loading the
|
||||
// GMSTs before dumping any of the records.
|
||||
|
||||
// If the data format supported ordered lists of GMSTs (post 1.0), the
|
||||
// lists could define the valid values, their localization strings,
|
||||
// and the indexes for referencing the types in other records in the
|
||||
// database. Then a single label function could work for all types.
|
||||
|
||||
std::string magicEffectLabel(int idx);
|
||||
std::string attributeLabel(int idx);
|
||||
std::string spellTypeLabel(int idx);
|
||||
std::string specializationLabel(int idx);
|
||||
std::string skillLabel(int idx);
|
||||
std::string apparatusTypeLabel(int idx);
|
||||
std::string rangeTypeLabel(int idx);
|
||||
std::string schoolLabel(int idx);
|
||||
std::string enchantTypeLabel(int idx);
|
||||
|
||||
// The are the flag functions that convert a bitmask into a list of
|
||||
// human readble strings representing the set bits.
|
||||
|
||||
std::string bodyPartFlags(int flags);
|
||||
std::string cellFlags(int flags);
|
||||
std::string containerFlags(int flags);
|
||||
std::string creatureFlags(int flags);
|
||||
std::string landFlags(int flags);
|
||||
std::string leveledListFlags(int flags);
|
||||
std::string lightFlags(int flags);
|
||||
std::string magicEffectFlags(int flags);
|
||||
std::string npcFlags(int flags);
|
||||
std::string raceFlags(int flags);
|
||||
std::string spellFlags(int flags);
|
||||
std::string weaponFlags(int flags);
|
||||
|
||||
// Missing flags functions:
|
||||
// aiServicesFlags, possibly more
|
||||
|
||||
#endif
|
File diff suppressed because it is too large
Load diff
|
@ -20,7 +20,7 @@ namespace EsmTool
|
|||
protected:
|
||||
std::string mId;
|
||||
int mFlags;
|
||||
int mType;
|
||||
ESM::NAME mType;
|
||||
|
||||
public:
|
||||
RecordBase () {}
|
||||
|
@ -42,7 +42,7 @@ namespace EsmTool
|
|||
mFlags = flags;
|
||||
}
|
||||
|
||||
int getType() const {
|
||||
ESM::NAME getType() const {
|
||||
return mType;
|
||||
}
|
||||
|
||||
|
@ -50,7 +50,7 @@ namespace EsmTool
|
|||
virtual void save(ESM::ESMWriter &esm) = 0;
|
||||
virtual void print() = 0;
|
||||
|
||||
static RecordBase *create(int type);
|
||||
static RecordBase *create(ESM::NAME type);
|
||||
|
||||
// just make it a bit shorter
|
||||
template <class T>
|
||||
|
|
|
@ -24,6 +24,6 @@ public slots:
|
|||
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(QVector<QPersistentModelIndex>);
|
||||
Q_DECLARE_METATYPE(QVector<QPersistentModelIndex>)
|
||||
|
||||
#endif
|
|
@ -78,7 +78,7 @@ MwIniImporter::multistrmap MwIniImporter::loadIniFile(std::string filename) {
|
|||
|
||||
multistrmap::iterator it;
|
||||
if((it = map.find(key)) == map.end()) {
|
||||
map.insert( std::make_pair<std::string, std::vector<std::string> > (key, std::vector<std::string>() ) );
|
||||
map.insert( std::make_pair (key, std::vector<std::string>() ) );
|
||||
}
|
||||
map[key].push_back(value);
|
||||
}
|
||||
|
@ -115,7 +115,7 @@ MwIniImporter::multistrmap MwIniImporter::loadCfgFile(std::string filename) {
|
|||
|
||||
multistrmap::iterator it;
|
||||
if((it = map.find(key)) == map.end()) {
|
||||
map.insert( std::make_pair<std::string, std::vector<std::string> > (key, std::vector<std::string>() ) );
|
||||
map.insert( std::make_pair (key, std::vector<std::string>() ) );
|
||||
}
|
||||
map[key].push_back(value);
|
||||
}
|
||||
|
@ -152,12 +152,12 @@ void MwIniImporter::mergeFallback(multistrmap &cfg, multistrmap &ini) {
|
|||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
void MwIniImporter::insertMultistrmap(multistrmap &cfg, std::string key, std::string value) {
|
||||
multistrmap::iterator it = cfg.find(key);
|
||||
if(it == cfg.end()) {
|
||||
cfg.insert(std::make_pair<std::string, std::vector<std::string> >(key, std::vector<std::string>() ));
|
||||
cfg.insert(std::make_pair (key, std::vector<std::string>() ));
|
||||
}
|
||||
cfg[key].push_back(value);
|
||||
}
|
||||
|
|
|
@ -29,7 +29,8 @@ add_openmw_dir (mwgui
|
|||
map_window window_pinnable_base cursorreplace tooltips scrollwindow bookwindow list
|
||||
formatting inventorywindow container hud countdialog tradewindow settingswindow
|
||||
confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
|
||||
itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog
|
||||
itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog
|
||||
enchantingdialog trainingwindow travelwindow
|
||||
)
|
||||
|
||||
add_openmw_dir (mwdialogue
|
||||
|
|
|
@ -68,7 +68,7 @@ void validate(boost::any &v, std::vector<std::string> const &tokens, FallbackMap
|
|||
|
||||
if((mapIt = map->mMap.find(key)) == map->mMap.end())
|
||||
{
|
||||
map->mMap.insert(std::make_pair<std::string,std::string>(key,value));
|
||||
map->mMap.insert(std::make_pair (key,value));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -37,7 +37,7 @@ namespace MWBase
|
|||
Play_Normal = 0, /* tracked, non-looping, multi-instance, environment */
|
||||
Play_Loop = 1<<0, /* Sound will continually loop until explicitly stopped */
|
||||
Play_NoEnv = 1<<1, /* Do not apply environment effects (eg, underwater filters) */
|
||||
Play_NoTrack = 1<<2, /* (3D only) Play the sound at the given object's position
|
||||
Play_NoTrack = 1<<2 /* (3D only) Play the sound at the given object's position
|
||||
* but do not keep it updated (the sound will not move with
|
||||
* the object and will not stop when the object is deleted. */
|
||||
};
|
||||
|
|
|
@ -42,6 +42,7 @@ namespace MWGui
|
|||
class Console;
|
||||
class SpellWindow;
|
||||
class TradeWindow;
|
||||
class TravelWindow;
|
||||
class SpellBuyingWindow;
|
||||
class ConfirmationDialog;
|
||||
class CountDialog;
|
||||
|
@ -108,6 +109,7 @@ namespace MWBase
|
|||
virtual MWGui::ConfirmationDialog* getConfirmationDialog() = 0;
|
||||
virtual MWGui::TradeWindow* getTradeWindow() = 0;
|
||||
virtual MWGui::SpellBuyingWindow* getSpellBuyingWindow() = 0;
|
||||
virtual MWGui::TravelWindow* getTravelWindow() = 0;
|
||||
virtual MWGui::SpellWindow* getSpellWindow() = 0;
|
||||
virtual MWGui::Console* getConsole() = 0;
|
||||
|
||||
|
@ -227,6 +229,10 @@ namespace MWBase
|
|||
|
||||
virtual bool getPlayerSleeping() = 0;
|
||||
virtual void wakeUpPlayer() = 0;
|
||||
|
||||
virtual void startSpellMaking(MWWorld::Ptr actor) = 0;
|
||||
virtual void startEnchanting(MWWorld::Ptr actor) = 0;
|
||||
virtual void startTraining(MWWorld::Ptr actor) = 0;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -145,16 +145,17 @@ namespace
|
|||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
namespace MWDialogue
|
||||
{
|
||||
|
||||
//helper function
|
||||
std::string::size_type find_str_ci(const std::string& str, const std::string& substr,size_t pos)
|
||||
{
|
||||
return toLower(str).find(toLower(substr),pos);
|
||||
}
|
||||
}
|
||||
|
||||
namespace MWDialogue
|
||||
{
|
||||
|
||||
|
||||
bool DialogueManager::functionFilter(const MWWorld::Ptr& actor, const ESM::DialInfo& info,bool choice)
|
||||
{
|
||||
|
@ -779,6 +780,8 @@ namespace MWDialogue
|
|||
services = ref->base->mAiData.mServices;
|
||||
}
|
||||
|
||||
int windowServices = 0;
|
||||
|
||||
if (services & ESM::NPC::Weapon
|
||||
|| services & ESM::NPC::Armor
|
||||
|| services & ESM::NPC::Clothing
|
||||
|
@ -790,14 +793,24 @@ namespace MWDialogue
|
|||
|| services & ESM::NPC::Apparatus
|
||||
|| services & ESM::NPC::RepairItem
|
||||
|| services & ESM::NPC::Misc)
|
||||
win->setShowTrade(true);
|
||||
else
|
||||
win->setShowTrade(false);
|
||||
windowServices |= MWGui::DialogueWindow::Service_Trade;
|
||||
|
||||
if( !mActor.get<ESM::NPC>()->base->mTransport.empty())
|
||||
windowServices |= MWGui::DialogueWindow::Service_Travel;
|
||||
|
||||
if (services & ESM::NPC::Spells)
|
||||
win->setShowSpells(true);
|
||||
else
|
||||
win->setShowSpells(false);
|
||||
windowServices |= MWGui::DialogueWindow::Service_BuySpells;
|
||||
|
||||
if (services & ESM::NPC::Spellmaking)
|
||||
windowServices |= MWGui::DialogueWindow::Service_CreateSpells;
|
||||
|
||||
if (services & ESM::NPC::Training)
|
||||
windowServices |= MWGui::DialogueWindow::Service_Training;
|
||||
|
||||
if (services & ESM::NPC::Enchanting)
|
||||
windowServices |= MWGui::DialogueWindow::Service_Enchant;
|
||||
|
||||
win->setServices (windowServices);
|
||||
|
||||
// sort again, because the previous sort was case-sensitive
|
||||
keywordList.sort(stringCompareNoCase);
|
||||
|
|
|
@ -565,7 +565,7 @@ void CreateClassDialog::onAttributeClicked(Widgets::MWAttributePtr _sender)
|
|||
{
|
||||
delete mAttribDialog;
|
||||
mAttribDialog = new SelectAttributeDialog(mWindowManager);
|
||||
mAttribDialog->setAffectedWidget(_sender);
|
||||
mAffectedAttribute = _sender;
|
||||
mAttribDialog->eventCancel += MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
|
||||
mAttribDialog->eventItemSelected += MyGUI::newDelegate(this, &CreateClassDialog::onAttributeSelected);
|
||||
mAttribDialog->setVisible(true);
|
||||
|
@ -574,18 +574,17 @@ void CreateClassDialog::onAttributeClicked(Widgets::MWAttributePtr _sender)
|
|||
void CreateClassDialog::onAttributeSelected()
|
||||
{
|
||||
ESM::Attribute::AttributeID id = mAttribDialog->getAttributeId();
|
||||
Widgets::MWAttributePtr attribute = mAttribDialog->getAffectedWidget();
|
||||
if (attribute == mFavoriteAttribute0)
|
||||
if (mAffectedAttribute == mFavoriteAttribute0)
|
||||
{
|
||||
if (mFavoriteAttribute1->getAttributeId() == id)
|
||||
mFavoriteAttribute1->setAttributeId(mFavoriteAttribute0->getAttributeId());
|
||||
}
|
||||
else if (attribute == mFavoriteAttribute1)
|
||||
else if (mAffectedAttribute == mFavoriteAttribute1)
|
||||
{
|
||||
if (mFavoriteAttribute0->getAttributeId() == id)
|
||||
mFavoriteAttribute0->setAttributeId(mFavoriteAttribute1->getAttributeId());
|
||||
}
|
||||
attribute->setAttributeId(id);
|
||||
mAffectedAttribute->setAttributeId(id);
|
||||
mWindowManager.removeDialog(mAttribDialog);
|
||||
mAttribDialog = 0;
|
||||
|
||||
|
@ -596,7 +595,7 @@ void CreateClassDialog::onSkillClicked(Widgets::MWSkillPtr _sender)
|
|||
{
|
||||
delete mSkillDialog;
|
||||
mSkillDialog = new SelectSkillDialog(mWindowManager);
|
||||
mSkillDialog->setAffectedWidget(_sender);
|
||||
mAffectedSkill = _sender;
|
||||
mSkillDialog->eventCancel += MyGUI::newDelegate(this, &CreateClassDialog::onDialogCancel);
|
||||
mSkillDialog->eventItemSelected += MyGUI::newDelegate(this, &CreateClassDialog::onSkillSelected);
|
||||
mSkillDialog->setVisible(true);
|
||||
|
@ -605,22 +604,21 @@ void CreateClassDialog::onSkillClicked(Widgets::MWSkillPtr _sender)
|
|||
void CreateClassDialog::onSkillSelected()
|
||||
{
|
||||
ESM::Skill::SkillEnum id = mSkillDialog->getSkillId();
|
||||
Widgets::MWSkillPtr skill = mSkillDialog->getAffectedWidget();
|
||||
|
||||
// Avoid duplicate skills by swapping any skill field that matches the selected one
|
||||
std::vector<Widgets::MWSkillPtr>::const_iterator end = mSkills.end();
|
||||
for (std::vector<Widgets::MWSkillPtr>::const_iterator it = mSkills.begin(); it != end; ++it)
|
||||
{
|
||||
if (*it == skill)
|
||||
if (*it == mAffectedSkill)
|
||||
continue;
|
||||
if ((*it)->getSkillId() == id)
|
||||
{
|
||||
(*it)->setSkillId(skill->getSkillId());
|
||||
(*it)->setSkillId(mAffectedSkill->getSkillId());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
skill->setSkillId(mSkillDialog->getSkillId());
|
||||
mAffectedSkill->setSkillId(mSkillDialog->getSkillId());
|
||||
mWindowManager.removeDialog(mSkillDialog);
|
||||
mSkillDialog = 0;
|
||||
update();
|
||||
|
|
|
@ -167,8 +167,6 @@ namespace MWGui
|
|||
~SelectAttributeDialog();
|
||||
|
||||
ESM::Attribute::AttributeID getAttributeId() const { return mAttributeId; }
|
||||
Widgets::MWAttributePtr getAffectedWidget() const { return mAffectedWidget; }
|
||||
void setAffectedWidget(Widgets::MWAttributePtr widget) { mAffectedWidget = widget; }
|
||||
|
||||
// Events
|
||||
typedef MyGUI::delegates::CMultiDelegate0 EventHandle_Void;
|
||||
|
@ -188,8 +186,6 @@ namespace MWGui
|
|||
void onCancelClicked(MyGUI::Widget* _sender);
|
||||
|
||||
private:
|
||||
Widgets::MWAttributePtr mAffectedWidget;
|
||||
|
||||
ESM::Attribute::AttributeID mAttributeId;
|
||||
};
|
||||
|
||||
|
@ -200,8 +196,6 @@ namespace MWGui
|
|||
~SelectSkillDialog();
|
||||
|
||||
ESM::Skill::SkillEnum getSkillId() const { return mSkillId; }
|
||||
Widgets::MWSkillPtr getAffectedWidget() const { return mAffectedWidget; }
|
||||
void setAffectedWidget(Widgets::MWSkillPtr widget) { mAffectedWidget = widget; }
|
||||
|
||||
// Events
|
||||
typedef MyGUI::delegates::CMultiDelegate0 EventHandle_Void;
|
||||
|
@ -224,7 +218,6 @@ namespace MWGui
|
|||
Widgets::MWSkillPtr mCombatSkill[9];
|
||||
Widgets::MWSkillPtr mMagicSkill[9];
|
||||
Widgets::MWSkillPtr mStealthSkill[9];
|
||||
Widgets::MWSkillPtr mAffectedWidget;
|
||||
|
||||
ESM::Skill::SkillEnum mSkillId;
|
||||
};
|
||||
|
@ -301,6 +294,9 @@ namespace MWGui
|
|||
DescriptionDialog *mDescDialog;
|
||||
|
||||
ESM::Class::Specialization mSpecializationId;
|
||||
|
||||
Widgets::MWAttributePtr mAffectedAttribute;
|
||||
Widgets::MWSkillPtr mAffectedSkill;
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
#include "tradewindow.hpp"
|
||||
#include "spellbuyingwindow.hpp"
|
||||
#include "inventorywindow.hpp"
|
||||
#include "travelwindow.hpp"
|
||||
|
||||
using namespace MWGui;
|
||||
using namespace Widgets;
|
||||
|
@ -27,6 +28,8 @@ using namespace Widgets;
|
|||
*Copied from the internet.
|
||||
*/
|
||||
|
||||
namespace {
|
||||
|
||||
std::string lower_string(const std::string& str)
|
||||
{
|
||||
std::string lowerCase;
|
||||
|
@ -42,12 +45,13 @@ std::string::size_type find_str_ci(const std::string& str, const std::string& su
|
|||
return lower_string(str).find(lower_string(substr),pos);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
DialogueWindow::DialogueWindow(MWBase::WindowManager& parWindowManager)
|
||||
: WindowBase("openmw_dialogue_window.layout", parWindowManager)
|
||||
, mEnabled(true)
|
||||
, mShowTrade(false)
|
||||
, mShowSpells(false)
|
||||
, mServices(0)
|
||||
{
|
||||
// Centre dialog
|
||||
center();
|
||||
|
@ -134,7 +138,26 @@ void DialogueWindow::onSelectTopic(std::string topic)
|
|||
mWindowManager.pushGuiMode(GM_SpellBuying);
|
||||
mWindowManager.getSpellBuyingWindow()->startSpellBuying(mPtr);
|
||||
}
|
||||
|
||||
else if (topic == MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sTravel")->getString())
|
||||
{
|
||||
mWindowManager.pushGuiMode(GM_Travel);
|
||||
mWindowManager.getTravelWindow()->startTravel(mPtr);
|
||||
}
|
||||
else if (topic == MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sSpellMakingMenuTitle")->getString())
|
||||
{
|
||||
mWindowManager.pushGuiMode(GM_SpellCreation);
|
||||
mWindowManager.startSpellMaking (mPtr);
|
||||
}
|
||||
else if (topic == MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sEnchanting")->getString())
|
||||
{
|
||||
mWindowManager.pushGuiMode(GM_Enchanting);
|
||||
mWindowManager.startEnchanting (mPtr);
|
||||
}
|
||||
else if (topic == MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sServiceTrainingTitle")->getString())
|
||||
{
|
||||
mWindowManager.pushGuiMode(GM_Training);
|
||||
mWindowManager.startTraining (mPtr);
|
||||
}
|
||||
else
|
||||
MWBase::Environment::get().getDialogueManager()->keywordSelected(lower_string(topic));
|
||||
}
|
||||
|
@ -155,14 +178,26 @@ void DialogueWindow::setKeywords(std::list<std::string> keyWords)
|
|||
{
|
||||
mTopicsList->clear();
|
||||
|
||||
bool anyService = mShowTrade||mShowSpells;
|
||||
bool anyService = mServices > 0;
|
||||
|
||||
if (mShowTrade)
|
||||
if (mServices & Service_Trade)
|
||||
mTopicsList->addItem(MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sBarter")->getString());
|
||||
|
||||
if (mShowSpells)
|
||||
if (mServices & Service_BuySpells)
|
||||
mTopicsList->addItem(MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sSpells")->getString());
|
||||
|
||||
if (mServices & Service_Travel)
|
||||
mTopicsList->addItem(MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sTravel")->getString());
|
||||
|
||||
if (mServices & Service_CreateSpells)
|
||||
mTopicsList->addItem(MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sSpellmakingMenuTitle")->getString());
|
||||
|
||||
if (mServices & Service_Enchant)
|
||||
mTopicsList->addItem(MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sEnchanting")->getString());
|
||||
|
||||
if (mServices & Service_Training)
|
||||
mTopicsList->addItem(MWBase::Environment::get().getWorld()->getStore().gameSettings.find("sServiceTrainingTitle")->getString());
|
||||
|
||||
if (anyService)
|
||||
mTopicsList->addSeparator();
|
||||
|
||||
|
|
|
@ -48,10 +48,18 @@ namespace MWGui
|
|||
void askQuestion(std::string question);
|
||||
void goodbye();
|
||||
|
||||
// various service button visibilities, depending if the npc/creature talked to has these services
|
||||
// make sure to call these before setKeywords()
|
||||
void setShowTrade(bool show) { mShowTrade = show; }
|
||||
void setShowSpells(bool show) { mShowSpells = show; }
|
||||
void setServices(int services) { mServices = services; }
|
||||
|
||||
enum Services
|
||||
{
|
||||
Service_Trade = 0x01,
|
||||
Service_BuySpells = 0x02,
|
||||
Service_CreateSpells = 0x04,
|
||||
Service_Enchant = 0x08,
|
||||
Service_Training = 0x10,
|
||||
Service_Travel = 0x20
|
||||
};
|
||||
|
||||
protected:
|
||||
void onSelectTopic(std::string topic);
|
||||
|
@ -69,9 +77,7 @@ namespace MWGui
|
|||
*/
|
||||
std::string parseText(std::string text);
|
||||
|
||||
// various service button visibilities, depending if the npc/creature talked to has these services
|
||||
bool mShowTrade;
|
||||
bool mShowSpells;
|
||||
int mServices;
|
||||
|
||||
bool mEnabled;
|
||||
|
||||
|
|
43
apps/openmw/mwgui/enchantingdialog.cpp
Normal file
43
apps/openmw/mwgui/enchantingdialog.cpp
Normal file
|
@ -0,0 +1,43 @@
|
|||
#include "enchantingdialog.hpp"
|
||||
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
||||
|
||||
EnchantingDialog::EnchantingDialog(MWBase::WindowManager &parWindowManager)
|
||||
: WindowBase("openmw_enchanting_dialog.layout", parWindowManager)
|
||||
, EffectEditorBase(parWindowManager)
|
||||
{
|
||||
getWidget(mCancelButton, "CancelButton");
|
||||
getWidget(mAvailableEffectsList, "AvailableEffects");
|
||||
getWidget(mUsedEffectsView, "UsedEffects");
|
||||
|
||||
setWidgets(mAvailableEffectsList, mUsedEffectsView);
|
||||
|
||||
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &EnchantingDialog::onCancelButtonClicked);
|
||||
}
|
||||
|
||||
void EnchantingDialog::open()
|
||||
{
|
||||
center();
|
||||
}
|
||||
|
||||
void EnchantingDialog::startEnchanting (MWWorld::Ptr actor)
|
||||
{
|
||||
mPtr = actor;
|
||||
|
||||
startEditing ();
|
||||
}
|
||||
|
||||
void EnchantingDialog::onReferenceUnavailable ()
|
||||
{
|
||||
mWindowManager.removeGuiMode (GM_Dialogue);
|
||||
mWindowManager.removeGuiMode (GM_Enchanting);
|
||||
}
|
||||
|
||||
void EnchantingDialog::onCancelButtonClicked(MyGUI::Widget* sender)
|
||||
{
|
||||
mWindowManager.removeGuiMode (GM_Enchanting);
|
||||
}
|
||||
}
|
31
apps/openmw/mwgui/enchantingdialog.hpp
Normal file
31
apps/openmw/mwgui/enchantingdialog.hpp
Normal file
|
@ -0,0 +1,31 @@
|
|||
#ifndef MWGUI_ENCHANTINGDIALOG_H
|
||||
#define MWGUI_ENCHANTINGDIALOG_H
|
||||
|
||||
#include "window_base.hpp"
|
||||
#include "referenceinterface.hpp"
|
||||
#include "spellcreationdialog.hpp"
|
||||
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
||||
class EnchantingDialog : public WindowBase, public ReferenceInterface, public EffectEditorBase
|
||||
{
|
||||
public:
|
||||
EnchantingDialog(MWBase::WindowManager& parWindowManager);
|
||||
|
||||
virtual void open();
|
||||
void startEnchanting(MWWorld::Ptr actor);
|
||||
|
||||
protected:
|
||||
virtual void onReferenceUnavailable();
|
||||
|
||||
void onCancelButtonClicked(MyGUI::Widget* sender);
|
||||
|
||||
MyGUI::Button* mCancelButton;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -128,4 +128,10 @@ void MWList::onItemSelected(MyGUI::Widget* _sender)
|
|||
std::string name = static_cast<MyGUI::Button*>(_sender)->getCaption();
|
||||
|
||||
eventItemSelected(name);
|
||||
eventWidgetSelected(_sender);
|
||||
}
|
||||
|
||||
MyGUI::Widget* MWList::getItemWidget(const std::string& name)
|
||||
{
|
||||
return mScrollView->findWidget (getName() + "_item_" + name);
|
||||
}
|
||||
|
|
|
@ -18,6 +18,7 @@ namespace MWGui
|
|||
MWList();
|
||||
|
||||
typedef MyGUI::delegates::CMultiDelegate1<std::string> EventHandle_String;
|
||||
typedef MyGUI::delegates::CMultiDelegate1<MyGUI::Widget*> EventHandle_Widget;
|
||||
|
||||
/**
|
||||
* Event: Item selected with the mouse.
|
||||
|
@ -25,6 +26,13 @@ namespace MWGui
|
|||
*/
|
||||
EventHandle_String eventItemSelected;
|
||||
|
||||
/**
|
||||
* Event: Item selected with the mouse.
|
||||
* signature: void method(MyGUI::Widget* sender)
|
||||
*/
|
||||
EventHandle_Widget eventWidgetSelected;
|
||||
|
||||
|
||||
/**
|
||||
* Call after the size of the list changed, or items were inserted/removed
|
||||
*/
|
||||
|
@ -38,6 +46,9 @@ namespace MWGui
|
|||
std::string getItemNameAt(unsigned int at); ///< \attention if there are separators, this method will return "" at the place where the separator is
|
||||
void clear();
|
||||
|
||||
MyGUI::Widget* getItemWidget(const std::string& name);
|
||||
///< get widget for an item name, useful to set up tooltip
|
||||
|
||||
protected:
|
||||
void initialiseOverride();
|
||||
|
||||
|
|
|
@ -6,10 +6,12 @@
|
|||
#include <OgreCompositorChain.h>
|
||||
#include <OgreMaterial.h>
|
||||
|
||||
#include <openengine/ogre/fader.hpp>
|
||||
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/inputmanager.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
|
@ -106,6 +108,7 @@ namespace MWGui
|
|||
|
||||
if (mTimer.getMilliseconds () > mLastRenderTime + (1.f/loadingScreenFps) * 1000.f)
|
||||
{
|
||||
float dt = mTimer.getMilliseconds () - mLastRenderTime;
|
||||
mLastRenderTime = mTimer.getMilliseconds ();
|
||||
|
||||
if (mFirstLoad && mTimer.getMilliseconds () > mLastWallpaperChangeTime + 3000*1)
|
||||
|
@ -151,6 +154,8 @@ namespace MWGui
|
|||
}
|
||||
}
|
||||
|
||||
MWBase::Environment::get().getWorld ()->getFader ()->update (dt);
|
||||
|
||||
mWindow->update();
|
||||
|
||||
if (!hasCompositor)
|
||||
|
|
|
@ -22,6 +22,10 @@ namespace MWGui
|
|||
GM_Rest,
|
||||
GM_RestBed,
|
||||
GM_SpellBuying,
|
||||
GM_Travel,
|
||||
GM_SpellCreation,
|
||||
GM_Enchanting,
|
||||
GM_Training,
|
||||
|
||||
GM_Levelup,
|
||||
|
||||
|
|
|
@ -24,7 +24,6 @@ namespace MWGui
|
|||
|
||||
SpellBuyingWindow::SpellBuyingWindow(MWBase::WindowManager& parWindowManager) :
|
||||
WindowBase("openmw_spell_buying_window.layout", parWindowManager)
|
||||
, ContainerBase(NULL) // no drag&drop
|
||||
, mCurrentY(0)
|
||||
, mLastPos(0)
|
||||
{
|
||||
|
@ -55,7 +54,7 @@ namespace MWGui
|
|||
|
||||
MyGUI::Button* toAdd =
|
||||
mSpellsView->createWidget<MyGUI::Button>(
|
||||
(price>mWindowManager.getInventoryWindow()->getPlayerGold()) ? "SandTextGreyedOut" : "SpellText",
|
||||
(price>mWindowManager.getInventoryWindow()->getPlayerGold()) ? "SandTextGreyedOut" : "SandTextButton",
|
||||
0,
|
||||
mCurrentY,
|
||||
200,
|
||||
|
@ -88,7 +87,7 @@ namespace MWGui
|
|||
void SpellBuyingWindow::startSpellBuying(const MWWorld::Ptr& actor)
|
||||
{
|
||||
center();
|
||||
mActor = actor;
|
||||
mPtr = actor;
|
||||
clearSpells();
|
||||
|
||||
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
|
||||
|
@ -125,7 +124,7 @@ namespace MWGui
|
|||
MWMechanics::Spells& spells = stats.getSpells();
|
||||
spells.add (mSpellsWidgetMap.find(_sender)->second);
|
||||
mWindowManager.getTradeWindow()->addOrRemoveGold(-price);
|
||||
startSpellBuying(mActor);
|
||||
startSpellBuying(mPtr);
|
||||
|
||||
MWBase::Environment::get().getSoundManager()->playSound ("Item Gold Up", 1.0, 1.0);
|
||||
}
|
||||
|
|
|
@ -1,10 +1,8 @@
|
|||
#ifndef MWGUI_SpellBuyingWINDOW_H
|
||||
#define MWGUI_SpellBuyingWINDOW_H
|
||||
|
||||
#include "container.hpp"
|
||||
#include "window_base.hpp"
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
#include "referenceinterface.hpp"
|
||||
|
||||
namespace MyGUI
|
||||
{
|
||||
|
@ -20,7 +18,7 @@ namespace MWGui
|
|||
|
||||
namespace MWGui
|
||||
{
|
||||
class SpellBuyingWindow : public ContainerBase, public WindowBase
|
||||
class SpellBuyingWindow : public ReferenceInterface, public WindowBase
|
||||
{
|
||||
public:
|
||||
SpellBuyingWindow(MWBase::WindowManager& parWindowManager);
|
||||
|
@ -35,8 +33,6 @@ namespace MWGui
|
|||
|
||||
MyGUI::ScrollView* mSpellsView;
|
||||
|
||||
MWWorld::Ptr mActor;
|
||||
|
||||
std::map<MyGUI::Widget*, std::string> mSpellsWidgetMap;
|
||||
|
||||
void onCancelButtonClicked(MyGUI::Widget* _sender);
|
||||
|
|
513
apps/openmw/mwgui/spellcreationdialog.cpp
Normal file
513
apps/openmw/mwgui/spellcreationdialog.cpp
Normal file
|
@ -0,0 +1,513 @@
|
|||
#include "spellcreationdialog.hpp"
|
||||
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
#include <components/esm_store/store.hpp>
|
||||
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/environment.hpp"
|
||||
|
||||
#include "../mwworld/player.hpp"
|
||||
#include "../mwworld/class.hpp"
|
||||
|
||||
#include "../mwmechanics/spells.hpp"
|
||||
#include "../mwmechanics/creaturestats.hpp"
|
||||
|
||||
#include "tooltips.hpp"
|
||||
#include "widgets.hpp"
|
||||
#include "class.hpp"
|
||||
|
||||
namespace
|
||||
{
|
||||
|
||||
bool sortMagicEffects (short id1, short id2)
|
||||
{
|
||||
return MWBase::Environment::get().getWorld ()->getStore ().gameSettings.find(ESM::MagicEffect::effectIdToString (id1))->getString()
|
||||
< MWBase::Environment::get().getWorld ()->getStore ().gameSettings.find(ESM::MagicEffect::effectIdToString (id2))->getString();
|
||||
}
|
||||
}
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
||||
EditEffectDialog::EditEffectDialog(MWBase::WindowManager &parWindowManager)
|
||||
: WindowModal("openmw_edit_effect.layout", parWindowManager)
|
||||
, mEditing(false)
|
||||
{
|
||||
getWidget(mCancelButton, "CancelButton");
|
||||
getWidget(mOkButton, "OkButton");
|
||||
getWidget(mDeleteButton, "DeleteButton");
|
||||
getWidget(mRangeButton, "RangeButton");
|
||||
getWidget(mMagnitudeMinValue, "MagnitudeMinValue");
|
||||
getWidget(mMagnitudeMaxValue, "MagnitudeMaxValue");
|
||||
getWidget(mDurationValue, "DurationValue");
|
||||
getWidget(mAreaValue, "AreaValue");
|
||||
getWidget(mMagnitudeMinSlider, "MagnitudeMinSlider");
|
||||
getWidget(mMagnitudeMaxSlider, "MagnitudeMaxSlider");
|
||||
getWidget(mDurationSlider, "DurationSlider");
|
||||
getWidget(mAreaSlider, "AreaSlider");
|
||||
getWidget(mEffectImage, "EffectImage");
|
||||
getWidget(mEffectName, "EffectName");
|
||||
getWidget(mAreaText, "AreaText");
|
||||
getWidget(mDurationBox, "DurationBox");
|
||||
getWidget(mAreaBox, "AreaBox");
|
||||
getWidget(mMagnitudeBox, "MagnitudeBox");
|
||||
|
||||
mRangeButton->eventMouseButtonClick += MyGUI::newDelegate(this, &EditEffectDialog::onRangeButtonClicked);
|
||||
mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &EditEffectDialog::onOkButtonClicked);
|
||||
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &EditEffectDialog::onCancelButtonClicked);
|
||||
mDeleteButton->eventMouseButtonClick += MyGUI::newDelegate(this, &EditEffectDialog::onDeleteButtonClicked);
|
||||
|
||||
mMagnitudeMinSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &EditEffectDialog::onMagnitudeMinChanged);
|
||||
mMagnitudeMaxSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &EditEffectDialog::onMagnitudeMaxChanged);
|
||||
mDurationSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &EditEffectDialog::onDurationChanged);
|
||||
mAreaSlider->eventScrollChangePosition += MyGUI::newDelegate(this, &EditEffectDialog::onAreaChanged);
|
||||
}
|
||||
|
||||
void EditEffectDialog::open()
|
||||
{
|
||||
WindowModal::open();
|
||||
center();
|
||||
}
|
||||
|
||||
void EditEffectDialog::newEffect (const ESM::MagicEffect *effect)
|
||||
{
|
||||
setMagicEffect(effect);
|
||||
mEditing = false;
|
||||
|
||||
mDeleteButton->setVisible (false);
|
||||
|
||||
mEffect.mRange = ESM::RT_Self;
|
||||
|
||||
onRangeButtonClicked(mRangeButton);
|
||||
|
||||
mMagnitudeMinSlider->setScrollPosition (0);
|
||||
mMagnitudeMaxSlider->setScrollPosition (0);
|
||||
mAreaSlider->setScrollPosition (0);
|
||||
mDurationSlider->setScrollPosition (0);
|
||||
|
||||
mDurationValue->setCaption("1");
|
||||
mMagnitudeMinValue->setCaption("1");
|
||||
mMagnitudeMaxValue->setCaption("- 1");
|
||||
mAreaValue->setCaption("0");
|
||||
|
||||
mEffect.mMagnMin = 1;
|
||||
mEffect.mMagnMax = 1;
|
||||
mEffect.mDuration = 1;
|
||||
mEffect.mArea = 0;
|
||||
}
|
||||
|
||||
void EditEffectDialog::editEffect (ESM::ENAMstruct effect)
|
||||
{
|
||||
const ESM::MagicEffect* magicEffect = MWBase::Environment::get().getWorld()->getStore().magicEffects.find(effect.mEffectID);
|
||||
|
||||
setMagicEffect(magicEffect);
|
||||
|
||||
mEffect = effect;
|
||||
mEditing = true;
|
||||
|
||||
mDeleteButton->setVisible (true);
|
||||
|
||||
mMagnitudeMinSlider->setScrollPosition (effect.mMagnMin-1);
|
||||
mMagnitudeMaxSlider->setScrollPosition (effect.mMagnMax-1);
|
||||
mAreaSlider->setScrollPosition (effect.mArea);
|
||||
mDurationSlider->setScrollPosition (effect.mDuration-1);
|
||||
|
||||
onMagnitudeMinChanged (mMagnitudeMinSlider, effect.mMagnMin-1);
|
||||
onMagnitudeMaxChanged (mMagnitudeMinSlider, effect.mMagnMax-1);
|
||||
onAreaChanged (mAreaSlider, effect.mArea);
|
||||
onDurationChanged (mDurationSlider, effect.mDuration-1);
|
||||
}
|
||||
|
||||
void EditEffectDialog::setMagicEffect (const ESM::MagicEffect *effect)
|
||||
{
|
||||
std::string icon = effect->mIcon;
|
||||
icon[icon.size()-3] = 'd';
|
||||
icon[icon.size()-2] = 'd';
|
||||
icon[icon.size()-1] = 's';
|
||||
icon = "icons\\" + icon;
|
||||
|
||||
mEffectImage->setImageTexture (icon);
|
||||
|
||||
mEffectName->setCaptionWithReplacing("#{"+ESM::MagicEffect::effectIdToString (effect->mIndex)+"}");
|
||||
|
||||
mEffect.mEffectID = effect->mIndex;
|
||||
|
||||
mMagicEffect = effect;
|
||||
|
||||
updateBoxes();
|
||||
}
|
||||
|
||||
void EditEffectDialog::updateBoxes()
|
||||
{
|
||||
static int startY = mMagnitudeBox->getPosition().top;
|
||||
int curY = startY;
|
||||
|
||||
mMagnitudeBox->setVisible (false);
|
||||
mDurationBox->setVisible (false);
|
||||
mAreaBox->setVisible (false);
|
||||
|
||||
if (!(mMagicEffect->mData.mFlags & ESM::MagicEffect::NoMagnitude))
|
||||
{
|
||||
mMagnitudeBox->setPosition(mMagnitudeBox->getPosition().left, curY);
|
||||
mMagnitudeBox->setVisible (true);
|
||||
curY += mMagnitudeBox->getSize().height;
|
||||
}
|
||||
if (!(mMagicEffect->mData.mFlags & ESM::MagicEffect::NoDuration))
|
||||
{
|
||||
mDurationBox->setPosition(mDurationBox->getPosition().left, curY);
|
||||
mDurationBox->setVisible (true);
|
||||
curY += mDurationBox->getSize().height;
|
||||
}
|
||||
if (mEffect.mRange == ESM::RT_Target)
|
||||
{
|
||||
mAreaBox->setPosition(mAreaBox->getPosition().left, curY);
|
||||
mAreaBox->setVisible (true);
|
||||
curY += mAreaBox->getSize().height;
|
||||
}
|
||||
}
|
||||
|
||||
void EditEffectDialog::onRangeButtonClicked (MyGUI::Widget* sender)
|
||||
{
|
||||
mEffect.mRange = (mEffect.mRange+1)%3;
|
||||
|
||||
if (mEffect.mRange == ESM::RT_Self)
|
||||
mRangeButton->setCaptionWithReplacing ("#{sRangeSelf}");
|
||||
else if (mEffect.mRange == ESM::RT_Target)
|
||||
mRangeButton->setCaptionWithReplacing ("#{sRangeTarget}");
|
||||
else if (mEffect.mRange == ESM::RT_Touch)
|
||||
mRangeButton->setCaptionWithReplacing ("#{sRangeTouch}");
|
||||
|
||||
mAreaSlider->setVisible (mEffect.mRange != ESM::RT_Self);
|
||||
mAreaText->setVisible (mEffect.mRange != ESM::RT_Self);
|
||||
|
||||
// cycle through range types until we find something that's allowed
|
||||
if (mEffect.mRange == ESM::RT_Target && !(mMagicEffect->mData.mFlags & ESM::MagicEffect::CastTarget))
|
||||
onRangeButtonClicked(sender);
|
||||
if (mEffect.mRange == ESM::RT_Self && !(mMagicEffect->mData.mFlags & ESM::MagicEffect::CastSelf))
|
||||
onRangeButtonClicked(sender);
|
||||
if (mEffect.mRange == ESM::RT_Touch && !(mMagicEffect->mData.mFlags & ESM::MagicEffect::CastTouch))
|
||||
onRangeButtonClicked(sender);
|
||||
|
||||
updateBoxes();
|
||||
}
|
||||
|
||||
void EditEffectDialog::onDeleteButtonClicked (MyGUI::Widget* sender)
|
||||
{
|
||||
setVisible(false);
|
||||
|
||||
eventEffectRemoved(mEffect);
|
||||
}
|
||||
|
||||
void EditEffectDialog::onOkButtonClicked (MyGUI::Widget* sender)
|
||||
{
|
||||
setVisible(false);
|
||||
|
||||
if (mEditing)
|
||||
eventEffectModified(mEffect);
|
||||
else
|
||||
eventEffectAdded(mEffect);
|
||||
}
|
||||
|
||||
void EditEffectDialog::onCancelButtonClicked (MyGUI::Widget* sender)
|
||||
{
|
||||
setVisible(false);
|
||||
}
|
||||
|
||||
void EditEffectDialog::setSkill (int skill)
|
||||
{
|
||||
mEffect.mSkill = skill;
|
||||
}
|
||||
|
||||
void EditEffectDialog::setAttribute (int attribute)
|
||||
{
|
||||
mEffect.mAttribute = attribute;
|
||||
}
|
||||
|
||||
void EditEffectDialog::onMagnitudeMinChanged (MyGUI::ScrollBar* sender, size_t pos)
|
||||
{
|
||||
mMagnitudeMinValue->setCaption(boost::lexical_cast<std::string>(pos+1));
|
||||
mEffect.mMagnMin = pos+1;
|
||||
|
||||
// trigger the check again (see below)
|
||||
onMagnitudeMaxChanged(mMagnitudeMaxSlider, mMagnitudeMaxSlider->getScrollPosition ());
|
||||
}
|
||||
|
||||
void EditEffectDialog::onMagnitudeMaxChanged (MyGUI::ScrollBar* sender, size_t pos)
|
||||
{
|
||||
// make sure the max value is actually larger or equal than the min value
|
||||
size_t magnMin = std::abs(mEffect.mMagnMin); // should never be < 0, this is just here to avoid the compiler warning
|
||||
if (pos+1 < magnMin)
|
||||
{
|
||||
pos = mEffect.mMagnMin-1;
|
||||
sender->setScrollPosition (pos);
|
||||
}
|
||||
|
||||
mEffect.mMagnMax = pos+1;
|
||||
|
||||
mMagnitudeMaxValue->setCaption("- " + boost::lexical_cast<std::string>(pos+1));
|
||||
}
|
||||
|
||||
void EditEffectDialog::onDurationChanged (MyGUI::ScrollBar* sender, size_t pos)
|
||||
{
|
||||
mDurationValue->setCaption(boost::lexical_cast<std::string>(pos+1));
|
||||
mEffect.mDuration = pos+1;
|
||||
}
|
||||
|
||||
void EditEffectDialog::onAreaChanged (MyGUI::ScrollBar* sender, size_t pos)
|
||||
{
|
||||
mAreaValue->setCaption(boost::lexical_cast<std::string>(pos));
|
||||
mEffect.mArea = pos;
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
SpellCreationDialog::SpellCreationDialog(MWBase::WindowManager &parWindowManager)
|
||||
: WindowBase("openmw_spellcreation_dialog.layout", parWindowManager)
|
||||
, EffectEditorBase(parWindowManager)
|
||||
{
|
||||
getWidget(mNameEdit, "NameEdit");
|
||||
getWidget(mMagickaCost, "MagickaCost");
|
||||
getWidget(mSuccessChance, "SuccessChance");
|
||||
getWidget(mAvailableEffectsList, "AvailableEffects");
|
||||
getWidget(mUsedEffectsView, "UsedEffects");
|
||||
getWidget(mPriceLabel, "PriceLabel");
|
||||
getWidget(mBuyButton, "BuyButton");
|
||||
getWidget(mCancelButton, "CancelButton");
|
||||
|
||||
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellCreationDialog::onCancelButtonClicked);
|
||||
mBuyButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellCreationDialog::onBuyButtonClicked);
|
||||
|
||||
setWidgets(mAvailableEffectsList, mUsedEffectsView);
|
||||
}
|
||||
|
||||
void SpellCreationDialog::startSpellMaking (MWWorld::Ptr actor)
|
||||
{
|
||||
mPtr = actor;
|
||||
|
||||
startEditing();
|
||||
}
|
||||
|
||||
void SpellCreationDialog::onCancelButtonClicked (MyGUI::Widget* sender)
|
||||
{
|
||||
mWindowManager.removeGuiMode (MWGui::GM_SpellCreation);
|
||||
}
|
||||
|
||||
void SpellCreationDialog::onBuyButtonClicked (MyGUI::Widget* sender)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void SpellCreationDialog::open()
|
||||
{
|
||||
center();
|
||||
}
|
||||
|
||||
void SpellCreationDialog::onReferenceUnavailable ()
|
||||
{
|
||||
mWindowManager.removeGuiMode (GM_Dialogue);
|
||||
mWindowManager.removeGuiMode (GM_SpellCreation);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
EffectEditorBase::EffectEditorBase(MWBase::WindowManager& parWindowManager)
|
||||
: mAddEffectDialog(parWindowManager)
|
||||
, mSelectAttributeDialog(NULL)
|
||||
, mSelectSkillDialog(NULL)
|
||||
{
|
||||
mAddEffectDialog.eventEffectAdded += MyGUI::newDelegate(this, &EffectEditorBase::onEffectAdded);
|
||||
mAddEffectDialog.eventEffectModified += MyGUI::newDelegate(this, &EffectEditorBase::onEffectModified);
|
||||
mAddEffectDialog.eventEffectRemoved += MyGUI::newDelegate(this, &EffectEditorBase::onEffectRemoved);
|
||||
|
||||
mAddEffectDialog.setVisible (false);
|
||||
}
|
||||
|
||||
void EffectEditorBase::startEditing ()
|
||||
{
|
||||
// get the list of magic effects that are known to the player
|
||||
|
||||
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
|
||||
MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
|
||||
MWMechanics::Spells& spells = stats.getSpells();
|
||||
|
||||
std::vector<short> knownEffects;
|
||||
|
||||
for (MWMechanics::Spells::TIterator it = spells.begin(); it != spells.end(); ++it)
|
||||
{
|
||||
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().spells.find(*it);
|
||||
|
||||
// only normal spells count
|
||||
if (spell->mData.mType != ESM::Spell::ST_Spell)
|
||||
continue;
|
||||
|
||||
const std::vector<ESM::ENAMstruct>& list = spell->mEffects.mList;
|
||||
for (std::vector<ESM::ENAMstruct>::const_iterator it2 = list.begin(); it2 != list.end(); ++it2)
|
||||
{
|
||||
if (std::find(knownEffects.begin(), knownEffects.end(), it2->mEffectID) == knownEffects.end())
|
||||
knownEffects.push_back(it2->mEffectID);
|
||||
}
|
||||
}
|
||||
|
||||
std::sort(knownEffects.begin(), knownEffects.end(), sortMagicEffects);
|
||||
|
||||
mAvailableEffectsList->clear ();
|
||||
|
||||
for (std::vector<short>::const_iterator it = knownEffects.begin(); it != knownEffects.end(); ++it)
|
||||
{
|
||||
mAvailableEffectsList->addItem(MWBase::Environment::get().getWorld ()->getStore ().gameSettings.find(
|
||||
ESM::MagicEffect::effectIdToString (*it))->getString());
|
||||
}
|
||||
mAvailableEffectsList->adjustSize ();
|
||||
|
||||
for (std::vector<short>::const_iterator it = knownEffects.begin(); it != knownEffects.end(); ++it)
|
||||
{
|
||||
std::string name = MWBase::Environment::get().getWorld ()->getStore ().gameSettings.find(
|
||||
ESM::MagicEffect::effectIdToString (*it))->getString();
|
||||
MyGUI::Widget* w = mAvailableEffectsList->getItemWidget(name);
|
||||
w->setUserData(*it);
|
||||
|
||||
ToolTips::createMagicEffectToolTip (w, *it);
|
||||
}
|
||||
}
|
||||
|
||||
void EffectEditorBase::setWidgets (Widgets::MWList *availableEffectsList, MyGUI::ScrollView *usedEffectsView)
|
||||
{
|
||||
mAvailableEffectsList = availableEffectsList;
|
||||
mUsedEffectsView = usedEffectsView;
|
||||
|
||||
mAvailableEffectsList->eventWidgetSelected += MyGUI::newDelegate(this, &EffectEditorBase::onAvailableEffectClicked);
|
||||
}
|
||||
|
||||
void EffectEditorBase::onSelectAttribute ()
|
||||
{
|
||||
mAddEffectDialog.setVisible(true);
|
||||
mAddEffectDialog.setAttribute (mSelectAttributeDialog->getAttributeId());
|
||||
MWBase::Environment::get().getWindowManager ()->removeDialog (mSelectAttributeDialog);
|
||||
mSelectAttributeDialog = 0;
|
||||
}
|
||||
|
||||
void EffectEditorBase::onSelectSkill ()
|
||||
{
|
||||
mAddEffectDialog.setVisible(true);
|
||||
mAddEffectDialog.setSkill (mSelectSkillDialog->getSkillId ());
|
||||
MWBase::Environment::get().getWindowManager ()->removeDialog (mSelectSkillDialog);
|
||||
mSelectSkillDialog = 0;
|
||||
}
|
||||
|
||||
void EffectEditorBase::onAttributeOrSkillCancel ()
|
||||
{
|
||||
if (mSelectSkillDialog)
|
||||
MWBase::Environment::get().getWindowManager ()->removeDialog (mSelectSkillDialog);
|
||||
if (mSelectAttributeDialog)
|
||||
MWBase::Environment::get().getWindowManager ()->removeDialog (mSelectAttributeDialog);
|
||||
|
||||
mSelectSkillDialog = 0;
|
||||
mSelectAttributeDialog = 0;
|
||||
}
|
||||
|
||||
void EffectEditorBase::onAvailableEffectClicked (MyGUI::Widget* sender)
|
||||
{
|
||||
|
||||
short effectId = *sender->getUserData<short>();
|
||||
const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld()->getStore().magicEffects.find(effectId);
|
||||
|
||||
mAddEffectDialog.newEffect (effect);
|
||||
|
||||
if (effect->mData.mFlags & ESM::MagicEffect::TargetSkill)
|
||||
{
|
||||
delete mSelectSkillDialog;
|
||||
mSelectSkillDialog = new SelectSkillDialog(*MWBase::Environment::get().getWindowManager ());
|
||||
mSelectSkillDialog->eventCancel += MyGUI::newDelegate(this, &SpellCreationDialog::onAttributeOrSkillCancel);
|
||||
mSelectSkillDialog->eventItemSelected += MyGUI::newDelegate(this, &SpellCreationDialog::onSelectSkill);
|
||||
mSelectSkillDialog->setVisible (true);
|
||||
}
|
||||
else if (effect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
|
||||
{
|
||||
delete mSelectAttributeDialog;
|
||||
mSelectAttributeDialog = new SelectAttributeDialog(*MWBase::Environment::get().getWindowManager ());
|
||||
mSelectAttributeDialog->eventCancel += MyGUI::newDelegate(this, &SpellCreationDialog::onAttributeOrSkillCancel);
|
||||
mSelectAttributeDialog->eventItemSelected += MyGUI::newDelegate(this, &SpellCreationDialog::onSelectAttribute);
|
||||
mSelectAttributeDialog->setVisible (true);
|
||||
}
|
||||
else
|
||||
{
|
||||
mAddEffectDialog.setVisible(true);
|
||||
}
|
||||
}
|
||||
|
||||
void EffectEditorBase::onEffectModified (ESM::ENAMstruct effect)
|
||||
{
|
||||
mEffects[mSelectedEffect] = effect;
|
||||
|
||||
updateEffectsView();
|
||||
}
|
||||
|
||||
void EffectEditorBase::onEffectRemoved (ESM::ENAMstruct effect)
|
||||
{
|
||||
mEffects.erase(mEffects.begin() + mSelectedEffect);
|
||||
updateEffectsView();
|
||||
}
|
||||
|
||||
void EffectEditorBase::updateEffectsView ()
|
||||
{
|
||||
MyGUI::EnumeratorWidgetPtr oldWidgets = mUsedEffectsView->getEnumerator ();
|
||||
MyGUI::Gui::getInstance ().destroyWidgets (oldWidgets);
|
||||
|
||||
MyGUI::IntSize size(0,0);
|
||||
|
||||
int i = 0;
|
||||
for (std::vector<ESM::ENAMstruct>::const_iterator it = mEffects.begin(); it != mEffects.end(); ++it)
|
||||
{
|
||||
Widgets::SpellEffectParams params;
|
||||
params.mEffectID = it->mEffectID;
|
||||
params.mSkill = it->mSkill;
|
||||
params.mAttribute = it->mAttribute;
|
||||
params.mDuration = it->mDuration;
|
||||
params.mMagnMin = it->mMagnMin;
|
||||
params.mMagnMax = it->mMagnMax;
|
||||
params.mRange = it->mRange;
|
||||
params.mArea = it->mArea;
|
||||
|
||||
MyGUI::Button* button = mUsedEffectsView->createWidget<MyGUI::Button>("", MyGUI::IntCoord(0, size.height, 0, 24), MyGUI::Align::Default);
|
||||
button->setUserData(i);
|
||||
button->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellCreationDialog::onEditEffect);
|
||||
button->setNeedMouseFocus (true);
|
||||
|
||||
Widgets::MWSpellEffectPtr effect = button->createWidget<Widgets::MWSpellEffect>("MW_EffectImage", MyGUI::IntCoord(0,0,0,24), MyGUI::Align::Default);
|
||||
|
||||
effect->setNeedMouseFocus (false);
|
||||
effect->setWindowManager (MWBase::Environment::get().getWindowManager ());
|
||||
effect->setSpellEffect (params);
|
||||
|
||||
effect->setSize(effect->getRequestedWidth (), 24);
|
||||
button->setSize(effect->getRequestedWidth (), 24);
|
||||
|
||||
size.width = std::max(size.width, effect->getRequestedWidth ());
|
||||
size.height += 24;
|
||||
++i;
|
||||
}
|
||||
|
||||
mUsedEffectsView->setCanvasSize(size);
|
||||
}
|
||||
|
||||
void EffectEditorBase::onEffectAdded (ESM::ENAMstruct effect)
|
||||
{
|
||||
mEffects.push_back(effect);
|
||||
|
||||
updateEffectsView();
|
||||
}
|
||||
|
||||
void EffectEditorBase::onEditEffect (MyGUI::Widget *sender)
|
||||
{
|
||||
int id = *sender->getUserData<int>();
|
||||
|
||||
mSelectedEffect = id;
|
||||
|
||||
mAddEffectDialog.editEffect (mEffects[id]);
|
||||
mAddEffectDialog.setVisible (true);
|
||||
}
|
||||
}
|
150
apps/openmw/mwgui/spellcreationdialog.hpp
Normal file
150
apps/openmw/mwgui/spellcreationdialog.hpp
Normal file
|
@ -0,0 +1,150 @@
|
|||
#ifndef MWGUI_SPELLCREATION_H
|
||||
#define MWGUI_SPELLCREATION_H
|
||||
|
||||
#include "window_base.hpp"
|
||||
#include "referenceinterface.hpp"
|
||||
#include "list.hpp"
|
||||
#include "widgets.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
||||
class SelectSkillDialog;
|
||||
class SelectAttributeDialog;
|
||||
|
||||
class EditEffectDialog : public WindowModal
|
||||
{
|
||||
public:
|
||||
EditEffectDialog(MWBase::WindowManager& parWindowManager);
|
||||
|
||||
virtual void open();
|
||||
|
||||
void setSkill(int skill);
|
||||
void setAttribute(int attribute);
|
||||
|
||||
void newEffect (const ESM::MagicEffect* effect);
|
||||
void editEffect (ESM::ENAMstruct effect);
|
||||
|
||||
typedef MyGUI::delegates::CMultiDelegate1<ESM::ENAMstruct> EventHandle_Effect;
|
||||
|
||||
EventHandle_Effect eventEffectAdded;
|
||||
EventHandle_Effect eventEffectModified;
|
||||
EventHandle_Effect eventEffectRemoved;
|
||||
|
||||
protected:
|
||||
MyGUI::Button* mCancelButton;
|
||||
MyGUI::Button* mOkButton;
|
||||
MyGUI::Button* mDeleteButton;
|
||||
|
||||
MyGUI::Button* mRangeButton;
|
||||
|
||||
MyGUI::Widget* mDurationBox;
|
||||
MyGUI::Widget* mMagnitudeBox;
|
||||
MyGUI::Widget* mAreaBox;
|
||||
|
||||
MyGUI::TextBox* mMagnitudeMinValue;
|
||||
MyGUI::TextBox* mMagnitudeMaxValue;
|
||||
MyGUI::TextBox* mDurationValue;
|
||||
MyGUI::TextBox* mAreaValue;
|
||||
|
||||
MyGUI::ScrollBar* mMagnitudeMinSlider;
|
||||
MyGUI::ScrollBar* mMagnitudeMaxSlider;
|
||||
MyGUI::ScrollBar* mDurationSlider;
|
||||
MyGUI::ScrollBar* mAreaSlider;
|
||||
|
||||
MyGUI::TextBox* mAreaText;
|
||||
|
||||
MyGUI::ImageBox* mEffectImage;
|
||||
MyGUI::TextBox* mEffectName;
|
||||
|
||||
bool mEditing;
|
||||
|
||||
protected:
|
||||
void onRangeButtonClicked (MyGUI::Widget* sender);
|
||||
void onDeleteButtonClicked (MyGUI::Widget* sender);
|
||||
void onOkButtonClicked (MyGUI::Widget* sender);
|
||||
void onCancelButtonClicked (MyGUI::Widget* sender);
|
||||
|
||||
void onMagnitudeMinChanged (MyGUI::ScrollBar* sender, size_t pos);
|
||||
void onMagnitudeMaxChanged (MyGUI::ScrollBar* sender, size_t pos);
|
||||
void onDurationChanged (MyGUI::ScrollBar* sender, size_t pos);
|
||||
void onAreaChanged (MyGUI::ScrollBar* sender, size_t pos);
|
||||
|
||||
void setMagicEffect(const ESM::MagicEffect* effect);
|
||||
|
||||
void updateBoxes();
|
||||
|
||||
protected:
|
||||
ESM::ENAMstruct mEffect;
|
||||
|
||||
const ESM::MagicEffect* mMagicEffect;
|
||||
};
|
||||
|
||||
|
||||
class EffectEditorBase
|
||||
{
|
||||
public:
|
||||
EffectEditorBase(MWBase::WindowManager& parWindowManager);
|
||||
|
||||
|
||||
protected:
|
||||
Widgets::MWList* mAvailableEffectsList;
|
||||
MyGUI::ScrollView* mUsedEffectsView;
|
||||
|
||||
EditEffectDialog mAddEffectDialog;
|
||||
SelectAttributeDialog* mSelectAttributeDialog;
|
||||
SelectSkillDialog* mSelectSkillDialog;
|
||||
|
||||
int mSelectedEffect;
|
||||
|
||||
std::vector<ESM::ENAMstruct> mEffects;
|
||||
|
||||
void onEffectAdded(ESM::ENAMstruct effect);
|
||||
void onEffectModified(ESM::ENAMstruct effect);
|
||||
void onEffectRemoved(ESM::ENAMstruct effect);
|
||||
|
||||
void onAvailableEffectClicked (MyGUI::Widget* sender);
|
||||
|
||||
void onAttributeOrSkillCancel();
|
||||
void onSelectAttribute();
|
||||
void onSelectSkill();
|
||||
|
||||
void onEditEffect(MyGUI::Widget* sender);
|
||||
|
||||
void updateEffectsView();
|
||||
|
||||
void startEditing();
|
||||
void setWidgets (Widgets::MWList* availableEffectsList, MyGUI::ScrollView* usedEffectsView);
|
||||
|
||||
};
|
||||
|
||||
class SpellCreationDialog : public WindowBase, public ReferenceInterface, public EffectEditorBase
|
||||
{
|
||||
public:
|
||||
SpellCreationDialog(MWBase::WindowManager& parWindowManager);
|
||||
|
||||
virtual void open();
|
||||
|
||||
void startSpellMaking(MWWorld::Ptr actor);
|
||||
|
||||
protected:
|
||||
virtual void onReferenceUnavailable ();
|
||||
|
||||
void onCancelButtonClicked (MyGUI::Widget* sender);
|
||||
void onBuyButtonClicked (MyGUI::Widget* sender);
|
||||
|
||||
|
||||
MyGUI::EditBox* mNameEdit;
|
||||
MyGUI::TextBox* mMagickaCost;
|
||||
MyGUI::TextBox* mSuccessChance;
|
||||
MyGUI::Button* mBuyButton;
|
||||
MyGUI::Button* mCancelButton;
|
||||
MyGUI::TextBox* mPriceLabel;
|
||||
|
||||
Widgets::MWEffectList* mUsedEffectsList;
|
||||
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
|
@ -588,8 +588,6 @@ void ToolTips::createSkillToolTip(MyGUI::Widget* widget, int skillId)
|
|||
widget->setUserString("Caption_SkillNoProgressDescription", skill->mDescription);
|
||||
widget->setUserString("Caption_SkillNoProgressAttribute", "#{sGoverningAttribute}: #{" + attr->mName + "}");
|
||||
widget->setUserString("ImageTexture_SkillNoProgressImage", icon);
|
||||
widget->setUserString("ToolTipLayout", "SkillNoProgressToolTip");
|
||||
widget->setUserString("ToolTipLayout", "SkillNoProgressToolTip");
|
||||
}
|
||||
|
||||
void ToolTips::createAttributeToolTip(MyGUI::Widget* widget, int attributeId)
|
||||
|
@ -715,6 +713,38 @@ void ToolTips::createClassToolTip(MyGUI::Widget* widget, const ESM::Class& playe
|
|||
widget->setUserString("ToolTipLayout", "ClassToolTip");
|
||||
}
|
||||
|
||||
void ToolTips::createMagicEffectToolTip(MyGUI::Widget* widget, short id)
|
||||
{
|
||||
const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld ()->getStore ().magicEffects.find(id);
|
||||
const std::string &name = ESM::MagicEffect::effectIdToString (id);
|
||||
|
||||
std::string icon = effect->mIcon;
|
||||
|
||||
int slashPos = icon.find("\\");
|
||||
icon.insert(slashPos+1, "b_");
|
||||
|
||||
icon[icon.size()-3] = 'd';
|
||||
icon[icon.size()-2] = 'd';
|
||||
icon[icon.size()-1] = 's';
|
||||
|
||||
icon = "icons\\" + icon;
|
||||
|
||||
std::vector<std::string> schools;
|
||||
schools.push_back ("#{sSchoolAlteration}");
|
||||
schools.push_back ("#{sSchoolConjuration}");
|
||||
schools.push_back ("#{sSchoolDestruction}");
|
||||
schools.push_back ("#{sSchoolIllusion}");
|
||||
schools.push_back ("#{sSchoolMysticism}");
|
||||
schools.push_back ("#{sSchoolRestoration}");
|
||||
|
||||
widget->setUserString("ToolTipType", "Layout");
|
||||
widget->setUserString("ToolTipLayout", "MagicEffectToolTip");
|
||||
widget->setUserString("Caption_MagicEffectName", "#{" + name + "}");
|
||||
widget->setUserString("Caption_MagicEffectDescription", effect->mDescription);
|
||||
widget->setUserString("Caption_MagicEffectSchool", "#{sSchool}: " + schools[effect->mData.mSchool]);
|
||||
widget->setUserString("ImageTexture_MagicEffectImage", icon);
|
||||
}
|
||||
|
||||
void ToolTips::setDelay(float delay)
|
||||
{
|
||||
mDelay = delay;
|
||||
|
|
|
@ -71,6 +71,7 @@ namespace MWGui
|
|||
static void createBirthsignToolTip(MyGUI::Widget* widget, const std::string& birthsignId);
|
||||
static void createRaceToolTip(MyGUI::Widget* widget, const ESM::Race* playerRace);
|
||||
static void createClassToolTip(MyGUI::Widget* widget, const ESM::Class& playerClass);
|
||||
static void createMagicEffectToolTip(MyGUI::Widget* widget, short id);
|
||||
|
||||
private:
|
||||
MyGUI::Widget* mDynamicToolTipBox;
|
||||
|
|
159
apps/openmw/mwgui/trainingwindow.cpp
Normal file
159
apps/openmw/mwgui/trainingwindow.cpp
Normal file
|
@ -0,0 +1,159 @@
|
|||
#include "trainingwindow.hpp"
|
||||
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
#include <openengine/ogre/fader.hpp>
|
||||
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
|
||||
#include "../mwworld/player.hpp"
|
||||
|
||||
#include "../mwmechanics/npcstats.hpp"
|
||||
|
||||
#include "inventorywindow.hpp"
|
||||
#include "tradewindow.hpp"
|
||||
#include "tooltips.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
||||
TrainingWindow::TrainingWindow(MWBase::WindowManager &parWindowManager)
|
||||
: WindowBase("openmw_trainingwindow.layout", parWindowManager)
|
||||
, mFadeTimeRemaining(0)
|
||||
{
|
||||
getWidget(mTrainingOptions, "TrainingOptions");
|
||||
getWidget(mCancelButton, "CancelButton");
|
||||
getWidget(mPlayerGold, "PlayerGold");
|
||||
|
||||
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TrainingWindow::onCancelButtonClicked);
|
||||
}
|
||||
|
||||
void TrainingWindow::open()
|
||||
{
|
||||
center();
|
||||
}
|
||||
|
||||
void TrainingWindow::startTraining (MWWorld::Ptr actor)
|
||||
{
|
||||
mPtr = actor;
|
||||
|
||||
mPlayerGold->setCaptionWithReplacing("#{sGold}: " + boost::lexical_cast<std::string>(mWindowManager.getInventoryWindow()->getPlayerGold()));
|
||||
|
||||
MWMechanics::NpcStats& npcStats = MWWorld::Class::get(actor).getNpcStats (actor);
|
||||
|
||||
// NPC can train you in his best 3 skills
|
||||
std::vector< std::pair<int, int> > bestSkills;
|
||||
bestSkills.push_back (std::make_pair(-1, -1));
|
||||
bestSkills.push_back (std::make_pair(-1, -1));
|
||||
bestSkills.push_back (std::make_pair(-1, -1));
|
||||
|
||||
for (int i=0; i<ESM::Skill::Length; ++i)
|
||||
{
|
||||
int value = npcStats.getSkill (i).getBase ();
|
||||
|
||||
for (int j=0; j<3; ++j)
|
||||
{
|
||||
if (value > bestSkills[j].second)
|
||||
{
|
||||
if (j<2)
|
||||
{
|
||||
bestSkills[j+1] = bestSkills[j];
|
||||
}
|
||||
bestSkills[j] = std::make_pair(i, value);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MyGUI::EnumeratorWidgetPtr widgets = mTrainingOptions->getEnumerator ();
|
||||
MyGUI::Gui::getInstance ().destroyWidgets (widgets);
|
||||
|
||||
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer ();
|
||||
MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
|
||||
|
||||
for (int i=0; i<3; ++i)
|
||||
{
|
||||
/// \todo mercantile skill
|
||||
int price = pcStats.getSkill (bestSkills[i].first).getBase() * MWBase::Environment::get().getWorld ()->getStore ().gameSettings.find("iTrainingMod")->getInt ();
|
||||
|
||||
std::string skin = (price > mWindowManager.getInventoryWindow ()->getPlayerGold ()) ? "SandTextGreyedOut" : "SandTextButton";
|
||||
|
||||
MyGUI::Button* button = mTrainingOptions->createWidget<MyGUI::Button>(skin,
|
||||
MyGUI::IntCoord(5, 5+i*18, mTrainingOptions->getWidth()-10, 18), MyGUI::Align::Default);
|
||||
|
||||
button->setUserData(bestSkills[i].first);
|
||||
button->eventMouseButtonClick += MyGUI::newDelegate(this, &TrainingWindow::onTrainingSelected);
|
||||
|
||||
button->setCaptionWithReplacing("#{" + ESM::Skill::sSkillNameIds[bestSkills[i].first] + "} - " + boost::lexical_cast<std::string>(price));
|
||||
|
||||
button->setSize(button->getTextSize ().width+12, button->getSize().height);
|
||||
|
||||
ToolTips::createSkillToolTip (button, bestSkills[i].first);
|
||||
}
|
||||
|
||||
center();
|
||||
}
|
||||
|
||||
void TrainingWindow::onReferenceUnavailable ()
|
||||
{
|
||||
mWindowManager.removeGuiMode(GM_Training);
|
||||
}
|
||||
|
||||
void TrainingWindow::onCancelButtonClicked (MyGUI::Widget *sender)
|
||||
{
|
||||
mWindowManager.removeGuiMode (GM_Training);
|
||||
}
|
||||
|
||||
void TrainingWindow::onTrainingSelected (MyGUI::Widget *sender)
|
||||
{
|
||||
int skillId = *sender->getUserData<int>();
|
||||
|
||||
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer ();
|
||||
MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
|
||||
|
||||
/// \todo mercantile skill
|
||||
int price = pcStats.getSkill (skillId).getBase() * MWBase::Environment::get().getWorld ()->getStore ().gameSettings.find("iTrainingMod")->getInt ();
|
||||
|
||||
if (mWindowManager.getInventoryWindow()->getPlayerGold()<price)
|
||||
return;
|
||||
|
||||
MWMechanics::NpcStats& npcStats = MWWorld::Class::get(mPtr).getNpcStats (mPtr);
|
||||
if (npcStats.getSkill (skillId).getBase () <= pcStats.getSkill (skillId).getBase ())
|
||||
{
|
||||
mWindowManager.messageBox ("#{sServiceTrainingWords}", std::vector<std::string>());
|
||||
return;
|
||||
}
|
||||
|
||||
// increase skill
|
||||
MWWorld::LiveCellRef<ESM::NPC> *playerRef = player.get<ESM::NPC>();
|
||||
const ESM::Class *class_ = MWBase::Environment::get().getWorld()->getStore().classes.find (
|
||||
playerRef->base->mClass);
|
||||
pcStats.increaseSkill (skillId, *class_, true);
|
||||
|
||||
// remove gold
|
||||
mWindowManager.getTradeWindow()->addOrRemoveGold(-price);
|
||||
|
||||
// go back to game mode
|
||||
mWindowManager.removeGuiMode (GM_Training);
|
||||
mWindowManager.removeGuiMode (GM_Dialogue);
|
||||
|
||||
// advance time
|
||||
MWBase::Environment::get().getWorld ()->advanceTime (2);
|
||||
|
||||
MWBase::Environment::get().getWorld ()->getFader()->fadeOut(0.25);
|
||||
mFadeTimeRemaining = 0.5;
|
||||
}
|
||||
|
||||
void TrainingWindow::onFrame(float dt)
|
||||
{
|
||||
if (mFadeTimeRemaining <= 0)
|
||||
return;
|
||||
|
||||
mFadeTimeRemaining -= dt;
|
||||
|
||||
if (mFadeTimeRemaining <= 0)
|
||||
MWBase::Environment::get().getWorld ()->getFader()->fadeIn(0.25);
|
||||
}
|
||||
}
|
36
apps/openmw/mwgui/trainingwindow.hpp
Normal file
36
apps/openmw/mwgui/trainingwindow.hpp
Normal file
|
@ -0,0 +1,36 @@
|
|||
#ifndef MWGUI_TRAININGWINDOW_H
|
||||
#define MWGUI_TRAININGWINDOW_H
|
||||
|
||||
#include "window_base.hpp"
|
||||
#include "referenceinterface.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
|
||||
class TrainingWindow : public WindowBase, public ReferenceInterface
|
||||
{
|
||||
public:
|
||||
TrainingWindow(MWBase::WindowManager& parWindowManager);
|
||||
|
||||
virtual void open();
|
||||
|
||||
void startTraining(MWWorld::Ptr actor);
|
||||
|
||||
void onFrame(float dt);
|
||||
|
||||
protected:
|
||||
virtual void onReferenceUnavailable ();
|
||||
|
||||
void onCancelButtonClicked (MyGUI::Widget* sender);
|
||||
void onTrainingSelected(MyGUI::Widget* sender);
|
||||
|
||||
MyGUI::Widget* mTrainingOptions;
|
||||
MyGUI::Button* mCancelButton;
|
||||
MyGUI::TextBox* mPlayerGold;
|
||||
|
||||
float mFadeTimeRemaining;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
187
apps/openmw/mwgui/travelwindow.cpp
Normal file
187
apps/openmw/mwgui/travelwindow.cpp
Normal file
|
@ -0,0 +1,187 @@
|
|||
#include "travelwindow.hpp"
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
#include <libs/openengine/ogre/fader.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
#include "../mwbase/soundmanager.hpp"
|
||||
#include "../mwbase/windowmanager.hpp"
|
||||
#include "../mwbase/mechanicsmanager.hpp"
|
||||
|
||||
#include "../mwworld/player.hpp"
|
||||
#include "../mwworld/manualref.hpp"
|
||||
|
||||
#include "../mwmechanics/spells.hpp"
|
||||
#include "../mwmechanics/creaturestats.hpp"
|
||||
|
||||
#include "inventorywindow.hpp"
|
||||
#include "tradewindow.hpp"
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
const int TravelWindow::sLineHeight = 18;
|
||||
|
||||
TravelWindow::TravelWindow(MWBase::WindowManager& parWindowManager) :
|
||||
WindowBase("openmw_travel_window.layout", parWindowManager)
|
||||
, mCurrentY(0)
|
||||
, mLastPos(0)
|
||||
{
|
||||
setCoord(0, 0, 450, 300);
|
||||
|
||||
getWidget(mCancelButton, "CancelButton");
|
||||
getWidget(mPlayerGold, "PlayerGold");
|
||||
getWidget(mSelect, "Select");
|
||||
getWidget(mDestinations, "Travel");
|
||||
getWidget(mDestinationsView, "DestinationsView");
|
||||
|
||||
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &TravelWindow::onCancelButtonClicked);
|
||||
|
||||
mDestinations->setCoord(450/2-mDestinations->getTextSize().width/2,
|
||||
mDestinations->getTop(),
|
||||
mDestinations->getTextSize().width,
|
||||
mDestinations->getHeight());
|
||||
mSelect->setCoord(8,
|
||||
mSelect->getTop(),
|
||||
mSelect->getTextSize().width,
|
||||
mSelect->getHeight());
|
||||
}
|
||||
|
||||
void TravelWindow::addDestination(const std::string& travelId,ESM::Position pos,bool interior)
|
||||
{
|
||||
int price = 0;
|
||||
|
||||
if(interior)
|
||||
{
|
||||
price = MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fMagesGuildTravel")->getFloat();
|
||||
}
|
||||
else
|
||||
{
|
||||
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
|
||||
ESM::Position PlayerPos = player.getRefData().getPosition();
|
||||
float d = sqrt( pow(pos.pos[0] - PlayerPos.pos[0],2) + pow(pos.pos[1] - PlayerPos.pos[1],2) + pow(pos.pos[2] - PlayerPos.pos[2],2) );
|
||||
price = d/MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fTravelMult")->getFloat();
|
||||
}
|
||||
|
||||
MyGUI::Button* toAdd = mDestinationsView->createWidget<MyGUI::Button>((price>mWindowManager.getInventoryWindow()->getPlayerGold()) ? "SandTextGreyedOut" : "SandTextButton", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default);
|
||||
mCurrentY += sLineHeight;
|
||||
/// \todo price adjustment depending on merchantile skill
|
||||
if(interior)
|
||||
toAdd->setUserString("interior","y");
|
||||
else
|
||||
toAdd->setUserString("interior","n");
|
||||
|
||||
std::ostringstream oss;
|
||||
oss << price;
|
||||
toAdd->setUserString("price",oss.str());
|
||||
|
||||
toAdd->setCaptionWithReplacing(travelId+" - "+boost::lexical_cast<std::string>(price)+"#{sgp}");
|
||||
toAdd->setSize(toAdd->getTextSize().width,sLineHeight);
|
||||
toAdd->eventMouseWheel += MyGUI::newDelegate(this, &TravelWindow::onMouseWheel);
|
||||
toAdd->setUserString("Destination", travelId);
|
||||
toAdd->setUserData(pos);
|
||||
toAdd->eventMouseButtonClick += MyGUI::newDelegate(this, &TravelWindow::onTravelButtonClick);
|
||||
mDestinationsWidgetMap.insert(std::make_pair (toAdd, travelId));
|
||||
}
|
||||
|
||||
void TravelWindow::clearDestinations()
|
||||
{
|
||||
mDestinationsView->setViewOffset(MyGUI::IntPoint(0,0));
|
||||
mCurrentY = 0;
|
||||
while (mDestinationsView->getChildCount())
|
||||
MyGUI::Gui::getInstance().destroyWidget(mDestinationsView->getChildAt(0));
|
||||
mDestinationsWidgetMap.clear();
|
||||
}
|
||||
|
||||
void TravelWindow::startTravel(const MWWorld::Ptr& actor)
|
||||
{
|
||||
center();
|
||||
mPtr = actor;
|
||||
clearDestinations();
|
||||
|
||||
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
|
||||
|
||||
for(unsigned int i = 0;i<mPtr.get<ESM::NPC>()->base->mTransport.size();i++)
|
||||
{
|
||||
std::string cellname = mPtr.get<ESM::NPC>()->base->mTransport[i].mCellName;
|
||||
bool interior = true;
|
||||
int x,y;
|
||||
MWBase::Environment::get().getWorld()->positionToIndex(mPtr.get<ESM::NPC>()->base->mTransport[i].mPos.pos[0],
|
||||
mPtr.get<ESM::NPC>()->base->mTransport[i].mPos.pos[1],x,y);
|
||||
if(cellname == "") {cellname = MWBase::Environment::get().getWorld()->getExterior(x,y)->cell->mName; interior= false;}
|
||||
addDestination(cellname,mPtr.get<ESM::NPC>()->base->mTransport[i].mPos,interior);
|
||||
}
|
||||
|
||||
updateLabels();
|
||||
mDestinationsView->setCanvasSize (MyGUI::IntSize(mDestinationsView->getWidth(), std::max(mDestinationsView->getHeight(), mCurrentY)));
|
||||
}
|
||||
|
||||
void TravelWindow::onTravelButtonClick(MyGUI::Widget* _sender)
|
||||
{
|
||||
std::istringstream iss(_sender->getUserString("price"));
|
||||
int price;
|
||||
iss >> price;
|
||||
|
||||
if (mWindowManager.getInventoryWindow()->getPlayerGold()<price)
|
||||
return;
|
||||
|
||||
MWBase::Environment::get().getWorld ()->getFader ()->fadeOut(1);
|
||||
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
|
||||
ESM::Position pos = *_sender->getUserData<ESM::Position>();
|
||||
std::string cellname = _sender->getUserString("Destination");
|
||||
int x,y;
|
||||
bool interior = _sender->getUserString("interior") == "y";
|
||||
MWBase::Environment::get().getWorld()->positionToIndex(pos.pos[0],pos.pos[1],x,y);
|
||||
MWWorld::CellStore* cell;
|
||||
if(interior) cell = MWBase::Environment::get().getWorld()->getInterior(cellname);
|
||||
else
|
||||
{
|
||||
cell = MWBase::Environment::get().getWorld()->getExterior(x,y);
|
||||
ESM::Position PlayerPos = player.getRefData().getPosition();
|
||||
float d = sqrt( pow(pos.pos[0] - PlayerPos.pos[0],2) + pow(pos.pos[1] - PlayerPos.pos[1],2) + pow(pos.pos[2] - PlayerPos.pos[2],2) );
|
||||
int time = int(d /MWBase::Environment::get().getWorld()->getStore().gameSettings.find("fTravelTimeMult")->getFloat());
|
||||
for(int i = 0;i < time;i++)
|
||||
{
|
||||
MWBase::Environment::get().getMechanicsManager ()->restoreDynamicStats ();
|
||||
}
|
||||
MWBase::Environment::get().getWorld()->advanceTime(time);
|
||||
}
|
||||
MWBase::Environment::get().getWorld()->moveObject(player,*cell,pos.pos[0],pos.pos[1],pos.pos[2]);
|
||||
mWindowManager.removeGuiMode(GM_Travel);
|
||||
mWindowManager.removeGuiMode(GM_Dialogue);
|
||||
MWBase::Environment::get().getWorld ()->getFader ()->fadeOut(0);
|
||||
MWBase::Environment::get().getWorld ()->getFader ()->fadeIn(1);
|
||||
}
|
||||
|
||||
void TravelWindow::onCancelButtonClicked(MyGUI::Widget* _sender)
|
||||
{
|
||||
mWindowManager.removeGuiMode(GM_Travel);
|
||||
}
|
||||
|
||||
void TravelWindow::updateLabels()
|
||||
{
|
||||
mPlayerGold->setCaptionWithReplacing("#{sGold}: " + boost::lexical_cast<std::string>(mWindowManager.getInventoryWindow()->getPlayerGold()));
|
||||
mPlayerGold->setCoord(8,
|
||||
mPlayerGold->getTop(),
|
||||
mPlayerGold->getTextSize().width,
|
||||
mPlayerGold->getHeight());
|
||||
}
|
||||
|
||||
void TravelWindow::onReferenceUnavailable()
|
||||
{
|
||||
mWindowManager.removeGuiMode(GM_Travel);
|
||||
mWindowManager.removeGuiMode(GM_Dialogue);
|
||||
}
|
||||
|
||||
void TravelWindow::onMouseWheel(MyGUI::Widget* _sender, int _rel)
|
||||
{
|
||||
if (mDestinationsView->getViewOffset().top + _rel*0.3 > 0)
|
||||
mDestinationsView->setViewOffset(MyGUI::IntPoint(0, 0));
|
||||
else
|
||||
mDestinationsView->setViewOffset(MyGUI::IntPoint(0, mDestinationsView->getViewOffset().top + _rel*0.3));
|
||||
}
|
||||
}
|
||||
|
55
apps/openmw/mwgui/travelwindow.hpp
Normal file
55
apps/openmw/mwgui/travelwindow.hpp
Normal file
|
@ -0,0 +1,55 @@
|
|||
#ifndef MWGUI_TravelWINDOW_H
|
||||
#define MWGUI_TravelWINDOW_H
|
||||
|
||||
#include "container.hpp"
|
||||
#include "window_base.hpp"
|
||||
|
||||
#include "../mwworld/ptr.hpp"
|
||||
|
||||
namespace MyGUI
|
||||
{
|
||||
class Gui;
|
||||
class Widget;
|
||||
}
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
class WindowManager;
|
||||
}
|
||||
|
||||
|
||||
namespace MWGui
|
||||
{
|
||||
class TravelWindow : public ReferenceInterface, public WindowBase
|
||||
{
|
||||
public:
|
||||
TravelWindow(MWBase::WindowManager& parWindowManager);
|
||||
|
||||
void startTravel(const MWWorld::Ptr& actor);
|
||||
|
||||
protected:
|
||||
MyGUI::Button* mCancelButton;
|
||||
MyGUI::TextBox* mPlayerGold;
|
||||
MyGUI::TextBox* mDestinations;
|
||||
MyGUI::TextBox* mSelect;
|
||||
|
||||
MyGUI::ScrollView* mDestinationsView;
|
||||
|
||||
std::map<MyGUI::Widget*, std::string> mDestinationsWidgetMap;
|
||||
|
||||
void onCancelButtonClicked(MyGUI::Widget* _sender);
|
||||
void onTravelButtonClick(MyGUI::Widget* _sender);
|
||||
void onMouseWheel(MyGUI::Widget* _sender, int _rel);
|
||||
void addDestination(const std::string& destinationID,ESM::Position pos,bool interior);
|
||||
void clearDestinations();
|
||||
int mLastPos,mCurrentY;
|
||||
|
||||
static const int sLineHeight;
|
||||
|
||||
void updateLabels();
|
||||
|
||||
virtual void onReferenceUnavailable();
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
|
@ -362,6 +362,7 @@ SpellEffectList MWEffectList::effectListFromESM(const ESM::EffectList* effects)
|
|||
params.mMagnMin = it->mMagnMin;
|
||||
params.mMagnMax = it->mMagnMax;
|
||||
params.mRange = it->mRange;
|
||||
params.mArea = it->mArea;
|
||||
result.push_back(params);
|
||||
}
|
||||
return result;
|
||||
|
@ -385,28 +386,26 @@ void MWSpellEffect::setSpellEffect(const SpellEffectParams& params)
|
|||
|
||||
void MWSpellEffect::updateWidgets()
|
||||
{
|
||||
if (!mWindowManager)
|
||||
return;
|
||||
|
||||
const ESMS::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
|
||||
const ESM::MagicEffect *magicEffect = store.magicEffects.search(mEffectParams.mEffectID);
|
||||
if (!magicEffect)
|
||||
return;
|
||||
if (mTextWidget)
|
||||
{
|
||||
|
||||
assert(magicEffect);
|
||||
assert(mWindowManager);
|
||||
|
||||
std::string pt = mWindowManager->getGameSettingString("spoint", "");
|
||||
std::string pts = mWindowManager->getGameSettingString("spoints", "");
|
||||
std::string to = " " + mWindowManager->getGameSettingString("sTo", "") + " ";
|
||||
std::string sec = " " + mWindowManager->getGameSettingString("ssecond", "");
|
||||
std::string secs = " " + mWindowManager->getGameSettingString("sseconds", "");
|
||||
|
||||
std::string effectIDStr = effectIDToString(mEffectParams.mEffectID);
|
||||
std::string effectIDStr = ESM::MagicEffect::effectIdToString(mEffectParams.mEffectID);
|
||||
std::string spellLine = mWindowManager->getGameSettingString(effectIDStr, "");
|
||||
if (effectInvolvesSkill(effectIDStr) && mEffectParams.mSkill >= 0 && mEffectParams.mSkill < ESM::Skill::Length)
|
||||
|
||||
if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetSkill)
|
||||
{
|
||||
spellLine += " " + mWindowManager->getGameSettingString(ESM::Skill::sSkillNameIds[mEffectParams.mSkill], "");
|
||||
}
|
||||
if (effectInvolvesAttribute(effectIDStr) && mEffectParams.mAttribute >= 0 && mEffectParams.mAttribute < 8)
|
||||
if (magicEffect->mData.mFlags & ESM::MagicEffect::TargetAttribute)
|
||||
{
|
||||
static const char *attributes[8] = {
|
||||
"sAttributeStrength",
|
||||
|
@ -421,7 +420,7 @@ void MWSpellEffect::updateWidgets()
|
|||
spellLine += " " + mWindowManager->getGameSettingString(attributes[mEffectParams.mAttribute], "");
|
||||
}
|
||||
|
||||
if ((mEffectParams.mMagnMin >= 0 || mEffectParams.mMagnMax >= 0) && effectHasMagnitude(effectIDStr))
|
||||
if ((mEffectParams.mMagnMin >= 0 || mEffectParams.mMagnMax >= 0) && !(magicEffect->mData.mFlags & ESM::MagicEffect::NoMagnitude))
|
||||
{
|
||||
if (mEffectParams.mMagnMin == mEffectParams.mMagnMax)
|
||||
spellLine += " " + boost::lexical_cast<std::string>(mEffectParams.mMagnMin) + " " + ((mEffectParams.mMagnMin == 1) ? pt : pts);
|
||||
|
@ -434,11 +433,16 @@ void MWSpellEffect::updateWidgets()
|
|||
// constant effects have no duration and no target
|
||||
if (!mEffectParams.mIsConstant)
|
||||
{
|
||||
if (mEffectParams.mDuration >= 0 && effectHasDuration(effectIDStr))
|
||||
if (mEffectParams.mDuration >= 0 && !(magicEffect->mData.mFlags & ESM::MagicEffect::NoDuration))
|
||||
{
|
||||
spellLine += " " + mWindowManager->getGameSettingString("sfor", "") + " " + boost::lexical_cast<std::string>(mEffectParams.mDuration) + ((mEffectParams.mDuration == 1) ? sec : secs);
|
||||
}
|
||||
|
||||
if (mEffectParams.mArea > 0)
|
||||
{
|
||||
spellLine += " #{sin} " + boost::lexical_cast<std::string>(mEffectParams.mArea) + " #{sfootarea}";
|
||||
}
|
||||
|
||||
// potions have no target
|
||||
if (!mEffectParams.mNoTarget)
|
||||
{
|
||||
|
@ -452,277 +456,13 @@ void MWSpellEffect::updateWidgets()
|
|||
}
|
||||
}
|
||||
|
||||
static_cast<MyGUI::TextBox*>(mTextWidget)->setCaption(spellLine);
|
||||
static_cast<MyGUI::TextBox*>(mTextWidget)->setCaptionWithReplacing(spellLine);
|
||||
mRequestedWidth = mTextWidget->getTextSize().width + 24;
|
||||
}
|
||||
if (mImageWidget)
|
||||
{
|
||||
|
||||
std::string path = std::string("icons\\") + magicEffect->mIcon;
|
||||
fixTexturePath(path);
|
||||
mImageWidget->setImageTexture(path);
|
||||
}
|
||||
}
|
||||
|
||||
std::string MWSpellEffect::effectIDToString(const short effectID)
|
||||
{
|
||||
// Map effect ID to GMST name
|
||||
// http://www.uesp.net/morrow/hints/mweffects.shtml
|
||||
std::map<short, std::string> names;
|
||||
names[85] ="sEffectAbsorbAttribute";
|
||||
names[88] ="sEffectAbsorbFatigue";
|
||||
names[86] ="sEffectAbsorbHealth";
|
||||
names[87] ="sEffectAbsorbSpellPoints";
|
||||
names[89] ="sEffectAbsorbSkill";
|
||||
names[63] ="sEffectAlmsiviIntervention";
|
||||
names[47] ="sEffectBlind";
|
||||
names[123] ="sEffectBoundBattleAxe";
|
||||
names[129] ="sEffectBoundBoots";
|
||||
names[127] ="sEffectBoundCuirass";
|
||||
names[120] ="sEffectBoundDagger";
|
||||
names[131] ="sEffectBoundGloves";
|
||||
names[128] ="sEffectBoundHelm";
|
||||
names[125] ="sEffectBoundLongbow";
|
||||
names[121] ="sEffectBoundLongsword";
|
||||
names[122] ="sEffectBoundMace";
|
||||
names[130] ="sEffectBoundShield";
|
||||
names[124] ="sEffectBoundSpear";
|
||||
names[7] ="sEffectBurden";
|
||||
names[50] ="sEffectCalmCreature";
|
||||
names[49] ="sEffectCalmHumanoid";
|
||||
names[40] ="sEffectChameleon";
|
||||
names[44] ="sEffectCharm";
|
||||
names[118] ="sEffectCommandCreatures";
|
||||
names[119] ="sEffectCommandHumanoids";
|
||||
names[132] ="sEffectCorpus"; // NB this typo. (bethesda made it)
|
||||
names[70] ="sEffectCureBlightDisease";
|
||||
names[69] ="sEffectCureCommonDisease";
|
||||
names[71] ="sEffectCureCorprusDisease";
|
||||
names[73] ="sEffectCureParalyzation";
|
||||
names[72] ="sEffectCurePoison";
|
||||
names[22] ="sEffectDamageAttribute";
|
||||
names[25] ="sEffectDamageFatigue";
|
||||
names[23] ="sEffectDamageHealth";
|
||||
names[24] ="sEffectDamageMagicka";
|
||||
names[26] ="sEffectDamageSkill";
|
||||
names[54] ="sEffectDemoralizeCreature";
|
||||
names[53] ="sEffectDemoralizeHumanoid";
|
||||
names[64] ="sEffectDetectAnimal";
|
||||
names[65] ="sEffectDetectEnchantment";
|
||||
names[66] ="sEffectDetectKey";
|
||||
names[38] ="sEffectDisintegrateArmor";
|
||||
names[37] ="sEffectDisintegrateWeapon";
|
||||
names[57] ="sEffectDispel";
|
||||
names[62] ="sEffectDivineIntervention";
|
||||
names[17] ="sEffectDrainAttribute";
|
||||
names[20] ="sEffectDrainFatigue";
|
||||
names[18] ="sEffectDrainHealth";
|
||||
names[19] ="sEffectDrainSpellpoints";
|
||||
names[21] ="sEffectDrainSkill";
|
||||
names[8] ="sEffectFeather";
|
||||
names[14] ="sEffectFireDamage";
|
||||
names[4] ="sEffectFireShield";
|
||||
names[117] ="sEffectFortifyAttackBonus";
|
||||
names[79] ="sEffectFortifyAttribute";
|
||||
names[82] ="sEffectFortifyFatigue";
|
||||
names[80] ="sEffectFortifyHealth";
|
||||
names[81] ="sEffectFortifySpellpoints";
|
||||
names[84] ="sEffectFortifyMagickaMultiplier";
|
||||
names[83] ="sEffectFortifySkill";
|
||||
names[52] ="sEffectFrenzyCreature";
|
||||
names[51] ="sEffectFrenzyHumanoid";
|
||||
names[16] ="sEffectFrostDamage";
|
||||
names[6] ="sEffectFrostShield";
|
||||
names[39] ="sEffectInvisibility";
|
||||
names[9] ="sEffectJump";
|
||||
names[10] ="sEffectLevitate";
|
||||
names[41] ="sEffectLight";
|
||||
names[5] ="sEffectLightningShield";
|
||||
names[12] ="sEffectLock";
|
||||
names[60] ="sEffectMark";
|
||||
names[43] ="sEffectNightEye";
|
||||
names[13] ="sEffectOpen";
|
||||
names[45] ="sEffectParalyze";
|
||||
names[27] ="sEffectPoison";
|
||||
names[56] ="sEffectRallyCreature";
|
||||
names[55] ="sEffectRallyHumanoid";
|
||||
names[61] ="sEffectRecall";
|
||||
names[68] ="sEffectReflect";
|
||||
names[100] ="sEffectRemoveCurse";
|
||||
names[95] ="sEffectResistBlightDisease";
|
||||
names[94] ="sEffectResistCommonDisease";
|
||||
names[96] ="sEffectResistCorprusDisease";
|
||||
names[90] ="sEffectResistFire";
|
||||
names[91] ="sEffectResistFrost";
|
||||
names[93] ="sEffectResistMagicka";
|
||||
names[98] ="sEffectResistNormalWeapons";
|
||||
names[99] ="sEffectResistParalysis";
|
||||
names[97] ="sEffectResistPoison";
|
||||
names[92] ="sEffectResistShock";
|
||||
names[74] ="sEffectRestoreAttribute";
|
||||
names[77] ="sEffectRestoreFatigue";
|
||||
names[75] ="sEffectRestoreHealth";
|
||||
names[76] ="sEffectRestoreSpellPoints";
|
||||
names[78] ="sEffectRestoreSkill";
|
||||
names[42] ="sEffectSanctuary";
|
||||
names[3] ="sEffectShield";
|
||||
names[15] ="sEffectShockDamage";
|
||||
names[46] ="sEffectSilence";
|
||||
names[11] ="sEffectSlowFall";
|
||||
names[58] ="sEffectSoultrap";
|
||||
names[48] ="sEffectSound";
|
||||
names[67] ="sEffectSpellAbsorption";
|
||||
names[136] ="sEffectStuntedMagicka";
|
||||
names[106] ="sEffectSummonAncestralGhost";
|
||||
names[110] ="sEffectSummonBonelord";
|
||||
names[108] ="sEffectSummonLeastBonewalker";
|
||||
names[134] ="sEffectSummonCenturionSphere";
|
||||
names[103] ="sEffectSummonClannfear";
|
||||
names[104] ="sEffectSummonDaedroth";
|
||||
names[105] ="sEffectSummonDremora";
|
||||
names[114] ="sEffectSummonFlameAtronach";
|
||||
names[115] ="sEffectSummonFrostAtronach";
|
||||
names[113] ="sEffectSummonGoldenSaint";
|
||||
names[109] ="sEffectSummonGreaterBonewalker";
|
||||
names[112] ="sEffectSummonHunger";
|
||||
names[102] ="sEffectSummonScamp";
|
||||
names[107] ="sEffectSummonSkeletalMinion";
|
||||
names[116] ="sEffectSummonStormAtronach";
|
||||
names[111] ="sEffectSummonWingedTwilight";
|
||||
names[135] ="sEffectSunDamage";
|
||||
names[1] ="sEffectSwiftSwim";
|
||||
names[59] ="sEffectTelekinesis";
|
||||
names[101] ="sEffectTurnUndead";
|
||||
names[133] ="sEffectVampirism";
|
||||
names[0] ="sEffectWaterBreathing";
|
||||
names[2] ="sEffectWaterWalking";
|
||||
names[33] ="sEffectWeaknesstoBlightDisease";
|
||||
names[32] ="sEffectWeaknesstoCommonDisease";
|
||||
names[34] ="sEffectWeaknesstoCorprusDisease";
|
||||
names[28] ="sEffectWeaknesstoFire";
|
||||
names[29] ="sEffectWeaknesstoFrost";
|
||||
names[31] ="sEffectWeaknesstoMagicka";
|
||||
names[36] ="sEffectWeaknesstoNormalWeapons";
|
||||
names[35] ="sEffectWeaknesstoPoison";
|
||||
names[30] ="sEffectWeaknesstoShock";
|
||||
|
||||
// bloodmoon
|
||||
names[138] ="sEffectSummonCreature01";
|
||||
names[139] ="sEffectSummonCreature02";
|
||||
names[140] ="sEffectSummonCreature03";
|
||||
names[141] ="sEffectSummonCreature04";
|
||||
names[142] ="sEffectSummonCreature05";
|
||||
|
||||
// tribunal
|
||||
names[137] ="sEffectSummonFabricant";
|
||||
|
||||
assert(names.find(effectID) != names.end() && "Unimplemented effect type");
|
||||
|
||||
return names[effectID];
|
||||
}
|
||||
|
||||
bool MWSpellEffect::effectHasDuration(const std::string& effect)
|
||||
{
|
||||
// lists effects that have no duration (e.g. open lock)
|
||||
std::vector<std::string> effectsWithoutDuration;
|
||||
effectsWithoutDuration.push_back("sEffectOpen");
|
||||
effectsWithoutDuration.push_back("sEffectLock");
|
||||
effectsWithoutDuration.push_back("sEffectDispel");
|
||||
effectsWithoutDuration.push_back("sEffectSunDamage");
|
||||
effectsWithoutDuration.push_back("sEffectCorpus");
|
||||
effectsWithoutDuration.push_back("sEffectVampirism");
|
||||
effectsWithoutDuration.push_back("sEffectMark");
|
||||
effectsWithoutDuration.push_back("sEffectRecall");
|
||||
effectsWithoutDuration.push_back("sEffectDivineIntervention");
|
||||
effectsWithoutDuration.push_back("sEffectAlmsiviIntervention");
|
||||
effectsWithoutDuration.push_back("sEffectCureCommonDisease");
|
||||
effectsWithoutDuration.push_back("sEffectCureBlightDisease");
|
||||
effectsWithoutDuration.push_back("sEffectCureCorprusDisease");
|
||||
effectsWithoutDuration.push_back("sEffectCurePoison");
|
||||
effectsWithoutDuration.push_back("sEffectCureParalyzation");
|
||||
effectsWithoutDuration.push_back("sEffectRemoveCurse");
|
||||
effectsWithoutDuration.push_back("sEffectRestoreAttribute");
|
||||
|
||||
return (std::find(effectsWithoutDuration.begin(), effectsWithoutDuration.end(), effect) == effectsWithoutDuration.end());
|
||||
}
|
||||
|
||||
bool MWSpellEffect::effectHasMagnitude(const std::string& effect)
|
||||
{
|
||||
// lists effects that have no magnitude (e.g. invisiblity)
|
||||
std::vector<std::string> effectsWithoutMagnitude;
|
||||
effectsWithoutMagnitude.push_back("sEffectInvisibility");
|
||||
effectsWithoutMagnitude.push_back("sEffectStuntedMagicka");
|
||||
effectsWithoutMagnitude.push_back("sEffectParalyze");
|
||||
effectsWithoutMagnitude.push_back("sEffectSoultrap");
|
||||
effectsWithoutMagnitude.push_back("sEffectSilence");
|
||||
effectsWithoutMagnitude.push_back("sEffectParalyze");
|
||||
effectsWithoutMagnitude.push_back("sEffectInvisibility");
|
||||
effectsWithoutMagnitude.push_back("sEffectWaterWalking");
|
||||
effectsWithoutMagnitude.push_back("sEffectWaterBreathing");
|
||||
effectsWithoutMagnitude.push_back("sEffectSummonScamp");
|
||||
effectsWithoutMagnitude.push_back("sEffectSummonClannfear");
|
||||
effectsWithoutMagnitude.push_back("sEffectSummonDaedroth");
|
||||
effectsWithoutMagnitude.push_back("sEffectSummonDremora");
|
||||
effectsWithoutMagnitude.push_back("sEffectSummonAncestralGhost");
|
||||
effectsWithoutMagnitude.push_back("sEffectSummonSkeletalMinion");
|
||||
effectsWithoutMagnitude.push_back("sEffectSummonBonewalker");
|
||||
effectsWithoutMagnitude.push_back("sEffectSummonGreaterBonewalker");
|
||||
effectsWithoutMagnitude.push_back("sEffectSummonBonelord");
|
||||
effectsWithoutMagnitude.push_back("sEffectSummonWingedTwilight");
|
||||
effectsWithoutMagnitude.push_back("sEffectSummonHunger");
|
||||
effectsWithoutMagnitude.push_back("sEffectSummonGoldenSaint");
|
||||
effectsWithoutMagnitude.push_back("sEffectSummonFlameAtronach");
|
||||
effectsWithoutMagnitude.push_back("sEffectSummonFrostAtronach");
|
||||
effectsWithoutMagnitude.push_back("sEffectSummonStormAtronach");
|
||||
effectsWithoutMagnitude.push_back("sEffectSummonCenturionSphere");
|
||||
effectsWithoutMagnitude.push_back("sEffectBoundDagger");
|
||||
effectsWithoutMagnitude.push_back("sEffectBoundLongsword");
|
||||
effectsWithoutMagnitude.push_back("sEffectBoundMace");
|
||||
effectsWithoutMagnitude.push_back("sEffectBoundBattleAxe");
|
||||
effectsWithoutMagnitude.push_back("sEffectBoundSpear");
|
||||
effectsWithoutMagnitude.push_back("sEffectBoundLongbow");
|
||||
effectsWithoutMagnitude.push_back("sEffectBoundCuirass");
|
||||
effectsWithoutMagnitude.push_back("sEffectBoundHelm");
|
||||
effectsWithoutMagnitude.push_back("sEffectBoundBoots");
|
||||
effectsWithoutMagnitude.push_back("sEffectBoundShield");
|
||||
effectsWithoutMagnitude.push_back("sEffectBoundGloves");
|
||||
effectsWithoutMagnitude.push_back("sEffectStuntedMagicka");
|
||||
effectsWithoutMagnitude.push_back("sEffectMark");
|
||||
effectsWithoutMagnitude.push_back("sEffectRecall");
|
||||
effectsWithoutMagnitude.push_back("sEffectDivineIntervention");
|
||||
effectsWithoutMagnitude.push_back("sEffectAlmsiviIntervention");
|
||||
effectsWithoutMagnitude.push_back("sEffectCureCommonDisease");
|
||||
effectsWithoutMagnitude.push_back("sEffectCureBlightDisease");
|
||||
effectsWithoutMagnitude.push_back("sEffectCureCorprusDisease");
|
||||
effectsWithoutMagnitude.push_back("sEffectCurePoison");
|
||||
effectsWithoutMagnitude.push_back("sEffectCureParalyzation");
|
||||
effectsWithoutMagnitude.push_back("sEffectRemoveCurse");
|
||||
effectsWithoutMagnitude.push_back("sEffectSummonCreature01");
|
||||
effectsWithoutMagnitude.push_back("sEffectSummonCreature02");
|
||||
effectsWithoutMagnitude.push_back("sEffectSummonCreature03");
|
||||
effectsWithoutMagnitude.push_back("sEffectSummonCreature04");
|
||||
effectsWithoutMagnitude.push_back("sEffectSummonCreature05");
|
||||
effectsWithoutMagnitude.push_back("sEffectSummonFabricant");
|
||||
|
||||
return (std::find(effectsWithoutMagnitude.begin(), effectsWithoutMagnitude.end(), effect) == effectsWithoutMagnitude.end());
|
||||
}
|
||||
|
||||
bool MWSpellEffect::effectInvolvesAttribute (const std::string& effect)
|
||||
{
|
||||
return (effect == "sEffectRestoreAttribute"
|
||||
|| effect == "sEffectAbsorbAttribute"
|
||||
|| effect == "sEffectDrainAttribute"
|
||||
|| effect == "sEffectFortifyAttribute"
|
||||
|| effect == "sEffectDamageAttribute");
|
||||
}
|
||||
|
||||
bool MWSpellEffect::effectInvolvesSkill (const std::string& effect)
|
||||
{
|
||||
return (effect == "sEffectRestoreSkill"
|
||||
|| effect == "sEffectAbsorbSkill"
|
||||
|| effect == "sEffectDrainSkill"
|
||||
|| effect == "sEffectFortifySkill"
|
||||
|| effect == "sEffectDamageSkill");
|
||||
}
|
||||
|
||||
MWSpellEffect::~MWSpellEffect()
|
||||
{
|
||||
|
|
|
@ -32,6 +32,7 @@ namespace MWGui
|
|||
, mRange(-1)
|
||||
, mDuration(-1)
|
||||
, mSkill(-1)
|
||||
, mArea(0)
|
||||
, mAttribute(-1)
|
||||
, mEffectID(-1)
|
||||
, mNoTarget(false)
|
||||
|
@ -51,6 +52,9 @@ namespace MWGui
|
|||
// value of -1 here means the value is unavailable
|
||||
int mMagnMin, mMagnMax, mRange, mDuration;
|
||||
|
||||
// value of 0 -> no area effect
|
||||
int mArea;
|
||||
|
||||
bool operator==(const SpellEffectParams& other) const
|
||||
{
|
||||
if (mEffectID != other.mEffectID)
|
||||
|
@ -66,7 +70,7 @@ namespace MWGui
|
|||
|| mEffectID == 21 // drain skill
|
||||
|| mEffectID == 83 // fortify skill
|
||||
|| mEffectID == 26); // damage skill
|
||||
return ((other.mSkill == mSkill) || !involvesSkill) && ((other.mAttribute == mAttribute) && !involvesAttribute);
|
||||
return ((other.mSkill == mSkill) || !involvesSkill) && ((other.mAttribute == mAttribute) && !involvesAttribute) && (other.mArea == mArea);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -249,12 +253,6 @@ namespace MWGui
|
|||
void setWindowManager(MWBase::WindowManager* parWindowManager) { mWindowManager = parWindowManager; }
|
||||
void setSpellEffect(const SpellEffectParams& params);
|
||||
|
||||
std::string effectIDToString(const short effectID);
|
||||
bool effectHasMagnitude (const std::string& effect);
|
||||
bool effectHasDuration (const std::string& effect);
|
||||
bool effectInvolvesAttribute (const std::string& effect);
|
||||
bool effectInvolvesSkill (const std::string& effect);
|
||||
|
||||
int getRequestedWidth() const { return mRequestedWidth; }
|
||||
|
||||
protected:
|
||||
|
|
|
@ -38,6 +38,7 @@
|
|||
#include "countdialog.hpp"
|
||||
#include "tradewindow.hpp"
|
||||
#include "spellbuyingwindow.hpp"
|
||||
#include "travelwindow.hpp"
|
||||
#include "settingswindow.hpp"
|
||||
#include "confirmationdialog.hpp"
|
||||
#include "alchemywindow.hpp"
|
||||
|
@ -46,6 +47,9 @@
|
|||
#include "loadingscreen.hpp"
|
||||
#include "levelupdialog.hpp"
|
||||
#include "waitdialog.hpp"
|
||||
#include "spellcreationdialog.hpp"
|
||||
#include "enchantingdialog.hpp"
|
||||
#include "trainingwindow.hpp"
|
||||
|
||||
using namespace MWGui;
|
||||
|
||||
|
@ -67,6 +71,7 @@ WindowManager::WindowManager(
|
|||
, mCountDialog(NULL)
|
||||
, mTradeWindow(NULL)
|
||||
, mSpellBuyingWindow(NULL)
|
||||
, mTravelWindow(NULL)
|
||||
, mSettingsWindow(NULL)
|
||||
, mConfirmationDialog(NULL)
|
||||
, mAlchemyWindow(NULL)
|
||||
|
@ -75,6 +80,9 @@ WindowManager::WindowManager(
|
|||
, mCharGen(NULL)
|
||||
, mLevelupDialog(NULL)
|
||||
, mWaitDialog(NULL)
|
||||
, mSpellCreationDialog(NULL)
|
||||
, mEnchantingDialog(NULL)
|
||||
, mTrainingWindow(NULL)
|
||||
, mPlayerClass()
|
||||
, mPlayerName()
|
||||
, mPlayerRaceId()
|
||||
|
@ -141,6 +149,7 @@ WindowManager::WindowManager(
|
|||
mInventoryWindow = new InventoryWindow(*this,mDragAndDrop);
|
||||
mTradeWindow = new TradeWindow(*this);
|
||||
mSpellBuyingWindow = new SpellBuyingWindow(*this);
|
||||
mTravelWindow = new TravelWindow(*this);
|
||||
mDialogueWindow = new DialogueWindow(*this);
|
||||
mContainerWindow = new ContainerWindow(*this,mDragAndDrop);
|
||||
mHud = new HUD(w,h, mShowFPSLevel, mDragAndDrop);
|
||||
|
@ -155,6 +164,9 @@ WindowManager::WindowManager(
|
|||
mQuickKeysMenu = new QuickKeysMenu(*this);
|
||||
mLevelupDialog = new LevelupDialog(*this);
|
||||
mWaitDialog = new WaitDialog(*this);
|
||||
mSpellCreationDialog = new SpellCreationDialog(*this);
|
||||
mEnchantingDialog = new EnchantingDialog(*this);
|
||||
mTrainingWindow = new TrainingWindow(*this);
|
||||
|
||||
mLoadingScreen = new LoadingScreen(mOgre->getScene (), mOgre->getWindow (), *this);
|
||||
mLoadingScreen->onResChange (w,h);
|
||||
|
@ -203,6 +215,7 @@ WindowManager::~WindowManager()
|
|||
delete mScrollWindow;
|
||||
delete mTradeWindow;
|
||||
delete mSpellBuyingWindow;
|
||||
delete mTravelWindow;
|
||||
delete mSettingsWindow;
|
||||
delete mConfirmationDialog;
|
||||
delete mAlchemyWindow;
|
||||
|
@ -210,6 +223,9 @@ WindowManager::~WindowManager()
|
|||
delete mLoadingScreen;
|
||||
delete mLevelupDialog;
|
||||
delete mWaitDialog;
|
||||
delete mSpellCreationDialog;
|
||||
delete mEnchantingDialog;
|
||||
delete mTrainingWindow;
|
||||
|
||||
cleanupGarbage();
|
||||
|
||||
|
@ -253,12 +269,16 @@ void WindowManager::updateVisible()
|
|||
mBookWindow->setVisible(false);
|
||||
mTradeWindow->setVisible(false);
|
||||
mSpellBuyingWindow->setVisible(false);
|
||||
mTravelWindow->setVisible(false);
|
||||
mSettingsWindow->setVisible(false);
|
||||
mAlchemyWindow->setVisible(false);
|
||||
mSpellWindow->setVisible(false);
|
||||
mQuickKeysMenu->setVisible(false);
|
||||
mLevelupDialog->setVisible(false);
|
||||
mWaitDialog->setVisible(false);
|
||||
mSpellCreationDialog->setVisible(false);
|
||||
mEnchantingDialog->setVisible(false);
|
||||
mTrainingWindow->setVisible(false);
|
||||
|
||||
mHud->setVisible(true);
|
||||
|
||||
|
@ -359,6 +379,18 @@ void WindowManager::updateVisible()
|
|||
case GM_SpellBuying:
|
||||
mSpellBuyingWindow->setVisible(true);
|
||||
break;
|
||||
case GM_Travel:
|
||||
mTravelWindow->setVisible(true);
|
||||
break;
|
||||
case GM_SpellCreation:
|
||||
mSpellCreationDialog->setVisible(true);
|
||||
break;
|
||||
case GM_Enchanting:
|
||||
mEnchantingDialog->setVisible(true);
|
||||
break;
|
||||
case GM_Training:
|
||||
mTrainingWindow->setVisible(true);
|
||||
break;
|
||||
case GM_InterMessageBox:
|
||||
break;
|
||||
case GM_Journal:
|
||||
|
@ -558,9 +590,14 @@ void WindowManager::onFrame (float frameDuration)
|
|||
|
||||
mHud->onFrame(frameDuration);
|
||||
|
||||
mTrainingWindow->onFrame (frameDuration);
|
||||
|
||||
mTrainingWindow->checkReferenceAvailable();
|
||||
mDialogueWindow->checkReferenceAvailable();
|
||||
mTradeWindow->checkReferenceAvailable();
|
||||
mSpellBuyingWindow->checkReferenceAvailable();
|
||||
mSpellCreationDialog->checkReferenceAvailable();
|
||||
mEnchantingDialog->checkReferenceAvailable();
|
||||
mContainerWindow->checkReferenceAvailable();
|
||||
mConsole->checkReferenceAvailable();
|
||||
}
|
||||
|
@ -844,6 +881,7 @@ MWGui::CountDialog* WindowManager::getCountDialog() { return mCountDialog; }
|
|||
MWGui::ConfirmationDialog* WindowManager::getConfirmationDialog() { return mConfirmationDialog; }
|
||||
MWGui::TradeWindow* WindowManager::getTradeWindow() { return mTradeWindow; }
|
||||
MWGui::SpellBuyingWindow* WindowManager::getSpellBuyingWindow() { return mSpellBuyingWindow; }
|
||||
MWGui::TravelWindow* WindowManager::getTravelWindow() { return mTravelWindow; }
|
||||
MWGui::SpellWindow* WindowManager::getSpellWindow() { return mSpellWindow; }
|
||||
MWGui::Console* WindowManager::getConsole() { return mConsole; }
|
||||
|
||||
|
@ -965,3 +1003,18 @@ void WindowManager::addVisitedLocation(const std::string& name, int x, int y)
|
|||
{
|
||||
mMap->addVisitedLocation (name, x, y);
|
||||
}
|
||||
|
||||
void WindowManager::startSpellMaking(MWWorld::Ptr actor)
|
||||
{
|
||||
mSpellCreationDialog->startSpellMaking (actor);
|
||||
}
|
||||
|
||||
void WindowManager::startEnchanting (MWWorld::Ptr actor)
|
||||
{
|
||||
mEnchantingDialog->startEnchanting (actor);
|
||||
}
|
||||
|
||||
void WindowManager::startTraining(MWWorld::Ptr actor)
|
||||
{
|
||||
mTrainingWindow->startTraining(actor);
|
||||
}
|
||||
|
|
|
@ -64,6 +64,9 @@ namespace MWGui
|
|||
class LoadingScreen;
|
||||
class LevelupDialog;
|
||||
class WaitDialog;
|
||||
class SpellCreationDialog;
|
||||
class EnchantingDialog;
|
||||
class TrainingWindow;
|
||||
|
||||
class WindowManager : public MWBase::WindowManager
|
||||
{
|
||||
|
@ -111,6 +114,7 @@ namespace MWGui
|
|||
virtual MWGui::ConfirmationDialog* getConfirmationDialog();
|
||||
virtual MWGui::TradeWindow* getTradeWindow();
|
||||
virtual MWGui::SpellBuyingWindow* getSpellBuyingWindow();
|
||||
virtual MWGui::TravelWindow* getTravelWindow();
|
||||
virtual MWGui::SpellWindow* getSpellWindow();
|
||||
virtual MWGui::Console* getConsole();
|
||||
|
||||
|
@ -211,6 +215,10 @@ namespace MWGui
|
|||
virtual bool getPlayerSleeping();
|
||||
virtual void wakeUpPlayer();
|
||||
|
||||
virtual void startSpellMaking(MWWorld::Ptr actor);
|
||||
virtual void startEnchanting(MWWorld::Ptr actor);
|
||||
virtual void startTraining(MWWorld::Ptr actor);
|
||||
|
||||
private:
|
||||
OEngine::GUI::MyGUIManager *mGuiManager;
|
||||
HUD *mHud;
|
||||
|
@ -230,6 +238,7 @@ namespace MWGui
|
|||
CountDialog* mCountDialog;
|
||||
TradeWindow* mTradeWindow;
|
||||
SpellBuyingWindow* mSpellBuyingWindow;
|
||||
TravelWindow* mTravelWindow;
|
||||
SettingsWindow* mSettingsWindow;
|
||||
ConfirmationDialog* mConfirmationDialog;
|
||||
AlchemyWindow* mAlchemyWindow;
|
||||
|
@ -238,6 +247,9 @@ namespace MWGui
|
|||
LoadingScreen* mLoadingScreen;
|
||||
LevelupDialog* mLevelupDialog;
|
||||
WaitDialog* mWaitDialog;
|
||||
SpellCreationDialog* mSpellCreationDialog;
|
||||
EnchantingDialog* mEnchantingDialog;
|
||||
TrainingWindow* mTrainingWindow;
|
||||
|
||||
CharacterCreation* mCharGen;
|
||||
|
||||
|
|
|
@ -90,7 +90,7 @@ void MWMechanics::Alchemy::applyTools (int flags, float& value) const
|
|||
{
|
||||
bool magnitude = !(flags & ESM::MagicEffect::NoMagnitude);
|
||||
bool duration = !(flags & ESM::MagicEffect::NoDuration);
|
||||
bool negative = flags & (ESM::MagicEffect::Negative | ESM::MagicEffect::Negative2);
|
||||
bool negative = flags & (ESM::MagicEffect::Negative | ESM::MagicEffect::Harmful);
|
||||
|
||||
int tool = negative ? ESM::Apparatus::Retort : ESM::Apparatus::Albemic;
|
||||
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace MWMechanics
|
|||
{
|
||||
DrawState_Weapon = 0,
|
||||
DrawState_Spell = 1,
|
||||
DrawState_Nothing = 2,
|
||||
DrawState_Nothing = 2
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -53,7 +53,7 @@ namespace MWRender
|
|||
{
|
||||
Ogre::Image image;
|
||||
|
||||
Ogre::uchar data[mWidth * mHeight * 3];
|
||||
std::vector<Ogre::uchar> data (mWidth * mHeight * 3);
|
||||
|
||||
for (int x = mMinX; x <= mMaxX; ++x)
|
||||
{
|
||||
|
@ -150,7 +150,7 @@ namespace MWRender
|
|||
}
|
||||
}
|
||||
|
||||
image.loadDynamicImage (data, mWidth, mHeight, Ogre::PF_B8G8R8);
|
||||
image.loadDynamicImage (&data[0], mWidth, mHeight, Ogre::PF_B8G8R8);
|
||||
|
||||
//image.save (mCacheDir + "/GlobalMap.png");
|
||||
|
||||
|
|
|
@ -180,6 +180,8 @@ RenderingManager::~RenderingManager ()
|
|||
delete mOcclusionQuery;
|
||||
delete mCompositors;
|
||||
delete mWater;
|
||||
|
||||
delete mFactory;
|
||||
}
|
||||
|
||||
MWRender::SkyManager* RenderingManager::getSkyManager()
|
||||
|
|
|
@ -23,7 +23,7 @@ namespace Ogre
|
|||
class Entity;
|
||||
class Vector3;
|
||||
struct RenderTargetEvent;
|
||||
};
|
||||
}
|
||||
|
||||
namespace MWRender {
|
||||
|
||||
|
|
|
@ -74,6 +74,6 @@ namespace MWScript
|
|||
///< Return index of the variable of the given name and type in the given script. Will
|
||||
/// throw an exception, if there is no such script or variable or the type does not match.
|
||||
};
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -54,6 +54,6 @@ namespace MWSound
|
|||
#ifndef DEFAULT_DECODER
|
||||
#define DEFAULT_DECODER (::MWSound::FFmpeg_Decoder)
|
||||
#endif
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -52,6 +52,6 @@ namespace MWSound
|
|||
#ifndef DEFAULT_DECODER
|
||||
#define DEFAULT_DECODER (::MWSound::MpgSnd_Decoder)
|
||||
#endif
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -66,6 +66,6 @@ namespace MWSound
|
|||
#ifndef DEFAULT_OUTPUT
|
||||
#define DEFAULT_OUTPUT (::MWSound::OpenAL_Output)
|
||||
#endif
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -26,7 +26,7 @@ namespace MWSound
|
|||
|
||||
enum Environment {
|
||||
Env_Normal,
|
||||
Env_Underwater,
|
||||
Env_Underwater
|
||||
};
|
||||
|
||||
class SoundManager : public MWBase::SoundManager
|
||||
|
|
|
@ -18,8 +18,6 @@ namespace ESM
|
|||
{
|
||||
// These are probabilities
|
||||
char mHello, mU1, mFight, mFlee, mAlarm, mU2, mU3, mU4;
|
||||
// The last u's might be the skills that this NPC can train you
|
||||
// in?
|
||||
int mServices; // See the Services enum
|
||||
}; // 12 bytes
|
||||
|
||||
|
@ -60,7 +58,7 @@ namespace ESM
|
|||
AI_Travel = 0x545f4941,
|
||||
AI_Follow = 0x465f4941,
|
||||
AI_Escort = 0x455f4941,
|
||||
AI_Activate = 0x415f4941,
|
||||
AI_Activate = 0x415f4941
|
||||
};
|
||||
|
||||
/// \note Used for storaging packages in a single container
|
||||
|
|
|
@ -138,11 +138,11 @@ void ESMWriter::writeHNString(const std::string& name, const std::string& data)
|
|||
|
||||
void ESMWriter::writeHNString(const std::string& name, const std::string& data, int size)
|
||||
{
|
||||
assert(data.size() <= size);
|
||||
assert(static_cast<int> (data.size()) <= size);
|
||||
startSubRecord(name);
|
||||
writeHString(data);
|
||||
|
||||
if (data.size() < size)
|
||||
if (static_cast<int> (data.size()) < size)
|
||||
{
|
||||
for (int i = data.size(); i < size; ++i)
|
||||
write("\0",1);
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#include "loadmgef.hpp"
|
||||
|
||||
#include <boost/lexical_cast.hpp>
|
||||
|
||||
#include "esmreader.hpp"
|
||||
#include "esmwriter.hpp"
|
||||
|
||||
|
@ -79,4 +81,162 @@ void MagicEffect::save(ESMWriter &esm)
|
|||
esm.writeHNOString("DESC", mDescription);
|
||||
}
|
||||
|
||||
std::string MagicEffect::effectIdToString(short effectID)
|
||||
{
|
||||
// Map effect ID to GMST name
|
||||
// http://www.uesp.net/morrow/hints/mweffects.shtml
|
||||
std::map<short, std::string> names;
|
||||
names[85] ="sEffectAbsorbAttribute";
|
||||
names[88] ="sEffectAbsorbFatigue";
|
||||
names[86] ="sEffectAbsorbHealth";
|
||||
names[87] ="sEffectAbsorbSpellPoints";
|
||||
names[89] ="sEffectAbsorbSkill";
|
||||
names[63] ="sEffectAlmsiviIntervention";
|
||||
names[47] ="sEffectBlind";
|
||||
names[123] ="sEffectBoundBattleAxe";
|
||||
names[129] ="sEffectBoundBoots";
|
||||
names[127] ="sEffectBoundCuirass";
|
||||
names[120] ="sEffectBoundDagger";
|
||||
names[131] ="sEffectBoundGloves";
|
||||
names[128] ="sEffectBoundHelm";
|
||||
names[125] ="sEffectBoundLongbow";
|
||||
names[121] ="sEffectBoundLongsword";
|
||||
names[122] ="sEffectBoundMace";
|
||||
names[130] ="sEffectBoundShield";
|
||||
names[124] ="sEffectBoundSpear";
|
||||
names[7] ="sEffectBurden";
|
||||
names[50] ="sEffectCalmCreature";
|
||||
names[49] ="sEffectCalmHumanoid";
|
||||
names[40] ="sEffectChameleon";
|
||||
names[44] ="sEffectCharm";
|
||||
names[118] ="sEffectCommandCreatures";
|
||||
names[119] ="sEffectCommandHumanoids";
|
||||
names[132] ="sEffectCorpus"; // NB this typo. (bethesda made it)
|
||||
names[70] ="sEffectCureBlightDisease";
|
||||
names[69] ="sEffectCureCommonDisease";
|
||||
names[71] ="sEffectCureCorprusDisease";
|
||||
names[73] ="sEffectCureParalyzation";
|
||||
names[72] ="sEffectCurePoison";
|
||||
names[22] ="sEffectDamageAttribute";
|
||||
names[25] ="sEffectDamageFatigue";
|
||||
names[23] ="sEffectDamageHealth";
|
||||
names[24] ="sEffectDamageMagicka";
|
||||
names[26] ="sEffectDamageSkill";
|
||||
names[54] ="sEffectDemoralizeCreature";
|
||||
names[53] ="sEffectDemoralizeHumanoid";
|
||||
names[64] ="sEffectDetectAnimal";
|
||||
names[65] ="sEffectDetectEnchantment";
|
||||
names[66] ="sEffectDetectKey";
|
||||
names[38] ="sEffectDisintegrateArmor";
|
||||
names[37] ="sEffectDisintegrateWeapon";
|
||||
names[57] ="sEffectDispel";
|
||||
names[62] ="sEffectDivineIntervention";
|
||||
names[17] ="sEffectDrainAttribute";
|
||||
names[20] ="sEffectDrainFatigue";
|
||||
names[18] ="sEffectDrainHealth";
|
||||
names[19] ="sEffectDrainSpellpoints";
|
||||
names[21] ="sEffectDrainSkill";
|
||||
names[8] ="sEffectFeather";
|
||||
names[14] ="sEffectFireDamage";
|
||||
names[4] ="sEffectFireShield";
|
||||
names[117] ="sEffectFortifyAttackBonus";
|
||||
names[79] ="sEffectFortifyAttribute";
|
||||
names[82] ="sEffectFortifyFatigue";
|
||||
names[80] ="sEffectFortifyHealth";
|
||||
names[81] ="sEffectFortifySpellpoints";
|
||||
names[84] ="sEffectFortifyMagickaMultiplier";
|
||||
names[83] ="sEffectFortifySkill";
|
||||
names[52] ="sEffectFrenzyCreature";
|
||||
names[51] ="sEffectFrenzyHumanoid";
|
||||
names[16] ="sEffectFrostDamage";
|
||||
names[6] ="sEffectFrostShield";
|
||||
names[39] ="sEffectInvisibility";
|
||||
names[9] ="sEffectJump";
|
||||
names[10] ="sEffectLevitate";
|
||||
names[41] ="sEffectLight";
|
||||
names[5] ="sEffectLightningShield";
|
||||
names[12] ="sEffectLock";
|
||||
names[60] ="sEffectMark";
|
||||
names[43] ="sEffectNightEye";
|
||||
names[13] ="sEffectOpen";
|
||||
names[45] ="sEffectParalyze";
|
||||
names[27] ="sEffectPoison";
|
||||
names[56] ="sEffectRallyCreature";
|
||||
names[55] ="sEffectRallyHumanoid";
|
||||
names[61] ="sEffectRecall";
|
||||
names[68] ="sEffectReflect";
|
||||
names[100] ="sEffectRemoveCurse";
|
||||
names[95] ="sEffectResistBlightDisease";
|
||||
names[94] ="sEffectResistCommonDisease";
|
||||
names[96] ="sEffectResistCorprusDisease";
|
||||
names[90] ="sEffectResistFire";
|
||||
names[91] ="sEffectResistFrost";
|
||||
names[93] ="sEffectResistMagicka";
|
||||
names[98] ="sEffectResistNormalWeapons";
|
||||
names[99] ="sEffectResistParalysis";
|
||||
names[97] ="sEffectResistPoison";
|
||||
names[92] ="sEffectResistShock";
|
||||
names[74] ="sEffectRestoreAttribute";
|
||||
names[77] ="sEffectRestoreFatigue";
|
||||
names[75] ="sEffectRestoreHealth";
|
||||
names[76] ="sEffectRestoreSpellPoints";
|
||||
names[78] ="sEffectRestoreSkill";
|
||||
names[42] ="sEffectSanctuary";
|
||||
names[3] ="sEffectShield";
|
||||
names[15] ="sEffectShockDamage";
|
||||
names[46] ="sEffectSilence";
|
||||
names[11] ="sEffectSlowFall";
|
||||
names[58] ="sEffectSoultrap";
|
||||
names[48] ="sEffectSound";
|
||||
names[67] ="sEffectSpellAbsorption";
|
||||
names[136] ="sEffectStuntedMagicka";
|
||||
names[106] ="sEffectSummonAncestralGhost";
|
||||
names[110] ="sEffectSummonBonelord";
|
||||
names[108] ="sEffectSummonLeastBonewalker";
|
||||
names[134] ="sEffectSummonCenturionSphere";
|
||||
names[103] ="sEffectSummonClannfear";
|
||||
names[104] ="sEffectSummonDaedroth";
|
||||
names[105] ="sEffectSummonDremora";
|
||||
names[114] ="sEffectSummonFlameAtronach";
|
||||
names[115] ="sEffectSummonFrostAtronach";
|
||||
names[113] ="sEffectSummonGoldenSaint";
|
||||
names[109] ="sEffectSummonGreaterBonewalker";
|
||||
names[112] ="sEffectSummonHunger";
|
||||
names[102] ="sEffectSummonScamp";
|
||||
names[107] ="sEffectSummonSkeletalMinion";
|
||||
names[116] ="sEffectSummonStormAtronach";
|
||||
names[111] ="sEffectSummonWingedTwilight";
|
||||
names[135] ="sEffectSunDamage";
|
||||
names[1] ="sEffectSwiftSwim";
|
||||
names[59] ="sEffectTelekinesis";
|
||||
names[101] ="sEffectTurnUndead";
|
||||
names[133] ="sEffectVampirism";
|
||||
names[0] ="sEffectWaterBreathing";
|
||||
names[2] ="sEffectWaterWalking";
|
||||
names[33] ="sEffectWeaknesstoBlightDisease";
|
||||
names[32] ="sEffectWeaknesstoCommonDisease";
|
||||
names[34] ="sEffectWeaknesstoCorprusDisease";
|
||||
names[28] ="sEffectWeaknesstoFire";
|
||||
names[29] ="sEffectWeaknesstoFrost";
|
||||
names[31] ="sEffectWeaknesstoMagicka";
|
||||
names[36] ="sEffectWeaknesstoNormalWeapons";
|
||||
names[35] ="sEffectWeaknesstoPoison";
|
||||
names[30] ="sEffectWeaknesstoShock";
|
||||
|
||||
// bloodmoon
|
||||
names[138] ="sEffectSummonCreature01";
|
||||
names[139] ="sEffectSummonCreature02";
|
||||
names[140] ="sEffectSummonCreature03";
|
||||
names[141] ="sEffectSummonCreature04";
|
||||
names[142] ="sEffectSummonCreature05";
|
||||
|
||||
// tribunal
|
||||
names[137] ="sEffectSummonFabricant";
|
||||
|
||||
if (names.find(effectID) == names.end())
|
||||
throw std::runtime_error( std::string("Unimplemented effect ID ") + boost::lexical_cast<std::string>(effectID));
|
||||
|
||||
return names[effectID];
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -13,13 +13,23 @@ struct MagicEffect
|
|||
{
|
||||
enum Flags
|
||||
{
|
||||
NoDuration = 0x4,
|
||||
NoMagnitude = 0x8,
|
||||
Negative2 = 0x10,
|
||||
TargetSkill = 0x1, // Affects a specific skill, which is specified elsewhere in the effect structure.
|
||||
TargetAttribute = 0x2, // Affects a specific attribute, which is specified elsewhere in the effect structure.
|
||||
NoDuration = 0x4, // Has no duration. Only runs effect once on cast.
|
||||
NoMagnitude = 0x8, // Has no magnitude.
|
||||
Harmful = 0x10, // Counts as a negative effect. Interpreted as useful for attack, and is treated as a bad effect in alchemy.
|
||||
ContinuousVfx = 0x20, // The effect's hit particle VFX repeats for the full duration of the spell, rather than occuring once on hit.
|
||||
CastSelf = 0x40, // Allows range - cast on self.
|
||||
CastTouch = 0x80, // Allows range - cast on touch.
|
||||
CastTarget = 0x100, // Allows range - cast on target.
|
||||
UncappedDamage = 0x1000, // Negates multiple cap behaviours. Allows an effect to reduce an attribute below zero; removes the normal minimum effect duration of 1 second.
|
||||
NonRecastable = 0x4000, // Does not land if parent spell is already affecting target. Shows "you cannot re-cast" message for self target.
|
||||
Unreflectable = 0x10000, // Cannot be reflected, the effect always lands normally.
|
||||
CasterLinked = 0x20000, // Must quench if caster is dead, or not an NPC/creature. Not allowed in containter/door trap spells.
|
||||
SpellMaking = 0x0200,
|
||||
Enchanting = 0x0400,
|
||||
Negative = 0x0800 // A harmful effect. Will determine whether
|
||||
// eg. NPCs regard this spell as an attack.
|
||||
// eg. NPCs regard this spell as an attack. (same as 0x10?)
|
||||
};
|
||||
|
||||
struct MEDTstruct
|
||||
|
@ -32,6 +42,9 @@ struct MagicEffect
|
|||
float mSpeed, mSize, mSizeCap;
|
||||
}; // 36 bytes
|
||||
|
||||
static std::string effectIdToString(short effectID);
|
||||
|
||||
|
||||
MEDTstruct mData;
|
||||
|
||||
std::string mIcon, mParticle; // Textures
|
||||
|
|
|
@ -331,7 +331,7 @@ namespace ESMS
|
|||
// Find land for the given coordinates. Return null if no mData.
|
||||
Land *search(int x, int y) const
|
||||
{
|
||||
LandMap::const_iterator itr = lands.find(std::make_pair<int, int>(x, y));
|
||||
LandMap::const_iterator itr = lands.find(std::make_pair (x, y));
|
||||
if ( itr == lands.end() )
|
||||
{
|
||||
return NULL;
|
||||
|
@ -350,7 +350,7 @@ namespace ESMS
|
|||
land->load(esm);
|
||||
|
||||
// Store the structure
|
||||
lands[std::make_pair<int, int>(land->mX, land->mY)] = land;
|
||||
lands[std::make_pair (land->mX, land->mY)] = land;
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -16,6 +16,7 @@ Alexander Olofsson (Ace)
|
|||
Artem Kotsynyak (greye)
|
||||
athile
|
||||
BrotherBrick
|
||||
Cory F. Cohen (cfcohen)
|
||||
Cris Mihalache (Mirceam)
|
||||
Douglas Diniz (Dgdiniz)
|
||||
Eli2
|
||||
|
|
2
extern/shiny
vendored
2
extern/shiny
vendored
|
@ -1 +1 @@
|
|||
Subproject commit ffd078843c11586107024ccbc2493d0ec2df896c
|
||||
Subproject commit f17c4ebab0e7a1f3bbb25fd9b3dbef2bd742536a
|
|
@ -256,7 +256,7 @@
|
|||
#endif
|
||||
|
||||
#if FOG
|
||||
float fogValue = shSaturate((depthPassthrough - fogParams.y) * fogParams.w);
|
||||
float fogValue = shSaturate((length(cameraPos.xyz-worldPos) - fogParams.y) * fogParams.w);
|
||||
|
||||
#if UNDERWATER
|
||||
// regular fog only if fragment is above water
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
configuration water_reflection
|
||||
{
|
||||
fog false
|
||||
shadows false
|
||||
shadows_pssm false
|
||||
mrt_output false
|
||||
|
|
|
@ -332,7 +332,7 @@
|
|||
|
||||
|
||||
#if FOG
|
||||
float fogValue = shSaturate((depth - fogParams.y) * fogParams.w);
|
||||
float fogValue = shSaturate((length(cameraPos.xyz-worldPos) - fogParams.y) * fogParams.w);
|
||||
|
||||
#if UNDERWATER
|
||||
// regular fog only if fragment is above water
|
||||
|
|
|
@ -298,7 +298,7 @@
|
|||
}
|
||||
else
|
||||
{
|
||||
float fogValue = shSaturate((depthPassthrough - fogParams.y) * fogParams.w);
|
||||
float fogValue = shSaturate((length(cameraPos.xyz-position.xyz) - fogParams.y) * fogParams.w);
|
||||
shOutputColour(0).xyz = shLerp (shOutputColour(0).xyz, gammaCorrectRead(fogColor), fogValue);
|
||||
}
|
||||
|
||||
|
|
|
@ -75,6 +75,11 @@ set(MYGUI_FILES
|
|||
openmw_levelup_dialog.layout
|
||||
openmw_wait_dialog.layout
|
||||
openmw_wait_dialog_progressbar.layout
|
||||
openmw_spellcreation_dialog.layout
|
||||
openmw_edit_effect.layout
|
||||
openmw_enchanting_dialog.layout
|
||||
openmw_trainingwindow.layout
|
||||
openmw_travel_window.layout
|
||||
smallbars.png
|
||||
VeraMono.ttf
|
||||
markers.png
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
<MyGUI type="List">
|
||||
<List file="core.skin" />
|
||||
<List file="openmw_resources.xml" />
|
||||
<List file="openmw.font.xml" />
|
||||
<List file="openmw_font.xml"/>
|
||||
<List file="openmw_text.skin.xml" />
|
||||
<List file="openmw_windows.skin.xml" />
|
||||
<List file="openmw_button.skin.xml" />
|
||||
|
|
99
files/mygui/openmw_edit_effect.layout
Normal file
99
files/mygui/openmw_edit_effect.layout
Normal file
|
@ -0,0 +1,99 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 362 310" name="_Main">
|
||||
|
||||
<Widget type="ImageBox" skin="ImageBox" position="8 12 16 16" name="EffectImage">
|
||||
</Widget>
|
||||
|
||||
<Widget type="TextBox" skin="NormalText" position="36 8 400 24" name="EffectName">
|
||||
<Property key="TextAlign" value="Left HCenter"/>
|
||||
</Widget>
|
||||
|
||||
|
||||
<!-- Range -->
|
||||
<Widget type="TextBox" skin="NormalText" position="8 36 400 24">
|
||||
<Property key="Caption" value="#{sRange}"/>
|
||||
<Property key="TextAlign" value="Left HCenter"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedButton" skin="MW_Button" position="130 36 0 24" name="RangeButton">
|
||||
<Property key="Caption" value="#{sRangeTouch}"/>
|
||||
</Widget>
|
||||
|
||||
<!-- Magnitude -->
|
||||
<Widget type="Widget" position="8 80 400 70" name="MagnitudeBox">
|
||||
<Widget type="TextBox" skin="NormalText" position="0 0 400 24">
|
||||
<Property key="Caption" value="#{sMagnitude}"/>
|
||||
<Property key="TextAlign" value="Left HCenter"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="TextBox" skin="SandText" position="122 0 210 20" name="MagnitudeMinValue">
|
||||
<Property key="TextAlign" value="Center"/>
|
||||
<Property key="Caption" value="0"/>
|
||||
</Widget>
|
||||
<Widget type="ScrollBar" skin="MW_HSlider" position="122 20 210 13" name="MagnitudeMinSlider">
|
||||
<Property key="Range" value="100"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="TextBox" skin="SandText" position="122 32 210 20" name="MagnitudeMaxValue">
|
||||
<Property key="TextAlign" value="Center"/>
|
||||
<Property key="Caption" value="0"/>
|
||||
</Widget>
|
||||
<Widget type="ScrollBar" skin="MW_HSlider" position="122 52 210 13" name="MagnitudeMaxSlider">
|
||||
<Property key="Range" value="100"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
|
||||
<!-- Duration -->
|
||||
<Widget type="Widget" position="8 153 400 40" name="DurationBox">
|
||||
<Widget type="TextBox" skin="NormalText" position="0 20 400 24">
|
||||
<Property key="Caption" value="#{sDuration}"/>
|
||||
<Property key="TextAlign" value="Left Top"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="TextBox" skin="SandText" position="122 0 210 20" name="DurationValue">
|
||||
<Property key="TextAlign" value="Center"/>
|
||||
<Property key="Caption" value="0"/>
|
||||
</Widget>
|
||||
<Widget type="ScrollBar" skin="MW_HSlider" position="122 20 210 13" name="DurationSlider">
|
||||
<Property key="Range" value="1440"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
<!-- Area -->
|
||||
<Widget type="Widget" position="8 197 400 40" name="AreaBox">
|
||||
<Widget type="TextBox" skin="NormalText" position="0 20 400 24" name="AreaText">
|
||||
<Property key="Caption" value="#{sArea}"/>
|
||||
<Property key="TextAlign" value="Left Top"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="TextBox" skin="SandText" position="122 0 210 20" name="AreaValue">
|
||||
<Property key="TextAlign" value="Center"/>
|
||||
<Property key="Caption" value="0"/>
|
||||
</Widget>
|
||||
<Widget type="ScrollBar" skin="MW_HSlider" position="122 20 210 13" name="AreaSlider">
|
||||
<Property key="Range" value="51"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
<Widget type="HBox" position="8 266 336 24">
|
||||
<Widget type="Widget">
|
||||
<UserString key="HStretch" value="true"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="AutoSizedButton" skin="MW_Button" name="DeleteButton">
|
||||
<Property key="Caption" value="#{sDelete}"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="AutoSizedButton" skin="MW_Button" name="OkButton">
|
||||
<Property key="Caption" value="#{sOk}"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="AutoSizedButton" skin="MW_Button" name="CancelButton">
|
||||
<Property key="Caption" value="#{sCancel}"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
</Widget>
|
||||
</MyGUI>
|
110
files/mygui/openmw_enchanting_dialog.layout
Normal file
110
files/mygui/openmw_enchanting_dialog.layout
Normal file
|
@ -0,0 +1,110 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 560 400" name="_Main">
|
||||
|
||||
<Widget type="HBox" position="12 12 250 30">
|
||||
|
||||
<Widget type="AutoSizedTextBox" skin="NormalText">
|
||||
<Property key="Caption" value="#{sName}"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="EditBox" skin="MW_TextEdit" position="0 0 30 30" name="NameEdit">
|
||||
<UserString key="HStretch" value="true"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="Widget">
|
||||
</Widget>
|
||||
|
||||
</Widget>
|
||||
|
||||
<!-- Item -->
|
||||
|
||||
<Widget type="HBox" position="12 48 400 59">
|
||||
<Property key="Spacing" value="8"/>
|
||||
|
||||
<Widget type="AutoSizedTextBox" skin="NormalText">
|
||||
<Property key="Caption" value="#{sItem}"/>
|
||||
</Widget>
|
||||
<Widget type="Button" skin="MW_Box" position="0 0 60 59" name="ItemBox"/>
|
||||
|
||||
<Widget type="Widget" position="0 0 8 0"/>
|
||||
|
||||
<Widget type="AutoSizedTextBox" skin="NormalText">
|
||||
<Property key="Caption" value="#{sSoulGem}"/>
|
||||
</Widget>
|
||||
<Widget type="Button" skin="MW_Box" position="0 0 60 59" name="SoulBox"/>
|
||||
|
||||
</Widget>
|
||||
|
||||
|
||||
<Widget type="TextBox" skin="NormalText" position="320 0 300 24">
|
||||
<Property key="Caption" value="#{sEnchantmentMenu3}:"/>
|
||||
</Widget>
|
||||
<Widget type="TextBox" skin="SandText" position="280 0 258 24" name="Enchantment">
|
||||
<Property key="Caption" value="1"/>
|
||||
<Property key="TextAlign" value="Right HCenter"/>
|
||||
</Widget>
|
||||
|
||||
|
||||
<Widget type="TextBox" skin="NormalText" position="320 24 300 24">
|
||||
<Property key="Caption" value="#{sCastCost}:"/>
|
||||
</Widget>
|
||||
<Widget type="TextBox" skin="SandText" position="280 24 258 24" name="CastCost">
|
||||
<Property key="Caption" value="39"/>
|
||||
<Property key="TextAlign" value="Right HCenter"/>
|
||||
</Widget>
|
||||
|
||||
|
||||
<Widget type="TextBox" skin="NormalText" position="320 48 300 24">
|
||||
<Property key="Caption" value="#{sCharges}"/>
|
||||
</Widget>
|
||||
<Widget type="TextBox" skin="SandText" position="280 48 258 24" name="Charge">
|
||||
<Property key="Caption" value="39"/>
|
||||
<Property key="TextAlign" value="Right HCenter"/>
|
||||
</Widget>
|
||||
|
||||
|
||||
<!-- Available effects -->
|
||||
<Widget type="TextBox" skin="NormalText" position="12 148 300 24">
|
||||
<Property key="Caption" value="#{sMagicEffects}"/>
|
||||
</Widget>
|
||||
<Widget type="MWList" skin="MW_SimpleList" position="12 176 202 169" name="AvailableEffects">
|
||||
</Widget>
|
||||
|
||||
<!-- Used effects -->
|
||||
<Widget type="TextBox" skin="NormalText" position="226 148 300 24">
|
||||
<Property key="Caption" value="#{sEffects}"/>
|
||||
</Widget>
|
||||
<Widget type="Widget" skin="MW_Box" position="226 176 316 169">
|
||||
<Widget type="ScrollView" skin="MW_ScrollViewH" position="4 4 308 161" name="UsedEffects">
|
||||
<Property key="CanvasAlign" value="Left Top"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
<Widget type="HBox" position="0 340 560 60">
|
||||
<Property key="Padding" value="16"/>
|
||||
|
||||
<Widget type="Widget" position="0 0 0 0">
|
||||
<UserString key="HStretch" value="true"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="AutoSizedTextBox" skin="NormalText">
|
||||
<Property key="Caption" value="#{sBarterDialog7}"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedTextBox" skin="SandText" name="PriceLabel">
|
||||
<Property key="Caption" value="30"/>
|
||||
</Widget>
|
||||
|
||||
|
||||
<Widget type="AutoSizedButton" skin="MW_Button" name="BuyButton">
|
||||
<Property key="Caption" value="#{sBuy}"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="AutoSizedButton" skin="MW_Button" name="CancelButton">
|
||||
<Property key="Caption" value="#{sCancel}"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
</Widget>
|
||||
</MyGUI>
|
81
files/mygui/openmw_spellcreation_dialog.layout
Normal file
81
files/mygui/openmw_spellcreation_dialog.layout
Normal file
|
@ -0,0 +1,81 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 560 400" name="_Main">
|
||||
|
||||
<Widget type="HBox" position="12 12 250 30">
|
||||
|
||||
<Widget type="AutoSizedTextBox" skin="NormalText">
|
||||
<Property key="Caption" value="#{sName}"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="EditBox" skin="MW_TextEdit" position="0 0 30 30" name="NameEdit">
|
||||
<UserString key="HStretch" value="true"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="Widget">
|
||||
</Widget>
|
||||
|
||||
</Widget>
|
||||
|
||||
<Widget type="TextBox" skin="NormalText" position="280 0 300 24">
|
||||
<Property key="Caption" value="#{sEnchantmentMenu4}"/>
|
||||
</Widget>
|
||||
<Widget type="TextBox" skin="SandText" position="280 0 258 24" name="MagickaCost">
|
||||
<Property key="Caption" value="1"/>
|
||||
<Property key="TextAlign" value="Right HCenter"/>
|
||||
</Widget>
|
||||
|
||||
|
||||
<Widget type="TextBox" skin="NormalText" position="280 24 300 24">
|
||||
<Property key="Caption" value="#{sSpellmakingMenu1}"/>
|
||||
</Widget>
|
||||
<Widget type="TextBox" skin="SandText" position="280 24 258 24" name="SuccessChance">
|
||||
<Property key="Caption" value="39"/>
|
||||
<Property key="TextAlign" value="Right HCenter"/>
|
||||
</Widget>
|
||||
|
||||
|
||||
<!-- Available effects -->
|
||||
<Widget type="TextBox" skin="NormalText" position="12 48 300 24">
|
||||
<Property key="Caption" value="#{sMagicEffects}"/>
|
||||
</Widget>
|
||||
<Widget type="MWList" skin="MW_SimpleList" position="12 76 202 269" name="AvailableEffects">
|
||||
</Widget>
|
||||
|
||||
<!-- Used effects -->
|
||||
<Widget type="TextBox" skin="NormalText" position="226 48 300 24">
|
||||
<Property key="Caption" value="#{sEffects}"/>
|
||||
</Widget>
|
||||
<Widget type="Widget" skin="MW_Box" position="226 76 316 269">
|
||||
<Widget type="ScrollView" skin="MW_ScrollViewH" position="4 4 308 261" name="UsedEffects">
|
||||
<Property key="CanvasAlign" value="Left Top"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
<Widget type="HBox" position="0 340 560 60">
|
||||
<Property key="Padding" value="16"/>
|
||||
|
||||
<Widget type="Widget" position="0 0 0 0">
|
||||
<UserString key="HStretch" value="true"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="AutoSizedTextBox" skin="NormalText">
|
||||
<Property key="Caption" value="#{sBarterDialog7}"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedTextBox" skin="SandText" name="PriceLabel">
|
||||
<Property key="Caption" value="30"/>
|
||||
</Widget>
|
||||
|
||||
|
||||
<Widget type="AutoSizedButton" skin="MW_Button" name="BuyButton">
|
||||
<Property key="Caption" value="#{sBuy}"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="AutoSizedButton" skin="MW_Button" name="CancelButton">
|
||||
<Property key="Caption" value="#{sCancel}"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
</Widget>
|
||||
</MyGUI>
|
|
@ -196,6 +196,31 @@
|
|||
</Widget>
|
||||
</Widget>
|
||||
|
||||
<!-- Magic effect tooltip -->
|
||||
<Widget type="Widget" skin="HUD_Box_NoTransp" position="0 0 300 52" align="Stretch" name="MagicEffectToolTip">
|
||||
<Property key="Visible" value="false"/>
|
||||
|
||||
<Widget type="ImageBox" skin="ImageBox" position="8 8 32 32" align="Left Top" name="MagicEffectImage"/>
|
||||
|
||||
<Widget type="TextBox" skin="NormalText" position="44 8 252 16" align="Left Top HStretch" name="MagicEffectName">
|
||||
<Property key="TextAlign" value="Left"/>
|
||||
<UserString key="AutoResizeHorizontal" value="true"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="TextBox" skin="SandText" position="44 24 252 16" align="Left Top HStretch" name="MagicEffectSchool">
|
||||
<Property key="TextAlign" value="Left"/>
|
||||
<UserString key="AutoResizeHorizontal" value="true"/>
|
||||
</Widget>
|
||||
|
||||
<Widget type="EditBox" skin="SandText" position="8 44 284 0" align="Left Top Stretch" name="MagicEffectDescription">
|
||||
<Property key="MultiLine" value="true"/>
|
||||
<Property key="WordWrap" value="true"/>
|
||||
<Property key="TextAlign" value="Left Top"/>
|
||||
<UserString key="AutoResizeHorizontal" value="true"/>
|
||||
<UserString key="AutoResizeVertical" value="true"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
</Widget>
|
||||
</MyGUI>
|
||||
|
||||
|
|
30
files/mygui/openmw_trainingwindow.layout
Normal file
30
files/mygui/openmw_trainingwindow.layout
Normal file
|
@ -0,0 +1,30 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 319 200" name="_Main">
|
||||
|
||||
<Widget type="TextBox" skin="NormalText" position="0 5 319 24" name="Select" align="Right Top">
|
||||
<Property key="TextAlign" value="Center"/>
|
||||
<Property key="Caption" value="#{sServiceTrainingTitle}"/>
|
||||
</Widget>
|
||||
<Widget type="TextBox" skin="SandText" position="5 30 319 24" name="Travel" align="Right Top">
|
||||
<Property key="TextAlign" value="Left"/>
|
||||
<Property key="Caption" value="#{sTrainingServiceTitle}"/>
|
||||
</Widget>
|
||||
|
||||
|
||||
<Widget type="Widget" skin="MW_Box" position="6 54 299 100" align="Left Top" name="TrainingOptions">
|
||||
</Widget>
|
||||
|
||||
|
||||
<Widget type="TextBox" skin="SandText" position="8 161 200 24" name="PlayerGold" align="Right Top">
|
||||
<Property key="TextAlign" value="Left"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedButton" skin="MW_Button" position="244 161 60 24" name="CancelButton" align="Right Top">
|
||||
<Property key="ExpandDirection" value="Left"/>
|
||||
<Property key="Caption" value="#{sCancel}"/>
|
||||
</Widget>
|
||||
|
||||
</Widget>
|
||||
|
||||
</MyGUI>
|
35
files/mygui/openmw_travel_window.layout
Normal file
35
files/mygui/openmw_travel_window.layout
Normal file
|
@ -0,0 +1,35 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
|
||||
<MyGUI type="Layout">
|
||||
<Widget type="Window" skin="MW_Dialog" layer="Windows" position="0 0 450 300" name="_Main">
|
||||
<Property key="Visible" value="false"/>
|
||||
|
||||
|
||||
<Widget type="TextBox" skin="SandText" position="8 10 24 24" name="Select" align="Right Top">
|
||||
<Property key="TextAlign" value="Right"/>
|
||||
<Property key="Caption" value="#{sTravelServiceTitle}"/>
|
||||
</Widget>
|
||||
<Widget type="TextBox" skin="SandText" position="0 0 24 24" name="Travel" align="Right Top">
|
||||
<Property key="TextAlign" value="Right"/>
|
||||
<Property key="Caption" value="#D8C09A#{sTravel}"/>
|
||||
</Widget>
|
||||
|
||||
|
||||
<Widget type="Widget" skin="MW_Box" position="6 31 430 225" align="ALIGN_LEFT ALIGN_STRETCH">
|
||||
<Widget type="ScrollView" skin="MW_ScrollView" position="4 4 422 217" align="ALIGN_LEFT ALIGN_TOP ALIGN_STRETCH" name="DestinationsView">
|
||||
<Property key="CanvasAlign" value="Left"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
|
||||
<Widget type="TextBox" skin="SandText" position="8 255 24 24" name="PlayerGold" align="Right Top">
|
||||
<Property key="TextAlign" value="Right"/>
|
||||
</Widget>
|
||||
<Widget type="AutoSizedButton" skin="MW_Button" position="375 260 60 24" name="CancelButton" align="Right Top">
|
||||
<Property key="ExpandDirection" value="Left"/>
|
||||
<Property key="Caption" value="#{sOK}"/>
|
||||
</Widget>
|
||||
|
||||
</Widget>
|
||||
|
||||
</MyGUI>
|
|
@ -1,5 +1,4 @@
|
|||
[Desktop Entry]
|
||||
Version=${OPENMW_VERSION}
|
||||
Type=Application
|
||||
Name=OpenMW Launcher
|
||||
GenericName=Role Playing Game
|
||||
|
|
|
@ -16,7 +16,7 @@ namespace Physic
|
|||
pEng = eng;
|
||||
tr.setIdentity();
|
||||
pName = name;
|
||||
};
|
||||
}
|
||||
|
||||
void CMotionState::getWorldTransform(btTransform &worldTrans) const
|
||||
{
|
||||
|
|
|
@ -626,4 +626,4 @@ namespace Physic
|
|||
|
||||
shape->Shape->getAabb(trans, min, max);
|
||||
}
|
||||
}};
|
||||
}}
|
||||
|
|
|
@ -40,7 +40,7 @@ Fader::Fader(Ogre::SceneManager* sceneMgr)
|
|||
Ogre::SceneNode* node = mSceneMgr->getRootSceneNode()->createChildSceneNode();
|
||||
node->attachObject(mRectangle);
|
||||
mRectangle->setVisible(false);
|
||||
mRectangle->setVisibilityFlags (0x01);
|
||||
mRectangle->setVisibilityFlags (2048);
|
||||
}
|
||||
|
||||
Fader::~Fader()
|
||||
|
|
Loading…
Reference in a new issue