@ -71,7 +71,7 @@ Enable or disable the debug hud to see what the shadow map(s) contain.
This setting is only recommended for developers, bug reporting and advanced users performing fine-tuning of shadow settings.
enable debug overlay
----------------
--------------------
:Type:boolean
:Range:True/False
@ -80,15 +80,15 @@ enable debug overlay
Enable or disable the debug overlay to see the area covered by each shadow map.
This setting is only recommended for developers, bug reporting and advanced users performing fine-tuning of shadow settings.
compute tight scene bounds
--------------------------
compute scene bounds
--------------------
:Type:boolean
:Range:True/False
:Default:True
:Type:string
:Range:primitives|bounds|none
:Default:bounding volumes
With this setting enabled, attempt to better use the shadow map(s) by making them cover a smaller area.
May have a minor to major performance impact.
Two different ways to make better use of shadow map(s) by making them cover a smaller area.
While primitives give better shadows at expense of more CPU, bounds gives better performance overall but with lower quality shadows. There is also the ability to disable this computation with none.
# Enable the debug overlay to see where each shadow map affects.
enable debug overlay=false
# Attempt to better use the shadow map by making them cover a smaller area. May have a major performance impact.
compute tight scene bounds =false
# Used to set the type of tight scene bound calculation method to be used by the shadow map that covers a smaller area. "bounds" (default) is less precise shadows but better performance or "primitives" for more precise shadows at expense of CPU.
compute scene bounds =bounds
# How large to make the shadow map(s). Higher values increase GPU load, but can produce better-looking results. Power-of-two values may turn out to be faster on some GPU/driver combinations.
<string><html><head/><body><p>The distance from the camera at which shadows completely disappear.</p></body></html></string>
<string><html><head/><body><p>Enable shadows exclusively for the player character. May have a very minor performance impact.</p></body></html></string>
<string><html><head/><body><p>Enable shadows for NPCs and creatures besides the player character. May have a minor performance impact.</p></body></html></string>
<string><html><head/><body><p>64 game units is 1 real life yard or about 0.9 m</p></body></html></string>
<string><html><head/><body><p>Enable shadows for primarily inanimate objects. May have a significant performance impact.</p></body></html></string>
<string><html><head/><body><p>Enable shadows for the terrain including distant terrain. May have a significant performance and shadow quality impact.</p></body></html></string>
<string><html><head/><body><p>Due to limitations with Morrowind's data, only actors can cast shadows indoors, which some might feel is distracting.</p><p>Has no effect if actor/player shadows are not enabled.</p></body></html></string>
<string><html><head/><body><p>The fraction of the limit above at which shadows begin to gradually fade away.</p></body></html></string>
<string><html><head/><body><p>Type of "compute scene bounds" computation method to be used. Bounds (default) for good balance between performance and shadow quality, primitives for better looking shadows or none for no computation.</p></body></html></string>
</property>
<property name="text">
<string>Fade Start Multiplier:</string>
<string>Shadow Near Far Computation Method:</string>
<string><html><head/><body><p>The resolution of each individual shadow map. Increasing it significantly improves shadow quality but may have a minor performance impact.</p></body></html></string>
<string><html><head/><body><p>Enable shadows for NPCs and creatures besides the player character. May have a minor performance impact.</p></body></html></string>
<string><html><head/><body><p>Enable shadows for the terrain including distant terrain. May have a significant performance and shadow quality impact.</p></body></html></string>
<string><html><head/><body><p>The distance from the camera at which shadows completely disappear.</p></body></html></string>
<string><html><head/><body><p>Enable shadows exclusively for the player character. May have a very minor performance impact.</p></body></html></string>
<string><html><head/><body><p>The fraction of the limit above at which shadows begin to gradually fade away.</p></body></html></string>
<string><html><head/><body><p>The resolution of each individual shadow map. Increasing it significantly improves shadow quality but may have a minor performance impact.</p></body></html></string>
<string><html><head/><body><p>Enable shadows for primarily inanimate objects. May have a significant performance impact.</p></body></html></string>
<string><html><head/><body><p>Due to limitations with Morrowind's data, only actors can cast shadows indoors, which some might feel is distracting.</p><p>Has no effect if actor/player shadows are not enabled.</p></body></html></string>